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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.24 23:19:00 -
[1]
I'm considering skilling up an Arazu, it's always struck as a ship with a fun role that would be fun to fly solo or in a gang. How are they fitted and flown these days? The ships setup index thread is almost 2 years old in the Arazu section, so I thought I put a call out to all Arazu enthusiasts to share what thy fit and what they're up to...thanks!
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Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.07.24 23:26:00 -
[2]
Depends if you want solo or gang support...Both would be nanoed, gang support would have cloak/cyno in the highs, while solo would look something like this:
[Arazu, pvp] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Scan Resolution Dampening Medium Capacitor Battery II 10MN MicroWarpdrive II Warp Disruptor II
250mm Railgun II, Antimatter Charge M 250mm Railgun II, Antimatter Charge M 250mm Railgun II, Antimatter Charge M Covert Ops Cloaking Device II
Hammerhead II x4
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PMolkenthin
Sniggerdly Pandemic Legion
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Posted - 2008.07.24 23:27:00 -
[3]
Cloak and Warp Disruptors to get you started. But seriously, I only use mine with my cyno alt these days, and its nano fitted with an HP shield tank and obviously a cloak. With recon 5 and cyno theory 5 it uses fek all liquid ozone, and its quick and cloaky for zipping around low sec.
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elbing1
Comply Or Die
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Posted - 2008.07.25 01:20:00 -
[4]
Ok arazu.
-Basically you put out as much damage as a t1 frig, so for the t2 ship cost the dmg isnt worth it. -Extended warp disrupter range is nice, although an intercepter is much better suited towards the role of warp disrupting since it can move so fast towards target, then orbit -Remote sensor damps with the targeting range script will not bring a ship's targeting range down that far truly, even with good ewar skills. A sensor boosted ship will shrug off the effects and a high dps close range ship isnt effected either -Overall underpowered, and is not the best ewar ship for what it is ment to do. Fly a cepter, fly a HAC, even fly a minmatar or caldari recon, just say no to arazu
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 01:33:00 -
[5]
....say it ain't so?
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Gunner Cid
The Carebear Stare
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Posted - 2008.07.25 01:59:00 -
[6]
cloak 3 rails
MWD Cap Battery 3 damps - scan res scripts 1 disruptor/4th damp
2 od 2 nano
2 inverted rigs
drones
Fly with your falcon buddy, uncloak when he does and use damps to cover his missed cycles.
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bluebeyond
MicroFunks
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Posted - 2008.07.25 02:35:00 -
[7]
lol it's a horrible ship now.
Shite DPS and Damps have been nerfed to fu*k.
Really needs some sort of drone boost and the damp system sorted.
I wouldn't bother with it at all. Train for a curse or raiper.
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.25 04:12:00 -
[8]
I dare say the Arazu is even worse than the Pilgrim, since the Trinity expansion.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 11:02:00 -
[9]
Edited by: Pushtan on 25/07/2008 11:03:11 3 x 720mm Arties 1 x Cov ops Cloak
3 x damps (t2 or named) range scripts 1 x Sensor booster II w. scan speed 1 x 10mn MWD II 1 x Warp Disruptor II
1 x Gyrostab 1 x Cap Power relay 2 x Nanofibres
3 x Hammer II's 2 x Hobgob II's
1 x Targeting System Subcontroller 1 x Targeting System Stab
with my poor projectile skills i still get more dps and FAR higher volleys than rails. AND before you flame, you can swap ammo around to match your opponents weaknesses, as opposed to just Kin/Therm dmg.
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Father Dibbles
Drunks And Addicts Combined
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Posted - 2008.07.25 11:14:00 -
[10]
Originally by: Pushtan Edited by: Pushtan on 25/07/2008 11:03:11 3 x 720mm Arties 1 x Cov ops Cloak
3 x damps (t2 or named) range scripts 1 x Sensor booster II w. scan speed 1 x 10mn MWD II 1 x Warp Disruptor II
1 x Gyrostab 1 x Cap Power relay 2 x Nanofibres
3 x Hammer II's 2 x Hobgob II's
1 x Targeting System Subcontroller 1 x Targeting System Stab
with my poor projectile skills i still get more dps and FAR higher volleys than rails. AND before you flame, you can swap ammo around to match your opponents weaknesses, as opposed to just Kin/Therm dmg.
Just need better rail skills eh...
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Malcanis
We are Legend
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Posted - 2008.07.25 11:19:00 -
[11]
Originally by: elbing1 Ok arazu.
-Basically you put out as much damage as a t1 frig, so for the t2 ship cost the dmg isnt worth it. -Extended warp disrupter range is nice, although an intercepter is much better suited towards the role of warp disrupting since it can move so fast towards target, then orbit -Remote sensor damps with the targeting range script will not bring a ship's targeting range down that far truly, even with good ewar skills. A sensor boosted ship will shrug off the effects and a high dps close range ship isnt effected either -Overall underpowered, and is not the best ewar ship for what it is ment to do. Fly a cepter, fly a HAC, even fly a minmatar or caldari recon, just say no to arazu
Arazus can easily get 70km+ warp scram range. Even a pimped inty takes a while to cover that distance. And they cant warp while cloaked either.
The Arazu's EW needs some love to be sure, but it still has a distinct role.
CONCORD provide consequences, not safety; only you can do that. |
Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 11:26:00 -
[12]
Originally by: Father Dibbles
Originally by: Pushtan Edited by: Pushtan on 25/07/2008 11:03:11 3 x 720mm Arties 1 x Cov ops Cloak
3 x damps (t2 or named) range scripts 1 x Sensor booster II w. scan speed 1 x 10mn MWD II 1 x Warp Disruptor II
1 x Gyrostab 1 x Cap Power relay 2 x Nanofibres
3 x Hammer II's 2 x Hobgob II's
1 x Targeting System Subcontroller 1 x Targeting System Stab
with my poor projectile skills i still get more dps and FAR higher volleys than rails. AND before you flame, you can swap ammo around to match your opponents weaknesses, as opposed to just Kin/Therm dmg.
Just need better rail skills eh...
Nope, my gallente weapons are fine. even max skills vs the t1 named projectiles are worse for damage.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 11:27:00 -
[13]
Edited by: Pushtan on 25/07/2008 11:28:20
Originally by: elbing1 Ok arazu.
Arazus can easily get 70km+ warp scram range. Even a pimped inty takes a while to cover that distance. And they cant warp while cloaked either.
Arazus cant warp cloaked????
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Father Dibbles
Drunks And Addicts Combined
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Posted - 2008.07.25 11:38:00 -
[14]
Edited by: Father Dibbles on 25/07/2008 11:39:10
Originally by: Pushtan
Originally by: Father Dibbles
Originally by: Pushtan Edited by: Pushtan on 25/07/2008 11:03:11 3 x 720mm Arties 1 x Cov ops Cloak
3 x damps (t2 or named) range scripts 1 x Sensor booster II w. scan speed 1 x 10mn MWD II 1 x Warp Disruptor II
1 x Gyrostab 1 x Cap Power relay 2 x Nanofibres
3 x Hammer II's 2 x Hobgob II's
1 x Targeting System Subcontroller 1 x Targeting System Stab
with my poor projectile skills i still get more dps and FAR higher volleys than rails. AND before you flame, you can swap ammo around to match your opponents weaknesses, as opposed to just Kin/Therm dmg.
Just need better rail skills eh...
Nope, my gallente weapons are fine. even max skills vs the t1 named projectiles are worse for damage.
Not sure how you are working that out, but thats not possible. The only difference is the higher alpha, making it seem like you are doing more. Not to mention the RoF, so if you miss, enjoy the 10 seconds before you miss again. Unless you are using Spike or something?
Originally by: Pushtan
Arazus cant warp cloaked????
They can...?
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berndarminn
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Posted - 2008.07.25 11:41:00 -
[15]
Arazu is gimped now and not worth the isk get a rapier
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Jackie Fisher
Galactic Defence Consortium
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Posted - 2008.07.25 11:43:00 -
[16]
Originally by: berndarminn Arazu is gimped now and not worth the isk get a rapier
I'd read the latest dev blog first.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 12:11:00 -
[17]
Edited by: Pushtan on 25/07/2008 12:12:06
Originally by: Father Dibbles Edited by: Father Dibbles on 25/07/2008 11:39:10
Originally by: Pushtan
Originally by: Father Dibbles
Originally by: Pushtan Edited by: Pushtan on 25/07/2008 11:03:11
Nope, my gallente weapons are fine. even max skills vs the t1 named projectiles are worse for damage.
Not sure how you are working that out, but thats not possible. The only difference is the higher alpha, making it seem like you are doing more. Not to mention the RoF, so if you miss, enjoy the 10 seconds before you miss again. Unless you are using Spike or something?
and i know the ROF is worse, but still, itll kill anything i need it to, which is what its been doing for the last few weeks.
Originally by: Pushtan
Arazus cant warp cloaked????
They can...?
i know, i was wondering what he'd been smoking.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 12:13:00 -
[18]
Originally by: Jackie Fisher
Originally by: berndarminn Arazu is gimped now and not worth the isk get a rapier
I'd read the latest dev blog first.
ITT: nasty surpise :D
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.07.25 12:16:00 -
[19]
read the dev blog, the Arazu may have a bright future. ----
GO BLUE!! |
Wideen
Contraband Inc.
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Posted - 2008.07.25 13:36:00 -
[20]
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
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Noelle Fay
Caldari
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Posted - 2008.07.25 13:39:00 -
[21]
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
would give them a reason to exist though. -- -- -- -- -- -- -- The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |
oniplE
Loving Pirates
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Posted - 2008.07.25 13:48:00 -
[22]
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all. x |
Jorafai
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Posted - 2008.07.25 14:17:00 -
[23]
Originally by: oniplE
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all.
with t2 perhaps. Longest range faction is 15km. Coupled with the Arazu bonuses, that'll be 30km, without overheating.
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Wideen
Contraband Inc.
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Posted - 2008.07.25 14:20:00 -
[24]
Originally by: Jorafai
Originally by: oniplE
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all.
with t2 perhaps. Longest range faction is 15km. Coupled with the Arazu bonuses, that'll be 30km, without overheating.
faction scramblers are dirt cheap too
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Callib Gor'Karrithe
Minmatar
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Posted - 2008.07.25 14:49:00 -
[25]
Bet all those pilots who kept their Arazu in storage are cheering now.
The day of the Arazu will soon come again!! Bwa ha ha haha.
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Malcanis
We are Legend
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Posted - 2008.07.25 15:04:00 -
[26]
Originally by: Wideen
Originally by: Jorafai
Originally by: oniplE
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all.
with t2 perhaps. Longest range faction is 15km. Coupled with the Arazu bonuses, that'll be 30km, without overheating.
faction scramblers are dirt cheap too
Not for long...
CONCORD provide consequences, not safety; only you can do that. |
Malcanis
We are Legend
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Posted - 2008.07.25 15:06:00 -
[27]
Originally by: oniplE
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all.
got leadership alt? 25Km is better...
CONCORD provide consequences, not safety; only you can do that. |
Wardeneo
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Posted - 2008.07.25 15:25:00 -
[28]
Dont nano it imo, seen the latest dev blog nano is getting another nerf which i think is total B.U.L.L.S.H.I.T imo nano has had its nerf it dont need a new 1, /me is gona start a whine thread :P
wardeneo
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 17:21:00 -
[29]
Amazing what a devblog can do to necro a thread....and a ship, it seems.
I read the dev blog, but having never flown or even fitted an Arazu myself, I'm hoping someone would explain how this dev blog specifically affects the Arazu, and how it could lead to a resurgence.
Are damps still not effective enough? Clearly, nano-ing the Arazu is no longer an option once these changes go live. So, please help me to understand how the Arazu will return to its former glory (as I hope it does).
Thanks!
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 17:28:00 -
[30]
Edited by: Arcon Telf on 25/07/2008 17:40:09 Edited by: Arcon Telf on 25/07/2008 17:32:07 So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers...
So, there is the Fleeting Warp Scrambler, which has a range of 20k...
But somebody still needs to break this down for me. I've got no experience with this ship (but I want to get some)
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