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Anathema Amat
Commerce Experts Stellar Economy Experts
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Posted - 2008.07.21 20:19:00 -
[1]
With almost a month since the last chance in system occupancy, I was beginning wonder whether any faction warfare gains were every going to be made again. Then earlier today, whilst flying through Covryn, I noticed that the system has just fallen to the Caldari militia. I'm surprised I haven't seen loads of discussion about it on the forums, or maybe I'm just looking in the wrong places.
Congratulations to the Caldari forces for such a bold move. It's going to be a tricky system to hold, as it is a long way from the main caldari systems and heavy on non-faction PvPers. That being said, despite many impressive victories in fleet engagements, gallentean forces still have not managed to occupy a single Caldari system, and so I wonder whether they are up to the challenge? Expect a bloodbath over the next few days.
-Ana
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Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2008.07.21 20:24:00 -
[2]
Edited by: Larg Kellein on 21/07/2008 20:24:06 We desperately need a faction warfare forum for those who care in the slightest...
Having said that: Yay, go Caldari.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.21 20:26:00 -
[3]
Originally by: Anathema Amat That being said, despite many impressive victories in fleet engagements, gallentean forces still have not managed to occupy a single Caldari system, and so I wonder whether they are up to the challenge?
That's because Gallente hate plexing. Most of them anyway. You should see the way people recoil in disgust when the topic is brought up in PvP fleets. -
DesuSigs |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.21 20:27:00 -
[4]
Since occupancy means absolutely zilch at the moment, I'm surprised anybody actually bothered conquering a system.
_
THE APPRENTICE || mineral balance || nanofix
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.21 20:28:00 -
[5]
Clearly, the gallente militia is far too good to fly those dirty T1 ships. Pfft! ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Qduhaf
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Posted - 2008.07.21 21:04:00 -
[6]
Seems that the Caldari and Amarr sides have both resorted to the hiding in empire and taking remote systems with frig gangs that run whenever someone enters the backwater system they are in.
A few simple changes could make FW interesting over the long haul, but its on the decline now and other than a RP piece on Amarr relics CCP has been more than dead silent on even its intended directions.
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Anathema Amat
Commerce Experts Stellar Economy Experts
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Posted - 2008.07.21 22:03:00 -
[7]
Edited by: Anathema Amat on 21/07/2008 22:03:53 Seems to me that the Gallente vision of faction warfare is a little shortsighted. You can't base a war on number of kills. It's about isk and territory as well. Sure, their killboards look impressive, but even though they clearly they have the firepower to back the PvE aspect of FW, the majority seem unwilling or unable to get involved on that level, which I think is a shame.
Agreed, CCP haven't really announced their long-term intentions, but I suspect there will eventually be rewards for occupancy, such as advancing the warzones and maybe even eventual changes in regional sovereignty. Perhaps this is just waiting for the right trigger, e.g. all target systems occupied in a given region? In any case, these early gains by Minmatar and Caldari may well be important later on.
-Anathema
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Yelan Zhou
Amarr Hedion University
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Posted - 2008.07.21 22:06:00 -
[8]
Three hoorays for our brave allies, the Caldari.
War, War never changes.
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Qduhaf
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Posted - 2008.07.21 22:10:00 -
[9]
Originally by: Anathema Amat Edited by: Anathema Amat on 21/07/2008 22:03:53 Seems to me that the Gallente vision of faction warfare is a little shortsighted.
yes the idea of "warfare" being part of Faction Warfare is mystifying. The idea that anyhting meaningful could be accomplished by 2 noob ships with mwd is a greater mystery.
CCP introduce a territory warfare system without any territory rights or rewards, and added insult to injury when they paired the two weakest PVP races/layer bases against the two strongest.
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Petra Arkania
Minmatar Ajo Heavy Industries
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Posted - 2008.07.21 22:39:00 -
[10]
Originally by: Anathema Amat Edited by: Anathema Amat on 21/07/2008 22:03:53 Seems to me that the Gallente vision of faction warfare is a little shortsighted. You can't base a war on number of kills.
It seems the Caldari are taking territory that doesn't matter in a fight that doesn't matter while the Gallente are out having fun.
Quote: It's about isk and territory as well. Sure, their killboards look impressive, but even though they clearly they have the firepower to back the PvE aspect of FW, the majority seem unwilling or unable to get involved on that level, which I think is a shame.
Say it with me: "PvP is more fun than PvE." Why waste your time in a complex when you can be roaming systems looking for people to kill? NPC rat AI is on the order of "Lock the first thing you see, engage, fire until it runs away or you die." UO AI was more interesting than that.
Quote: Agreed, CCP haven't really announced their long-term intentions, but I suspect there will eventually be rewards for occupancy, such as advancing the warzones and maybe even eventual changes in regional sovereignty.
And when that happens, I expect it will make running complexes interesting. Until then, pew pew! Pew pew!
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Artemis Rose
Eleckrostatik
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Posted - 2008.07.21 22:49:00 -
[11]
You can't make your e-peen K:D ratio better by chilling in plexes you know? __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Qduhaf
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Posted - 2008.07.21 23:10:00 -
[12]
Edited by: Qduhaf on 21/07/2008 23:10:43 If the plexes involved any thought or any rewards it might be something people did, but wasting 20 minutes orbitting a stationary point and hitting MWD when you get any damage is the most asinine game play mechanism ever.
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Nexus Kinnon
SniggWaffe
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Posted - 2008.07.22 00:43:00 -
[13]
Originally by: Qduhaf Edited by: Qduhaf on 21/07/2008 23:10:43 If the plexes involved any thought or any rewards it might be something people did, but wasting 20 minutes orbitting a stationary point and hitting MWD when you get any damage is the most asinine game play mechanism ever.
makes more sense than HP based cap points, which would encourage blobbing.
And yes, the idea that you should try and cap systems but there is no reward for doing so kinda makes the whole, incentive to cap systems go away.... 
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Grath Telkin
Amarr Evolving Paradigms
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Posted - 2008.07.22 00:59:00 -
[14]
Originally by: Qduhaf Edited by: Qduhaf on 21/07/2008 23:10:43 If the plexes involved any thought or any rewards it might be something people did, but wasting 20 minutes orbitting a stationary point and hitting MWD when you get any damage is the most asinine game play mechanism ever.
Actually, the reward for doing the plexes for the Amarr Militia is simply forcing the Minnies into ships they don't like to fly.
Cruiser and under plexes are where we have made huge gains in fights, simply by keeping the warp in point controlled.
They allow us to gain a slight advantage, when down by huge numbers. We have a fleet of 20, Minnies form up their standard 60 guys, we retreat to a "medium" plex, and force them to either refit (by which time we may have moved) or send in a partial force, which many times ends badly for them.
Though many times were slaughtered to a man by Rifterswarm, it still gives a reason to be in the plex, and as long as your there, why not complete it?
You should be more dynamic in your thinking, honestly, seeing them simply as a capture point is very narrow minded, they are, like most of EVE, a strategic point, with strong implications if properly put to use.
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Funkcikle
Gallente MicroFunks
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Posted - 2008.07.22 02:54:00 -
[15]
Originally by: Larg Kellein Edited by: Larg Kellein on 21/07/2008 20:24:06 We desperately need a faction warfare forum for those who care in the slightest...
Having said that: Yay, go Caldari.
Dude even the FW ppl don't care in the slightest
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Soporo
Caldari
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Posted - 2008.07.22 02:59:00 -
[16]
Quote: They allow us to gain a slight advantage, when down by huge numbers. We have a fleet of 20, Minnies form up their standard 60 guys, we retreat to a "medium" plex, and force them to either refit (by which time we may have moved) or send in a partial force, which many times ends badly for them.
Good point. Out of curiosity Grath (or anyone else) in these types of fights, has the much maligned and unused Destroyer seen any action in numbers?
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Grath Telkin
Amarr Evolving Paradigms
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Posted - 2008.07.22 04:27:00 -
[17]
Originally by: Soporo
Good point. Out of curiosity Grath (or anyone else) in these types of fights, has the much maligned and unused Destroyer seen any action in numbers?
Minor plexes should be ruled by all dessie gangs. Biggest ship with the most firepower you can cram into the plex, fleets of these are nasty, but in general, yea, Destroyer class ships are getting a pretty heavy work out here.
Infact, the middle level plexes that allow t1 frigates, destroyers and cruisers, along with t2 frigates, are easily done with an inty to speed tank, and dessie to sit on the beacon and take out the rats over time.
Probably the best part about this is finally seeing alot of t1 cruisers in combat that normally get left alone because they aren't good for any form of 0.0 combat
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MrChook
Heretic Research
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Posted - 2008.07.22 04:40:00 -
[18]
Originally by: Grath Telkin
You should be more dynamic in your thinking, honestly, seeing them simply as a capture point is very narrow minded, they are, like most of EVE, a strategic point, with strong implications if properly put to use.
I don't understand why the "PVPers" don't seem to grok this.
The first group to a plex has a huge advantage in terms of positioning of their ships and grid load lag either on the gate or at the warp in point.
The plexes are an objective to fight over not just some PVE fluff put in for the carebears to while away the hours killing rats and watching a timer count down.
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Cassius Rex
Solitary Rogue
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Posted - 2008.07.22 05:14:00 -
[19]
Originally by: Qduhaf
Originally by: Anathema Amat Edited by: Anathema Amat on 21/07/2008 22:03:53 Seems to me that the Gallente vision of faction warfare is a little shortsighted.
yes the idea of "warfare" being part of Faction Warfare is mystifying. The idea that anyhting meaningful could be accomplished by 2 noob ships with mwd is a greater mystery.
CCP introduce a territory warfare system without any territory rights or rewards, and added insult to injury when they paired the two weakest PVP races/layer bases against the two strongest.
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Qduhaf
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Posted - 2008.07.22 17:43:00 -
[20]
Originally by: MrChook
Originally by: Grath Telkin
You should be more dynamic in your thinking, honestly, seeing them simply as a capture point is very narrow minded, they are, like most of EVE, a strategic point, with strong implications if properly put to use.
I don't understand why the "PVPers" don't seem to grok this.
The first group to a plex has a huge advantage in terms of positioning of their ships and grid load lag either on the gate or at the warp in point.
Most plexing fleets warp out of the plex once local goes up, and with the double jump they have plenty of time to do so. If they have superior force and choose to engage then they have the added advantage of being able to control the engagement range and have grid loaded. A smart attacker knows this and will not warp into the plex until they possess a superior force (and at this point it is easy to get a very accurate count). So engagements in plexs are really consentual PVP. This doesn't consider suicidial/incompenent FCs that are often driven to engage at any cost by sheer boredom.
If the plexs had warp scramblers (rats or batteries) then plexs would force PVP. Maybe just take away the rats, and have the plexs just warp scramble everyone in them, and let the militia be the cavalry that arrives in the nick of time to save the fort.
right now its another example of blob wins mechanisms and mentality in EVE. There are some FCs that will engage on even terms, but in most cases EVE is about gangs roaming looking for ganks be it solo PVPers or the 50 man blobs.
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Val Erian
Gallente Azure Horizon Federate Militia
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Posted - 2008.07.22 18:46:00 -
[21]
It would be more accurate to say that Covryn was capyured by QUAM corp for the Caldari. :)
Quam are a pirate corp that used to live in Covryn, right next to Stacmon a medium size high sec hub in Placid.
At the start of FW they joined the Caldari Militia and moved back into Covryn. You may recall them as the corp that was willing to send 6 Cap ships into Tama.
Anyway they live in Covryn, it has made it very difficult for Fed Defence to secure complexs there with Quam always warping in. Also Covryn is far away from Villore where most Fed fleets start out of.
That being said, Quam certainly did a great job securing their objective. 
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2008.07.22 19:01:00 -
[22]
Quote: Covryn falls to Caldari militia.
And then?
Quote: I think that's about it.
And then?
Quote: No, that's it.
And then?
Quote: No "and then."
And then?
Quote: And then nothing else, 'cause I'm done.
And then?
Quote: Uh, no, see... Covryn falls to Caldari militia.
Don't forget the soup, dude.
Oh, yeah, and the wonton soup.
And then?
Quote: And the fortune cookies.
And then?
Quote: So.... it's ... Covryn falls to Caldari militia... the wonton soup... and the fortune cookies, and that's it.
And then?
Quote: And then.... you can put it in a brown paper bag and put it in my hand, 'cause I'm ready.
And then?
Quote: Look, I refuse to play your mind games...
And then?
Quote: No! No "and then!"
And then?
Quote: No "and then!"
And then?
Quote: No "and then!"
And then?
Quote: No "and then!"
-- The Theorem Theorem: If If, Then Then --
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.07.22 19:03:00 -
[23]
"and then", quoth the raven
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