Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Flavius Germanicus
|
Posted - 2008.07.19 15:31:00 -
[1]
Having studied enough Naval history to know that the Holy Grail of combat vessel design has always been the the BIG 3, (1) Speed, (2) Armor (or in some game cases shields), (3)and Hitting power, which can be translated into BS terms as weight of shells on target over distance. The incredible increase in gun sizes from the late 1800's through WW2 shows us that the desire to be able to hit your target with the maximum sized shell at the GREATEST distance possible was, and remains the ultimate desire. In modern combat ship design the idea is seen in the linked telemetry guided missle which can be fired from nearly any distance and guided over the physical horizon to a target using satellites. The idea of being able to strike your target at GREATER ranges had ALWAYS been one of the 3 axioms of Naval tactics. Having said all that I now come to my grand WTF? As in WTF happended to my TORPS???? I have been away from the game for a year and just reactivated my account and where I was getting 50-60km ranges from regular torps I am now getin 27km. And please, those "long range" torps are a JOKE 29-30km. You gotta be kidding? I have read the forums about the torp nerf and all that balance crap. Also all the opinions about cruise missles being better than torps by virtue of RoF. I have run some Lvl4 missions since coming back and have been able to get thru them without torps. But what really galls me is that I have been hit by NPC's from 50km and more and they were using TORPS! It is my humble opinion that the Dev's screwed the pooch on this one. The Torp is a killing weapon, the 16" BS gun able to strike hard at DISTANCE. Show me a PvP RAT that wants to take on a State Issue Raven with 7 torp launchers with faction torps that can hit at 60KM and I will show you someone who is suicidal. The REASON torps worked was just because of that, people FEARED them, and with good reason. Now, they're a joke, no one wants to use them. What for? No range, no hitting power anymore. The change in Torps was not a good one, and it needs to be addressed and rectified by the Devs'.
|
AstroPhobic
Minmatar
|
Posted - 2008.07.19 15:35:00 -
[2]
Holy wall of text, batman.
|
Splash Whale
Ctrl-Q Inc.
|
Posted - 2008.07.19 15:48:00 -
[3]
Edited by: Splash Whale on 19/07/2008 15:48:04 what exactly are cruise missiles for then?
Why dont the blasters on my megathron hit targets up to 50-60KM like it used to?!?! ----
When in doubt, Ctrl-Q. |
Lubomir Penev
interimo
|
Posted - 2008.07.19 15:57:00 -
[4]
Before torp boost :
"lol raven"
After torp boost :
"omg raven primary primary" -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |
Hannobaal
Gallente The Scope
|
Posted - 2008.07.19 16:01:00 -
[5]
Check the rate of fire on your launchers.
---------------
I'm not as think as you drunk I am. |
Fenren
Minmatar
|
Posted - 2008.07.19 16:04:00 -
[6]
Originally by: Flavius Germanicus Show me a PvP RAT that wants to take on a State Issue Raven with 7 torp launchers
everyone would like to go up against a state issue... that killmail is quite sought after... and why would you only fit 7 launchers? it can fit 8.
the torps where made into a short range weapon, more dps and shorter range
|
Jim McGregor
|
Posted - 2008.07.19 16:47:00 -
[7]
Edited by: Jim McGregor on 19/07/2008 16:48:41
Originally by: Lubomir Penev Before torp boost :
"lol raven"
After torp boost :
"omg raven primary primary"
Wish they could do this for Tempest too, except for artillery.
Its hard to say its a good ship when nobody even wants the faction version.
---
Originally by: Roguehalo Can you nano Titans?
|
Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.07.19 17:32:00 -
[8]
I gave up trying to read it about 3 sentences in.
Does he know they had their RoF boosted?
|
Solid Trust
Minmatar
|
Posted - 2008.07.19 21:03:00 -
[9]
Originally by: Flavius Germanicus The change in Torps was not a good one, and it needs to be addressed and rectified by the Devs'.
Hate to break this to you, but many consider the Torp change a buff. They gave the torps a 25% ROF increase so they now do a lot more damage. I never used torps till after the buffed and now I have all my torp skills maxed.
|
Flavius Germanicus
|
Posted - 2008.07.19 21:20:00 -
[10]
What I was talking aboput was RANGE not RoF. Who cares if you can fire them 25% faster if everything they would be good against is outside their range. Who would like to trade a shield buff in a medium slot for an afterburner during PvP just so you can close the range to use torps? Or chase down an NPC during a mission? Also sorry it was a typeo it shud have been 8 launchers on the State issue not 7.
|
|
AstroPhobic
Minmatar
|
Posted - 2008.07.19 21:21:00 -
[11]
Yeah, who wants a 33% damage increase anyway. I mean, their range was obviously their strong point before, it's not like there's any other long range missiles.
|
NoNah
|
Posted - 2008.07.19 21:23:00 -
[12]
Originally by: Flavius Germanicus Having studied enough Naval history to know that the Holy Grail of combat vessel design has always been the the BIG 3, (1) Speed, (2) Armor (or in some game cases shields), (3)and Hitting power, which can be translated into BS terms as weight of shells on target over distance. The incredible increase in gun sizes from the late 1800's through WW2 shows us that the desire to be able to hit your target with the maximum sized shell at the GREATEST distance possible was, and remains the ultimate desire. In modern combat ship design the idea is seen in the linked telemetry guided missle which can be fired from nearly any distance and guided over the physical horizon to a target using satellites. The idea of being able to strike your target at GREATER ranges had ALWAYS been one of the 3 axioms of Naval tactics. Having said all that I now come to my grand WTF?
Wait what, you found planetary combat, in my EVE? What crazy developer servers do you have access to?
Quote:
As in WTF happended to my TORPS???? I have been away from the game for a year and just reactivated my account and where I was getting 50-60km ranges from regular torps I am now getin 27km. And please, those "long range" torps are a JOKE 29-30km. You gotta be kidding?
They were boosted, they got damage instead of cool animated cruises.
Quote:
I have read the forums about the torp nerf and all that balance crap. Also all the opinions about cruise missles being better than torps by virtue of RoF. I have run some Lvl4 missions since coming back and have been able to get thru them without torps. But what really galls me is that I have been hit by NPC's from 50km and more and they were using TORPS!
Ironicly, player torps can go as far as some 77km or something like that. True story.
Quote:
It is my humble opinion that the Dev's screwed the pooch on this one. The Torp is a killing weapon, the 16" BS gun able to strike hard at DISTANCE. Show me a PvP RAT that wants to take on a State Issue Raven with 7 torp launchers with faction torps that can hit at 60KM and I will show you someone who is suicidal.
No, shit, anyone ratting in a State Issue Raven is suicidal. Not to say anyone who even undocks it is. Besides - just stupid to fit it with 7 launchers rather than 8, no? That said, you're right, fitting torps on the state issue is a *****, right?
Quote:
The REASON torps worked was just because of that, people FEARED them, and with good reason. Now, they're a joke, no one wants to use them. What for? No range, no hitting power anymore. The change in Torps was not a good one, and it needs to be addressed and rectified by the Devs'.
So what you're saying is that the change that made torps the hardest hitting weapon type in the game thus far(sub-capital, non-aoe etc etc ofcourse) - is unwanted? Funny, because I keep seeing them actually being used now all of a sudden. Most weapon types are actually getting more popular as they get boosted - for some odd reason.
And yes, I'm just grumpy because I can't get on right now. Parrots, commence!
Postcount: 558436
|
Hannobaal
Gallente The Scope
|
Posted - 2008.07.19 21:41:00 -
[13]
Originally by: Flavius Germanicus What I was talking aboput was RANGE not RoF. Who cares if you can fire them 25% faster if everything they would be good against is outside their range. Who would like to trade a shield buff in a medium slot for an afterburner during PvP just so you can close the range to use torps? Or chase down an NPC during a mission? Also sorry it was a typeo it shud have been 8 launchers on the State issue not 7.
It's MWD, not an afterburner. And if you're fitted for pvp combat you will have that mwd regardless. Torpedos are only less effective than before in missions, and even then only if you don't have tech 2 launchers so you can use javelins. For everything else they are now awesome.
Basically you're a mission runner and you are speaking strictly from that narrow perspective. If you think torpedo range on a Raven is too short you should try and fly a blaster ship.
---------------
I'm not as think as you drunk I am. |
Admiral Pelleon
Caldari White Shadow Imperium
|
Posted - 2008.07.19 22:59:00 -
[14]
lmao.
Torps rule at pvp now, OP is a silly fool. ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
|
Karrade Krise
|
Posted - 2008.07.19 23:42:00 -
[15]
I can't feel my eyes, I can't see...
I can't feel my bones!!! MY LIVER OH! MY LIVERRRRRRRRRRRR!
|
Mia Fatalis
Caldari Caldari Provisions
|
Posted - 2008.07.20 01:56:00 -
[16]
Torps are fantastic now. It seems very few people lately can figure out how to use torps. rig for missile range/speed, max your range/speed skills and fit implants and you can get some fine ranges with jav torps. personally i get almost 40km outta t1 torps and about 60km outta javs. changes happen, deal with it...the rest of us did, and it benefitted us nicely.
|
Riho
Gallente Mercenary Forces
|
Posted - 2008.07.20 08:10:00 -
[17]
Originally by: Flavius Germanicus Having studied enough Naval history to know that the Holy Grail of combat vessel design has always been the the BIG 3, (1) Speed, (2) Armor (or in some game cases shields), (3)and Hitting power, which can be translated into BS terms as weight of shells on target over distance. The incredible increase in gun sizes from the late 1800's through WW2 shows us that the desire to be able to hit your target with the maximum sized shell at the GREATEST distance possible was, and remains the ultimate desire. In modern combat ship design the idea is seen in the linked telemetry guided missle which can be fired from nearly any distance and guided over the physical horizon to a target using satellites. The idea of being able to strike your target at GREATER ranges had ALWAYS been one of the 3 axioms of Naval tactics. Having said all that I now come to my grand WTF? As in WTF happended to my TORPS???? I have been away from the game for a year and just reactivated my account and where I was getting 50-60km ranges from regular torps I am now getin 27km. And please, those "long range" torps are a JOKE 29-30km. You gotta be kidding? I have read the forums about the torp nerf and all that balance crap. Also all the opinions about cruise missles being better than torps by virtue of RoF. I have run some Lvl4 missions since coming back and have been able to get thru them without torps. But what really galls me is that I have been hit by NPC's from 50km and more and they were using TORPS! It is my humble opinion that the Dev's screwed the pooch on this one. The Torp is a killing weapon, the 16" BS gun able to strike hard at DISTANCE. Show me a PvP RAT that wants to take on a State Issue Raven with 7 torp launchers with faction torps that can hit at 60KM and I will show you someone who is suicidal. The REASON torps worked was just because of that, people FEARED them, and with good reason. Now, they're a joke, no one wants to use them. What for? No range, no hitting power anymore. The change in Torps was not a good one, and it needs to be addressed and rectified by the Devs'.
1) wall of text.. very hard to read... learn to post
2) torps are close range weapon now.. like blasters, Pulse lasers and autocannons i dont see my blasters/pulse/AC hitting 27km every time whit normal t1 ammo. if i want to hit further i need to use barrage, scorch, null. same goes to torps... wanna shoot further... use javelins
3) you are a ****ing carebear.... because you run missions 23/7 doesnt mean others dont use it... more ppl acctually fly torp ravens than before in pvp... including me. they are the best close range weapon system now. 0 to 27km range... show me a another close range weapon system whit t1 ammo that can do that. a pvp torp raven whit good skills will do 1000 dps + too
4) torp change was a good one for eve...devs dont need to change a thing.
5) people have figured out how to use torps in missions again and how to increase range on torps to be able to run missions. you are one of those muppets who instead of thinking goes on the forums and start whining like 2 year old.
6) NPCs are not the same as Players... missioning is not PvP :P ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
|
Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.07.20 08:11:00 -
[18]
The man brings up a good point.
Reset torp range please
|
Admiral Pelleon
Caldari White Shadow Imperium
|
Posted - 2008.07.20 08:14:00 -
[19]
Originally by: Atsuko Ratu The man brings up a good point.
Reset torp range please
Excuse me sir, I think you need to die. ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
|
Riho
Gallente Mercenary Forces
|
Posted - 2008.07.20 08:15:00 -
[20]
Originally by: Flavius Germanicus What I was talking aboput was RANGE not RoF. Who cares if you can fire them 25% faster if everything they would be good against is outside their range. Who would like to trade a shield buff in a medium slot for an afterburner during PvP just so you can close the range to use torps? Or chase down an NPC during a mission? Also sorry it was a typeo it shud have been 8 launchers on the State issue not 7.
yeah... 25% sucks.... who wants 33% more damage from raven anyways.
use cruise for missions... its the LONG range missile.... torps are CLOSE range now.
and in PVP (what you have never done by the looks how you post) you dont need mwd to get in range... as most PVP happens 0-20km OR 150-250km
in the first case you can hit whit your torps. second case you bring a rokh whit railguns if you are caldari
bloody carebears ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
|
|
Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.07.20 08:17:00 -
[21]
Originally by: Admiral Pelleon
Originally by: Atsuko Ratu The man brings up a good point.
Reset torp range please
Excuse me sir, I think you need to die.
Whaaat? I'd think all the pver and pvpers alike would love to have their torps hit out to 100km!
|
Derek Sigres
|
Posted - 2008.07.20 08:38:00 -
[22]
Originally by: NoNah Ironicly, player torps can go as far as some 77km or something like that. True story.
Yes, players using Javelin Torps can reach out that far. If you read the text regarding missiles hitting you you'll find the rats achieve such range using regular torps. Luckily they don't seem to do as much damage as mine.
|
Anubis Xian
Reavers
|
Posted - 2008.07.20 08:54:00 -
[23]
Base dmg of torps should be buffed 100% with siege RoF nerfed 60%. At least if the graphics are any kind of measure.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |
Derek Sigres
|
Posted - 2008.07.20 08:57:00 -
[24]
Originally by: Anubis Xian Base dmg of torps should be buffed 100% with siege RoF nerfed 60%. At least if the graphics are any kind of measure.
That blast radius is pretty awesome (60km or so, but I've never actually tried to measure it). Too bad it does nothing but obscure my view of the battlefield.
|
Venkul Mul
Gallente
|
Posted - 2008.07.20 09:01:00 -
[25]
Originally by: Atsuko Ratu The man brings up a good point.
Reset torp range please
Oh yes, reset torp ROF and for a further whine keep the current range
|
Savage Creampuff
Caldari Privateers
|
Posted - 2008.07.20 09:26:00 -
[26]
yes, bring back the old torps. I mean the old torps before explosion velocity and such stuff made a difference. I want to pop 6 rats with 1 volley again. I mean, why else would they let me lock 6 targets if I couldn't kill them all in 1 volley? |
Ral Ulgur
Caldari Provisions
|
Posted - 2008.07.20 09:49:00 -
[27]
Posting in a real life comparison thread :)
|
justsometrader
|
Posted - 2008.07.20 09:54:00 -
[28]
Originally by: Venkul Mul
From what I know, in a real space combat, it is possible you could see the "blast" radius
So tell me please, in how many times did you participate in REAL space combat....jeez
|
Riho
Gallente Mercenary Forces
|
Posted - 2008.07.20 10:02:00 -
[29]
Originally by: justsometrader
Originally by: Venkul Mul
From what I know, in a real space combat, it is possible you could see the "blast" radius
So tell me please, in how many times did you participate in REAL space combat....jeez
win ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
|
Riho
Gallente Mercenary Forces
|
Posted - 2008.07.20 10:12:00 -
[30]
Originally by: Wrayeth My only complaint about the new torps is that they forced me to remove my warp disruptor to fit a target painter, and now my raven can't tackle. Wish it had a 7th mid or torps didn't require a painter to do full damage to other BS.
i can agree whit this. its rather stupid that torps need painter to do max DPS on battleships.... i can understand BC and below... but BS should get hit by max dps whitout painters tbh ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |