
dalman
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Posted - 2004.05.25 23:53:00 -
[1]
Originally by: Del Tarrant Edited by: Del Tarrant on 24/05/2004 22:00:11
Originally by: Sleban
It seems to me, then, that what we have is a game design situation that will be familiar to those who play C&C type RTS's - the concept of "slippery slope". Once one winning side successfully controls more of the resources, it gets a proportionately insurmountable advantage over the losing side, which the losing side can never overcome. In some RTS's, this can happen in the first few minutes of play, but the endgame is never in doubt - it's just a matter of time.
To equate this to Eve, then, is it the case that if you're not in a 0.0 alliance corp now, and have no intention of joining one (which must account for a fair slab of the playerbase, particularly the noobs over the last 3-4 months), it's already game over unless you want to spent 99% of your playing time in Empire, or become a pirate? Have they really got an insurmountable advantage in resources already?
That basically sums it up.
If you're a new player or in a noob corp and the alliances want nothing to do with you, then sadly your EVE experience will be limited to empire space (and maybe the odd alt-run into 0.0 once in a while). 
The biggest factor in all of this has already been mentioned by Arnt. The 9 routes into 0.0 from Empire space makes things very difficult for newer and smaller corps to do anything but stay and mine in empire space. Sure you may get one or two players into 0.0 to ninja mine or npc hunt under the noses of those alliances, but anything larger or prolonged will eventually be noticed.
What total bull****. Your and Arnt's posts are so wrong.
The problem is that on a "n00b scale" from 1 to 10, where 1 is a complete n00b and 10 is "1337 for real", everyone seems to try to advance directly from 2 to 9, completely skipping all the steps between there.
Trying to move operations out to 0.0 and never been in combat before is absolutely an example of that.
People should be fighting in empire first. I mean, how hard can it be? Say your corp is at a state where you have one/some cruiser BPs. For sure, there must be other corps close to where you are based that are in the same phase. Declare war on them, fight some, learn some, have some fun. It can't be that hard to find "a legit reason" to declare a war... "They went in and mined your favourite belts". "They are competing with you on the market, selling the same stuff you're trying to sell". Whatever.
Only an ***** thinks that you need a battleship before you start going into combat. It's completely the other way. Before you get a battleship you need to have been in "lots" of combat using frigates and cruisers.
Originally by: Sochin The only way to get into CA is to convince a member corp you would make a good addition, so they can "sponsor" you at the next CA meeting. Unless you're willing to fight, and hard, the CA won't want anything to do with you.
= pretty much the same system SA has been using for a _very_ long time.
Originally by: Xavier Cardde Stain in a Ghost Town and even in peak hours there is little to bother you down there...
In troll mode today I see... The same can be said for CA. And all other alliance space too. (except for FA. But that's because they claimed the smallest region and accepted a ****load of corps in. And that's why many of their corps often are seen outside fountain...) Pre-castor-patch, the fastest way to make money were by running large mining ops. Now, the fastest way to make money is by working alone, or in a very small group, and mine or kill NPCs. Hence, only reason to get lots of players together is for combat.
M.I.A. since 2004-07-30 |