Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Heptameron
Gallente Octavian Vanguard RAZOR Alliance
|
Posted - 2008.07.20 20:00:00 -
[1]
Day after day we (for some sort of semi masochistic reason) we log into these forums and read bile ridden post upon post, sides taking virtual pot shots at each other in the forlorn hope that somehow somewhere what they say is important or listened to (cept our goony friends because they really don't give a rats rear :p).
One of the current major conflicts is most obviously operation 'Max' ie BoB and its allies versus the northern coalition. I see time after time prostrate bob wannabees praying to their pink hat wearing effigies, (sorry Molle, but that hat dude lol) while posting complete and ill informed tripe on these boards. Whereas we, the NC are still sitting predominantly watching large bubbles, telling bad jokes on TS, finding a solo female pilot amongst a bucket load of male ones on TS who need some sort of distraction (unfortunately for her) and of course, on COAD we quote kb stats, particular fights (where we of course emerged victorious :p) and a long litany of reasons why we do not take on the opposing fleet head on.
Ok, be a little patient with me, I do tend to wax lyrical on ocassion, particularly on hot evenings after a bottle of wine or 2....
The single most important and game defining factor that stops this being the top of the tree kind of gaming experience it deserves is performance. Sides claiming victory over opponents whether it be by force of numbers, out maneouvred by superior tactics or simple k/d ratios on anything larger than medium scale engagements are simply kidding themselves. Complaints about blob tactics are possibly valid, but aimed at the wrong people. Blobbing is not always about ensuring a greater superiority by numbers overall, but sometimes just trying to make sure you get more people on grid and loaded before your opponents and therefore give yourself a better chance of winning. All of the time spent on tactical discussions for the most part is lost as it just becomes a free for all slugfest. Why would the NC risk being unable to warp out of a DD drop and lose their entire fleet to lag? Why would Bob after the first few attempts try and jump in a massive fleet to be taken out by an inferior numbered force beacuse they couldn't move out of the bubbled zone?
Well you may still be wondering about the reason behind this post, not 100% sure to be honest but maybe it's just to point out that two massive coalitions are trying as best they can to play the game in the way it was designed but unfortunately serious flaws make that almost impossible. Maybe it's also to point out that we are both guilty of posturing and all of the bs that comes with it but to date neither side has actually been able to test each others fleet fighting skills and is unlikely to in the forseeable future.
Like i said, so far the only real victor has been the lag God and boy oh boy he's been in a bad mood for the last week or so....
Oh and PS - sorry Fred, was bored
|
gordon cain
Minmatar x13 X13 Alliance
|
Posted - 2008.07.20 20:08:00 -
[2]
Wine + CAOD = bad
But descent post and completely agree.
Gordon Cain
Never argue with idiots, they will just drag you down to their level, and beat you with experience. |
n00b alt3
THE INTERNET.
|
Posted - 2008.07.20 20:22:00 -
[3]
in before the trolls
|
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.07.20 20:27:00 -
[4]
Originally by: n00b alt3 in before the trolls
Bit of a pickle there, you're technically in at the same time as the troll(s)
|
Red Moon
Destructive Influence Band of Brothers
|
Posted - 2008.07.20 20:30:00 -
[5]
actually the single most interesting post ive seen in ages.
Everyone by now is used to "LAAAAAAG" but still makes u cry wen u get a couple minutes module lag in a system with only 100-200 man in it ------------------------------------------------------------------------------
|
Moonlight Express
Amarr Moonlight Express Inc.
|
Posted - 2008.07.20 20:31:00 -
[6]
Someone must have gotten spanked. Any details as to whom the lag killed this time?
|
Proud American
GoonFleet
|
Posted - 2008.07.20 20:33:00 -
[7]
file petitions and if you're lucky the CCP database admin will reinforce the node who is handling your solar system hth
|
Red Moon
Destructive Influence Band of Brothers
|
Posted - 2008.07.20 20:40:00 -
[8]
Originally by: Proud American file petitions and if you're lucky the CCP database admin will reinforce the node who is handling your solar system hth
That's kinda moronic tbh... i would expect that after 5 years they would have some sort of automatic something that shifts the load as needed. Something not relaying on FC's sending the roaming route for ccp aproval.
------------------------------------------------------------------------------
|
Heptameron
Gallente Octavian Vanguard RAZOR Alliance
|
Posted - 2008.07.20 20:40:00 -
[9]
Originally by: Moonlight Express Someone must have gotten spanked. Any details as to whom the lag killed this time?
Not at all, just frustrating to do 30 mins of fly by's trying to target stuff and failing, hearing continuous comments about loading 15 minutes after a fight has finished, and of course the infamous 'i warped out on 15% structure and blew up 10 minutes later at an SS once the grid finished doing it's stuff', ok ok, that bit was me but i die a lot so am used to it :p.
Also had a wee chat with an old friend of mine on the opposition front line earlier today, it's easy to lose perspective in a virtual universe and forget the other side are invariably suffering the same pooh as we are.
|
teh punisher
Suddenly Ninjas
|
Posted - 2008.07.20 20:41:00 -
[10]
Originally by: Proud American file petitions and if you're lucky the CCP database admin will reinforce the node who is handling your solar system hth
or just message someone from bob and get them to msn the devs. much faster that way.
|
|
fugazii
Deep Space Productions
|
Posted - 2008.07.20 20:54:00 -
[11]
"man lag sucks" ...
... "btw can i get invite to the 500man fleet plz?"
and yes, bob are the only ones who have pro-bob, non-bob posters on the forums.
"There is nothing they can do to counter 5000 f*****g Goons logged in and ready to go." - darius JOHNSON |
Proud American
GoonFleet
|
Posted - 2008.07.20 20:58:00 -
[12]
Originally by: Red Moon
Originally by: Proud American file petitions and if you're lucky the CCP database admin will reinforce the node who is handling your solar system hth
That's kinda moronic tbh... i would expect that after 5 years they would have some sort of automatic something that shifts the load as needed. Something not relaying on FC's sending the roaming route for ccp aproval.
It might be stupid but it's the only way I know of that improves lag. Don't tell us that it is stupid. Tell it to CCP.
|
Fiyah Sun
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2008.07.20 21:19:00 -
[13]
We had a pretty good 250-300 ship skirmish in 2R- last night that wasn't a grid load tossup. Wish they were all like that.
|
Gumpy Nighthawk
Amarr Octavian Vanguard RAZOR Alliance
|
Posted - 2008.07.20 21:50:00 -
[14]
Originally by: Fiyah Sun We had a pretty good 250-300 ship skirmish in 2R- last night that wasn't a grid load tossup. Wish they were all like that.
I already miss my small roam pvp ops.
Can't we ffs all just get along and get back to smallish roaming gangs killing eachother? :P
|
Unfunny Alt
Anonymous Forumposters
|
Posted - 2008.07.20 22:07:00 -
[15]
as much as lag sucks any measure to artificially reduce said lag is probably going to suck even more. not talking about server upgrades but 'ideas' like limiting the number of people in the system or equally silly things. the server adding artifical lag (the more people are on your side of a fight the more you get lagged) could make smaller gangs more attractive but would spell havoc for pos warfare too. still hoping ccp finds a decent way to remodel the sov system. come to think of it the idea to split objectives would probably encourage blobs not on one grid but on several. but its getting away from topic even more.
have you tried offerings to the lag god? smartboming in jita? 50 guys with velators suiciding someone on an empire lane? dding a few hundret noob ships? perhaps next time he will look more nicely in your direction while the big fleets try to load each other,
Fighter in the Trollwars |
Bryce Calladan
Caldari CAD Inc. Executive Outcomes
|
Posted - 2008.07.20 22:15:00 -
[16]
Well said Heptameron, I really enjoyed reading a non-flame post on CAOD for once.
It truly is a shame that we have to operate in this way to have "fun" (which it really isn't), and hopefully soon CCP can upgrade their systems to handle 0.0 Fleet Engagements the way they are now. The only problem is this: Once we're all able to play well in 500+ man fleets, it'll turn into even larger problems in the name of massive cap jump-ins, titans, and the whole shebang.
I, myself, have only been in two of these blob-fleets, and I've died before loading grid both times. It really isn't fun, I'd much rather be able to load grind and pew pew with our bitter enemies. =P
Again, Hep, well posted. o7 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|
Groox
noli turbare circulos meos
|
Posted - 2008.07.20 22:29:00 -
[17]
Edited by: Groox on 20/07/2008 22:30:39 Funny part of this all "lag-lag-lag" sentiment is that after all those times (or should we say years by now) there is still 30k+ ppl who are constantly online. And not only - they even pay hardly earned $$$ for this experience (mostly).
So i guess CCP is doing something right after all.
Hm...
|
Gumpy Nighthawk
Amarr Octavian Vanguard RAZOR Alliance
|
Posted - 2008.07.20 22:41:00 -
[18]
Originally by: Groox Edited by: Groox on 20/07/2008 22:30:39 Funny part of this all "lag-lag-lag" sentiment is that after all those times (or should we say years by now) there is still 30k+ ppl who are constantly online. And not only - they even pay hardly earned $$$ for this experience (mostly).
So i guess CCP is doing something right after all.
Hm...
The only thing they are doing right atm is praying not some other company comes up with a similar game but with a lot less lag experience ;)
|
Karma4u
Amarr Hedion University
|
Posted - 2008.07.20 22:53:00 -
[19]
Originally by: Groox Edited by: Groox on 20/07/2008 22:30:39 Funny part of this all "lag-lag-lag" sentiment is that after all those times (or should we say years by now) there is still 30k+ ppl who are constantly online. And not only - they even pay hardly earned $$$ for this experience (mostly).
So i guess CCP is doing something right after all.
Hm...
yea of course your doing something right, but you gotta admit, it'd be nice if you could now make it work eh
|
Pan Crastus
Anti-Metagaming League
|
Posted - 2008.07.20 22:53:00 -
[20]
I have to agree with the OP. It can't be said often enough that the single biggest factor in deciding the outcome of a typical fleet battle these days is lag. Believe it or not (under the assumption that noone fights so heavily outnumbered that numbers play a bigger role these days unless he is suicidal).
Note how few serious battle reports with posturing there actually are these days about the large battles (only a few by noobish alts that don't know better).
Also, FW has made things worse rather than better. Nowdays you can have 100 people in fleet and 70-80 will emergency warp and/or get traffic control at every other jump, that's ridiculous.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
|
|
Oregon sinful
Black Plague. RAZOR Alliance
|
Posted - 2008.07.21 06:22:00 -
[21]
Best, most informed and so far constructive CAOD post this year. Never thought it possible.
Hept. your exactly right. I hate trying to squeeze 500 ppl into a system at once. Last fight i disconnected and had to wait to DT to log back on and get out, most wern't as lucky as me.
|
MirrorGod
Heretic Militia
|
Posted - 2008.07.21 06:30:00 -
[22]
Whatever you do, keep your pilots in 0.0 and the lagmunster with them. Don't join Factional Warfare, it sucks. The POS's and Carrier jumps and DDD's are much more fun.
Recruitment: [ANTI]
|
King Balthazar
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2008.07.21 09:11:00 -
[23]
Well now the FW ppl are starting to complain about lag too, in other words, 2/3 of eve is now affected by lag. If this continues even the carebears are gone start complaining about lagà
I wrote ôan open letterö to ccp the other day about this issue.. The objective wasnÆt to complain about lag but to try an find out why there is no improvement. The answer a got was a 15 page thread with ppl arguing in a weird IT language but my questions as to why there is no real plan of action to reduce lag was left unanswered.
Atm the moment there is no date or real plan to solve lag àAnd has mentioned above in this thread there are 30 k players connected on average and therefore no real (economical) motivation for CCP to get their priorities right.
I am afraid that at this point unless there is some action taken by the players nothing will change; maybe we should all start considering not renewing our subscription for one month in order to put some serious economical pressure on CCP.
Not sure how many different accounts, but if we take a 300.000 as a variable at 15 Ç a month that would be a 4.5 million euro deficit for them and maybe force them to give us some date/information on the lag issueà
Anyway sorry for the boring post, King
|
Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2008.07.21 09:21:00 -
[24]
Originally by: King Balthazar
If this continues even the carebears are gone start complaining about lag…
*cough*
|
128th ABC123
Eve Liberation Force Liberty.
|
Posted - 2008.07.21 09:45:00 -
[25]
wasnt it TT that wore the pink hat? or i just mixing them up...
|
Kai Jyokoroi
The Collective Against ALL Authorities
|
Posted - 2008.07.21 09:53:00 -
[26]
Originally by: King Balthazar The answer a got was a 15 page thread with ppl arguing in a weird IT language
ITT - people who don't understand how massively distributed and time-dependent complex databases and large scale cluster computing works.
THEY ARE DOING SOMETHING ABOUT IT. Just because you can't understand what's going on doesn't mean they aren't paying attention to the issue.
|
Heptameron
Gallente Octavian Vanguard RAZOR Alliance
|
Posted - 2008.07.21 10:16:00 -
[27]
Originally by: Kai Jyokoroi
Originally by: King Balthazar The answer a got was a 15 page thread with ppl arguing in a weird IT language
ITT - people who don't understand how massively distributed and time-dependent complex databases and large scale cluster computing works.
THEY ARE DOING SOMETHING ABOUT IT. Just because you can't understand what's going on doesn't mean they aren't paying attention to the issue.
Well as you're obviously someone in the know explain in laymans terms how a complex and time dependant game that people are paying hard cash for, is going to improve and lag reduced to allow players to experience what it was designed for.
oh and PS... I've been in IT for 10 years from network engineer to currently IT director so hey... just for giggles and the rest of the crew who might not understand please give us the inside scoop... either that or retreive you're snozzle from CCP's rear, wipe the brown stuff off the end and admit the game is fubared AND real money subscribers have the right to voice their opinions.
but for the record I hope they get it right... it's too good to die like others that have suffered a similar fate.
|
Kai Jyokoroi
The Collective Against ALL Authorities
|
Posted - 2008.07.21 10:57:00 -
[28]
Originally by: Heptameron
Originally by: Kai Jyokoroi
Originally by: King Balthazar The answer a got was a 15 page thread with ppl arguing in a weird IT language
ITT - people who don't understand how massively distributed and time-dependent complex databases and large scale cluster computing works.
THEY ARE DOING SOMETHING ABOUT IT. Just because you can't understand what's going on doesn't mean they aren't paying attention to the issue.
stuff
Well, I could... or as an "IT Director" I would have assumed you could have guessed that when you're dealing with an absolutely unique IT environment like Eve - i.e., the largest simultaneous one-instanced game server in the world - that things take time to change and that every major technological challenge they face is generally something that has never been encountered before by an MMO. I would also have guessed that you have no specific knowledge of the issues they are encountering, otherwise again, you wouldn't be saying that. Reducing lag when 400 simultaneous clients are using huge amounts of your power on the same grid is an example of this. They are working on fixing it. It will be done when it's done. All your moaning and whining won't change that.
tl;dr - things take TIME. If you wanna quit, can I have your stuff?
Now if you'll excuse me, I'm going to go and do something less painful than replying to you again, like sticking my wiener in a roaring fire.
(And if you're an IT Director, spouting misinformed toss like that, then I'm the Queen of Sheba.)
|
hired goon
Infinite Improbability Inc Mostly Harmless
|
Posted - 2008.07.21 11:25:00 -
[29]
Well, although we all scream at poor CCP to 'fix the lag' meaning 'make bandwidth speed instant and eliminate all bottlenecks', the more realistic prospect is to 'change' fleet warfare away from power-ball blob tactics. Now, I know some of you are adverse to that, but think for a moment. Do you really enjoy sitting in a 300-man camp for 30 hours waiting for a battle that then breaks the server? How much fun did you have? Wasn't the highlight when a shuttle jumped in? Did you even get a lock?
Now compare this to the last few small-scale engagements that you had. Perhaps your roaming gang jumped into the bubble of another similarly sized, and you both duked it out and had a great time?
Wouldn't it be nice if large scale fleet warfare was moved more in that direction? 'Broken up'?
What I'm saying is, it would be a better idea to contribute ideas to help improve gameplay aspects than to whine about lag. Although of course I understand and love to whine myself, the truth is that CCP is - contrary to popular belief - not sitting at HQ with booze and women staring at a big red button labelled 'PRESS TO FIX LAG' and laughing about not pressing it. They're working on a solution. And they've already asked for our help on ideas for gameplay enhancements - so to be honest, get your arses to the features and ideas discussion and let's break the blob! -omg-
|
King Balthazar
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2008.07.21 11:41:00 -
[30]
Edited by: King Balthazar on 21/07/2008 11:42:27
Originally by: hired goon Well, although we all scream at poor CCP to 'fix the lag' meaning 'make bandwidth speed instant and eliminate all bottlenecks', the more realistic prospect is to 'change' fleet warfare away from power-ball blob tactics. Now, I know some of you are adverse to that, but think for a moment. Do you really enjoy sitting in a 300-man camp for 30 hours waiting for a battle that then breaks the server? How much fun did you have? Wasn't the highlight when a shuttle jumped in? Did you even get a lock?
Now compare this to the last few small-scale engagements that you had. Perhaps your roaming gang jumped into the bubble of another similarly sized, and you both duked it out and had a great time?
Wouldn't it be nice if large scale fleet warfare was moved more in that direction? 'Broken up'?
What I'm saying is, it would be a better idea to contribute ideas to help improve gameplay aspects than to whine about lag. Although of course I understand and love to whine myself, the truth is that CCP is - contrary to popular belief - not sitting at HQ with booze and women staring at a big red button labelled 'PRESS TO FIX LAG' and laughing about not pressing it. They're working on a solution. And they've already asked for our help on ideas for gameplay enhancements - so to be honest, get your arses to the features and ideas discussion and let's break the blob!
Roaming gangs are fun but have you ever dreamed about a 150vs150 man fleet fight without lag???? Well I certainly have.
Regarding the IT geek above who is defending ccp, you might be an IT expert but you also an idiot who needs to learn a bit more learn English and stop seeing everything as 1000011001000 binary.
You have to understand that some of us have a very limited knowledge when it comes IT, however we still pay our subscription just like you do and therefore have the same right to be informed on advances regarding lag issues in ways we can understandà
If you see my post all I am asking is ôwhatÆs the planö
But I sum it up for you:
Is there a realistic way to solve the lag?
If there is, what stage of implementation are we at? are we at the brainstorming stage?
What is the time frame of the plan?
I am not whining or saying ccp is not doing anything, I just would like to have some objective information so I can have a clear picture of what my future gaming experience is gone be like.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |