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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.23 22:12:00 -
[1]
Do you think that groups of 20-30 organized, experienced pilots flying Interceptors could be an effective part of a fleet? How about on their own? It seems to me that a 'squadron' of Interceptors that works well together would be a force to be reckoned with, but I personally have never witnessed this in New Eden. The concept seems fairly intuitive to me. What are your thoughts?
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.23 22:20:00 -
[2]
Assuming the pilots were well-trained and fit with a variety of e-war modules, a squad of 30 interceptors would be almost completely uncatchable and capable of taking down almost any solo target. However, they wouldn't have the DPS to take many groups and things would get ugly quick if people showed up in properly fit ships to counter you. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

DubanFP
Caldari Four Rings
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Posted - 2008.07.23 22:40:00 -
[3]
Edited by: DubanFP on 23/07/2008 22:42:29
Originally by: Tarminic Assuming the pilots were well-trained and fit with a variety of e-war modules, a squad of 30 interceptors would be almost completely uncatchable and capable of taking down almost any solo target. However, they wouldn't have the DPS to take many groups and things would get ugly quick if people showed up in properly fit ships to counter you.
This. It could toast most normal single targets. Especailly if you all make sure to stay out of web range. A handful of Huginns, Curses, and/or rapiers will @$## you up big time though _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Shahriar Souriani
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Posted - 2008.07.23 22:48:00 -
[4]
I think your survivability would increase tremendously if you included a few EAfrigates. Other than that, aslong as you move fast trough the systems and don't linger to long at one place you should be okay.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.23 22:52:00 -
[5]
Originally by: DubanFP Edited by: DubanFP on 23/07/2008 22:42:29
Originally by: Tarminic Assuming the pilots were well-trained and fit with a variety of e-war modules, a squad of 30 interceptors would be almost completely uncatchable and capable of taking down almost any solo target. However, they wouldn't have the DPS to take many groups and things would get ugly quick if people showed up in properly fit ships to counter you.
This. It could toast most normal single targets. Especailly if you all make sure to stay out of web range. A handful of Huginns, Curses, and/or rapiers will @$## you up big time though
To hell with web range - each inty fits, instead of a point or web, an e-war module of their choice. What lone ship would be a real threat with 5 TD's and 5 sensor dampeners on it? 
Maybe a domi, but not much else. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Kahega Amielden
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Posted - 2008.07.23 23:02:00 -
[6]
Stick some EAFs with that intie gang and you're set.
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GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.07.23 23:03:00 -
[7]
seen a curse gang
then i woke up in a pod
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Siberys
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Posted - 2008.07.23 23:10:00 -
[8]
LOL. We just need a carrier, and some battleships and then we've got a battlegroup.
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DubanFP
Caldari Four Rings
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Posted - 2008.07.23 23:11:00 -
[9]
Originally by: Tarminic To hell with web range - each inty fits, instead of a point or web, an e-war module of their choice. What lone ship would be a real threat with 5 TD's and 5 sensor dampeners on it? 
Maybe a domi, but not much else.
If I found a gang like that and knew they'd be coming I'd fit a smartbomb Battleship just for lols. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.07.23 23:12:00 -
[10]
doomsday anyone :P
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.23 23:14:00 -
[11]
Originally by: DubanFP
Originally by: Tarminic To hell with web range - each inty fits, instead of a point or web, an e-war module of their choice. What lone ship would be a real threat with 5 TD's and 5 sensor dampeners on it? 
Maybe a domi, but not much else.
If I found a gang like that and knew they'd be coming I'd fit a smartbomb Battleship just for lols.
And a competent FC would have them orbit at 5KM. The lols would be ours.  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Mitsuni Abashadoni
Minmatar The Establishment Establishment
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Posted - 2008.07.23 23:16:00 -
[12]
You don't need 20-30 Inties to be successfull - 4-5 of them will kill a battleship fairly quick, and it's great fun.
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Star F0X
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Posted - 2008.07.23 23:17:00 -
[13]
Edited by: Star F0X on 23/07/2008 23:17:13
Originally by: Tarminic
And a competent FC would have them orbit at 5KM. The lols would be ours. 
Wouldn't that make your angular velocity suffer?
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bloomich
Caldari In Siders
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Posted - 2008.07.23 23:17:00 -
[14]
Small roaming gangs they can do stuff like kill ratters etc. All jump into system and all warp to random belts to pretty much catch people the second you enter local.
But for larger 0.0 fleets, intercepters are pretty useless. Interdictors are the large fleets intercepters. Seriously, since its kinda pointless flying a 6k/sec+ ship with a point that does crap damage when you could use the same isk in insurance value to get a tier 2 battlecruiser, which actually can take and give out punishment.
Its very easy to trick intercepters to travel 200km+ away from the fleet and ambush them while their mates are too far away to help.
Back to answering you question- roaming gang - cepter is ok. As part of a large fleet, intercepters are poor choice of ship.
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.24 00:27:00 -
[15]
Originally by: Star F0X Edited by: Star F0X on 23/07/2008 23:17:13
Originally by: Tarminic
And a competent FC would have them orbit at 5KM. The lols would be ours. 
Wouldn't that make your angular velocity suffer?
They'd probably suffer more from the smartbombs in that case, I would think.
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Bai ZongTong
The Revolutionary Guard
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Posted - 2008.07.24 00:36:00 -
[16]
all you need is a few scorpians then you will all be jammed =p --- Want some YARRHHHS? The Revolutionary Guard Pirate Corp Looking for Members Uncensored KB |

Murk Loar
Caldari The Ex-Patriots
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Posted - 2008.07.24 00:37:00 -
[17]
I remember within the first week of FW, Amarr sent over a squad of 15 - 20 'ceptors plus 1 BS to join one of our fleets.Those guys were madmen and in all seriousness nothing got away from us that day.Very effective. |

hedfunk
Caldari Low Sec Liberators
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Posted - 2008.07.24 01:00:00 -
[18]
A whole gang of Stealth Bobmers would be better, as FIX have shown us ^_^
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Siberys
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Posted - 2008.07.24 01:16:00 -
[19]
Originally by: hedfunk A whole gang of Stealth Bobmers would be better, as FIX have shown us ^_^
OMFG WESA GOT A SB FLEET A RAEPING US!! Yea, SB blob = very, very dangerous.
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Zarithas
Caldari The Greater Goon GoonSwarm
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Posted - 2008.07.24 01:19:00 -
[20]
It's not a bad idea for taking down a single target/very small groups, but it's kind of pointless for a real fleet battle, in my opinion. All of those people in battleships/cruisers would be a lot more effective for fleet battles.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.24 01:25:00 -
[21]
Originally by: Siberys
Originally by: hedfunk A whole gang of Stealth Bobmers would be better, as FIX have shown us ^_^
OMFG WESA GOT A SB FLEET A RAEPING US!! Yea, SB blob = very, very dangerous.
Half SBs, Half intys. Mobile, e-war heavy, and lots of firepower.  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Cyriel Longinus
Caldari XERCORE
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Posted - 2008.07.24 01:33:00 -
[22]
Inty versus Disco-Mega = LOLs
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.24 02:35:00 -
[23]
Originally by: Cyriel Longinus Inty versus Disco-Mega = LOLs
Or just...you know...orbit at 5KM. Any inty pilot who orbits closer deserves to die anyway. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Gimpb
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Posted - 2008.07.24 02:52:00 -
[24]
Inties are fun solo and even more fun in packs so yeah, intie gangs are good stuff.
Originally by: GallenteCitizen20080615 doomsday anyone :P
It's generally fairly obvious when a cyno shows up and similarly, a titan is rather conspicuous. Then of course the doomsday takes 15 seconds and inties can warp in 2-5.
So although I'm no expert on titans, I'd think deploying one against a gang of inties to be a big risk with little potential for reward--aka stupid.
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.24 10:10:00 -
[25]
Originally by: Cyriel Longinus Inty versus Disco-Mega = LOLs
Unless you set up a really good trap to catch them with your smartbombs, how do you expect that to be at all effective given the pathetically small range of even officer smartbombs, let alone regular ones?
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RuleoftheBone
Minmatar Sniggerdly Pandemic Legion
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Posted - 2008.07.24 10:44:00 -
[26]
Originally by: Mitsuni Abashadoni You don't need 20-30 Inties to be successfull - 4-5 of them will kill a battleship fairly quick, and it's great fun.
Add a couple of stealth bombers to 4-7 intys. SB's provide that extra tank-busting ability plus the damps let inty's roll out of target lock range as needed without having to warp.
Great fun indeed...unless you happen to be on the recieving end .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Sid Zero
Federal Defence Union
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Posted - 2008.07.24 10:52:00 -
[27]
6 inties, 8 SB, 4 EAF...
Frig gang OF DOOOM 
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.07.24 11:03:00 -
[28]
Kitsunes can get three jammers perma on 90km, and have one mwd fitted. Combine with a few minmatar eaf and a few ceptors, and you can move very, very fast. Even kitsunes can reach 3km/s without sacrificing lows.
Extremely deadly for lone targets, very hard to catch, but can't do anything against a good gang. For smaller targets and harassing people, they are surpreme.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2008.07.24 11:05:00 -
[29]
Frigate gangs can be fun
Dulce et decorum est pro imperium mori.
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Prof Patpending
Warp badgers with guns
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Posted - 2008.07.24 11:20:00 -
[30]
How long after someone starts this will all the members of the fleet on Vent/TS start quoting the pilots from the Deathstar battle?
*Inty goes pop*
"They came... from... behind"
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Primnproper
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Posted - 2008.07.24 11:25:00 -
[31]
You'd be better off with nano hacs, but yeah in the old days we used to take on gangs twice our size with a gang of inties, you just pick them off 1 at a time and laugh at them as the gang gets spread over 150km. |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.07.24 11:42:00 -
[32]
Edited by: Batolemaeus on 24/07/2008 11:42:48
Originally by: Primnproper You'd be better off with nano hacs
Gangs of Frigs can move even faster than nano hacs. They can just rush through several regions, engage, disengage, and get out together before resistance can form up.
I like them much more than your normal nano gang..even your newbies can fly with you without having to rig their ships, you can do some risky stuff, and if you do make a mistake, the loss is minimal.
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Rook Highwind
Unnatural Growth
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Posted - 2008.07.24 12:32:00 -
[33]
Originally by: Prof Patpending How long after someone starts this will all the members of the fleet on Vent/TS start quoting the pilots from the Deathstar battle?
*Inty goes pop*
"They came... from... behind"
This with everyone flying Crusaders, the prettiest inty available imo, even if they do look a little like... something else. ______________________________________
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Nicholas Barker
Black Nova Corp Band of Brothers
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Posted - 2008.07.24 12:40:00 -
[34]
nanophoons, when eve was fun... for the nanophoon pilots anyway. ---------
I JUST FOUND THE GAME! |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.24 12:56:00 -
[35]
Edited by: Cpt Branko on 24/07/2008 12:58:18
Originally by: Tarminic
Originally by: Cyriel Longinus Inty versus Disco-Mega = LOLs
Or just...you know...orbit at 5KM. Any inty pilot who orbits closer deserves to die anyway.
Orbiting at 500m makes you far far far less likely to be hit by guns. No big issue orbiting at 5km vs a BS (unless he gets that lucky wrecking, but oh well), but orbiting at 5km vs a battlecruiser would place you in your pod extremely fast.
At any rate, blaster-taranises like being closer 
We catch most ceptors with disco-ships when they're warping to a gate anyway, if they did warp to 0, there's nothing they can do, as they explode (and get podded) before they properly get out of warp and resume control of their ship 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Mina Morticia
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Posted - 2008.08.06 11:42:00 -
[36]
agree
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Pantaloon
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Posted - 2008.08.06 12:01:00 -
[37]
Originally by: Tarminic
Originally by: Cyriel Longinus Inty versus Disco-Mega = LOLs
Or just...you know...orbit at 5KM. Any inty pilot who orbits closer deserves to die anyway.
Why, do you fly your blasteranis with Iron ammo and tracking enhancers or something?
Smacktard.
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Klavis lychnuchus
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Posted - 2008.08.06 12:31:00 -
[38]
Edited by: Klavis lychnuchus on 06/08/2008 12:31:52
Originally by: Arcon Telf Do you think that groups of 20-30 organized, experienced pilots flying Interceptors could be an effective part of a fleet? How about on their own? It seems to me that a 'squadron' of Interceptors that works well together would be a force to be reckoned with, but I personally have never witnessed this in New Eden. The concept seems fairly intuitive to me. What are your thoughts?
Most fun you will ever have in a frigate, trust me!
Sidenote: Muninn bad mmkay!
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