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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.24 23:19:00 -
[1]
I'm considering skilling up an Arazu, it's always struck as a ship with a fun role that would be fun to fly solo or in a gang. How are they fitted and flown these days? The ships setup index thread is almost 2 years old in the Arazu section, so I thought I put a call out to all Arazu enthusiasts to share what thy fit and what they're up to...thanks!
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Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.07.24 23:26:00 -
[2]
Depends if you want solo or gang support...Both would be nanoed, gang support would have cloak/cyno in the highs, while solo would look something like this:
[Arazu, pvp] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Scan Resolution Dampening Medium Capacitor Battery II 10MN MicroWarpdrive II Warp Disruptor II
250mm Railgun II, Antimatter Charge M 250mm Railgun II, Antimatter Charge M 250mm Railgun II, Antimatter Charge M Covert Ops Cloaking Device II
Hammerhead II x4
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PMolkenthin
Sniggerdly Pandemic Legion
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Posted - 2008.07.24 23:27:00 -
[3]
Cloak and Warp Disruptors to get you started. But seriously, I only use mine with my cyno alt these days, and its nano fitted with an HP shield tank and obviously a cloak. With recon 5 and cyno theory 5 it uses fek all liquid ozone, and its quick and cloaky for zipping around low sec.
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elbing1
Comply Or Die
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Posted - 2008.07.25 01:20:00 -
[4]
Ok arazu.
-Basically you put out as much damage as a t1 frig, so for the t2 ship cost the dmg isnt worth it. -Extended warp disrupter range is nice, although an intercepter is much better suited towards the role of warp disrupting since it can move so fast towards target, then orbit -Remote sensor damps with the targeting range script will not bring a ship's targeting range down that far truly, even with good ewar skills. A sensor boosted ship will shrug off the effects and a high dps close range ship isnt effected either -Overall underpowered, and is not the best ewar ship for what it is ment to do. Fly a cepter, fly a HAC, even fly a minmatar or caldari recon, just say no to arazu
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 01:33:00 -
[5]
....say it ain't so? 
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Gunner Cid
The Carebear Stare
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Posted - 2008.07.25 01:59:00 -
[6]
cloak 3 rails
MWD Cap Battery 3 damps - scan res scripts 1 disruptor/4th damp
2 od 2 nano
2 inverted rigs
drones
Fly with your falcon buddy, uncloak when he does and use damps to cover his missed cycles.
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bluebeyond
MicroFunks
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Posted - 2008.07.25 02:35:00 -
[7]
lol it's a horrible ship now.
Shite DPS and Damps have been nerfed to fu*k.
Really needs some sort of drone boost and the damp system sorted.
I wouldn't bother with it at all. Train for a curse or raiper. 
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.25 04:12:00 -
[8]
I dare say the Arazu is even worse than the Pilgrim, since the Trinity expansion.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 11:02:00 -
[9]
Edited by: Pushtan on 25/07/2008 11:03:11 3 x 720mm Arties 1 x Cov ops Cloak
3 x damps (t2 or named) range scripts 1 x Sensor booster II w. scan speed 1 x 10mn MWD II 1 x Warp Disruptor II
1 x Gyrostab 1 x Cap Power relay 2 x Nanofibres
3 x Hammer II's 2 x Hobgob II's
1 x Targeting System Subcontroller 1 x Targeting System Stab
with my poor projectile skills i still get more dps and FAR higher volleys than rails. AND before you flame, you can swap ammo around to match your opponents weaknesses, as opposed to just Kin/Therm dmg.
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Father Dibbles
Drunks And Addicts Combined
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Posted - 2008.07.25 11:14:00 -
[10]
Originally by: Pushtan Edited by: Pushtan on 25/07/2008 11:03:11 3 x 720mm Arties 1 x Cov ops Cloak
3 x damps (t2 or named) range scripts 1 x Sensor booster II w. scan speed 1 x 10mn MWD II 1 x Warp Disruptor II
1 x Gyrostab 1 x Cap Power relay 2 x Nanofibres
3 x Hammer II's 2 x Hobgob II's
1 x Targeting System Subcontroller 1 x Targeting System Stab
with my poor projectile skills i still get more dps and FAR higher volleys than rails. AND before you flame, you can swap ammo around to match your opponents weaknesses, as opposed to just Kin/Therm dmg.
Just need better rail skills eh... 
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Malcanis
We are Legend
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Posted - 2008.07.25 11:19:00 -
[11]
Originally by: elbing1 Ok arazu.
-Basically you put out as much damage as a t1 frig, so for the t2 ship cost the dmg isnt worth it. -Extended warp disrupter range is nice, although an intercepter is much better suited towards the role of warp disrupting since it can move so fast towards target, then orbit -Remote sensor damps with the targeting range script will not bring a ship's targeting range down that far truly, even with good ewar skills. A sensor boosted ship will shrug off the effects and a high dps close range ship isnt effected either -Overall underpowered, and is not the best ewar ship for what it is ment to do. Fly a cepter, fly a HAC, even fly a minmatar or caldari recon, just say no to arazu
Arazus can easily get 70km+ warp scram range. Even a pimped inty takes a while to cover that distance. And they cant warp while cloaked either.
The Arazu's EW needs some love to be sure, but it still has a distinct role.
CONCORD provide consequences, not safety; only you can do that. |

Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 11:26:00 -
[12]
Originally by: Father Dibbles
Originally by: Pushtan Edited by: Pushtan on 25/07/2008 11:03:11 3 x 720mm Arties 1 x Cov ops Cloak
3 x damps (t2 or named) range scripts 1 x Sensor booster II w. scan speed 1 x 10mn MWD II 1 x Warp Disruptor II
1 x Gyrostab 1 x Cap Power relay 2 x Nanofibres
3 x Hammer II's 2 x Hobgob II's
1 x Targeting System Subcontroller 1 x Targeting System Stab
with my poor projectile skills i still get more dps and FAR higher volleys than rails. AND before you flame, you can swap ammo around to match your opponents weaknesses, as opposed to just Kin/Therm dmg.
Just need better rail skills eh... 
Nope, my gallente weapons are fine. even max skills vs the t1 named projectiles are worse for damage.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 11:27:00 -
[13]
Edited by: Pushtan on 25/07/2008 11:28:20
Originally by: elbing1 Ok arazu.
Arazus can easily get 70km+ warp scram range. Even a pimped inty takes a while to cover that distance. And they cant warp while cloaked either.
Arazus cant warp cloaked????
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Father Dibbles
Drunks And Addicts Combined
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Posted - 2008.07.25 11:38:00 -
[14]
Edited by: Father Dibbles on 25/07/2008 11:39:10
Originally by: Pushtan
Originally by: Father Dibbles
Originally by: Pushtan Edited by: Pushtan on 25/07/2008 11:03:11 3 x 720mm Arties 1 x Cov ops Cloak
3 x damps (t2 or named) range scripts 1 x Sensor booster II w. scan speed 1 x 10mn MWD II 1 x Warp Disruptor II
1 x Gyrostab 1 x Cap Power relay 2 x Nanofibres
3 x Hammer II's 2 x Hobgob II's
1 x Targeting System Subcontroller 1 x Targeting System Stab
with my poor projectile skills i still get more dps and FAR higher volleys than rails. AND before you flame, you can swap ammo around to match your opponents weaknesses, as opposed to just Kin/Therm dmg.
Just need better rail skills eh... 
Nope, my gallente weapons are fine. even max skills vs the t1 named projectiles are worse for damage.
Not sure how you are working that out, but thats not possible. The only difference is the higher alpha, making it seem like you are doing more. Not to mention the RoF, so if you miss, enjoy the 10 seconds before you miss again. Unless you are using Spike or something?
Originally by: Pushtan
Arazus cant warp cloaked????
They can...? 
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berndarminn
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Posted - 2008.07.25 11:41:00 -
[15]
Arazu is gimped now and not worth the isk get a rapier
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Jackie Fisher
Galactic Defence Consortium
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Posted - 2008.07.25 11:43:00 -
[16]
Originally by: berndarminn Arazu is gimped now and not worth the isk get a rapier
I'd read the latest dev blog first.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 12:11:00 -
[17]
Edited by: Pushtan on 25/07/2008 12:12:06
Originally by: Father Dibbles Edited by: Father Dibbles on 25/07/2008 11:39:10
Originally by: Pushtan
Originally by: Father Dibbles
Originally by: Pushtan Edited by: Pushtan on 25/07/2008 11:03:11
Nope, my gallente weapons are fine. even max skills vs the t1 named projectiles are worse for damage.
Not sure how you are working that out, but thats not possible. The only difference is the higher alpha, making it seem like you are doing more. Not to mention the RoF, so if you miss, enjoy the 10 seconds before you miss again. Unless you are using Spike or something?
and i know the ROF is worse, but still, itll kill anything i need it to, which is what its been doing for the last few weeks.
Originally by: Pushtan
Arazus cant warp cloaked????
They can...? 
i know, i was wondering what he'd been smoking.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 12:13:00 -
[18]
Originally by: Jackie Fisher
Originally by: berndarminn Arazu is gimped now and not worth the isk get a rapier
I'd read the latest dev blog first.
ITT: nasty surpise :D
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.07.25 12:16:00 -
[19]
read the dev blog, the Arazu may have a bright future. ----
GO BLUE!! |

Wideen
Contraband Inc.
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Posted - 2008.07.25 13:36:00 -
[20]
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
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Noelle Fay
Caldari
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Posted - 2008.07.25 13:39:00 -
[21]
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
would give them a reason to exist though. -- -- -- -- -- -- -- The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |

oniplE
Loving Pirates
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Posted - 2008.07.25 13:48:00 -
[22]
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all. x |

Jorafai
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Posted - 2008.07.25 14:17:00 -
[23]
Originally by: oniplE
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all.
with t2 perhaps. Longest range faction is 15km. Coupled with the Arazu bonuses, that'll be 30km, without overheating.
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Wideen
Contraband Inc.
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Posted - 2008.07.25 14:20:00 -
[24]
Originally by: Jorafai
Originally by: oniplE
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all.
with t2 perhaps. Longest range faction is 15km. Coupled with the Arazu bonuses, that'll be 30km, without overheating.
faction scramblers are dirt cheap too
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Callib Gor'Karrithe
Minmatar
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Posted - 2008.07.25 14:49:00 -
[25]
Bet all those pilots who kept their Arazu in storage are cheering now.
The day of the Arazu will soon come again!! Bwa ha ha haha.
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Malcanis
We are Legend
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Posted - 2008.07.25 15:04:00 -
[26]
Originally by: Wideen
Originally by: Jorafai
Originally by: oniplE
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all.
with t2 perhaps. Longest range faction is 15km. Coupled with the Arazu bonuses, that'll be 30km, without overheating.
faction scramblers are dirt cheap too
Not for long...
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
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Posted - 2008.07.25 15:06:00 -
[27]
Originally by: oniplE
Originally by: Wideen
Originally by: Felix Dzerzhinsky read the dev blog, the Arazu may have a bright future.
if they decide to let scrambler range be affected by the Arazu bonus. It might be too overpowered to be able to shut down someones mwd from, what, 30km? (give or take)
18km, which isnt that great at all.
got leadership alt? 25Km is better...
CONCORD provide consequences, not safety; only you can do that. |

Wardeneo
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Posted - 2008.07.25 15:25:00 -
[28]
Dont nano it imo, seen the latest dev blog nano is getting another nerf which i think is total B.U.L.L.S.H.I.T imo nano has had its nerf it dont need a new 1, /me is gona start a whine thread :P
wardeneo
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 17:21:00 -
[29]
Amazing what a devblog can do to necro a thread....and a ship, it seems. 
I read the dev blog, but having never flown or even fitted an Arazu myself, I'm hoping someone would explain how this dev blog specifically affects the Arazu, and how it could lead to a resurgence.
Are damps still not effective enough? Clearly, nano-ing the Arazu is no longer an option once these changes go live. So, please help me to understand how the Arazu will return to its former glory (as I hope it does). 
Thanks!
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 17:28:00 -
[30]
Edited by: Arcon Telf on 25/07/2008 17:40:09 Edited by: Arcon Telf on 25/07/2008 17:32:07 So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers...
So, there is the Fleeting Warp Scrambler, which has a range of 20k...
But somebody still needs to break this down for me. I've got no experience with this ship (but I want to get some) 
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.07.25 17:56:00 -
[31]
Edited by: Lilith Velkor on 25/07/2008 17:59:41
Originally by: Arcon Telf
So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers... 
To my knowledge it affects all points, but I'm not personally flying a gallente recon. 99.9% sure though 
It will not be so much dampners, but the nice way for range control with that bonus. Gallente EAF and recons will be able to use mwd while shutting the targets mwd off. If they use AB, so what, you're faster with mwd. If damps get the target below 18km lockrange, a combo of t2 disrupt and t2 scram would be very effective to control range and put 3 points on target ontop of that at up to 18km.
Nice change overall for keres/arazu/lachesis, they get a very powerful new toy.
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 18:01:00 -
[32]
Originally by: Lilith Velkor
Originally by: Arcon Telf
So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers... 
To my knowledge it affects all points, but I'm not personally flying a gallente recon. 99.9% sure though 
It will not be so much dampners, but the nice way for range control with that bonus. Gallente EAF and recons will be able to use mwd while shutting the targets mwd off. If they use AB, so what, you're faster with mwd. If damps get the target below 18km lockrange, a combo of t2 disrupt and t2 scram would be very effective to control range and put 3 points on target ontop of that at up to 18km.
Oh, I see now. Next question: so does this mean the Arazu will deal its damage with T2 rails and a few drones, at 20km or so?
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Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.07.25 18:44:00 -
[33]
Originally by: Arcon Telf
Originally by: Lilith Velkor
Originally by: Arcon Telf
So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers... 
To my knowledge it affects all points, but I'm not personally flying a gallente recon. 99.9% sure though 
It will not be so much dampners, but the nice way for range control with that bonus. Gallente EAF and recons will be able to use mwd while shutting the targets mwd off. If they use AB, so what, you're faster with mwd. If damps get the target below 18km lockrange, a combo of t2 disrupt and t2 scram would be very effective to control range and put 3 points on target ontop of that at up to 18km.
Oh, I see now. Next question: so does this mean the Arazu will deal its damage with T2 rails and a few drones, at 20km or so?
Blaster arazu.
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Troubadour
Slacker Industries
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Posted - 2008.07.25 18:47:00 -
[34]
Edited by: Troubadour on 25/07/2008 18:52:22 Edited by: Troubadour on 25/07/2008 18:48:50 Despite what people think, the arazu does not suck. Right now go with nanofit like everyone else until the nerfbat cometh. I usually fit a LSE2 on mine, 2 damps with range scripts, and one disruptor. just use drones for DPS, it doesn't too to much anyway. Looking around this thread you can see just how stupid people are. Damps still work just fine. You can knock out 1-2 ships pretty easily with range dampers. People forget that sensor boosters got hit with the nerfbat as well, a sensorbooster isn't going to help you much against 2 damps killing your range by 70-80%, especially without a range script in. Also, it lacks in DPS, Whooptie do. How does that make it different from any other recons? Recons aren't for damage, and never have been. They are EW and support ships that fill other roles.
I use the arazu as a heavy tackler most of the time. Can stay out at 40-45km (depending on your recon skill level), damp your target, and use vespa ECM drones to intermittently jam said target(s) while you hold it there. I have gone the route of EW backup in an arazu before, but this was pre-nanocraze i'm talking about. I might give that another shot after the speed nerf.
EDIT: SCRAMBLERS ARE DISRUPTORS. THEY BOTH GET THE BONUSES.
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 18:47:00 -
[35]
Originally by: Kuzya Morozov
Originally by: Arcon Telf
Originally by: Lilith Velkor
Originally by: Arcon Telf
So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers... 
To my knowledge it affects all points, but I'm not personally flying a gallente recon. 99.9% sure though 
It will not be so much dampners, but the nice way for range control with that bonus. Gallente EAF and recons will be able to use mwd while shutting the targets mwd off. If they use AB, so what, you're faster with mwd. If damps get the target below 18km lockrange, a combo of t2 disrupt and t2 scram would be very effective to control range and put 3 points on target ontop of that at up to 18km.
Oh, I see now. Next question: so does this mean the Arazu will deal its damage with T2 rails and a few drones, at 20km or so?
Blaster arazu.
What's the use of sensor damps and shutting down the MWD from 30km if you've got to get in their face to kill them? Don't get me wrong, I love blasters, but this doesn't make sense to me...
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Jorafai
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Posted - 2008.07.25 19:00:00 -
[36]
Originally by: Arcon Telf
Originally by: Kuzya Morozov
Originally by: Arcon Telf
Originally by: Lilith Velkor
Originally by: Arcon Telf
So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers... 
To my knowledge it affects all points, but I'm not personally flying a gallente recon. 99.9% sure though 
It will not be so much dampners, but the nice way for range control with that bonus. Gallente EAF and recons will be able to use mwd while shutting the targets mwd off. If they use AB, so what, you're faster with mwd. If damps get the target below 18km lockrange, a combo of t2 disrupt and t2 scram would be very effective to control range and put 3 points on target ontop of that at up to 18km.
Oh, I see now. Next question: so does this mean the Arazu will deal its damage with T2 rails and a few drones, at 20km or so?
Blaster arazu.
What's the use of sensor damps and shutting down the MWD from 30km if you've got to get in their face to kill them? Don't get me wrong, I love blasters, but this doesn't make sense to me...
Ignore him - Blaster arazu wont work, unless you are going to go armor tank, mids for points/webs/tackle gear, with mwd and sensor booster. But would be paperthin, so of no urse really.
All this boost will mean for the arazu, is having a similar bonus of the rapier/huggin when it comes to killing nanos (40km webbing 'effect').
And for those saying the arazu sucks - It doesnt. Each of my damps has a 50% damp range, can target near enough as soon as i uncloak, goes 2.5kms atm, with crap damage sure - But with 68km scramble range...hardly 'redundant'.
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Callib Gor'Karrithe
Minmatar
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Posted - 2008.07.25 19:02:00 -
[37]
Blaster Arazu's will never work. It's a dangerous mix to take long-range EW and mix it with incredibly short-range weapons.
People likely recommend this tactic and then start using locator agents to find you, knowing that - provided you followed their advice - they've successfully crippled you and will have a very short fight, ending with you waking up in a cold damp clone vat, very far from where your ship is floating in ruins.
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Boz Well
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Posted - 2008.07.25 19:04:00 -
[38]
Not sure where you're getting your numbers from, but keep in mind the MWD shut-off is for scramblers, not disruptors. It's indeed a buff for the Arazu, but its scramblers will still only hit about 20km (faction).
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Troubadour
Slacker Industries
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Posted - 2008.07.25 19:06:00 -
[39]
Originally by: Callib Gor'Karrithe Blaster Arazu's will never work. It's a dangerous mix to take long-range EW and mix it with incredibly short-range weapons.
People likely recommend this tactic and then start using locator agents to find you, knowing that - provided you followed their advice - they've successfully crippled you and will have a very short fight, ending with you waking up in a cold damp clone vat, very far from where your ship is floating in ruins.
Actually they have worked, and still do if done right.
But it is stupid to put blasters on a relatively fragile ship and try to play it in a role it doesn't fit in (closeup DPS).
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Jorafai
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Posted - 2008.07.25 19:23:00 -
[40]
Originally by: Boz Well Not sure where you're getting your numbers from, but keep in mind the MWD shut-off is for scramblers, not disruptors. It's indeed a buff for the Arazu, but its scramblers will still only hit about 20km (faction).
CCP stated that the longest scramble range on warp scramblers was a faction one of 15km. Note: Faction, not Officer.
If you use the numbers from the arazu's bonuses, thats roughly 30km i believe? Combined with overheating, will make it atleast 40km.
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Boz Well
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Posted - 2008.07.25 19:28:00 -
[41]
I didn't see any numbers in the dev blog suggesting that they were changing the range on the scramblers, but rather just changing the effect. Maybe I missed it. Currently, domination comes in 14.1 on an unbonused ship, and clocks in at over 20 on Arazu, and is closer to 30 overheated.
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Jorafai
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Posted - 2008.07.25 19:41:00 -
[42]
Originally by: Boz Well I didn't see any numbers in the dev blog suggesting that they were changing the range on the scramblers, but rather just changing the effect. Maybe I missed it. Currently, domination comes in 14.1 on an unbonused ship, and clocks in at over 20 on Arazu, and is closer to 30 overheated.
whilst they didnt say 'we're changing the range of scramblers' they mentioned that scramblers would have a range of 7.5 being t1, and 15km being faction. Im only the messenger tho :P
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Boz Well
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Posted - 2008.07.25 19:43:00 -
[43]
Unless they're changing the range, I'd go by what they are now. In which case, you're looking at low 20's faction on Arazu, more like 30 overheated, and that's still pretty nice.
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demonfurbie
Minmatar Covert-Nexus White Core
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Posted - 2008.07.25 21:13:00 -
[44]
ill have a use for my rep fleet lp now ... rep fleet scrams ftw
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