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Hesod Adee
Militants of Xen
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Posted - 2008.07.13 09:31:00 -
[31]
Originally by: Stab Wounds titans are overpowered and BoB did cheat to get the isk to get their titans, they are probably still cheating now. titan cap sounds good tbh.
One major problem with a Titan cap is that so far no one has proposed a system of limiting titans that would actually work.
Originally by: Hannobaal Remove the DD from the game and replace it with some other useful combat ability for the Titan. Preferably a balanced one that doesn't kill the game in this way. Problem solved.
Such as ?
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.13 09:36:00 -
[32]
Originally by: kibbeard
Originally by: Rawr Cristina Only thing that could have a look-at IMO is Multiple DDs on the same grid.
It's getting to the point where not even Dreads are immune anymore.
This would be a good solution, some ***gy roleplaying reason could be added like "magnetic feilds in this area of space are not sufficiently recovered from the last doomsday device that was fired"
I suppose you could have each DD give diminishing returns if activated on the same grid, per a certain time frame:
1st DD - 100% damage 2nd DD - 50% damage 3rd DD - 25% damage 4th DD - 12.5% damage
etc ...
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Abrazzar
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Posted - 2008.07.13 09:36:00 -
[33]
Maybe require a Titan to 'align' itself to a sov 3 system and without such an alignment the titan won't be able to activate any modules? This would represent that a titan needs massive support to remain active which can only be acquired with the proper sovereignty. This would at least limit the amount of Titans available to any one alliance and would allow to opponents to actively contest the deployment of titans by sabotaging sovereignty.
Now titans and cyno jammers and the whole sovereignty mechanics are an entirely different issue... -------- Ideas for: Mining |

okarukas
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Posted - 2008.07.13 09:48:00 -
[34]
titans are already a weak ship in the game 1 dd every hour once dd can't jump for 10 minutes a well fitted onyx ca hold one in place and you need a support fleet to help it, and everyone who is going nerf it is a whinning baby.
to the op if we're gonna limit titans why not all ships
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Zombie Network
Perkone
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Posted - 2008.07.13 09:51:00 -
[35]
I hope CCP don't decide to wait until BoB chain DD an entire capital fleet before pulling their finger out and addressing the issue.
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Hannobaal
Gallente Federal Defence Union
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Posted - 2008.07.13 09:54:00 -
[36]
Originally by: okarukas titans are already a weak ship in the game 1 dd every hour once dd can't jump for 10 minutes a well fitted onyx ca hold one in place and you need a support fleet to help it, and everyone who is going nerf it is a whinning baby.
to the op if we're gonna limit titans why not all ships
You forgot the part where they are able to wipe out entire fleets of 100s of ships in seconds.
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I'm not as think as you drunk I am. |

okarukas
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Posted - 2008.07.13 09:57:00 -
[37]
Originally by: Zombie Network I hope CCP don't decide to wait until BoB chain DD an entire capital fleet before pulling their finger out and addressing the issue.
ok let look at the facts here yes bob has a load of titans but would they dd a hostile capital fleet i don't see it due to the signel fact of lag and the fact the caps can tank the dd it would be like handing a hostile force the titan to kill at will bob is to smart for that.
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Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2008.07.13 10:03:00 -
[38]
Edited by: Demitria Fernir on 13/07/2008 10:04:37 dude, you cannot wipe out cap fleets with DDD.
it would damage titans too, and caps could jump away before reduced to dust. and in event of 35 consecutive DDD you would have titans get some serious damage. and that's not good, especially when there are enough titans in the game.
Quote: I hope CCP don't decide to wait until BoB chain DD an entire capital fleet before pulling their finger out and addressing the issue.
i hope BOB max fleet gets kicked in the netherlands after the DDDs 10100110010100101010011010100101001100101110101001 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101001 |

okarukas
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Posted - 2008.07.13 10:09:00 -
[39]
Originally by: Hannobaal
Originally by: okarukas titans are already a weak ship in the game 1 dd every hour once dd can't jump for 10 minutes a well fitted onyx ca hold one in place and you need a support fleet to help it, and everyone who is going nerf it is a whinning baby.
to the op if we're gonna limit titans why not all ships
You forgot the part where they are able to wipe out entire fleets of 100s of ships in seconds.
ok the cost of 1 titan = 100's of bs there for it should = the same damage.
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kibbeard
Deep Core Mining Inc.
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Posted - 2008.07.13 10:22:00 -
[40]
Originally by: okarukas
Originally by: Hannobaal
Originally by: okarukas titans are already a weak ship in the game 1 dd every hour once dd can't jump for 10 minutes a well fitted onyx ca hold one in place and you need a support fleet to help it, and everyone who is going nerf it is a whinning baby.
to the op if we're gonna limit titans why not all ships
You forgot the part where they are able to wipe out entire fleets of 100s of ships in seconds.
ok the cost of 1 titan = 100's of bs there for it should = the same damage.
Have you ever even had an experience with a hostile titan? Because it honestly sounds like you're clueless. If you don't find the ability for a player to kill hundreds of players by simply pressing F1 broken then you have things wrong with your head.
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Esmenet
Gallente
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Posted - 2008.07.13 10:23:00 -
[41]
Remove the DD and turn them into mobile stations.
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Wild Rho
Amarr GoonFleet
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Posted - 2008.07.13 10:28:00 -
[42]
Originally by: okarukas
Originally by: Hannobaal
You forgot the part where they are able to wipe out entire fleets of 100s of ships in seconds.
ok the cost of 1 titan = 100's of bs there for it should = the same damage.
Relative isk value does not equal performance value (tech 2/faction ships cost far more than than t1 counterparts but do not perform better to the same degree) nor is it a good argument for why one or two players can fire off a module and kill hundreds of other players.
Not matter how many people try to argue that titans are perfectly balanced the fact that nearly every capable alliance is trying to crap out as many as fast as they can afford it is telling that they clearly aren't balanced. Sadly I don't see CCP actually doing anything about it until its too late.
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Hero Crane
Bilge Rats of Tortuga
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Posted - 2008.07.13 10:34:00 -
[43]
Originally by: Kent Druall Hi, this really isn't a whine thread, but I was reading through that thread about BOB's 20 Titans and began to think about possible solutions before it gets out of hand in the future.
Would a hard coded limit to Titans in an alliance work? Say something like you can only register a maximum of two Titans per alliance. You can still build them, but only 2 Titans may be piloted by a certain alliance at any time.
I know there are workarounds, but at least it would start on the right foot. Also, cap doesn't have to be 2.
....ummm
this is a fail troll right?
surely, no one is THIS stupid WHO'S...YOUR...HERO!!! |

Jennai
The Greater Goon
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Posted - 2008.07.13 11:04:00 -
[44]
Originally by: okarukas ok the cost of 1 titan = 100's of bs there for it should = the same damage.
the cost of 1 falcon = ~15 blackbirds therefore falcon should get a 15x ecm strength bonus
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Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2008.07.13 11:06:00 -
[45]
Originally by: Jennai
Originally by: okarukas ok the cost of 1 titan = 100's of bs there for it should = the same damage.
the cost of 1 falcon = ~15 blackbirds therefore falcon should get a 15x ecm strength bonus
no, just +45 mid slot
10100110010100101010011010100101001100101110101001 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101001 |

Hero Crane
Bilge Rats of Tortuga
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Posted - 2008.07.13 11:09:00 -
[46]
Originally by: Jennai
Originally by: okarukas ok the cost of 1 titan = 100's of bs there for it should = the same damage.
the cost of 1 falcon = ~15 blackbirds therefore falcon should get a 15x ecm strength bonus
wait....
are you trying to compare the cost and time it takes to train for and build and fit a titan....with the cost and time it takes to train for, buy, and fit a falcon ~_^ WHO'S...YOUR...HERO!!! |

Jennai
The Greater Goon
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Posted - 2008.07.13 11:17:00 -
[47]
Edited by: Jennai on 13/07/2008 11:17:51
Originally by: Hero Crane
Originally by: Jennai
Originally by: okarukas ok the cost of 1 titan = 100's of bs there for it should = the same damage.
the cost of 1 falcon = ~15 blackbirds therefore falcon should get a 15x ecm strength bonus
wait....
are you trying to compare the cost and time it takes to train for and build and fit a titan....with the cost and time it takes to train for, buy, and fit a falcon ~_^
ok then, 5x ecm strength bonus or +5 midslots
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Hero Crane
Bilge Rats of Tortuga
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Posted - 2008.07.13 11:24:00 -
[48]
Originally by: Jennai Edited by: Jennai on 13/07/2008 11:17:51
Originally by: Hero Crane
Originally by: Jennai
Originally by: okarukas ok the cost of 1 titan = 100's of bs there for it should = the same damage.
the cost of 1 falcon = ~15 blackbirds therefore falcon should get a 15x ecm strength bonus
wait....
are you trying to compare the cost and time it takes to train for and build and fit a titan....with the cost and time it takes to train for, buy, and fit a falcon ~_^
ok then, 5x ecm strength bonus or +5 midslots
..... WHO'S...YOUR...HERO!!! |

Jennai
The Greater Goon
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Posted - 2008.07.13 11:27:00 -
[49]
. <- the point
o <- your head
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Hero Crane
Bilge Rats of Tortuga
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Posted - 2008.07.13 11:30:00 -
[50]
Originally by: Jennai . <- the point
o <- your head
i'll just assume this is aimed at me and go ahead and tell you that your point makes no sense. either way you slice it...you're still trying to compare titan bonuses with falcon bonuses. WHO'S...YOUR...HERO!!! |

Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2008.07.13 11:33:00 -
[51]
titans will eventually balance without any CCP action
10100110010100101010011010100101001100101110101001 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101001 |

Higgs Foton
Scoopex Zenith Affinity
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Posted - 2008.07.13 11:40:00 -
[52]
Whats wrong with an alliance having a lot of titans? I don't see the problem here. Let BOB have their 20 titans, and go cruisin' for a bruisin' with it. I don't care.
And massive fleets fighting each other is frigging cool. If you want to nerf something, nerf lag! ___________________________________
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Jennai
The Greater Goon
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Posted - 2008.07.13 11:42:00 -
[53]
Edited by: Jennai on 13/07/2008 11:43:16
Originally by: Hero Crane i'll just assume this is aimed at me and go ahead and tell you that your point makes no sense..
that is the point you dumbass
I thought that the ridiculous falcon example would be enough to point out the absurdity of the previous poster saying that titan cost = lots of bs cost therefore titan should be able to kill lots of bs, but I underestimated eve-o's lack of reading comprehension.
Originally by: Higgs Foton Whats wrong with an alliance having a lot of titans? I don't see the problem here. Let BOB have their 20 titans, and go cruisin' for a bruisin' with it. I don't care.
it ruins the game for anyone who isn't in a supercapital because you're just going to get doomsdayed in every fleetbattle and there's nothing you can do about it.
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Higgs Foton
Scoopex Zenith Affinity
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Posted - 2008.07.13 11:48:00 -
[54]
Originally by: Jennai it ruins the game for anyone who isn't in a supercapital because you're just going to get doomsdayed in every fleetbattle and there's nothing you can do about it.
Well, train for a supercapital and fly a titan seems like a nice thing to do about it. Just make sure your side brings more titans. Hahahaha. :D ___________________________________
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Hero Crane
Bilge Rats of Tortuga
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Posted - 2008.07.13 11:51:00 -
[55]
Originally by: Jennai
Originally by: Hero Crane i'll just assume this is aimed at me and go ahead and tell you that your point makes no sense..
that is the point you dumbass
I thought that the ridiculous falcon example would be enough to point out the absurdity of the previous poster saying that titan cost = lots of bs cost therefore titan should be able to kill lots of bs, but I underestimated eve-o's lack of reading comprehension.
i KNEW wat you were trying to say and it MAKES NO SENSE. The guy had a valid argument the massive amount of time it takes to fly a nicely fitted titan is proportionate to the amount of damage it does. Why should something that takes years of investment to create be nerfed and all a person's hard work become moot just because a few people, rather than innovate and be creative for god's sake, whine about how they feel titans make fleet battles unfair.
Hell since we're aiming for fairness, let's limit the amount of carriers and dreads a corp/alliance can own, create and isk cap and have all ammunition and charges do the same amount of damage....Ahhhh fairness...feels good WHO'S...YOUR...HERO!!! |

Hero Crane
Bilge Rats of Tortuga
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Posted - 2008.07.13 11:53:00 -
[56]
Originally by: Higgs Foton Whats wrong with an alliance having a lot of titans? I don't see the problem here. Let BOB have their 20 titans, and go cruisin' for a bruisin' with it. I don't care.
it ruins the game for anyone who isn't in a supercapital because you're just going to get doomsdayed in every fleetbattle and there's nothing you can do about it.
hell you're right...add 'erase supercapital and capital ships' to the list won't ya...
thnks WHO'S...YOUR...HERO!!! |

Jennai
The Greater Goon
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Posted - 2008.07.13 11:56:00 -
[57]
Originally by: Hero Crane i KNEW wat you were trying to say and it MAKES NO SENSE. The guy had a valid argument the massive amount of time it takes to fly a nicely fitted titan is proportionate to the amount of damage it does. Why should something that takes years of investment to create be nerfed and all a person's hard work become moot just because a few people, rather than innovate and be creative for god's sake, whine about how they feel titans make fleet battles unfair.
who cares if they whine? CCP is not good at long-term planning and things get nerfed. if they can't deal with it, then they can quit like all the raven pilots who left when the missile changes removed their ability to instapop any frigate that couldn't outrun cruise missiles.
CCP is a business and it's in their best interest to fix unbalanced mechanics that will cause a large number of players to quit if allowed to continue unchecked.
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Hero Crane
Bilge Rats of Tortuga
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Posted - 2008.07.13 12:01:00 -
[58]
Originally by: Jennai
Originally by: Hero Crane i KNEW wat you were trying to say and it MAKES NO SENSE. The guy had a valid argument the massive amount of time it takes to fly a nicely fitted titan is proportionate to the amount of damage it does. Why should something that takes years of investment to create be nerfed and all a person's hard work become moot just because a few people, rather than innovate and be creative for god's sake, whine about how they feel titans make fleet battles unfair.
who cares if they whine? CCP is not good at long-term planning and things get nerfed. if they can't deal with it, then they can quit like all the raven pilots who left when the missile changes removed their ability to instapop any frigate that couldn't outrun cruise missiles.
CCP is a business and it's in their best interest to fix unbalanced mechanics that will cause a large number of players to quit if allowed to continue unchecked.
*cough*
:\
ok wat would you suggest then to fix this so called 'overpowered' mechanic WHO'S...YOUR...HERO!!! |

Jennai
The Greater Goon
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Posted - 2008.07.13 12:05:00 -
[59]
Originally by: Hero Crane *cough*
:\
ok wat would you suggest then to fix this so called 'overpowered' mechanic
it's CCP's job to decide that. there's been plenty of suggestions already, and I don't really care what they do as long as they do something.
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AGreenLing
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Posted - 2008.07.13 12:12:00 -
[60]
If we put limits people will just go around the limits, like 2 titans per corp.
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