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Burga Galti
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Posted - 2004.05.25 17:26:00 -
[1]
Hey there, I've been playing around with some numbers and come up with a setup for a dom. Any opinions on this setup would be greatly appreciated.
Right, I decided that I wanted the dom to survive. That's first priority. It has a massive drone bay and I have good drone skills so i can depend on those for a lot of my damage. I thought about armour tanking but the dom has a poor powergrid already and armour tanking would limit it even more.
High Slots: 4 Dual 650mm Repeating Artillery 2 Heavy Nosferatu
Medium: Large Shield Booster 2 Heat Dissipation field 2 Ballistic Deflection Field
Low: 4 Cap Flux Coils 2 Warp Core Stabs and some other module (I haven't decided yet)
If I'm right, with the coils & nos both running there should be no cap problems for the shield tanking (provided the enemy doesn't run out). The proj turrets again aren't ideal and any suggestions on a good replacement would be welcome.
Tales from the EVE Cluster |
Kaylona Tso
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Posted - 2004.05.25 17:44:00 -
[2]
Edited by: Kaylona Tso on 25/05/2004 17:45:53 um... i wouldn't fly that ship out like that...
6 720mm protos
1 Xl C5-L 2 EM Wards 2 Thermal Wards 1 Tracking Mod
2 tech 2 dmods 2 OD Is 3 power cap relays ( use 5 if your cap skills aren't excellent )
that would be a better solution if you were wanting low cap usage guns. You need an MWD if you are going to use short ranged guns so your only real option is to armor tank. To shield tank you need medium to long range guns unless your flying a Scorpion or Raven... or a gutsy Phoon pilot.
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Vangelis
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Posted - 2004.05.25 17:48:00 -
[3]
hybrids ladies and gentelmen....dont waste time with projectiles on a gallente ship u get much better dmg with hybrids and increased tracking speed.
With new power cap relay nerf for shield boosting i would switch to armour tanking 7 low slots and 5 med slots will make this very effecitve.
Med slots 5 x cap recharegers...named ones and tech 2 preferably or u can go for a cap injector in place of one recharger or a singnal booster as well depends what your style is like.
low slots 3x large arrmour repairers 1 x 50% kinetic hardner 1x 50% explosive hardner 2 x power cap realays.
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Derran
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Posted - 2004.05.25 19:15:00 -
[4]
You'll want to go with hybrids on your Dom, and as many as you can at that. You want more damage potential as a Dominix is underpowered as it is (at least I think so). Soon you will also have 300mm railguns if you want to play with distance shooting. Forget shield tanking. Personally, I'd just with EM and Thermal hardeners and only 1 of each as that provides enough benefit anyway. It will reduce the more damaging types to shields and keep them up longer, plus the grid usage and cap usage is pretty small considering the benefits it gives. That'll leave you 3 med slots for whatever you want, like say a cap booster which saves you on alot of slots used for cap recharge but at the expense of cargo space (though they are still better to have for those immediate boosts in the middle of a battle). With 7 lo slots, you have lots of room to armor tank just based on amount of slots, though with the changes, it becomes harder as the large armor repairer will require so much more. Hopefully the Dominix will get a grid bonus too unless they do make repair drones which might make it a moot point. As of right now, you can probably easily fit a large armor repairer and a medium, or just go with 3 medium. Then I'd suggest some 1600mm plates and the armor resist modules like kinetic and explosive. This is more of a generalized setup that leaves a few of those nice med slots free and maybe a couple of lo slots. You'll probably have to skip out on a turret for a medium smartbomb but if you opt for using close range, that'll make it work out for you anyway. And don't forget MWD if you are going to use close range.
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Burga Galti
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Posted - 2004.05.25 19:27:00 -
[5]
Just realised I was basing my calcs on a linear cap regrowth. Cap growth is exponetial ain't it?
I'll see what the results look like if I can ever get on Chaos. As for my style? Get in close and let loose the drones of war. Problem is, being a Gal ship, the only missile defence option is smartbombs which I don't think my drones will like much.
Tales from the EVE Cluster |
Kathira
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Posted - 2004.05.25 19:41:00 -
[6]
With the new changes armortanking is no longer possible for the Dom.
The lack of powergrid and the increase of powergrid of a large armor repairer from 900 to 2000 pg makes it nearly impossible.
So the future fitting of a Dom is 300 rails / shieldtanking
nothing else.
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Kaylona Tso
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Posted - 2004.05.25 20:35:00 -
[7]
Originally by: Kathira With the new changes armortanking is no longer possible for the Dom.
The lack of powergrid and the increase of powergrid of a large armor repairer from 900 to 2000 pg makes it nearly impossible.
So the future fitting of a Dom is 300 rails / shieldtanking
nothing else.
Well lets see what tomb does to the dom in the next month or so. It would be a shame if all the BSs got beefed up and the dom and raven sit back and thumb wrestle and play paper football instead.
And yes I agree to take advantage of the ship bonus... however if one were wanting low cap guns... the 720mm is really your only option. The proj L guns suck too bad for the fitting cost if you don't have bonuses. -----
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NoNameNewbie
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Posted - 2004.05.25 20:36:00 -
[8]
agree ...
Shield Tank and 350mm Rails 4 long range oder blasters 4 PvP
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Raeff
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Posted - 2004.05.25 20:41:00 -
[9]
6x Dual Heavy Ion Blasters for pvp
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Lentia
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Posted - 2004.05.25 21:12:00 -
[10]
Edited by: Lentia on 25/05/2004 21:14:30 agree.. 6 dual heavy ions mwd, web, 2 20k scramble, sensor booster vs cap injector? med tech 2 armor repair, kin, therm, exp repair, damage mod, cap relay
I have found that shield tanking with L booster and 2 shield amps with EM and invul hardners works quite well for mid-long range setups.
Any feedback on these setups?
Lentia Military Officer http://www.staf.online-guild.com/ |
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Kathira
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Posted - 2004.05.26 10:16:00 -
[11]
Edited by: Kathira on 26/05/2004 10:24:58 When I add the stuff 6 * 1500 PG (Weapons) 1 * 2000 PG (Armor Repairer) 1 * 1750 PG (MWD) 1 x 1750 PG (Ccapacitor Booster) ----------- 14. 500 PG only for this 9 parts.
Dom = 9000 PG + 25% 2250 PG ------------- 11.250 PG Rest you have to make with PDs or RCUs. That would bring you 3 RCU or 5 PDs. So with RCU you will have only 3 low slots left for hardener no slot for damage mod or caprelay. With PDs you will have 1 slot left for hardener.
Thats not really enought for an armortanked Blasterdom.
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Amaxma
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Posted - 2004.05.26 11:02:00 -
[12]
Had a Dom for 3 months, upgraded to Megatron, and u know, I miss that ugly duckling...it really has so many possibilities, and can be setup to stop many a lvl2 bs in their tracks...as PvP in my corp showed in 0.0 practice
Ok, for 0.0 rat hunting setup I suggest might b useful is:: High :: 4*425 rails, 2*dual250 rails Mid :: Shield booster, em ward, another shield hardener of choice, dmg & targetting mod Low :: dmg mod, 2 stabs, several pdu's and ur away
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KIAEddZ
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Posted - 2004.05.26 13:20:00 -
[13]
6 Miner 2s, loads of Harvys, and shield hardened and cap rechargers in low.
Sorted.
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |
Taumenka
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Posted - 2004.05.26 15:05:00 -
[14]
Originally by: KIAEddZ 6 Miner 2s, loads of Harvys, and shield hardened and cap rechargers in low.
Sorted.
Yes looks like that's the reason for the High CPU and non-existant PG. We got us one of those long longed for Mining ships and the low slots are for cargo expanders.
Drink StarsiÖ Are you Caldari enough?
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Gaiam
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Posted - 2004.05.26 19:00:00 -
[15]
if your going to run close range it is very important to run microwarp drive, if you dislike the penalties you should train up the skills that offset these penalties.
dont need 2 kinetic wards. do not mount capacitor flux coils, they are one of the worst modules in the game.
with the setup you have now you had better hope for no em damage, hope your target is kind enough to come to 4km and orbit for you, and hope that 4 650 duals make enough damage with no ship bonus or damage mods that you can do anything at all.
nosferatu are not a bad idea, but once again you have to be within 20km for them to work, hard to do with no microwarp, or webber to keep target from outrunning you.
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Taumenka
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Posted - 2004.05.26 22:48:00 -
[16]
Edited by: Taumenka on 26/05/2004 22:56:03
Originally by: Gaiam do not mount capacitor flux coils, they are one of the worst modules in the game.
No ****!
And now the constructive part of the post:
6 x Dual Hvy Ions and a MWD and a Cap booster and lowslot armour setup. This heavily taxes PG!
6 x 1500 Dual Hvy Ions 1 x 1250 MWD 1 x 1750 Cap Injector 2 x 950 L Armour Rep. _______________________ 13900 PG needed
Without Cap Injector
11150 PG needed but then lots of lows and mids that could have been used for useful stuff like Webber/Scramblers and dmg mods are lost to other cap recharge modules.
Drink StarsiÖ Are you Caldari enough?
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Bella Verde
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Posted - 2004.05.27 01:23:00 -
[17]
Edited by: Bella Verde on 27/05/2004 01:24:48 Why on earth would you use more than one of a particular shield hardener? Two EM hardeners would only give you 68% resistance, just use one, and use the extra slots for a warp scrambler or something else that is actually useful.
Thus:
Medslots: 1 X-large booster, EM hardener, thermal hardener, and the other two are odd. could fit a kinetic hardener to that with a warp scrambler, or take the kinetic hardener out and put a dampener in. If you're going for a blaster setup, replace that dampener with a MWD.
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DarkStar251
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Posted - 2004.05.27 04:37:00 -
[18]
Yes, Cap Flux coils suck the big one.
The reduction in overall cap almost negates the bonus to recharge rate.. so you end up with a nerfed cap that barely recharges quicker.
I had a Dominix before I moved to a Megathron, and I have to say its definately not the best ship for PvP. Siege drones and repair drones may make it usefull in fleet situations, but at the moment you are far better to use it to mine for a megathron.
When you get there, try:
7 Dual Heavy Ions Assault launcher w. defenders MWD Heavy Cap Injector+800 charges 2x Cap Recharger 2 2x Large Armour reps (preferably meta ones) Exp, Kin, Therm armour hardeners PDU Mag Stabiliser 2
Meh you asked for a Domi one.... well the grid is nowhere near what is needed for armour tanking, but it has an extra midslot and a nice CPU. On my one I used to run a shield tanked setup with 5 425mms, a cruiser sized 250mm proto, XL clarity Boost (only 160CPU), EM/Therm/Kin hardeners, Cap Recharger 2 and lots of PDUs... you will prolly need electronics 5 for it tho.
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Kathira
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Posted - 2004.05.27 06:14:00 -
[19]
Taumenka after the patch the LArmorrepairer had 2.000 PG when my Informations are right.
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Alowishus
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Posted - 2004.05.27 08:24:00 -
[20]
Doms are cheap, don't tank them. Simple as that. Use cruiser rules. Make it fast, give it a scrambler and send it in close.
Raven 4TW! Rank(1) SP: 243745/256000 |
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Alowishus
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Posted - 2004.05.27 10:00:00 -
[21]
I wonder if anyone has the balls to run this:
6x Ion Blaster Cannon
1x 10MN MWD 1x 100MN AB 1x Scrambler 2x Med Cap Booster
5x PDU 1x Damage Mod 1x Medium Armor Repairer
It fits. It's a cruiser style setup like what I was talking about above. It's just a straight damage dealer, get in scramble and freakin pound. I think it would work great in fleet battles. Toe to toe it would lose to a Blasthron or Blasterpoc I am sure, but hey, for 54 mil, what do you want?
Raven 4TW! Rank(1) SP: 243745/256000 |
Taumenka
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Posted - 2004.05.28 15:21:00 -
[22]
Edited by: Taumenka on 28/05/2004 15:23:20
Originally by: Kathira Taumenka after the patch the LArmorrepairer had 2.000 PG when my Informations are right.
Yepp but not yet
Originally by: DarkStar251 Yes, Cap Flux coils suck the big one.
The reduction in overall cap almost negates the bonus to recharge rate.. so you end up with a nerfed cap that barely recharges quicker.
Acctually from a single CFC you get 13.3% cap recharge rate which is better then the PDU 1:s 12.4% increase in rate. But PDU:s give other bonuses aswell so they are useful in other ways aswell. CFC:s are generally a waste of slots. Not in anyway recommending anyone to use em, just for the info! They suck.
Drink StarsiÖ Are you Caldari enough?
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