
Zesoft
Midnight Crescendo
39
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Posted - 2012.03.18 23:21:00 -
[1] - Quote
How to find cheap crap: Scan through every entry in the market. Start at Ammunition & Charges and go all the way to Trade Goods. Make note of anything with a large spread between buy and sell orders. Use the Price History graph to get a feel for the item's pricing trend and how often it's sold. Yes, it's tedious, but you have to start somewhere. To start, find 20 items that you think you might want to trade on. Start trading on them.
In general, the wider the margin, the sooner the market will close in on that margin, and the more volatile it is. If someone has set a min. volume on a buy order, consider it a margin trading scam. I'm honestly not sure there's any legit reason to use min. volume, but whatever.
General stuff I've learned:
- Mineral trading is rough. Generally you can't do it in stations except in rare cases like the Zydrine rush just recently. I would suggest keeping tabs on it though because minerals are the base of just about everything else.
- Trading ships is better than minerals for starting out, but can be slow to move. It depends on the popularity of the ship (compare Drakes' and Rifters' performance to everything else, for example) and what faction hub you're in (Faction hubs tend to move their own faction's ships faster, with exceptions)
- For modules, Stick to T1, Meta 3, Meta 4, and Tier 2.
- Don't be afraid to fail on a trade. If you buy stock intended for a 20% profit margin, but it falls to 3% or in the negative, just try to liquidate your stock for near the original price you paid and put that money elsewhere.
- If you can't sell bad stock for near what you paid for it, scramble it to another region (usually just an adjacent region will do - if not, go one more region out. If the market has crashed globally (PLEX can do this) or overnight, just hold on to it or consider reprocessing it if possible.
- Spread your capital out. As you get more capital, you can take more risks (by putting more money into a single product or straight up speculating), but they should still be calculated risks.
- Like flying ships, don't buy more than you're willing to lose, even though it's practically impossible to completely lose stuff while trading - you can always recoup SOME amount of your principle.
- Use game knowledge you learn (about fitting, fleet doctrines, patch notes) to investigate potential leads. This is very vague advice, but it is very potent, especially if you reach the point of seeing demand before the general population does.
- Get used to .01 isking people. :(
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