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Endless Subversion
The Accursed
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Posted - 2008.07.22 16:00:00 -
[1]
Currently there is zero downside in trying to self-destruct a ship in a losing fight despite the fact that it denies loot.
Self-destructing unfairly penalizes ships that are deigned to disable and wear down other ships (nos/neut, ewar, heavy tank/ low gank) and penalizes smaller ships winning engagements versus larger ship classes.
Additionally the timer is not balanced across ship classes, with huge buffer ships and capitals having an easy time of abusing this mechanic to deny loot.
There is a lengthy thread Here discussing possible balances.
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Endless Subversion
The Accursed
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Posted - 2008.07.22 16:04:00 -
[2]
*grumbles* Why can you not edit 'support this issue' into your post?
Obviously I support my own issue.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.07.22 16:06:00 -
[3]
i cant really say i see self destructing as a major problem that needs fixing tbh. ive only once had it happen to me during my time in eve, but tbh if the pilot finds this a good way to stop others from getting their loot then so be it.
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Mister Xerox
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Posted - 2008.07.22 16:06:00 -
[4]
Self-destruct should drop 100% of the modules and cargo.
Self-destruct should also consist of two phazes on a 120 second timer:
After 60 seconds the pilot is jetisoned from the vessel. At 120 seconds the unpiloted ship explodes, dropping all of its modules & cargo intact. Thus, when a pilot chooses to self destruct they will have 60 seconds to disarm the self destruct sequence. Once they're ejected they have the normal 30 second wait to reboard and in so doing deactivate the countdown. Anyone boarding the ship once the pilot ejects will deactivate the self-destruct sequence.
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Endless Subversion
The Accursed
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Posted - 2008.07.22 16:10:00 -
[5]
Originally by: ArmyOfMe i cant really say i see self destructing as a major problem that needs fixing tbh. ive only once had it happen to me during my time in eve, but tbh if the pilot finds this a good way to stop others from getting their loot then so be it.
It needs balancing. As it stands now there is no reason to ever not do it if you think you're losing. It also both easier to use and harder to prevent on capital ships and large buffered ships. I'm fine with self-destruct remaining in the game, but it needs to be balanced.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.07.22 16:13:00 -
[6]
Originally by: Mister Xerox Self-destruct should drop 100% of the modules and cargo.
Self-destruct should also consist of two phazes on a 120 second timer:
After 60 seconds the pilot is jetisoned from the vessel. At 120 seconds the unpiloted ship explodes, dropping all of its modules & cargo intact. Thus, when a pilot chooses to self destruct they will have 60 seconds to disarm the self destruct sequence. Once they're ejected they have the normal 30 second wait to reboard and in so doing deactivate the countdown. Anyone boarding the ship once the pilot ejects will deactivate the self-destruct sequence.
Self destruct actually is designed to destroy everything. When some one pops them normally they some mods destroyed. What you said makes no sense. Why should that mechanic be any different form normal destruction?
If anything if they self destruct, the pod should go too. And the attackers should get a kill mail. Because the attackers forced the destruction of that ship.
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Alz Shado
Ever Flow
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Posted - 2008.07.22 16:33:00 -
[7]
Self-Destructing should serve two purposes: 1) To Deny your attackers profit from your loss 2) To inflict damages upon your attackers at the cost of your own ship.
To these ends, I would recommend the following changes to Self-Destruct:
1) Reduce the timer to 30s, with no option to cancel. 2) Reduce the amount of loot that drops from your ship to 1-2 items (non-ammunition/charge). However, self-destructed wrecks offer 200% salvage. 3) Create an AOE blast around your ship equal to 1/10th your remaining capacitor amount, at 25%/25%/25%/25% damage types, radius to determined by ship type (eg. frig=1km, battleship 10km, cap ship 25km). 4) Ships under fire when the Self-destruct generate a killmail for the enemy, with the ship that hits you last getting 'final blow'. Your name appears on your killmail, the amount of damage remaining = damage done. 5) Ships that are self-destructed receive NO INSURANCE PAYOUT. Further, pilots that self-destruct LOSE THEIR POD, and wake in their clone bay, losing any implants and with the appropriate skillpoint penalty if the clone is not up-to-date. The "Final Blow" pilot in the mail gets whatever bounty might have been on your head. //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
Endless Subversion
The Accursed
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Posted - 2008.07.22 16:36:00 -
[8]
Originally by: Farrqua
Self destruct actually is designed to destroy everything. When some one pops them normally they some mods destroyed. What you said makes no sense. Why should that mechanic be any different form normal destruction?
If anything if they self destruct, the pod should go too. And the attackers should get a kill mail. Because the attackers forced the destruction of that ship.
Don't get lost in the details or the suggestions and ignore the issue at hand. Self-destructing is currently imbalanced. It needs to be tweaked.
As it stands there is no down side to self-destructing for the player blowing his ship up despite the very real penalties it inflicts on their attackers. And for some ships (like capitals) except in very rare circumstances it's impossible to kill said ships before the 2 minute sequence finishes.
Cap warfare, electronic warfare, low dps ships, low dps gangs as well as solo play are all penalized by this mechanic.
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Windjammer
Gallente
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Posted - 2008.07.22 16:47:00 -
[9]
If anything self destruct timers are too long and have little to no meaning for subcapital ships. Most of the time such ships are popped well before the timer runs out and the ship self destructs. A frigate, for instance, may as well not even have the self destruct option unless it's to prevent the pilot being stuck in a webbed and scrambled situation where the attacker won't finish him/her off.
Traditionally self destruct has been used in the world of SciFi and real life to deny enemy access to assets. Whether those assets be in the form of treasure, intelligence or firepower.
In the end, the ship was earned by the person piloting it and that person should be able to do with his/her property as they wish as long as said property is still within their hands.
I've no objection to the attacker getting a killmail. That person did ultimately cause the events leading to the ships demise. I don't think the pod should go in a self destruct because obviously the emergency eject provisions of the pod spring into action.
Windjammer
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Endless Subversion
The Accursed
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Posted - 2008.07.22 16:57:00 -
[10]
Originally by: Windjammer If anything self destruct timers are too long and have little to no meaning for subcapital ships. Most of the time such ships are popped well before the timer runs out and the ship self destructs. A frigate, for instance, may as well not even have the self destruct option unless it's to prevent the pilot being stuck in a webbed and scrambled situation where the attacker won't finish him/her off.
Traditionally self destruct has been used in the world of SciFi and real life to deny enemy access to assets. Whether those assets be in the form of treasure, intelligence or firepower.
In the end, the ship was earned by the person piloting it and that person should be able to do with his/her property as they wish as long as said property is still within their hands.
I've no objection to the attacker getting a killmail. That person did ultimately cause the events leading to the ships demise. I don't think the pod should go in a self destruct because obviously the emergency eject provisions of the pod spring into action.
Windjammer
Did you even bother to read any of this?
Think about the repercussions of decreasing the self-destruct time! Lets pretend timers were changed so it was viable for ships to complete self-destructs in all non uber-ganked situations:
1) Every player would self-destruct rather than lose. It denies opposition loot and costs you nothing.
2) To get any sort of loot (the reward part of the risk vs reward) players would need to have extremely high dps. There's a limit to how much one player can do, but bringing more players makes it more likely any loot drops.
3) Any small ship that starts to win versus a bigger ship gets no loot.
4) Any ewar/cap warfare ship that isn't in a blob gang gets no loot.
5) Any low dps, heavily tanked ship, that works on the design of grinding the opponent down gets no loot.
How is that in anyway desirable? I understand and respect the desire to have a self-destruct option, BUT IT NEEDS TO BALANCED. If it's going to deny the opposition assets it needs to have a drawback or it will ALWAYS be used by good players (like now).
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Windjammer
Gallente
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Posted - 2008.07.22 17:38:00 -
[11]
Originally by: Endless Subversion Did you even bother to read any of this?
Think about the repercussions of decreasing the self-destruct time! Lets pretend timers were changed so it was viable for ships to complete self-destructs in all non uber-ganked situations:
1) Every player would self-destruct rather than lose. It denies opposition loot and costs you nothing.
2) To get any sort of loot (the reward part of the risk vs reward) players would need to have extremely high dps. There's a limit to how much one player can do, but bringing more players makes it more likely any loot drops.
3) Any small ship that starts to win versus a bigger ship gets no loot.
4) Any ewar/cap warfare ship that isn't in a blob gang gets no loot.
5) Any low dps, heavily tanked ship, that works on the design of grinding the opponent down gets no loot.
How is that in anyway desirable? I understand and respect the desire to have a self-destruct option, BUT IT NEEDS TO BALANCED. If it's going to deny the opposition assets it needs to have a drawback or it will ALWAYS be used by good players (like now).
You don't know me, so I'll simply tell you. I did bother to read it prior to my initial post.
1) Every player will not self-destruct rather than lose. Your premise is flawed. Many, if not most, prefer to go down with their guns blazing. Still others are not willing to admit they're losing until it's far too late. Oh....and many want to see how much they can do to the other prior to being blown up.
2) I see no problem with your number 2. You want the loot? Work for it. The original owner did.
3) Sucks to be a solo small ship. My heart bleeds for them. Get more friends or get a bigger ship.
4) Properly speaking ewar ships are meant to work as part of a fleet. They are not intended to do everything well. That fleet need not be a blob. Something as smalls as 2 or 3 people often suffices.
5) Then use a ship designed to destroy your oponent before he/she can self destruct or call in buddies.
You're right. It's not balanced now. Like I said, the timer needs to be shortened so that people in smaller ships have practical access to it. I've not seen or heard of players "always" using it. In fact I've seldom heard of the self destruct being used. As it stands it's nearly worthless for the vast majority of ships in EVE.
Windjammer
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Endless Subversion
The Accursed
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Posted - 2008.07.22 18:14:00 -
[12]
Originally by: Windjammer
1) Every player will not self-destruct rather than lose. Your premise is flawed. Many, if not most, prefer to go down with their guns blazing. Still others are not willing to admit they're losing until it's far too late. Oh....and many want to see how much they can do to the other prior to being blown up.
You're not so good at this. You still get to "see how much you can do" and "go down with guns blazing" while self-destructing. Shorter the self-destruct time the more true this is. As it stand you can cancel it ANY TIME YOU WANT. SO there is no reason not to use it in any sort of questionable fight. In other words, since it only hurts your enemies without hurting you, all GOOD PLAYERS will use it. People forgetting to is bad play, not a balanced mechanic.
Quote:
2) I see no problem with your number 2. You want the loot? Work for it. The original owner did.
If I can kill you with low dps over a longer time why should I be denied loot? I did 'work' for it. Requiring that dps be the only option to get loot encourages blobbing.
Quote:
3) Sucks to be a solo small ship. My heart bleeds for them. Get more friends or get a bigger ship.
You're right, small ships shouldn't be viable for anything besides tackle. Obviously they lack the social skills to X up for blobwar and ought to be penalized. Let's just remove everything smaller than carriers.
Quote:
4) Properly speaking ewar ships are meant to work as part of a fleet. They are not intended to do everything well. That fleet need not be a blob. Something as smalls as 2 or 3 people often suffices.
According to what? Windjammer's school of total fail? Ships are limited in what they can kill by player skill and fittings, not by class size. Self-destruct makes size matter more than it ought to. Some nub in a BS deserves to be looted by a well fit frig who outplays him, not shafted because nub can right click self-destruct and afk.
Quote: 5) Then use a ship designed to destroy your oponent before he/she can self destruct or call in buddies.
New to PvP? What an absurd thing to suggest. Not all PvP occurs in your home station after you've docked your ratting raven, X'd up in your 50 man local defense gang and told the ewar pilots that now that there's a fleet their ships can do something.
Quote: You're right. It's not balanced now. Like I said, the timer needs to be shortened so that people in smaller ships have practical access to it. I've not seen or heard of players "always" using it. In fact I've seldom heard of the self destruct being used. As it stands it's nearly worthless for the vast majority of ships in EVE.
Omg. Windjammer hasn't heard of it being used? It's not in your elite tactics book? Well hell, I must be imagining that it's a problem. If you haven't heard of it, I can't imagine it's an actual problem. Mods remove my post! In fact remove my rights to post at all, I didn't check with Windjammer first, obviously I don't deserve to keep posting.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.07.22 18:24:00 -
[13]
Endless,
Windjammer is right as to the frequency of players actually using that option. Most players play style rarely incorporates the denial button.
Where it used the most I have seen is in Cap ships, because they have the time to do so verses the sub caps in which they usually melt fairly quick. And the ones that don't melt with in that time, took the steps to ensure a decent tank, so they are actually playing the game as intended.
Most PvP'rs choose there targets based on what they have to fight with. And running into some one who pushes the panic button all the time is fairly rare. Once you get the notification, the 2 minute drill comes into play. And that's when you over heat the weapons. Or call in some more support if they are close enough that is.
Jammer, about the POD I am kind of on the fence about that now. I do see your point.
But self destructing your ship should give you a pause at least. Maybe when you hit the self destruct button you have the option to eject at some point and the attackers can risk trying to board the ship to stop the self destruct count down.
If the attacker can't then he is danger of loosing his pod to the area blast or something. Of course the attacker has to be able to pilot the ship he is trying to capture. So the guy pushing the button has to weigh the possibility of loosing his ship to the attackers or going down with his ship.
v0v self destructing a ship is not one of my things to do. Its not some e-honor or anything, I just like fighting to the end and victor goes the spoils. But that's just my play-style.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.22 20:57:00 -
[14]
Originally by: Endless
If I can kill you with low dps over a longer time why should I be denied loot? I did 'work' for it. Requiring that dps be the only option to get loot encourages blobbing.
I lol'd right about here.
If you can slowly wear them away, little by little... until they finally die from boredom... you don't deserve any amount of loot. You are a failure as a Pirate, and should be taken out back and beaten with your own peg leg.
There's a very large and fat line between Care Bear mission looting, and PvP Pirate looting. And if you can't kill them in enough time to prevent their Self Destruction... then you don't deserve anything.
No loot, no killmail, no e-peen stroking of any kind. Sorry...
"Come prepared to fight and win, or don't come at all." ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Windjammer
Gallente
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Posted - 2008.07.22 21:01:00 -
[15]
Edited by: Windjammer on 22/07/2008 21:03:05
Originally by: Farrqua Endless,
Windjammer is right as to the frequency of players actually using that option. Most players play style rarely incorporates the denial button.
Where it used the most I have seen is in Cap ships, because they have the time to do so verses the sub caps in which they usually melt fairly quick. And the ones that don't melt with in that time, took the steps to ensure a decent tank, so they are actually playing the game as intended.
Most PvP'rs choose there targets based on what they have to fight with. And running into some one who pushes the panic button all the time is fairly rare. Once you get the notification, the 2 minute drill comes into play. And that's when you over heat the weapons. Or call in some more support if they are close enough that is.
Jammer, about the POD I am kind of on the fence about that now. I do see your point.
But self destructing your ship should give you a pause at least. Maybe when you hit the self destruct button you have the option to eject at some point and the attackers can risk trying to board the ship to stop the self destruct count down.
If the attacker can't then he is danger of loosing his pod to the area blast or something. Of course the attacker has to be able to pilot the ship he is trying to capture. So the guy pushing the button has to weigh the possibility of loosing his ship to the attackers or going down with his ship.
v0v self destructing a ship is not one of my things to do. Its not some e-honor or anything, I just like fighting to the end and victor goes the spoils. But that's just my play-style.
I can't remember when you and I have ever agreed upon anything. I even like your suggestions for the pod. If you make a proposal with those suggestions for the Assembly Hall, I'll support it and I believe others would as well. It would really make the self destruct more interesting by adding in some tactical complexity.
I'm a little worried about this whole agreeing with each other thing, but I'm sure it won't last so I'm not too worried.
Regards, Windjammer
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Endless Subversion
The Accursed
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Posted - 2008.07.22 21:05:00 -
[16]
Originally by: Marcus Gideon
Originally by: Endless
If I can kill you with low dps over a longer time why should I be denied loot? I did 'work' for it. Requiring that dps be the only option to get loot encourages blobbing.
I lol'd right about here.
If you can slowly wear them away, little by little... until they finally die from boredom... you don't deserve any amount of loot. You are a failure as a Pirate, and should be taken out back and beaten with your own peg leg.
There's a very large and fat line between Care Bear mission looting, and PvP Pirate looting. And if you can't kill them in enough time to prevent their Self Destruction... then you don't deserve anything.
No loot, no killmail, no e-peen stroking of any kind. Sorry...
"Come prepared to fight and win, or don't come at all."
Way to ignore the entire recon like, especially the curse, pilgrim and sentinel as well as nos/neut ships of larger sizes.
Obviously these ships weren't designed to get loot.
Eve, where you'd better kill them quick or they'll self-destruct and say, Lol, learn to blob nub, then you'll get some loot.
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Jogvan
coracao ardente Triumvirate.
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Posted - 2008.07.22 21:14:00 -
[17]
Some of the ideas on how to fix this are fairly dumb imo, like that their pod should die in the blast, or that 100% of the loot drops (lol).
I think that a fair side effect to self destructing is that when you activate it all mods go offline and you lose control of your drones so you cant fight back.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.22 21:36:00 -
[18]
Originally by: Endless Subversion Way to ignore the entire recon like, especially the curse, pilgrim and sentinel as well as nos/neut ships of larger sizes.
Obviously these ships weren't designed to get loot.
Eve, where you'd better kill them quick or they'll self-destruct and say, Lol, learn to blob nub, then you'll get some loot.
Obviously they weren't... because they are meant to support a gang.
There are straight combat ships, and then there are support ships. Tacklers, EW, ECM, Logistics... none of these were meant to win a battle single-handedly. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Riddick Valer
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Posted - 2008.07.22 22:23:00 -
[19]
I dislike this idea intensely. Be happy knowing that you have denied your opponent a ship. If you killed it, or they self-destructed, they take the same loss. The loot would be nice, but a gangmate could easily just pop the wreck if self-destruct was removed. When they choose to self-destruct, thats your warning to pile on the damage if its really that important to you.
If you really need the emotional response you get from a killmail in order to play eve, perhaps you need to rethink your life priorities.
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Endless Subversion
The Accursed
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Posted - 2008.07.22 23:41:00 -
[20]
Originally by: Rid**** Valer I dislike this idea intensely. Be happy knowing that you have denied your opponent a ship. If you killed it, or they self-destructed, they take the same loss. The loot would be nice, but a gangmate could easily just pop the wreck if self-destruct was removed. When they choose to self-destruct, thats your warning to pile on the damage if its really that important to you.
If you really need the emotional response you get from a killmail in order to play eve, perhaps you need to rethink your life priorities.
You have zero working knowledge of pvp do you?
They might take the same loss, but no loot for the vicor is a big deal.
Wtf are you on about with their gang mate coming to pop the wreck? So what? How is that in any way relevant, in the slightest, littlest bit, to the issue at hand?
Denying a frigate loot off a battleship beause it takes him 15 minutes to kill it is absurd. As is trying to argue that the enire line of amarr cap warfare boats don't deserve get loot if they solo something.
Additionally, where are we 'laying on the dmg' from when they start self-destruct. The dps of combat ships don't change much throughout a fight, and they certainly don't have tons of spare dps lying around that they've left in reserve for the moment someone starts self-destructing.
Stop posting, it'll make the forums a better place.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.22 23:55:00 -
[21]
Originally by: Endless Subversion
Originally by: Rid**** Valer I dislike this idea intensely. Be happy knowing that you have denied your opponent a ship. If you killed it, or they self-destructed, they take the same loss. The loot would be nice, but a gangmate could easily just pop the wreck if self-destruct was removed. When they choose to self-destruct, thats your warning to pile on the damage if its really that important to you.
If you really need the emotional response you get from a killmail in order to play eve, perhaps you need to rethink your life priorities.
You have zero working knowledge of pvp do you?
They might take the same loss, but no loot for the vicor is a big deal.
Wtf are you on about with their gang mate coming to pop the wreck? So what? How is that in any way relevant, in the slightest, littlest bit, to the issue at hand?
Denying a frigate loot off a battleship beause it takes him 15 minutes to kill it is absurd. As is trying to argue that the enire line of amarr cap warfare boats don't deserve get loot if they solo something.
Additionally, where are we 'laying on the dmg' from when they start self-destruct. The dps of combat ships don't change much throughout a fight, and they certainly don't have tons of spare dps lying around that they've left in reserve for the moment someone starts self-destructing.
Stop posting, it'll make the forums a better place.
E S A D I A F... dude
You are upset, as are a great many other "pirates" because you can't win a fight. You think you can dish out enough DPS to "eventually" take down an enemy. But you do realize that's Damage Per SECOND... not Damage Per HOUR. So don't act so shocked when you're expected to finish a fight in a limited amount of time. Where have you been living, that you pick a fight in a dark alley somewhere, and slowly jab at the other guy until he gets tired of your pathetic 12yr old girl punches, and falls down.
You started the battle, and they went home in a pod. Looks like you're the "winner".
But coming onto the forums, and whining about the lack of loot and a killmail, makes you the "weiner".
So learn to play, and play to win, or go home. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Rear Commander
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Posted - 2008.07.23 00:39:00 -
[22]
Windjammer, through this post you have time and again proven your ignorance and misjudgement. Its really been something to read!
Endless is 100% correct in his summation that as it stands, self destructing is imbalanced and in need of reworking. There is no downside to initiating self destruct, in any circumstance, despite the obvious negative effects it has on your opponents by denying loot. As the game mechanics stand now all strong players should initiate self destruct every time they are attacked. As a matter of fact they should start it even when they attack someone else! If the fight starts to go foul just let the timer go and deny loot. If you're winning, turn it off. In this way by the time the fight goes bad you might be down to a 30 second timer or less.
As the mechanics stand, and if pilots took advantage, any fight lasting over 2 minutes would result in no loot for the victors. I won't insult everyone's intelligence by listing all the possible fights that take longer than 2 minutes to conclude but this mechanic punishes...
Solo pirate work.
Small gangs in small ships that engage larger ships with big tanks.
Any single ship or gang that is low on dps.
Newer characters who are due to skillpoints confined to smaller ships, typically cruisers and below who engage larger ships.
In effect this mechanic is also promoting blobbing and discouraging creativity in setups, as heavy dps loadouts will be required to extract loot from smart players who initiate self destruct.
As for those of us in this post who have not seen this be a problem and thus believe it does not need to be changed, this logic is seriously flawed on a fundamental level. As endless simalarly put it, players not using a broken mechanic because they're bad, is not an example of a blanced mechanic, it is an example of bad play. This logic is akin to living in a town where murder is legal, but figuring that this is ok since you have never personally seen many murders.
Lastly, all claims that not bringing heavy dps is somehow less honorable or poorer play, are moronic, and again discourage creativity. Pilots shouldn't be punished for equiping modules other than guns if it still gets the job done, just a little slower.
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Shadi Dee
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Posted - 2008.07.23 11:30:00 -
[23]
Remove insurance on self-distruct. Make pod pop too.
That's all.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.23 12:05:00 -
[24]
Given the VERY nautical nature of Eve... the idea of Self Destruct is more akin to "Scuttling" a ship.
This is done when one is overpowered, in order to deprive the victor of their spoils.
So... "the game is working as intended". ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |
Windjammer
Gallente
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Posted - 2008.07.23 16:55:00 -
[25]
Originally by: Rear Commander Windjammer, through this post you have time and again proven your ignorance and misjudgement. Its really been something to read!
And a few other poorly chosen, ill thought out and badly written words.
Here's something of a first. I'm not going to respond to what he wrote. I believe he's so obviously wrong, I don't really have to point out the flaws in his thinking. Anyone can see them.
Windjammer
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.07.23 17:20:00 -
[26]
I'ma gonna come in here and make a really stupid argument that is as stupid in this issue as in another not-to-be-named issue:
DENY INSURANCE FOR SELF DESTRUCTS!
MUHAHAHHAHAHAHAHHAHAHA
Filiolus of Bellum is recruiting
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Windjammer
Gallente
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Posted - 2008.07.25 06:30:00 -
[27]
Edited by: Windjammer on 25/07/2008 06:30:55
Originally by: Ki An I'ma gonna come in here and make a really stupid argument that is as stupid in this issue as in another not-to-be-named issue:
DENY INSURANCE FOR SELF DESTRUCTS!
MUHAHAHHAHAHAHAHHAHAHA
You're living up to the standard of intelligence you've so proudly displayed elsewhere. Particularly in the "not-to-be-named issue".
Windjammer
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El'Niaga
Minmatar Republic Military School
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Posted - 2008.07.25 07:16:00 -
[28]
I disagree with the OP.
Self Destruct serves its proper function. Nothing broken or overpowered about it. Don't fix what ain't broke.
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Sir Question
Gallente
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Posted - 2008.07.25 11:46:00 -
[29]
If I have a mechanic wire my ship for self destruct I want him to wire ALL parts of it. Then I'll inspect his wiring and make damn certain that the charges are so placed to blow up EVERYTHING and deny my attackers ANY dropped loot.
The attackers will get to salvage what is left.
---------------------------------------- Peaceful Restoration of Political Actuality Guild (also Non Disclosure Accredited) |
Crae Matreki
Sten Industries
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Posted - 2008.07.25 14:44:00 -
[30]
I think self destructing is right to not leave loot - that's the whole point of self destructing! It's a last ditch attempt to at least make sure your agressor doesn't get a piece of you. To address the problem of not being able to destroy the ship before it self destructs you could either:
a) leave things as they are, just bring more firepower next time!
or
b) once self destruct is initiated, all modules should shut down in order to 'channel power to the self destruct mechanism', or something like that.
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