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Siberys
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Posted - 2008.07.17 21:18:00 -
[1]
I don't know why I thought up this idea, but what if for say, 1000 LP, you could get the current ship you have a paintjob respective of the pirate corp whose LP was used Examples: Silver for sansha, black streaks for serpentis, blood slotches for the blood raiders, and brown for the guristas Discuss, flame, w/e
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2008.07.17 21:20:00 -
[2]
great idea but.;; Lag ------
Tides of Silence |

Amarrian Cougar
Amarr TalCorp Enterprises Einherjar Alliance
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Posted - 2008.07.17 21:25:00 -
[3]
I support this idea, however I think that the LP cost should be significantly higher as to cut down on the number of people using it/lag.
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Deverian Tarik
Caldari Deep Core Mining Inc.
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Posted - 2008.07.17 21:26:00 -
[4]
I doubt much lag would be generated by having a few faction specific paint-jobs available. Not as if it's fully customizable and has to load 1000's of different varients. I think it's a good idea.
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Eve Spair
Caldari Black Mesa
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Posted - 2008.07.17 21:52:00 -
[5]
very good suggestion. and i wont create lag as there will only be a few different color schemes.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.07.17 21:56:00 -
[6]
Lag? Are you serious? All the server does is send a line of code specifying which paintjob a ship is using, and your client applies the appropriate textures on the ship model.
Looking for queue-free research slots? Click here!
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2008.07.17 22:02:00 -
[7]
I think loads of people would be happy with just their corp/alliance logo on the side of their ship  _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Nathanial Victor
Minmatar
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Posted - 2008.07.17 22:03:00 -
[8]
anyone that responds "LAG" to a paintjob thread that is referring to using paint schemes from a pool of available ones (as opposed to you getting to fully customize) has NO CLUE WHAT THEY ARE TALKING ABOUT "one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.07.17 22:05:00 -
[9]
Originally by: Nathanial Victor anyone that responds "LAG" to a paintjob thread that is referring to using paint schemes from a pool of available ones (as opposed to you getting to fully customize) has NO CLUE WHAT THEY ARE TALKING ABOUT
this.
lag simply isn't an issue unless you download them all in real time which of course you wouldn't.
also APE HAS KILLED APE APE HAS KILLED APE APE HAS KILLED APE APE HAS KILLED APE APE HAS KILLED APE APE HAS KILLED APE APE HAS KILLED APE APE HAS KILLED APE APE HAS KILLED APE APE HAS KILLED APE
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Zinras
Caldari Order of draugr
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Posted - 2008.07.17 22:09:00 -
[10]
This would be a most excellent idea.
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
Originally by: Jenny Spitfire That si a fact comming out from my bran.
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LuthienTinuviel
The Higher Standard
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Posted - 2008.07.17 22:16:00 -
[11]
Originally by: 000Hunter000 I think loads of people would be happy with just their corp/alliance logo on the side of their ship 
this tbh dunno if anyone has the link but there was a CCP video a while back showing ships with alliance logos on corp logos would be absolutely awesome.
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Siberys
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Posted - 2008.07.17 22:31:00 -
[12]
Edited by: Siberys on 17/07/2008 22:31:36 Well, I was doing a bit of work in my head, and I figured it can't be that hard to just transplant the textures from the pirate faction ships that already exist (I.E. the ones you see in missions that aren't faction specific) They just have when you pay the 1000 LP they remove all modules from your active ship, replacing it with the said pirate faction ship, with exactly the same stats. It's just a matter of taking what they have and changing it so players can fly with the pirate ship models. For the ships that don't have pirate models, I suppose CCP would have to retexture them, but that's nothing compared to implement something like empyream age or ambulation (To prove my point, the additional normal faction ships added in empyream age weren't even a major idea, yet they added 4 retextured and minorly remodeled ships no problem.) My real point is, if CCP took my idea it would be reasonably simple to add it in the next expansion. Edit: Typo
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Sniper Wolf18
Gallente Apocalypse Ponies
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Posted - 2008.07.17 22:32:00 -
[13]
Originally by: LuthienTinuviel
Originally by: 000Hunter000 I think loads of people would be happy with just their corp/alliance logo on the side of their ship 
this tbh dunno if anyone has the link but there was a CCP video a while back showing ships with alliance logos on corp logos would be absolutely awesome.
That would be great, until people whine that they want their own custom paintjob. Then every thorax deimos phobos and avatar in the galaxy would be skinned as huge phalluses. Then instead of capships online it would be holy shit thats alot of sausage-online
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Darkwolf
Caldari The Older Gamers R0ADKILL
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Posted - 2008.07.17 23:16:00 -
[14]
Actually, client lag is an issue. All those extra skins means a whole bunch of extra textures that need to get loaded into memory when you warp into a fleet battle. While it's not as stressful as having new models, it's still additional load.
I'd be all for it, as long as I can get a button that instantly turns my space view into a textureless, low poly tactical view to slash the client lag when required.
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Poast Warrior
Imperial Academy
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Posted - 2008.07.17 23:33:00 -
[15]
Originally by: Darkwolf Actually, client lag is an issue. All those extra skins means a whole bunch of extra textures that need to get loaded into memory when you warp into a fleet battle. While it's not as stressful as having new models, it's still additional load.
Indeed. That and the server still has to tell the client which skin (or logo) to load. While it's probably only an extra bit or two, the server already has a hard time sending the bits it needs now.
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Napro
Caldari
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Posted - 2008.07.17 23:35:00 -
[16]
Originally by: Darkwolf Actually, client lag is an issue. All those extra skins means a whole bunch of extra textures that need to get loaded into memory when you warp into a fleet battle. While it's not as stressful as having new models, it's still additional load.
I'd be all for it, as long as I can get a button that instantly turns my space view into a textureless, low poly tactical view to slash the client lag when required.
this is so freaking hilarious 
People whine and whine for better graphics, better ui, better paint jobs, and this guy wants to go back to text-based gaming
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.07.18 00:00:00 -
[17]
Edited by: Aloriana Jacques on 18/07/2008 00:02:18
Originally by: Napro
Originally by: Darkwolf Actually, client lag is an issue. All those extra skins means a whole bunch of extra textures that need to get loaded into memory when you warp into a fleet battle. While it's not as stressful as having new models, it's still additional load.
I'd be all for it, as long as I can get a button that instantly turns my space view into a textureless, low poly tactical view to slash the client lag when required.
this is so freaking hilarious 
People whine and whine for better graphics, better ui, better paint jobs, and this guy wants to go back to text-based gaming
Actually, it's very clever use of icons instead of models to reduce runtime in the computer. I've seen it used quite successfully in other games. For example, Galactic Civilizations 2 has a similar feature in which zooming out past a certain point replaces all models with corresponding icons. It would, indeed, help speed the client up in huge fleet ops by keeping track of icons, icon possitions, etc instead of trying to load and track hundreds of models. --- Also, to the OP, I agree with you 100%. But if they would do this, I'd love to see them rework the colours to be more interesting. Let's face is, blood raider ships don't look like they have painted blood splotched, but like they just have mud splashed on them and are in desperate need of a car wash.
And to those crying "omg lag", we already have recolours. Have you seen T2 and Navy ships, for example? - - - Aloriana Jacques - Skill Sheet
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.07.18 00:03:00 -
[18]
Edited by: Danton Marcellus on 18/07/2008 00:05:02 How about you get bunny slippers for ambulation?
Guristas would be all white of course, bone white.
Should/would/could have, HAVE you chav!
Also Known As |

Stab Wounds
Caldari
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Posted - 2008.07.18 00:11:00 -
[19]
Edited by: Stab Wounds on 18/07/2008 00:12:46
Originally by: Splagada great idea but.;; Lag
This.
having 600 man fleet fight and having to load all those images will cause mcuh laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag
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Siberys
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Posted - 2008.07.18 00:22:00 -
[20]
Originally by: Stab Wounds Edited by: Stab Wounds on 18/07/2008 00:12:46
Originally by: Splagada great idea but.;; Lag
This.
having 600 man fleet fight and having to load all those images will cause mcuh laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag
You people are all so stupid. There is lag in any fleet fight when textures load, and having a few different ones is NOT going to be massivly different given it's going fine with T2 and faction ships already being added to the mix, and I'm not seeing a few additional textures changing that. The real problem is models, but I'm just talking textures here.
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DasDizzy
Developmental Neogenics Amalgamated
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Posted - 2008.07.18 00:40:00 -
[21]
i WANT my apoc red with a yellow hammer and sickle on both sides [/sig start] Due to popular request i have now added a thing to show where my sig starts
In federate gallente, armor tanks YOU [sig end]
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Antallis
Caldari Co-operative Legion of Intelligent Terroristz
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Posted - 2008.07.18 01:04:00 -
[22]
Great idea but yer im with the others i think the lag would be to much.
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Admiral Eos
Gallente The Movement
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Posted - 2008.07.18 01:20:00 -
[23]
Since I don't understand the programming of EVE in any respect at all, I can just say that if this weren't to be a slight contributor to lag - I can't see why CCP wouldn't implement it.
A little work for a lot of cool.
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Nathanial Victor
Minmatar
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Posted - 2008.07.18 01:34:00 -
[24]
Originally by: Stab Wounds Edited by: Stab Wounds on 18/07/2008 00:12:46
Originally by: Splagada great idea but.;; Lag
This.
having 600 man fleet fight and having to load all those images will cause mcuh laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag
yeah, because thats going to be so much different than the images IT ALREADY LOADS
it works like this, your client has X skins/models. Ppl warp in to your grid, your screen goes to your client and loads skin X82.
Having another couple in the list would make no FKING difference what so ever. At all None notta zilch zippo nuthin zippity-do-da
dont talk about things you know nothing about "one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

syphurous
Gallente Center for Advanced Studies
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Posted - 2008.07.18 01:44:00 -
[25]
OK, hangon, what would be the difference to "paint jobs" and the pirate factions just selling their ships ?
Nothing, infact you can already get a few of the pirates ships.
Lag, from loading extra textures ? Mip maps, LOD, things I believe Eve already uses, why would it not work here ? How much overhead would it really add. Most people will read this thinking it's part of my post, when its actually my sig :P
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Siberys
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Posted - 2008.07.18 02:01:00 -
[26]
Edited by: Siberys on 18/07/2008 02:01:53 Edited by: Siberys on 18/07/2008 02:01:16
Originally by: syphurous OK, hangon, what would be the difference to "paint jobs" and the pirate factions just selling their ships ?
Because if they sold all their ships we would add a lot of clutter to the LP store. A single "Apply Paintjob" option would be much easier, plus that way it would be easy to explain why the hull remains exactly the same.
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.07.18 02:04:00 -
[27]
i keep reading blowjobs instead of paintjobs ffs
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Nikita Alterana
Gallente Executive Outcomes
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Posted - 2008.07.18 02:13:00 -
[28]
I doubt this would lag too much, because most of the models already exist in game without causing lag. maybe in order to get a faction paintjob your ship has to be the same race as the pirate faction, ie: to get a Serpentis paintjob you need to be flying a gallente ship, to get a guristas paintjob you need a caldari ship, to get an angel paintjob you need a minmatar ship, and to get a blood paintjob you need an Amarr ship.
I'm not sure where this would leave the Sanshas though. __________________________________________________ |

syphurous
Gallente Center for Advanced Studies
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Posted - 2008.07.18 02:31:00 -
[29]
Originally by: Siberys Because if they sold all their ships we would add a lot of clutter to the LP store. A single "Apply Paintjob" option would be much easier, plus that way it would be easy to explain why the hull remains exactly the same.
Have you looked in the LP store, its already cluttered with stuff, I dont need nor want +3 imps, or 1% and 3% imps, I dont want Faction hardners when I can fit t2, yet they are still there.
"Clutter" is a UI issue, not a usability or validity issue. You have the choice of over a billion fonts, but you dont find that an issue do you ? If you need a font, you can go and find it, and you have to sort through hundreds of fonts to find it. Should we get rid off all fonts that aren't Arial, Tahoma, Times New Roman, Courier and System ? Choice is not a bad thing.
It would make way more sense, move more people in NPC 0.0 to mission grind, and create more isk sinks, all of which benefit eve in more ways other than a "paint ship" button. It adds more depth, play, and a hell of alot more sense.
The fact that your using the exsiting models of the NPC makes for a crap load less work, as they are already done, a Serpentis Catalyst - Soldier / Sentinal ( I haven't looked closely since trinty to be honest ) has a rocket launcher bay mid wing. This means the exsiting texture mapping has be been laid out for that model. You cant just slap this on to a standard Gallente catalyst as the texture co-ordinates are different.
In Summary:
Paint Button = Lazy people who feel they deserve everything. Pirate Faction Ships = People who work for what they want. Most people will read this thinking it's part of my post, when its actually my sig :P
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amGreat
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Posted - 2008.07.18 10:32:00 -
[30]
Originally by: Nathanial Victor anyone that responds "LAG" to a paintjob thread that is referring to using paint schemes from a pool of available ones (as opposed to you getting to fully customize) has NO CLUE WHAT THEY ARE TALKING ABOUT
this. seriously, don't respond about lag unless you have some sort of idea about programming and graphics. The cost for this feature in computer resources would be approx.
Serverside .one additional db query per ship to determine the paintjob .if one was clever and only had the option for your alliance/corp. It is two extra bits with another db query or a few bits without one.
clientside .apply a different texture to the ship model. This is trivial for any modern graphics card, unless they were extremely hi res textures that filled up the on-chip memory.
That being said, a paintjob option kinda makes t2 ships harder ti differentiate in game. Maybe you can only apply paintjob to t2 ships.
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