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Thread Statistics | Show CCP posts - 3 post(s) |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.14 09:03:00 -
[1]
Originally by: bio damage The only people interested in this are the carebears that sit in empire and never leave it. Thats all CCP care about these days as they make up the vast majority of their player base.
I like how you can just say things and believe them to be true. "The sky is orange," "No ship has ever done a backflip," "eagles can't blink." Wow, this is pretty fun! ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.17 16:49:00 -
[2]
Much computing ignorance in this thread.
To summarize: -There is no civilian server that can handle the massive battles in EVE without significant amounts of lag -Combat cannot be significantly optimized to reduce its complexity without fundamentally altering game mechanics -CCP is rewriting their server architecture to allow handling of combat to be split across nodes, which it cannot currently do
Any questions? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.17 17:29:00 -
[3]
Originally by: Lazuran
Originally by: Tarminic Much computing ignorance in this thread.
To summarize: -There is no civilian server that can handle the massive battles in EVE without significant amounts of lag
Where do you "summarize" this nonsense from? CCP's server code is just clunky old single-threaded Python code, that's the whole problem at hand. Nowdays you can get "civilian" servers with 16 cores everywhere and CCP's crummy code can't benefit from it.
Don't make stupid broad statements like "there is no ..." when in fact the problem is "CCP's code is currently not able to ...".
Did you notice anywhere in that summary that I said that it's not possible?
I said, specifically, "There is no civilian server that can handle the massive battles in EVE without significant amounts of lag." I never said why that's the case, because it was a summary.
Yes, most of the reason is because CCP can't multithread their server code, and won't be able to for some time (according to one of the devs). I wasn't defending CCP or making excuses for them.
My statement still stands. Take EVE's software architecture and put it on any civilian server in the world and it won't fare any better. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.17 19:08:00 -
[4]
Originally by: Lazuran But the point is precisely that it's not the availability of "civilian servers" that causes these problems, but the badly written server-side code.
I wouldn't call it badly written. It's single threaded, yes, which is one of the primary factors limiting its scalability at the moment. However, when it was written servers with multiple processors weren't common and single-core processors were improving in accordance with Moore's law. CCP lost by gambling on single-core systems, but they didn't have much reason to believe differently at the time.
Quote: You tried deliberately to make it sound like we're out of luck because you can't get servers that would make EVE work well. But you can get them easily if CCP invests enough effort into fixing the code. Noone is asking specifically for better hardware, but for a focused effort to fix the lag problems and that means mainly to fix the software.
Which they are doing. Except that takes time, effort, and money. There is no "quick fix" which people like you seem to suggest that CCP is intentionally ignoring. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.17 19:35:00 -
[5]
Originally by: Xaen
Originally by: Nitemare111 Lag = Not CCP's fault.
Only imbeciles ever say this.
If they designed a single shard system that was incapable of handling the numbers of players that can easily be found wanting to congregate, then it's their exclusively their failing.
Similarly brain dead arguments are trotted out whenever lag in jita is brought up. It's CCP that failed to provide a centralized market that could handle the volumes of players that would predictably and inevitably congregate in a single place to do business.
It's predictable, documented, human behavior that they failed to account for. Lag from too many people is the same damn thing.
It's not the players' fault for wanting what they were promised. A single shard sandbox with Massive battles. I've never been in a big battle that was exciting beyond not knowing that my ship is already dead and I don't know it yet due to lag.
It is a Massively Multiplayer Online Rolplaying Game isn't it? Well it is, if you throw out the massive part outside of Jita. Specific systems are on their own nodes beefy nodes, but if you're trying to have a massive fleet battle in a different system, you're SOL. The hardware isn't there, and the software is incapable of moving the battle to nodes that can handle the sudden huge load while the system is live. Such systems do exist, even outside the military. But Tranquility isn't on one of them.
Couldn't you trace all of that back to CCP not planning on using multi-core systems for their hardware? While it was a bad decision, I don't think it's reason to decry all of CCP as coding n00bz who are uninterested in fixing the game. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.17 20:55:00 -
[6]
Originally by: Beltantis Torrence So you're arguing a straw man argument? Who here is suggesting CCP upgrade to the latest Dell?
I have to admit that I have no idea what you're talking about. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.18 13:19:00 -
[7]
Originally by: Christari Zuborov stuff
I wasn't suggesting that they didn't exist at the time, I was suggesting at the time single-core processors were still expanding in functionality in accordance with Moore's law, and CCP programmed under the assumption that they would continue to do so. 
Originally by: Alpha Prime
Originally by: Nitemare111
Fix for lag = Easy. Put a maximum cap of 100 ships per Alliance per fleet per system. Period. No more. Got 300 ships ready to go? 3 fleets. 3 systems. Tough shit.
Yes please, implement this!.
I hope you're trolling. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
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