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Psytropic
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Posted - 2008.07.19 21:53:00 -
[1]
Edited by: Psytropic on 19/07/2008 21:59:41 Ok CCP I'm so glad you worry about the m3 to mineral ratio of modules but won't fix this worsening lag problem. Your infrastructure from 2002 just isn't working anymore. Maybe it's time to take that average of $10US a month per person profit you have made over the years and invest in a completely new system. I am tired of the "we saw nothing abnormal in our logs" petition response I get. The server acting normal IS lag. Frozen screens, ship not responding to commands, it is completely inexcusable.
For all the CCP fanboys that are sure to troll in here and stick their noses even farther up CCP's ****shoot, I run Unreal 3 at max settings at an average of 60 fps with an average ping of 120 with 32 players on a warfare map. So take your "your PC sucks" rant somewhere else.
Well I feel better after my venting..
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Freya Runestone
Minmatar
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Posted - 2008.07.19 21:55:00 -
[2]
Originally by: Psytropic
uhh........
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Sirial Soulfly
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Posted - 2008.07.19 22:09:00 -
[3]
About reimbursing stuff, CCP never should have started with it.
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Abrazzar
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Posted - 2008.07.19 22:13:00 -
[4]
/hug -------- Ideas for: Mining |

Mataki Onimareu
Gallente Federal Defence Union
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Posted - 2008.07.19 22:39:00 -
[5]
Originally by: Abrazzar /hug
aww thanks I feel all better now
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.07.19 22:43:00 -
[6]
Originally by: Psytropic Your infrastructure from 2002 just isn't working anymore.

Eve-Online: The Text Adventure |

Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.07.19 22:58:00 -
[7]
Originally by: Freya Runestone
32 people is quite different from what you get in EVE
This... - - - Aloriana Jacques - Skill Sheet
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Tappits
Priory Of The Lemon R0ADKILL
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Posted - 2008.07.19 22:58:00 -
[8]
I do find it funny that the logs donÆt show that some ones client is not receiving data from the server. I am shore the client and server will send something back to each other to say that the data has been reserved and would also log this. But tbo people ranting about it is not going to help CCP will not be able to afford a server that can let us do 200 man fleet battles at 60fps.
To the OP I understand what you are on about but maybe you should quit the 5 year old game and go back to UT3 and then the rest of us can get on with what we were doing (running AV at the mo)
And btw I think anything over 60 ping on a FPS is crap I would only stand for a 120 ping on an RTS like C&C or something your 60fps is also useless as anything over 25 and your eyes cannot really tell the difference.
---------------------------------------------- Pro BOB????? I fail At forums |

Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.19 22:59:00 -
[9]
Originally by: Sirial Soulfly About reimbursing stuff, CCP never should have started with it.
Perhaps, but then it's still damn cheeky to tell people that no server issues or bugs were involved in a loss when you didn't see anything for half an hour and then you died...
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.19 23:01:00 -
[10]
Originally by: Tappits
But tbo people ranting about it is not going to help CCP will not be able to afford a server that can let us do 200 man fleet battles at 60fps.
All they need to do is invest 1-2 man years to fix their crappy node code (the single threaded python junk) and they can easily afford that. But throwing money at advertising is so much better, after all we never quit because EVE is broken, right?
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Doctor Mabuse
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Posted - 2008.07.19 23:09:00 -
[11]
Originally by: Tappits I do find it funny that the logs donÆt show that some ones client is not receiving data from the server. I am shore the client and server will send something back to each other to say that the data has been reserved and would also log this.
Quite true. They are called TCP ACK packets. All CCP need to do is run a packet capture for all data streams, to all clients for the last, oh lets say 12 hours, store it, and then have a small army of analysts step through the packet traces to try and pinpoint if any segments were missing around about the approximate time a player reports being lag'd/de-synched.
I insist CCP give us this granularity of packet inspection now! 
Who's trip-trapping on my bridge? |

Sniper Wolf18
Gallente Apocalypse Ponies
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Posted - 2008.07.19 23:10:00 -
[12]
Dear: [ ] Clueless Newbie [x] Loser [ ] Spammer [ ] 12 year old [ ] Pervert [x] Nerd [ ] l337 d00d/"vet" [x] Other: Whiney ****
You Are Being Flamed Because [ ] You posted a Nudity thread (anime or normal). [x] You whine like a ***. [ ] You bumped a thread from the last page. [ ] You started an off-topic thread. [ ] You posted a "YOU ALL SUCK" message . [ ] You don't know which forum to post in. [x] You posted false information (or lack thereof). [x] You posted something totally uninteresting. [ ] You doubleposted. [ ] You posted a message all written in CAPS (oR aLtErNaTe CaPs). [ ] You posted a X > Y thread. LAME. [x] I don't like your tone of voice.
To Repent, You Must: [x] Give up your AOL Internet account [x] Bust up your modem with a hammer and eat it [ ] Jump into a bathtub while holding your monitor [x] Actually post something relevant [ ] Be my love slave [x] Apologize to everybody on this forum [x] Go stand in the middle of an intersection
In Closing, I'd Like to Say: [ ] Get a life [x] Never post again [x] I pity your dog [x] I think your IQ must be 6 [x] Take your crap somewhere else [x] Do us all a favor and jump into some industrial equipment [ ] Go play Dress-Up Barbie OnlineÖ [ ] All of the above
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Fabien Aldric
Caldari
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Posted - 2008.07.19 23:20:00 -
[13]
Originally by: Pan Crastus
Originally by: Tappits
But tbo people ranting about it is not going to help CCP will not be able to afford a server that can let us do 200 man fleet battles at 60fps.
All they need to do is invest 1-2 man years to fix their crappy node code (the single threaded python junk) and they can easily afford that. But throwing money at advertising is so much better, after all we never quit because EVE is broken, right?
The problem is, once they make 200-ship battles work, people will bring 500 ships, ad infinitum.
IT DOESN'T LAG BECAUSE OF CCP IT LAGS BECAUSE PEOPLE JOIN UNTIL IT LAGS
THE STATE PREVAILS! |

Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.19 23:36:00 -
[14]
Originally by: Fabien Aldric
Originally by: Pan Crastus
Originally by: Tappits
But tbo people ranting about it is not going to help CCP will not be able to afford a server that can let us do 200 man fleet battles at 60fps.
All they need to do is invest 1-2 man years to fix their crappy node code (the single threaded python junk) and they can easily afford that. But throwing money at advertising is so much better, after all we never quit because EVE is broken, right?
The problem is, once they make 200-ship battles work, people will bring 500 ships, ad infinitum.
IT DOESN'T LAG BECAUSE OF CCP IT LAGS BECAUSE PEOPLE JOIN UNTIL IT LAGS
:facepalm: at this amount of stupidity in one single post.
Hey, let's stop the lag whines about 200 ship battles by making 50 ship battles impossible due to lag! Actually, let's fix all lag problems by making lag omnipresent. Cause then people don't have to "JOIN UNTIL IT LAGS".
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Tai Paktu
Beyond Divinity Inc
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Posted - 2008.07.20 00:03:00 -
[15]
Your stuff... Can I have it? ______
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Psytropic
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Posted - 2008.07.20 00:05:00 -
[16]
Originally by: Sniper Wolf18 Dear: [ ] Clueless Newbie [x] Loser [ ] Spammer [ ] 12 year old [ ] Pervert [x] Nerd [ ] l337 d00d/"vet" [x] Other: Whiney ****
You Are Being Flamed Because [ ] You posted a Nudity thread (anime or normal). [x] You whine like a ***. [ ] You bumped a thread from the last page. [ ] You started an off-topic thread. [ ] You posted a "YOU ALL SUCK" message . [ ] You don't know which forum to post in. [x] You posted false information (or lack thereof). [x] You posted something totally uninteresting. [ ] You doubleposted. [ ] You posted a message all written in CAPS (oR aLtErNaTe CaPs). [ ] You posted a X > Y thread. LAME. [x] I don't like your tone of voice.
To Repent, You Must: [x] Give up your AOL Internet account [x] Bust up your modem with a hammer and eat it [ ] Jump into a bathtub while holding your monitor [x] Actually post something relevant [ ] Be my love slave [x] Apologize to everybody on this forum [x] Go stand in the middle of an intersection
In Closing, I'd Like to Say: [ ] Get a life [x] Never post again [x] I pity your dog [x] I think your IQ must be 6 [x] Take your crap somewhere else [x] Do us all a favor and jump into some industrial equipment [ ] Go play Dress-Up Barbie OnlineÖ [ ] All of the above
Wow you are just so cool with your little checkbox. How much time does one need on his hands to make such a masterpiece?
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.07.20 00:07:00 -
[17]
Originally by: Psytropic Wow you are just so cool with your little checkbox. How much time does one need on his hands to make such a masterpiece?
Maybe that's the problem lies: you aren't exactly lagging – you just have a skewed sense of time. After all, you apparently think that a copy-paste operation requires something that could be called "much time."
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Napro
Caldari SoulWing Alliance
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Posted - 2008.07.20 00:09:00 -
[18]
Originally by: Fabien Aldric
Originally by: Pan Crastus
Originally by: Tappits
But tbo people ranting about it is not going to help CCP will not be able to afford a server that can let us do 200 man fleet battles at 60fps.
All they need to do is invest 1-2 man years to fix their crappy node code (the single threaded python junk) and they can easily afford that. But throwing money at advertising is so much better, after all we never quit because EVE is broken, right?
The problem is, once they make 200-ship battles work, people will bring 500 ships, ad infinitum.
IT DOESN'T LAG BECAUSE OF CCP IT LAGS BECAUSE PEOPLE JOIN UNTIL IT LAGS
200? Are you kidding? About the only fleet battles that don't lag are 15 v 15.
Having been in FW , the vast majority of engagements were 30 v 30. The most was a 200-man battle with accompanying non-grid loading "lag" (more like system crash amirite?).
And yes, all the 60-man battles lagged to death.
If CCP doesn't want us to use over 15-men per fleet, why lie to us with crap like "logistics" ships, ecm ships, interceptors, etc. when they know if we ever tried to utilize all these tools in a fleet, we'd get lagged to hell.
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Mataki Onimareu
Gallente Federal Defence Union
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Posted - 2008.07.20 00:10:00 -
[19]
Originally by: Tippia
Originally by: Psytropic Wow you are just so cool with your little checkbox. How much time does one need on his hands to make such a masterpiece?
Maybe that's the problem lies: you aren't exactly lagging û you just have a skewed sense of time. After all, you apparently think that a copy-paste operation requires something that could be called "much time."
umm it still had to be made before he could cnp it, and then he had to make sure he had his little x in the correct box right??
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Verone
Gallente Veto Corp
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Posted - 2008.07.20 00:10:00 -
[20]
Originally by: Avon
Originally by: Psytropic Your infrastructure from 2002 just isn't working anymore.

whai R yeW LAughing AVONN?N?N?N?N?N????????
WE all know tat eve is running on 300 beige boxes wit 1.4ghz pentium III's!111
leik, jaysus, upegrade al;ready CCP11
Omg soe angrie i can't teiyp1!1
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Lochmar Fiendhiem
Caldari Wyverns of Dionysus Interstellar Alcohol Conglomerate
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Posted - 2008.07.20 00:11:00 -
[21]
Originally by: Tippia
Originally by: Psytropic Wow you are just so cool with your little checkbox. How much time does one need on his hands to make such a masterpiece?
Maybe that's the problem lies: you aren't exactly lagging û you just have a skewed sense of time. After all, you apparently think that a copy-paste operation requires something that could be called "much time."
zing!
Originally by: Halkin bob is dead, goons are great, cheese is cheesy, there we go no need for any more threads
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Psytropic
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Posted - 2008.07.20 00:14:00 -
[22]
I apologize for the thread obviously the logical people will be enormously outnumbered by the feeble minded carebears that think CCP is some sort of godsend yapping off with their excuses about how it's our fault somehow for wanting to have a decent 40 vs 40 battle that CCP tries so hard to advertise in all their trailers.
Foolish me for wanting to play the game like it looks like in the trailers.
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Estel Arador
Minmatar
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Posted - 2008.07.20 00:17:00 -
[23]
Originally by: thread title The current lag problem and CCP refusing to reimburse ships
Since noone else has mentioned it yet, I'll just point out the fact that lag is specifically excluded from the possible reasons for reimbursement.
Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.20 00:17:00 -
[24]
Originally by: Psytropic I apologize for the thread obviously the logical people will be enormously outnumbered by the feeble minded carebears that think CCP is some sort of godsend yapping off with their excuses about how it's our fault somehow for wanting to have a decent 40 vs 40 battle that CCP tries so hard to advertise in all their trailers.
Foolish me for wanting to play the game like it looks like in the trailers.
I'm sure you'll protest by continuing to give them money month after month. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Niccolado Starwalker
Shadow Templars
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Posted - 2008.07.20 00:58:00 -
[25]
Originally by: Psytropic I apologize for the thread obviously the logical people will be enormously outnumbered by the feeble minded carebears that think CCP is some sort of godsend yapping off with their excuses about how it's our fault somehow for wanting to have a decent 40 vs 40 battle that CCP tries so hard to advertise in all their trailers.
Foolish me for wanting to play the game like it looks like in the trailers.
First. Let me tell you it does not hurt to learn what is happening in EVE and With EVE before you start slamming it. You see, for a few months ago the "infrastructure" from 2002 was replaced by a "infrastructure" from 2007. A complete new graphich engine! And its name was Trinity. So here you have mistake one.
Then mistake two. CCP are now currenly - just as I am writing this - developing Infraband. It will replace the networking infrastructure from 2002 with a new one from 2008! This is a major task too, but its being done! Right now! So soon all the old "inftrastrucutre" is completely gone, replaced with a new and polished one!
Third mistake. coming on the forums whining telling us how good you can run unreal tournament is nothing but laughable.
Fourth mistake. ye. We might be fanboys of EVE. But that does not mean we are blindly following CCP! You see, the one who is giving CCP the hardest time is actually the fanboys because we know how to ARGUMENT! And we protect EVE just as much as the devs do! Always caring for the best of the game we love! So if you want to be listened to, start writing intelligently and ultimately behave liked a adult!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Sniper Wolf18
Gallente Apocalypse Ponies
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Posted - 2008.07.20 01:42:00 -
[26]
Originally by: Psytropic I apologize for the thread obviously the logical people will be enormously outnumbered by the feeble minded carebears that think CCP is some sort of godsend yapping off with their excuses about how it's our fault somehow for wanting to have a decent 40 vs 40 battle that CCP tries so hard to advertise in all their trailers.
Foolish me for wanting to play the game like it looks like in the trailers.
TBH it was your mother who was foolish
She forgot to abort you..... 
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Thorradin
State Protectorate
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Posted - 2008.07.20 02:19:00 -
[27]
Originally by: Pan Crastus
Originally by: Sirial Soulfly About reimbursing stuff, CCP never should have started with it.
Perhaps, but then it's still damn cheeky to tell people that no server issues or bugs were involved in a loss when you didn't see anything for half an hour and then you died...
Why?
Who are you or any of us to say there was a server issue simply because people pushed the envelope? Is it abnormal for a PC to run Crysis horribly? No, it's not.
Learn the difference between 'issues' and 'limits'.
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Thorradin
State Protectorate
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Posted - 2008.07.20 02:22:00 -
[28]
Edited by: Thorradin on 20/07/2008 02:23:56
Originally by: Verone
whai R yeW LAughing AVONN?N?N?N?N?N????????
WE all know tat eve is running on 300 beige boxes wit 1.4ghz pentium III's!111
leik, jaysus, upegrade al;ready CCP11
Omg soe angrie i can't teiyp1!1
Wow it's like a Jenny post, only it's actually funny.
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Black Leather
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Posted - 2008.07.20 03:23:00 -
[29]
Originally by: Sniper Wolf18 Dear: [ ] Clueless Newbie [x] Loser [ ] Spammer [ ] 12 year old [ ] Pervert [x] Nerd [ ] l337 d00d/"vet" [x] Other: Whiney ****
You Are Being Flamed Because [ ] You posted a Nudity thread (anime or normal). [x] You whine like a ***. [ ] You bumped a thread from the last page. [ ] You started an off-topic thread. [ ] You posted a "YOU ALL SUCK" message . [ ] You don't know which forum to post in. [x] You posted false information (or lack thereof). [x] You posted something totally uninteresting. [ ] You doubleposted. [ ] You posted a message all written in CAPS (oR aLtErNaTe CaPs). [ ] You posted a X > Y thread. LAME. [x] I don't like your tone of voice.
To Repent, You Must: [x] Give up your AOL Internet account [x] Bust up your modem with a hammer and eat it [ ] Jump into a bathtub while holding your monitor [x] Actually post something relevant [ ] Be my love slave [x] Apologize to everybody on this forum [x] Go stand in the middle of an intersection
In Closing, I'd Like to Say: [ ] Get a life [x] Never post again [x] I pity your dog [x] I think your IQ must be 6 [x] Take your crap somewhere else [x] Do us all a favor and jump into some industrial equipment [ ] Go play Dress-Up Barbie OnlineÖ [ ] All of the above
Kinda cute the first time it's done, but then the brainless loser brigade get a hold of it and grind it into the ground.
I think I've seen maybe five original and funny things on these boards. But I've seen five hundred brain dead copycats that have ruined them.
Internet forums - the last resort for the terminally stupid 
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WAuter
Gallente
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Posted - 2008.07.20 10:56:00 -
[30]
Originally by: Psytropic Edited by: Psytropic on 19/07/2008 21:59:41 Ok CCP I'm so glad you worry about the m3 to mineral ratio of modules but won't fix this worsening lag problem. Your infrastructure from 2002 just isn't working anymore. Maybe it's time to take that average of $10US a month per person profit you have made over the years and invest in a completely new system. I am tired of the "we saw nothing abnormal in our logs" petition response I get. The server acting normal IS lag. Frozen screens, ship not responding to commands, it is completely inexcusable.
For all the CCP fanboys that are sure to troll in here and stick their noses even farther up CCP's ****shoot, I run Unreal 3 at max settings at an average of 60 fps with an average ping of 120 with 32 players on a warfare map. So take your "your PC sucks" rant somewhere else.
Well I feel better after my venting..
Since i upgraded from an AMD sempron to a dual core the problem has dissappeared..except in large engagements.
I suggest you do the same..
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Tzar'rim
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Posted - 2008.07.20 11:05:00 -
[31]
Edited by: Tzar''rim on 20/07/2008 11:09:04 There's several reasons for it;
- what you encounter as lag isn't neccesarily (or even mostly) a server problem, it's a network problem. The more people are in a system/fleet/grid the more info has to go back and forth between those people and the server. The more people join the bigger the datastream, it grows dramatically.
Network latency isn't really a problem as long as it's just 1 or a few people but it really starts to add up when more people join in. CCP simply can not be held responsible for the fact that "the internet" lags/has latency.
- reimbursements because of lag would open up a whole can of worms which CCP really isn't interested in. Already the stupid reimbursement petitions clog up their whole system, they should just do away with it completely.
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Muddy Miner
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Posted - 2008.07.20 11:37:00 -
[32]
Originally by: Psytropic Edited by: Psytropic on 19/07/2008 21:59:41 Ok CCP I'm so glad you worry about the m3 to mineral ratio of modules but won't fix this worsening lag problem. Your infrastructure from 2002 just isn't working anymore. Maybe it's time to take that average of $10US a month per person profit you have made over the years and invest in a completely new system. I am tired of the "we saw nothing abnormal in our logs" petition response I get. The server acting normal IS lag. Frozen screens, ship not responding to commands, it is completely inexcusable.
For all the CCP fanboys that are sure to troll in here and stick their noses even farther up CCP's ****shoot, I run Unreal 3 at max settings at an average of 60 fps with an average ping of 120 with 32 players on a warfare map. So take your "your PC sucks" rant somewhere else.
Well I feel better after my venting..
I might be new to the game but not to logic, check into space/time stretching and you might find your "lag" problem has more to do with the laws of the universe.
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Lilly Gilbrath
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Posted - 2008.07.20 11:49:00 -
[33]
Originally by: Psytropic Edited by: Psytropic on 19/07/2008 21:59:41 Ok CCP I'm so glad you worry about the m3 to mineral ratio of modules but won't fix this worsening lag problem. Your infrastructure from 2002 just isn't working anymore. Maybe it's time to take that average of $10US a month per person profit you have made over the years and invest in a completely new system. I am tired of the "we saw nothing abnormal in our logs" petition response I get. The server acting normal IS lag. Frozen screens, ship not responding to commands, it is completely inexcusable.
For all the CCP fanboys that are sure to troll in here and stick their noses even farther up CCP's ****shoot, I run Unreal 3 at max settings at an average of 60 fps with an average ping of 120 with 32 players on a warfare map. So take your "your PC sucks" rant somewhere else.
Well I feel better after my venting..
The OP is correct, I demand CCP imediatly shard the servers to instances with no more than 32 players per instance, remove all jump gates, players should be limited to one system per session, also to make it fair all players must fly ships with the same speed & tank with a limited selection of weapons.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2008.07.20 11:54:00 -
[34]
dont worry I lost my ship inside a POS! CCP claims that POS wasnt active! and They had the password ??? which both they were wrong! oh and for laughs they said there was no POS there at first!
Taken me 3 weeks to get my ship back!
Trinity Corporate Services
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ghosttr
Amarr International House of PWNCakes Interstellar Alcohol Conglomerate
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Posted - 2008.07.20 12:06:00 -
[35]
Originally by: northwesten dont worry I lost my ship inside a POS! CCP claims that POS wasnt active! and They had the password ??? which both they were wrong! oh and for laughs they said there was no POS there at first!
Taken me 3 weeks to get my ship back!
Heh actually had something similar before, was tryin to fit a hull repper on my ship inside of a pos. And my ship decides it jsut cant handle life anymore, and blows up.
First GM i encountered told me that i had no ship in the first place My Blog |

Yon89
Triumvirate.
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Posted - 2008.07.20 13:18:00 -
[36]
Edited by: Yon89 on 20/07/2008 13:22:07
Originally by: Psytropic Edited by: Psytropic on 19/07/2008 21:59:41 Ok CCP I'm so glad you worry about the m3 to mineral ratio of modules but won't fix this worsening lag problem. Your infrastructure from 2002 just isn't working anymore. Maybe it's time to take that average of $10US a month per person profit you have made over the years and invest in a completely new system. I am tired of the "we saw nothing abnormal in our logs" petition response I get. The server acting normal IS lag. Frozen screens, ship not responding to commands, it is completely inexcusable.
For all the CCP fanboys that are sure to troll in here and stick their noses even farther up CCP's ****shoot, I run Unreal 3 at max settings at an average of 60 fps with an average ping of 120 with 32 players on a warfare map. So take your "your PC sucks" rant somewhere else.
there is a difference between "Fps lag", "Network lag" and "Server Side Lag".
Fps Lag: this is you fps, this can be greatly increased in eve by running a ram drive or Very fast Hdd. kk
Network Lag: this is mostly caused when network bandwidth is not able to keep up to the rate of data being sent by the server, when the server does not receive a ACK packet (within a reasonable time) from your client (your eve-client) it is forced to sent the information to the client again or otherwise drop the packet. even during the biggest fleet fights i have only seen eve's network utilization peek at 25kb/s add Team speak bandwidth on top of about 6kb's and you are looking at ~31kb/s of bandwidth required. Network latency for the majority of players would be ~> 500ms (.5 of a second round trip) (down in Australia I get around 390-450) however latency has a negligible impact if any on network bandwidth. In fleet fights I have seen up 10 minute mod lag, .5 of a second will not matter dramatically.
Server Lag: This is caused by the server having to queue the thousands of request from the client's as they fire their guns and server calculating inflicted damage ship velocity and trajectory, these requests need to be proceed in order of arrival so that the game will still operate in a Linea fashion. The problem with this is that a CPU can only process as much as is possible for it then starts to slow down this causes the interval between information being sent out to the client to be reduced, the server will still receive the requests E.G. clicking furiously on the warp button or on that DD button . Will still just be placed in queue for processing by the server. even with CCP working on multiprocessing the EVE server the operations still need to be processed in order or else the game threads may become out of sync this would and as they need to be able to reintegrate the information before it can be sent to the client this is a harder task than what people make it out to be.
Thanks CCP and all the hard working devs for a awesome game, Yon89 
============= SIG SIG SIG |

Bfoster
Minmatar Rising Federation
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Posted - 2008.07.20 14:42:00 -
[37]
1.) Nobody will ever be happy! 2.) UT3 is gay.. 3.) Have a Nice Day 
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justsometrader
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Posted - 2008.07.20 14:44:00 -
[38]
Originally by: Psytropic
For all the CCP fanboys that are sure to troll in here and stick their noses even farther up CCP's ****shoot, I run Unreal 3 at max settings
well if you run UT3 wih max settings you suck anyway....low graphic block model setting is the way of teh pr0
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.20 14:56:00 -
[39]
Originally by: Yon89 even with CCP working on multiprocessing the EVE server the operations still need to be processed in order or else the game threads may become out of sync this would and as they need to be able to reintegrate the information before it can be sent to the client this is a harder task than what people make it out to be.
LOL @ the clueless fanboi noob trying to explain multiprocessing issues.
For one thing, there would be no point in doing any parallel computation if things needed to be "processed in order" always. Workloads such as EVE are very well suited to parallel processing though because most of the stuff that needs to be done, can be done in parallel.
"threads" also "become out of sync" only if you choose that concurrency model and do not take care to lock shared data. That's an unsuitable concurrency model for EVE anyway though, message passing / the actor model is the way to go (= no shared data).
Plus, it's not a hard task at all, but you need to have foresight and not hindsight to get it done. Sure, it's hard to rewrite all that code but it's not our fault, it's CCP's for making bad decisions while writing it initially.
Besides, I'm quite sure that simply adding more servers would help quite a bit. The load balancing that happends at DTs apparently cannot help with gangs of 100 people travelling and fighting and they often end up on busy nodes, which would not be the case as often if there was enough hardware to spread out nodes more (even when they're not busy). I.e. they have maybe 200-300 CPU cores total now(?), but they could have 1000 easily (in 64 servers).
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Cybele Lanier
Amarr The Graduates Morsus Mihi
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Posted - 2008.07.20 15:29:00 -
[40]
Originally by: Psytropic Edited by: Psytropic on 19/07/2008 21:59:41 Ok CCP I'm so glad you worry about the m3 to mineral ratio of modules but won't fix this worsening lag problem.
I always find it curious when someone implies that CCP choose to have lag in their game for some nefarious reason. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Jenna Shame
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Posted - 2008.07.20 16:32:00 -
[41]
Edited by: Jenna Shame on 20/07/2008 16:33:00
Originally by: WAuter
Originally by: Psytropic Edited by: Psytropic on 19/07/2008 21:59:41 Ok CCP I'm so glad you worry about the m3 to mineral ratio of modules but won't fix this worsening lag problem. Your infrastructure from 2002 just isn't working anymore. Maybe it's time to take that average of $10US a month per person profit you have made over the years and invest in a completely new system. I am tired of the "we saw nothing abnormal in our logs" petition response I get. The server acting normal IS lag. Frozen screens, ship not responding to commands, it is completely inexcusable.
For all the CCP fanboys that are sure to troll in here and stick their noses even farther up CCP's ****shoot, I run Unreal 3 at max settings at an average of 60 fps with an average ping of 120 with 32 players on a warfare map. So take your "your PC sucks" rant somewhere else.
Well I feel better after my venting..
Since i upgraded from an AMD sempron to a dual core the problem has dissappeared..except in large engagements.
I suggest you do the same..

This is complete bullocks.
Machine lag is one thing, but machine lag has nothing to do with EvE's core problem, which is poor net code they keep throwing new hardware at hoping it fixes the problem (it hasn't in my 3 years).
That is unless of course the issue is my duel core 2.4ghz with 4gig corsair ram and twin gt 8800 1 gig SLIed on an Asus extreme mother board as the bottle neck 
No the issue is CCP's code can't hack it, and yet they keep making 0.0 mechanic require and favor the blob. Left and right hands don't know what they are doing there.
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Eternal Error
Exitus Acta Probant
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Posted - 2008.07.20 16:39:00 -
[42]
ITT people who don't know the difference between ping and fps, nor understand lag
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Kuar Z'thain
Destructive Influence Band of Brothers
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Posted - 2008.07.20 16:46:00 -
[43]
Gee... thats funny. The little skirmish we had with IRON yesterday with 250+ in 2R-CRW was extremely playable.
OP maybe has other issues?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.20 16:55:00 -
[44]
Originally by: Napro And yes, all the 60-man battles lagged to death.
Pass the weed achura monkey.
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Jenna Shame
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Posted - 2008.07.20 16:57:00 -
[45]
Originally by: Kuar Z'thain Gee... thats funny. The little skirmish we had with IRON yesterday with 250+ in 2R-CRW was extremely playable.
OP maybe has other issues?
Either you are new to BoB or you are just being a fanboy. The fact that some battles are in fact playable shows that this is an issue CCP should be able to fix if they took time to find what the issue is.
Most of the great war has been a slide show. C3 was pretty good back in the start of the BoB offensive after F-T, and there were some other good fights, but over all most of the players were looking at loading screens and 10 min mod activation.
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