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Thread Statistics | Show CCP posts - 10 post(s) |

RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2008.07.25 21:03:00 -
[31]
Hey guys,
Very interesting blog. Are your "Load Clients" based on a program called Venus Blue? I actually worked with Testronics' Venus Blue department,about a month ago and my boss was talking about CCP being very interested in the subject.
Interested to know if you decided to go ahead with that.
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CCP Lingorm
C C P

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Posted - 2008.07.26 11:41:00 -
[32]
Red Claws.
The proof of concept was completed using this Venus Blue. We are keen to look further into it's use, but are also looking at a home grown solution.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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Tate Aoko
Gryphon Dreaming
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Posted - 2008.07.26 11:51:00 -
[33]
Great blog! I saw a talk from someone at Epic around the start of the year about their regression testing strategies (not surprisingly, based more around measuring graphical performance), its great to see more people sharing their experiences publicly.
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DHU InMe
Gallente JUSTICE Inc.
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Posted - 2008.07.26 15:35:00 -
[34]
Originally by: PC5 Edited by: PC5 on 24/07/2008 19:20:33
Some ppl call it nice devblog but its BORING. Whats interesting about testing stargates, asteroid belts, loot tables? Normaly i wouldnt complain but i want to read about something interesting and last 10 displayed devblogs are crap for me. Im not interested in Evelopedia, E-ON devblog nr X, Customer Support, PvE Content blog which lacks content or others.
Im sure ppl are more interested in such things as: - planet colonization, - comets, - solar-system wide asteroid belts, - atmospheric fights near planets, - capital ships possible changes, - fleet battles issues and CCP thoughts about that, - future game development, and many many more..
Some development projects failed - like anti blob warfare (ECM, bombs) and we have only crap like this recent devblog to read? Why its happening so? There are much more important things in game which need devblog but instead we get something like those last 10.
And other thing is when will we see updated "In Development" page? To lazy to change it?
Give us something good, something fresh, something we WANT to read about and help you somehow. Maybe its only temporary and as 'older' player i will see something interesting here soon. Lets hope so.
PS. Sorry for my english, it will improve i promise ;) I hope CCP will improve too, because 1-2 years ago it was interesting to read devblogs, now it isint. Not only for me but for serval ppl i play with and i know ingame.
That your opinion, I was interested in all the past dev blog !
Overhaul //todo remake EvE Links //todo remake
RTFPN HELP |

Bartholomeus Crane
Gallente The Crane Family
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Posted - 2008.07.28 14:38:00 -
[35]
Nice blog, really enjoyed reading it. Being a bit of an 'agile programmer' myself, I find it hardly surprising that unit testing gets left out of the development progress. Even though it is ideal for development of large projects, the suits never seem to want to allot time for it, and the quality of the programming is diminished because of it. It's good to hear that CCP is (finally?) waking up to this and adding automated and unit testing to their development cycle.
I can't help to wonder though if the light weight client can't be extended to allow for a skill-changing client, like the one that was in development for mobile devices? Wouldn't it be a nice answer to all the requests of such a feature? -- Quis custodiet ipsos custodes? |

Iilludari
Gallente Loyalty projects Sempiternus
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Posted - 2008.07.28 14:38:00 -
[36]
Next time you test starbases, could you do some tests on what the f*ck is happening when storing, moving, deleting bookmarks inside hangars. 9 out of 10 times bookmarks been fiddled with in PoS's it means the hangar can no longer be unanchored.
Example: When I took our pos down i LR2-XT, all tabs was showing totally empty. When trying to unanchor was told no can do, stuff still in hangars, in the end I got tired (after waiting almost a week on petition without response) and just blew up the hangar. And lo on behold, 3 bookmarks was in the wreck that I could not see in the hangar (I'm CEO so have full access to everything).
Iilludari CEO of Loyalty Projects Loyalty Projects Homepage
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Vriomiunx
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Posted - 2008.07.28 15:22:00 -
[37]
Originally by: Iilludari Next time you test starbases, could you do some tests on what the f*ck is happening when storing, moving, deleting bookmarks inside hangars. 9 out of 10 times bookmarks been fiddled with in PoS's it means the hangar can no longer be unanchored.
Example: When I took our pos down i LR2-XT, all tabs was showing totally empty. When trying to unanchor was told no can do, stuff still in hangars, in the end I got tired (after waiting almost a week on petition without response) and just blew up the hangar. And lo on behold, 3 bookmarks was in the wreck that I could not see in the hangar (I'm CEO so have full access to everything).
A feeling inside my liver tells me you'd be better off bug reporting it than complaining here.
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khosta
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Posted - 2008.07.29 03:14:00 -
[38]
Impressive. How about developing a similar set of tools for testing the effects of balancing changes too?
This might help avoid silly errors going public such as trying to nerf nano ships, but ending up nerfing blaster ships unintentionally instead.
Yes we need some QA for balance changes urgently.
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CCP Lingorm
C C P

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Posted - 2008.07.29 11:26:00 -
[39]
Originally by: khosta Impressive. How about developing a similar set of tools for testing the effects of balancing changes too?
This might help avoid silly errors going public such as trying to nerf nano ships, but ending up nerfing blaster ships unintentionally instead.
Yes we need some QA for balance changes urgently.
I am really really hesitant about that kind of automation for the following reasons.
1) Show me the balance calculations to balance all the ships that I should be using. 2) QA is not Game Design. We do not design game balance, we test that the listed changes are working as specified from Game Design. 3) If everything was balanced by a series of calculations EVE would be a very bland place to fly ships in. It would leave littel room for player innovation.
The best QA for Game Changes is YOU, the players. You have the experience and knowledge. Get on the test server, try out the changes and then post in the thread about the changes with a list of issues, with proven cases and suggest some fixes. Just saying "Its broken, its broken." does help us as much as saying "Its broken when you do xyz. Hove you considered doing abc and increasing efg to compensate?".
The people in Game Design see that you have tried at the change and a commenting from experience and have offered a solution. They can look at the solution and see if it works. Much better for all involved.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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Shi'Jin Mao
Amarr Digital Pleasure
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Posted - 2008.07.29 11:29:00 -
[40]
CCP well done and haff a cookie
it is nice to see a dev-blog about the tools used alot more interesting.
just one question, Infiniteband ? when? whats happening ? more updates!!!!!
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Hamfast
Gallente
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Posted - 2008.07.29 13:54:00 -
[41]
Good blog, I was wondering that if in your tests you checked the type of wrecks... reason I ask was last time I popped an "Angel Webifier" it dropped a generic wreck... granted, it has been a while and it may have been fixed...
But keep up the good work.
--------*****--------
"Just think how stupid the average person is, and then realize that half of them are even stupider!" --George Carlin |

Melchior Grimm
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Posted - 2008.07.29 14:48:00 -
[42]
I'm sure that a lot of your players find this type of stuff boring, But I just wanted to thank you. This log and others like it are completely awesome.
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Disposeble Alt
Caldari
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Posted - 2008.07.31 07:00:00 -
[43]
Does thin new tool also allow you to run timing tests?
If it does it could be used to run an agility test something like this, if you are not already riunning something like it. have each ship posisioned at a certain spot and accellerate from 0 to warp speed and to max, the same but then with a 30 degree turn, 90 degree turn, 180 degree turn. repeat with running ab and with running mwd. It could even be extended with fitting appropriate plates and or speed mods (and rigs) as well as differing pilot skill levels This would tell you if the ships are behaving as expected and may point at simple balance issues before release I would be intrested in the data gathered with this and I suspect others might be as well.
Posts by alts hide political affiliation and history. No political statement by any alt should be taken seriously. |

OSGOD
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Posted - 2008.08.04 08:25:00 -
[44]
how about taking your hands out off your ass and fixing the overview bug which has palgued us since trinity you morons,getting sick and tired off beoing lied to bye you people instead off adding more problems and bugs how about fixing your **** ups first
apart from you guys creatiing bugs it is a good game could be the best but 4 uoir continous ignorance off the bugs you create every time you have a major upgrade
you will have toexcuse my language as i and many people have been trying to get this fixed since it was introduced with trinity
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CCP Lingorm
C C P

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Posted - 2008.08.05 09:53:00 -
[45]
Originally by: OSGOD how about taking your hands out off your ass and fixing the overview bug which has palgued us since trinity you morons,getting sick and tired off beoing lied to bye you people instead off adding more problems and bugs how about fixing your **** ups first
apart from you guys creatiing bugs it is a good game could be the best but 4 uoir continous ignorance off the bugs you create every time you have a major upgrade
you will have toexcuse my language as i and many people have been trying to get this fixed since it was introduced with trinity
Interesting ... I can find no bug reports submitted by you on this topic. If it is of such importance you really should submit a bug report.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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