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Dreadmuppet Four
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Posted - 2008.07.23 10:47:00 -
[1]
quite new to this ship and have mightily EFT warriored a couple of setups, which is better?
[Curse, New Setup 1] Reactor Control Unit II Damage Control II Overdrive Injector System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Republic Fleet 10MN MicroWarpdrive Invulnerability Field II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Nosferatu II Medium Nosferatu II
Egress Port Maximizer I Egress Port Maximizer I
Hammerhead II x5
EHP 31240, speed 1987
---------- or ---------- [Curse, New Setup 2] Nanofiber Internal Structure II Overdrive Injector System II Damage Control II Power Diagnostic System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Invulnerability Field II Tracking Disruptor II Tracking Disruptor II Large Shield Extender II Sensor Booster II
Medium Nosferatu II Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Egress Port Maximizer I Egress Port Maximizer I
Hammerhead II x5
EHP 21027, speed 2061
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Caelum Dominus
Invicta.
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Posted - 2008.07.23 11:12:00 -
[2]
Edited by: Caelum Dominus on 23/07/2008 11:13:01 No. Just... no. There's so much fail I don't even know where to start.
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Chaos Wraith
Rubra Libertas Militia
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Posted - 2008.07.23 12:14:00 -
[3]
Very much depends on what you want to do, as with any ship setup. For solo you obviously gonna need a scram and a web. Might I also suggest full on nano? 2x polycarbs, 3x overdrive, inertia stab. And go for best named nos/neuts - they have same stats as t2, but fit easier. I also carry 5 ECM drones with me. So for the price of one ship you get whole bunch of things people hate(read fear) - nano, nos/neut, ecm drones. Also not sure if you actually need that many nos' and neuts - 2 neuts is enough to drain a cruiser in 2-3 cycles and after that your nos' won't do you no good. You can also put small faction neuts on - with recon 5 your range is over 20km
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Gartel Reiman
Civis Romanus Sum TRUST Coalition
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Posted - 2008.07.23 13:12:00 -
[4]
As a Curse pilot (who is short on time and thus coattailing the above post ):
Originally by: Chaos Wraith For solo you obviously gonna need a scram and a web.
Scram yes, web no. They aren't gonna be MWDing anywhere for long, nor holding a web on you either.
Quote: Might I also suggest full on nano? 2x polycarbs, 3x overdrive, inertia stab.
Polycarbs + overdrives are definitely the way to go. CPRs in the lows can be good depending on your view of boosting vs recharge (and your speed doesn't need to be that high - unless you get blobbed, nothing within 30km faster than you will be able to MWD for long).
Quote: I also carry 5 ECM drones with me.
Not such a great idea, since you need your drones for the damage (using ECM drones on a drone damage-bonused ship is sad). Thus you'd only need the ECM for the GTFO factor - which you can do with neuts anyway (no cap = no point/web).
Quote: Also not sure if you actually need that many nos' and neuts
Definitely not the NOS - whose cap do you intend to suck from, when your neuts are draining 2-3 times the cap from them as you're losing? And you don't need medium NOS so much either - with your bonus, small NOS are as effective as a normal medium NOS (with half the cycle time), and so one or two should get you all the cap you're likely to get anyway.
Quote: 2 neuts is enough to drain a cruiser in 2-3 cycles and after that your nos' won't do you no good.
Agreed. Though three medium neuts is just about enough to insta-cap a cruiser-sized ship. This can be exceptionally useful when dealing with nanoships or Falcons etc., as all their fancy gubbins turn off and they get completely hamstringed.
Quote: You can also put small faction neuts on - with recon 5 your range is over 20km
I'm a big fan of having a small neut, to add that little bit of extra oomph when you're trying to shut down a big target, and more importantly to keep running on a target that has been turned off. The bonused small neut is surprisingly oppressive to the enemy's cap, has a short cycle time and costs you very little to run, so a non-cap-boosted target will stay empty, while a cap boosted one will be losing a good amount of cap just from the small neut, letting you use your mediums to compound this/to cripple other targets.
Though of course the more of those launcher slots you use the higher your DPS will be.
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Dreadmuppet Four
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Posted - 2008.07.23 13:55:00 -
[5]
Hi guys, thanks for the replies - I should have said at the time they are intended as small gang setups where I will not be tackling. I lke the idea of the faction small neut just to keep the target dead in space. Doing that will allow me to nano it up more as well ;-)
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Xaen
Caldari Caritas.
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Posted - 2008.07.23 14:30:00 -
[6]
Neither.
You've sorta kinda got them halfassed nanoed. But neither ends up being fast enough to mitigate enough damage. A lone drake would kill you in the face long before you got through his HP.
You don't have a scram. wtf is up with that? Also, you don't need a Reactor Control II to get 1% more grid. Use a cheap one.
Here's my current setup (note the Reactor Control Unit I):
[Curse, T2] Reactor Control Unit I Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II
10MN MicroWarpdrive II Warp Disruptor II Tracking Disruptor II, Optimal Range Disruption Invulnerability Field II Medium Capacitor Booster II, Cap Booster 200 Large Shield Extender II
Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hammerhead II x5 Warrior II x10 Hammerhead II x5
3112 m/s with 3% rogues & a hyper-link 274 DPS Turns tighter than a vagabond - Support fixing the UI|Suggest Jita fixes|Compact logs |
Gartel Reiman
Civis Romanus Sum TRUST Coalition
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Posted - 2008.07.23 16:55:00 -
[7]
Originally by: Xaen You don't have a scram. wtf is up with that? Also, you don't need a Reactor Control II to get 1% more grid. Use a cheap one.
Even better, if you just need 1% grid, go with a PDS. As well as getting the grid boost you need, you'll also benefit from the shield and cap boosts.
Quote: Here's my current setup
Your Curse has a single medium neut on it. That's pretty sad, considering the amount of potential you're giving up. Especially for two NOS, which are likely to be running extremely inefficiently. I'm sure even one medium NOS wouldn't be working at full effectiveness with the small amount you'll be draining, and of course the NOS only ever works at all if you have more than one target; in which case you're in trouble with just the single neut. You don't have the ability to really ravage the cap of anything bigger than a frigate; rather, you'll take multiple cycles to drain a cruiser, which is very disappointing.
Two med neuts and one med NOS would be much better if you feel you need the NOS; or two med neuts and a (faction/unstable) small neut would give you a bit more neuting power and a wider ability to apply it. Also, have a look at the faction small NOSes - they're pretty cheap, have a good range and really good cycle time, and will likely get you just about as much cap as you're going to get in any situation where your relatively slow Curse has a good chance of dictating things.
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Arvald
Caldari Ninjas N Pirates Pirate Coalition
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Posted - 2008.07.23 17:34:00 -
[8]
ok just so i dont have to open another thread, is it absolutely mandatory to have a cap booster on a solo curse? and, i right now have 3 medium neuts a medium nos and a c-type small nos, should i drop the medium nos and one medium neut for 2 heavy/heavy assault launchers?
Originally by: Reem Fairchild The fact that people who post stupid things get instant and honest feedback letting them know how stupid they are, is one of the best qualities of the Eve forums.
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Captator
Universal Securities
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Posted - 2008.07.23 17:43:00 -
[9]
I don't have a cap booster on my curse, and they are certainly far from mandatory.
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Arvald
Caldari Ninjas N Pirates Pirate Coalition
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Posted - 2008.07.23 17:44:00 -
[10]
Originally by: Captator I don't have a cap booster on my curse, and they are certainly far from mandatory.
eeexcelent, i prefer my dual lse and dual tracking disruptor kit
Originally by: Reem Fairchild The fact that people who post stupid things get instant and honest feedback letting them know how stupid they are, is one of the best qualities of the Eve forums.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.07.23 17:48:00 -
[11]
I would go with 2 Small NOS (medium maybe?), 2 Med neuts and 1 small neut.
The idea is to drain all their cap with the neuts and nos, then turn off the medium neuts once their cap is drained. Keep the small nos on to leave it empty (it will neut any new cap that comes back on quick enough). If you want you can keep a med neut on and stagger the neut times between the small and medium so they have a guarantee they never have cap, or stagger all 3 if you're cap stable.
Go full out nano, circle them while you drain their cap and let your drones do the work. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |
Arvald
Caldari Ninjas N Pirates Pirate Coalition
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Posted - 2008.07.23 17:51:00 -
[12]
Originally by: Spaztick I would go with 2 Small NOS (medium maybe?), 2 Med neuts and 1 small neut.
The idea is to drain all their cap with the neuts and nos, then turn off the medium neuts once their cap is drained. Keep the small nos on to leave it empty (it will neut any new cap that comes back on quick enough). If you want you can keep a med neut on and stagger the neut times between the small and medium so they have a guarantee they never have cap, or stagger all 3 if you're cap stable.
Go full out nano, circle them while you drain their cap and let your drones do the work.
sounds like a plan, also ive been getting conflicting suggestions some peopel tell me to kill the mwd once i get in range and to not fight most missile boats, and some have been telling me to strap a cap booster on and run everything perma I AM SO CONFUSED 0_O
Originally by: Reem Fairchild The fact that people who post stupid things get instant and honest feedback letting them know how stupid they are, is one of the best qualities of the Eve forums.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.07.23 18:01:00 -
[13]
Edited by: Spaztick on 23/07/2008 18:02:52 Some setups are nice to have, depending on what you go against. You want to avoide missile boats (minny ships as well) because they don't depend on cap to shoot back, and you have no real tank to speak of (other than a buffer tank or a small armor repairer). Your tracking disruptor also only work on turret guns. Can you take a caracal? Yea probably. Could you take a raven or a drake? Not a chance.
You can kill the MWD if you don't need it to keep range (if they're using short ranged turrets), but if they're using rails, beams, etc you want the MWD on.
Also keep 2 scripts with you for your tracking disrupters, optimal range scripts and tracking scripts. Use optimals for short ranged guns, tracking for long range sniper boats. If you can cloak you can use that to your advantage, if you decide to put a cloak on your curse (almost never see them on them though).
Short and easy version: Avoid missile boats and minmatar ships, they dont use cap to shoot. On all other ships keep range or keep tracking faster than they can shoot, and use appropriate scripts. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |
Arvald
Caldari Ninjas N Pirates Pirate Coalition
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Posted - 2008.07.23 18:34:00 -
[14]
Edited by: Arvald on 23/07/2008 18:34:09
Originally by: Spaztick Edited by: Spaztick on 23/07/2008 18:02:52 Some setups are nice to have, depending on what you go against. You want to avoide missile boats (minny ships as well) because they don't depend on cap to shoot back, and you have no real tank to speak of (other than a buffer tank or a small armor repairer). Your tracking disruptor also only work on turret guns. Can you take a caracal? Yea probably. Could you take a raven or a drake? Not a chance.
You can kill the MWD if you don't need it to keep range (if they're using short ranged turrets), but if they're using rails, beams, etc you want the MWD on.
Also keep 2 scripts with you for your tracking disrupters, optimal range scripts and tracking scripts. Use optimals for short ranged guns, tracking for long range sniper boats. If you can cloak you can use that to your advantage, if you decide to put a cloak on your curse (almost never see them on them though).
Short and easy version: Avoid missile boats and minmatar ships, they dont use cap to shoot. On all other ships keep range or keep tracking faster than they can shoot, and use appropriate scripts.
friggin awesome, finally a very detailed answer, thanks alot man
Originally by: Reem Fairchild The fact that people who post stupid things get instant and honest feedback letting them know how stupid they are, is one of the best qualities of the Eve forums.
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RuleoftheBone
Minmatar Sniggerdly Pandemic Legion
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Posted - 2008.07.23 18:46:00 -
[15]
Edited by: RuleoftheBone on 23/07/2008 18:50:22
Originally by: Spaztick
Only real valid bit is re: Passive-tanked missile boats
If you have a TD onboard...any turret-based ship (including Minmatar) is a more than valid target.
OP: Here is my current setup (drop 1 TD for 24k/faction disruptor for solo if desired. Adjust drones for preference too.):
[Curse, Final] Overdrive Injector System II Overdrive Injector System II Capacitor Power Relay II Capacitor Power Relay II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Large Capacitor Battery II Balmer Series Targeting Inhibitor I, Optimal Range Disruption Balmer Series Targeting Inhibitor I, Tracking Speed Disruption
Drone Link Augmentor I Medium Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II Medium Nosferatu II
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hammerhead II x5 Warrior II x5 Valkyrie II x5 Hornet EC-300 x5
-Permarun MWD/Med neut/both TD's. -Around 2900 m/s with no implants or gang love. -You'll want Recon V to maximize general scaryness. -Drone link thingy is optional. Some folks like to hang missile bays up top...I prefer to stick to ship bonus. -The NOS is mainly defensive should you happen to wander into heavy neut range or need a quick top-up from using all 3 neuts. -Tank is buffer-only....know what that means. -Yeah...quite a few cap mods. But its a tradeoff for permarun-ability without using a cap booster. I'll take -360 cap/12 seconds@38km+perma speed buffer thanks. -TD's with solid skills (Turret destab IV) utterly hose turret-based ships of all types. They also protect your drones if getting shot at (i.e. unless they web your drones-if they can't hit you they won't be hitting those little buggers very often). -I fly Minmatar recons as well....and the Curse is the one ship I try to avoid like the plague.
**EDIT**There are some other nice setups with cap boosters etc. Depends on your flight style and skills.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Xaen
Caldari Caritas.
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Posted - 2008.07.24 15:14:00 -
[16]
Originally by: Gartel Reiman Your Curse has a single medium neut on it.
Congrats, you can read!
Originally by: Gartel Reiman That's pretty sad, considering the amount of potential you're giving up.
In your inexperienced opinion.
Originally by: Gartel Reiman Especially for two NOS, which are likely to be running extremely inefficiently.
Actually NOS and neut work best in harmony. If you're not using both, you're doing it horribly, horribly wrong.
Originally by: Gartel Reiman I'm sure even one medium NOS wouldn't be working at full effectiveness with the small amount you'll be draining,
Of course it won't be full time, but that's not the point.
Originally by: Gartel Reiman and of course the NOS only ever works at all if you have more than one target;
I think you mean you have less cap.
Originally by: Gartel Reiman in which case you're in trouble with just the single neut.
You might be surprised here.
Originally by: Gartel Reiman You don't have the ability to really ravage the cap of anything bigger than a frigate;
Wrong. First, you're assuming that the opposing ship has a full capacitor. This is nearly never the case. Secondly, with the Talisman set, it might take me all of 7.5 seconds to hit them twice with the neut. Oh noes.
Originally by: Gartel Reiman rather, you'll take multiple cycles to drain a cruiser, which is very disappointing.
Oh noes, it might take me seven and a half seconds to completely cap out a cruiser. More likely it will be instantaneous. See above.
Originally by: Gartel Reiman Two med neuts and one med NOS would be much better
In your inferior experience I guess.
Originally by: Gartel Reiman if you feel you need the NOS
lmfao
Originally by: Gartel Reiman ; or two med neuts and a (faction/unstable) small neut would give you a bit more neuting power and a wider ability to apply it.
Congratulations, you can state the obvious again.
Originally by: Gartel Reiman Also, have a look at the faction small NOSes - they're pretty cheap, have a good range and really good cycle time, and will likely get you just about as much cap as you're going to get in any situation where your relatively slow Curse has a good chance of dictating things.
lol @ cap warfare newbies
Dude, I've been a cap warfare guru since before the NOS nerf, and the nerf wasn't nearly as bad as people act like it was. I have a HG talisman set. And I brought down a dominix and a megathron solo before I had the Talisman set using a setup similar to this. And I used an average of 3 cap boosters per fight. And the only reason the dominix died was I ran him completely out of cap boosters without taking a scratch. His capacitor maintained my MWD for like five minutes, TYVM. I hardly used the neut at all too. It was almost entirely NOS action.
You're completely ignoring the fact that it's pretty easy to maintain your setup below peak regen. Especially with the booster for emergencies. Did you notice that they're only 200s? Most idiots use 800s, which just makes your NOS stop working. I just inject enough to keep going and benefit from the shorter cycle times of the NOS.
Once you get below peak regen, the next drain - be it neut or nos - is usually effectively fatal. I've shut off hardeners on passive tanks with a setup like this. You're also completely ignoring the cycle time on NOS, which is much lower than a neut. And this is crucial since it can keep their cap down more easily than medium neuts, and at a safer distance than small neuts. This setup is designed for small gang/solo work. I could see using bigger boosters and more neuts in a bigger fleet, but flying a nano in a big fleet is asking to get primaried when you're a curse. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caldari Caritas.
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Posted - 2008.07.24 15:20:00 -
[17]
Originally by: Spaztick Some setups are nice to have, depending on what you go against. You want to avoide missile boats (minny ships as well) because they don't depend on cap to shoot back, and you have no real tank to speak of (other than a buffer tank or a small armor repairer). Your tracking disruptor also only work on turret guns. Can you take a caracal? Yea probably. Could you take a raven or a drake? Not a chance.
Phail. Ravens are a ****ing joke. Cruise does squat at MWD speeds, and their tank is incredibly cap intensive. They're basically big fat juicy targets and killboard points waiting to be harvested.
I take on almost everything. PermaMWD is the key. It would take a drake about 5 mintues to chew through my shields. And that's only if I'm bouncing off of asteriods. If I get a clear orbit it's almost impossible to kill me with a drake. They do abysmal damage. You just have to worry about getting through that tank. Killing his hardeners is a huge help if you can manage it.
Originally by: Spaztick You can kill the MWD if you don't need it to keep range (if they're using short ranged turrets), but if they're using rails, beams, etc you want the MWD on.
Oh dear god no. You never turn the MWD off if you like having a ship.
Originally by: Spaztick Also keep 2 scripts with you for your tracking disrupters, optimal range scripts and tracking scripts. Use optimals for short ranged guns, tracking for long range sniper boats.
this is pretty accurate
Originally by: Spaztick If you can cloak you can use that to your advantage, if you decide to put a cloak on your curse (almost never see them on them though).
Don't cloak. Jesus. The curse makes a pretty nice heavy tackler if you don't gimp your lock times.
Originally by: Spaztick Short and easy version: Avoid missile boats and minmatar ships, they dont use cap to shoot. On all other ships keep range or keep tracking faster than they can shoot, and use appropriate scripts.
UR DOIN IT WRONG
I take on just about everything. I MWD fast enough to escape the explosions of most missiles, and no gun boat is a danger because I keep moving and screw their guns up. Be it tracking or range. Not even a Megathron's bonused tracking can hit me at MWD speeds + tracking speed disruptor. And heavy blasters have pretty good tracking without the bonuses. |
Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.07.24 16:38:00 -
[18]
Hey I'm not that big into cap warfare, I'd expect someone with experience doing it to know better. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |
Kali Ananda
Minmatar Realm of Shadows
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Posted - 2008.07.24 18:36:00 -
[19]
I've flown Curses since a few weeks after they came out, and are the ship I have killed people the most with.
Over time, I've changed my midslots to allow better survivability due to the Curses' so-so speed.
(Recon 5 is a must too)
<High>
Medium Unstable Power Fluctuator Medium Unstable Power Fluctuator Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II (use caldari navy missiles)
<Mids>
10mn MWD II Warp Disrupter II LSE II LSE II Invul Field II Medium Electrochemical Cap Booster (800 charges)
<Low>
Overdrive II OVerdrive II Nanofiber II Nanofiber II
2 Polycarb rigs and Speed hardwiring implants.
I dropped the whole Tracking Disrupter idea. The 2 Neuts totally mess up people's day, and the higher DPS with 3 Heavy Missile launchers plus Hammerhead II's really rock.
Good luck with your Curse, its lots of fun, but honestly...... the Nano Sac is better!
Kali Ananda
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Ambrosious Martin
Son of Man
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Posted - 2008.07.24 19:19:00 -
[20]
Originally by: Arvald ok just so i dont have to open another thread, is it absolutely mandatory to have a cap booster on a solo curse? and, i right now have 3 medium neuts a medium nos and a c-type small nos, should i drop the medium nos and one medium neut for 2 heavy/heavy assault launchers?
No its not!!! I have a friend that dosnt nano it at all but uses all CPR's in the lows so he can perma run his MWD and all his nuets. Now he also has talismins. If I were you ide drop the Med NOS for another Med nuet and keep the small nos. the launchers are a good idea but not mandatory either... if you have the skills( very good ones) then sure but if you have mediocre[pls excuse the spelling] skills they do pretty much nothing.
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Xaen
Caldari Caritas.
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Posted - 2008.07.24 19:30:00 -
[21]
Originally by: Kali Ananda
Medium Unstable Power Fluctuator Medium Unstable Power Fluctuator Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II (use caldari navy missiles)
<Mids>
10mn MWD II Warp Disrupter II LSE II LSE II Invul Field II Medium Electrochemical Cap Booster (800 charges)
<Low>
Overdrive II OVerdrive II Nanofiber II Nanofiber II
2 Polycarb rigs and Speed hardwiring implants.
WTB Curse w/1213.1 PG. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caldari Caritas.
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Posted - 2008.07.24 19:32:00 -
[22]
Originally by: Arvald ok just so i dont have to open another thread, is it absolutely mandatory to have a cap booster on a solo curse? and, i right now have 3 medium neuts a medium nos and a c-type small nos, should i drop the medium nos and one medium neut for 2 heavy/heavy assault launchers?
It will frequently save your ass. Especially if you encounter another curse or a battleship with heavy neuts. - Support fixing the UI|Suggest Jita fixes|Compact logs |
IceAero
Amarr Shadow Company Souls of Vengeance
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Posted - 2008.07.24 20:53:00 -
[23]
ok guys How about this??
[Curse, GOOD] Overdrive Injector System II Overdrive Injector System II Capacitor Power Relay II Capacitor Power Relay II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Balmer Series Targeting Inhibitor I, Tracking Speed Disruption
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Improved Cloaking Device II
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hammerhead II x5 Infiltrator EV-600 x5 Vespa EC-600 x5
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Xaen
Caldari Caritas.
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Posted - 2008.07.24 21:03:00 -
[24]
Originally by: IceAero ok guys How about this??
[Curse, GOOD] Overdrive Injector System II Overdrive Injector System II Capacitor Power Relay II Capacitor Power Relay II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Balmer Series Targeting Inhibitor I, Tracking Speed Disruption
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Improved Cloaking Device II
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hammerhead II x5 Infiltrator EV-600 x5 Vespa EC-600 x5
You could use a T2 disruptor for the same benefit, and it's cheaper. Does take more cap, but not a lot.
It's a little slow, and the cloak gimps your lock times pretty hard - 6 seconds to lock a cruiser. Throw in the sensor recalibration delay and you're going to miss most of your targets by several seconds.
No NOS. You might as well use it to supplement your cap.
If you do use NOS, don't use 800s, they kinda conflict.
Your EM resists are gonna make you EM missile food.
Pure neut setups on cap warefare ships make baby jesus cry. The two modules are incredibly complimentary, use them together. - Support fixing the UI|Suggest Jita fixes|Compact logs |
IceAero
Amarr Shadow Company Souls of Vengeance
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Posted - 2008.07.24 21:11:00 -
[25]
Edited by: IceAero on 24/07/2008 21:12:54 (BTW I don't have recon V or energy emission V)
Heaving 3 medium neuts over 2 medium and 1 medium nos means you can drain you targets cap a LOT faster, and once their cap is broken there is no reason to keep running your neuts and thus no reason to use nos. That's what the small neut is for, it will keep a targets cap at 10 and you can run it forever. Don't forget nos only works when your cap level is lower than theirs...
The Cloak is optional, totally. I had the CPU for it so I threw it on there. Drops my scan res from 350 to 210. I've not flown the ship with a T2 cloak before so I'm not sure about it.
The shield EM resist is a pain, but there's nothing you can do about it...I shouldn't be going after missile boats anyway ;)
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Kali Ananda
Minmatar Realm of Shadows
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Posted - 2008.07.24 21:16:00 -
[26]
Originally by: Xaen [WTB Curse w/1213.1 PG.
You were right, I forgot the Power Diagnostic needed to replace the Nano. Fixed above. Kali Ananda
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Xaen
Caldari Caritas.
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Posted - 2008.07.24 21:20:00 -
[27]
Originally by: IceAero (BTW I don't have recon V or energy emission V)
Heaving 3 medium neuts over 2 medium and 1 medium nos means you can drain you targets cap a LOT faster, and once their cap is broken there is no reason to keep running your neuts and thus no reason to use nos.
Good luck taking on an active tank battleship with injectors with this philosophy. Without significant help in the DPS department you'll cap out before he will.
Originally by: IceAero Don't forget nos only works when your cap level is lower than theirs...
As if I didn't know this. Maintaining your setup with low cap is remarkably easy. Having invested in a Talisman set you can bet your ass I know what I'm doing.
Originally by: IceAero The shield EM resist is a pain, but there's nothing you can do about it...
You can fit an invuln.
Originally by: IceAero I shouldn't be going after missile boats anyway ;)
Why not? They don't scare me. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caldari Caritas.
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Posted - 2008.07.24 21:22:00 -
[28]
Originally by: Kali Ananda
Originally by: Xaen [WTB Curse w/1213.1 PG.
You were right, I forgot the Power Diagnostic needed to replace the Nano. Fixed above.
Also, it'll go faster with a 3rd overdrive instead of a nano.
The rule of thumb for nanoing is equal amounts, and in the case of an odd number of modules, use +1 OD. And polys count as nanofibers. - Support fixing the UI|Suggest Jita fixes|Compact logs |
IceAero
Amarr Shadow Company Souls of Vengeance
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Posted - 2008.07.24 21:29:00 -
[29]
Edited by: IceAero on 24/07/2008 21:31:53 Ok I agree about the active tanking battleship, in that case a nos in place of the 3rd neut is probably a good idea.
The DPS isn't going to get any higher of course ;)
Adding an invuln in place of a LSE II gives me an overall lower EM shield hp...
And how would you kill a passive drake or cerb?
Also, how much does the full HG talisman set help? Does it also reduce the cycle time of nos?
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Lieutenant Isis
Gristle Industries
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Posted - 2008.07.24 22:57:00 -
[30]
Here is a nice "poor mans nano" for the curse I have been working on. Its much cheaper though slower too. Maybe something to practice with to get the hang of the ship before dumping the extra 100+ mil into a true nano. I can't vouch for this setup yet, as I haven't had time to give it a shot yet: stupid RL.
[Curse, Poor Man Nano] Inertia Stabilizers II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Invulnerability Field II Invulnerability Field II Large Shield Extender II Large F-S9 Regolith Shield Induction Warp Disruptor II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Drone Link Augmentor I
Auxiliary Thrusters I Auxiliary Thrusters I
Hammerhead II x5 Valkyrie II x5 Hobgoblin II x5 Warrior II x5
Once you've capped out the target you can shut down your neuts and perma run everything else.
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Pilot Abilene
Caldari Serpentine Dream Theory
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Posted - 2008.07.25 04:46:00 -
[31]
I am just finishing up some support skill training for the setup below and will be taking her out soon. I see some ppl here using heavy missiles with the drones which is an idea that I like as I am not completely sold on drone damage. Atm though, I do plan to try her out just using drones for damage. Any thoughts on this setup. Skills will all be at 4/5
High 2x Medium Energy Neutralizer II 2x Nosferatu II 1x Improved Cloaking Device II
Mids 1x 10MN Micro Warpdrive II 2x Tracking Disruptor II (both scripts) 1x Warp Disruptor II 1x Sensor Booster II (scan res) 1x Large Shield Extender II
Low 3x Overdrive Injector System II 1x Nanofiber Inertial Structure II (Nano over Istab for speed and to keep sig lower)
Rigs 2x Polycarbon Engine Housing I
Drones T2 meds and lights as needed
Obviously targeting turret ships.
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Tefkros
The Dead Pod Society Chain of Chaos
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Posted - 2008.07.25 05:28:00 -
[32]
Edited by: Tefkros on 25/07/2008 05:28:44
Originally by: Xaen you can bet your ass I know what I'm doing.
Oh boy does that show...
Link before everyone jumps shouting "FIXED IT FOR YOU NOOB"
How did you manage that, you were sitting red faced, smacking inexperienced people on the forums, ignoring the two missile ships that "donŠt scare you"?
Not that I have something against your setup philosophy, but man, what a frustrated freak you sound like... Go on, spank me verbally you bad bad man.
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Dreadmuppet Four
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Posted - 2008.07.25 10:35:00 -
[33]
I'm beginning to lean toward 3 med neuts and a small faction one over having nos. the nos will only be of any use at all before the neuts hit, they will be no good keeping your cap up once your target is on his knees. Maybe swap the egress rigs for some more speed but not sure. Bit fragile with only 1 LSE so need to be careful engaging missile boats
[Curse, New Setup 2] Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Invulnerability Field II Tracking Disruptor II Large Shield Extender II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Dark Blood Small Energy Neutralizer Heavy Missile Launcher II, Thunderbolt Heavy Missile
Egress Port Maximizer I Egress Port Maximizer I
Hammerhead II x5
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Ceremony Garp
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Posted - 2008.07.25 11:28:00 -
[34]
2 x med dim nos, 3 x med neut gremlin mwd, scram, lse II, 3 x low frequency damps with scripts and 1 x rig. 2 x od II, 1 x nano, rcu II
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Drona Renta
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Posted - 2008.07.25 11:56:00 -
[35]
I wonder what kind of setup will be viable for the curse if the changes in the Dev blog goes live in the future.
Linkage
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Dreadmuppet Four
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Posted - 2008.07.25 13:23:00 -
[36]
yeah, the changes are so far reaching it's hard to work out what they mean. I fear for ships that depend rightly on speed and in your face such as gallente MWD and blaster ships
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Xaen
Caldari Caritas.
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Posted - 2008.07.25 14:05:00 -
[37]
Originally by: IceAero Edited by: IceAero on 24/07/2008 21:31:53 Ok I agree about the active tanking battleship, in that case a nos in place of the 3rd neut is probably a good idea.
The DPS isn't going to get any higher of course ;)
Adding an invuln in place of a LSE II gives me an overall lower EM shield hp...
And how would you kill a passive drake or cerb?
Screw with their cap till their hardeners shut off. It may not always be possible. Especially if they're a truly passive setup (resistance amps). Then there's not a damn thing you can do if you didn't bring enough DPS.
Originally by: IceAero Also, how much does the full HG talisman set help? Does it also reduce the cycle time of nos?
Without the talisman set, the max cap killing potential of a Curse with Recon IV, Energy Emission IV, 2 medium nos & 2 medium neuts is -75.6/s.
With a talisman set it's -122.16. But the important part is the shorter cycle time. It's easier to keep their cap below even small module activations. Especially if you can get your hands on a faction small neut. With a talisman set it's got a 3.7s cycle time. Most modules activations are 5s. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caldari Caritas.
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Posted - 2008.07.25 14:08:00 -
[38]
Originally by: Pilot Abilene High 2x Medium Energy Neutralizer II 2x Nosferatu II 1x Improved Cloaking Device II
Mids 1x 10MN Micro Warpdrive II 2x Tracking Disruptor II (both scripts) 1x Warp Disruptor II 1x Sensor Booster II (scan res) 1x Large Shield Extender II
Low 3x Overdrive Injector System II 1x Nanofiber Inertial Structure II (Nano over Istab for speed and to keep sig lower)
Rigs 2x Polycarbon Engine Housing I
Drones T2 meds and lights as needed
Obviously targeting turret ships.
Named neuts are better. Diminishing/Unstable. Drop the cloak. This isn't a pilgrim and you won't be locking anything before it can get away. Your HP buffer is really thin without a hardener or another extender.
Just my thoughts.. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caldari Caritas.
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Posted - 2008.07.25 14:19:00 -
[39]
Originally by: Tefkros
Originally by: Xaen you can bet your ass I know what I'm doing.
Oh boy does that show...
Link before everyone jumps shouting "FIXED IT FOR YOU NOOB"
How did you manage that, you were sitting red faced, smacking inexperienced people on the forums, ignoring the two missile ships that "donŠt scare you"?
Not that I have something against your setup philosophy, but man, what a frustrated freak you sound like... Go on, spank me verbally you bad bad man.
I was screwing around with a pair of mission running ravens with my MWD off. I was fine until the scorp remote shield boosting me ran out of cap.
I got ****y and it cost me a vagabond. Simple as that.
But I guess you didn't find this or this or this or this or this or this. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caldari Caritas.
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Posted - 2008.07.25 14:53:00 -
[40]
Originally by: Drona Renta I wonder what kind of setup will be viable for the curse if the changes in the Dev blog goes live in the future.
Linkage
More than likely it means I'll go play Age of Conan and Diablo III instead. - Support fixing the UI|Suggest Jita fixes|Compact logs |
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Tefkros
The Dead Pod Society Chain of Chaos
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Posted - 2008.07.29 09:40:00 -
[41]
Originally by: Xaen
I was screwing around with a pair of mission running ravens with my MWD off. I was fine until the scorp remote shield boosting me ran out of cap.
I got ****y and it cost me a vagabond. Simple as that.
But I guess you didn't find this or this or this or this or this or this.
Eh what amazing feat am I looking at exactly?
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