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Jack Olev
Southern Cross Empire Flying Dangerous
3
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Posted - 2011.09.10 02:26:00 -
[1] - Quote
So maybe this has been said before, I don't know:
But do you think they will ever split up high sec so that you are forced to pass through low-sec (or null) to get between the empires.
Example:
If you wanted to fly from Rens (Minmatar) to Jita(Caldari). You would have to pass through low-sec. Separate all of the empires so that more players are forced into traveling through Low-Sec. Which would make traveling much more dangerous(and more fun in my opinion).
OR:
What if they added a new area of space that required you to pass through null sec to get to. It to would be high-sec space, but if you want to get there then you have to make the trip through null.
Anyway just a though, maybe its dumb. If so I apologize. |

Herping yourDerp
Federal Navy Academy Gallente Federation
36
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Posted - 2011.09.10 04:35:00 -
[2] - Quote
because yarrtards would perma camp the gate.... |

Alxea
U-208 Bacon Fortress Gaming Syndicate
9
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Posted - 2011.09.10 05:13:00 -
[3] - Quote
Makes sense and would love the highsec huggers to come out of highsec for once and actually risk something for a change. XD |

DeadDuck
Cutting Edge Incorporated RAZOR Alliance
0
|
Posted - 2011.09.10 10:51:00 -
[4] - Quote
Alxea wrote:Makes sense and would love the highsec huggers to come out of highsec for once and actually risk something for a change. XD
If you are so eager to catch the empire huggers in low sec, make a few jumps and go to 0.0 I bet you will find plenty of guys very keen to communicate with you
|

Ineka
Center for Advanced Studies Gallente Federation
16
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Posted - 2011.09.10 11:06:00 -
[5] - Quote
Herping yourDerp wrote:because yarrtards would perma camp the gate....
Unless the gate sentry's are strong enough to kick ass bait drakes/domis and stuff alike in two volleys |

Ineka
Center for Advanced Studies Gallente Federation
16
|
Posted - 2011.09.10 11:08:00 -
[6] - Quote
Alxea wrote:Makes sense and would love the highsec huggers to come out of highsec for once and actually risk something for a change. XD
The 1st ones to wine on forums and ragequit if they ever need to risk something? |

Emperor Salazar
Dreddit Test Alliance Please Ignore
24
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Posted - 2011.09.10 12:25:00 -
[7] - Quote
I wish they would.
Factions at the very least should be separated by low sec.
I'd be all for regional separations though.
We might finally see a few more market hubs pop up. |

Kurfin
Space Research and Technology Investments
3
|
Posted - 2011.09.10 12:31:00 -
[8] - Quote
It would reduce Jita's dominance, boosting the other race's trade hubs. And the sheer carnage that would result would be a boost to industry. Even as a carebear I'm in favour.
However I suspect it would cause such a backlash from a large chunk of the community it would make Incarna look like a minor hiccup. I also suspect that a large number of complainants would be Caldari mission runners who have never left Caldari space anyway.
|

Dr Gidazu
Eternum Noctem
0
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Posted - 2011.09.10 17:12:00 -
[9] - Quote
Combine Factionwar and incursions (doesnt have to be just sansha incursions..) and implement a dynamic security level-system. Only areas where Factions are active remain high-sec and everything else, or atleast some regions turn into low-sec.
Fits into lore and makes sense too |

Korg Tronix
Heretic Army B A N E
0
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Posted - 2011.09.10 19:51:00 -
[10] - Quote
If this were to occur I think it should be between the factional warfare enemies, i.e. Amarr/Caldari separated from Minnie/Gallente space by low sec but not in between the allied factions. |

Mirima Thurander
Deventer Exploration An Aqusition
2
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Posted - 2011.09.10 20:07:00 -
[11] - Quote
the first time i started playing this game this is how i THOUGHT it work but alas it was not so...
would make some of the high sec mins worth more to... seeing as how not as many people would be willing to shuttle them across the lowsec gaps
im all for this.... |

Lucian Atreides
Tetraktys Rolling Thunder.
1
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Posted - 2011.09.10 22:06:00 -
[12] - Quote
There are Players That dont like PVP, i know is terrifying, but yes it happens.You cant destroy their play just becauase all the other players think thats boring/not fair/we need more targets dammit.
This is a sandbox.Everyone has to have their sand to play and built their Castles, even if they are Mediaval death traps, or Renaissance Country Lodges. |

Avalon Stormborn
Eleutherian Guard
7
|
Posted - 2011.09.10 23:50:00 -
[13] - Quote
Because it doesn't make sense for it to be low sec. There is trade going on between the empires. There's diplomatic envoys travelling between the empires. CONCORD will have to make sure there's safe passage or else everything would go to hell. :) |

Dr Gidazu
Eternum Noctem
0
|
Posted - 2011.09.11 00:44:00 -
[14] - Quote
Lucian Atreides wrote:There are Players That dont like PVP, i know is terrifying, but yes it happens.You cant destroy their play just becauase all the other players think thats boring/not fair/we need more targets dammit.
This is a sandbox.Everyone has to have their sand to play and built their Castles, even if they are Mediaval death traps, or Renaissance Country Lodges.
This indeed is a sandbox, which means that same rules apply to everyone. It doenst matter if you like to shoot other players or not, it's just as much a part of the game as avoiding it. PVP in EVE is not limited to just shooting other players. You compete with others every time you buy or sell something on market. You compete with others for recources everytime you go mining ORE. Whatever you do in EVE, you are competing with other players around you and that by definition is PVP.
I dont see this concept as generating targets for pirates, but more as a way to generate more competition between tradehubs. As the game is now, the only important hub is Jita. What ever you need to buy you go to Jita since it's so easy to bring items there from all over high-sec. There is no real competition between Jita and other tradehubs since it's so easy to just go to Jita. Now if empires were divided by low-sec areas, the items that are easy to get from one area would most likely be cheaper in that areas tradehub than in others. This in turn would generate trade between all tradehubs as people try to make a proffit by transporting items. And this inturn would generate competition between hubs and make the whole market environment a lot more interesting as it would actually matter what you attempt to sell or buy in each markethub. |

Joyana Dakota
Z3R0 RETURN MINING INC. Rura-Penthe
0
|
Posted - 2011.09.12 23:48:00 -
[15] - Quote
Alxea wrote:Makes sense and would love the highsec huggers to come out of highsec for once and actually risk something for a change. XD
Why don't you come to high sec and risk something yourself for a change... |

Nezumiiro Noneko
Alternative Enterprises
1
|
Posted - 2011.09.13 00:41:00 -
[16] - Quote
not happening.
Would make SOE epic arc undoable for newer players. As is they, hit all faction spaces . Would be several low sec gank points they'd hit....and die in. As this can happen during trials.....there'd be a -1 to subbing right there. Epic arc is the teaser that gets subs. it pays very well for a starter char and excpet for last 2 missions is very doable in the top frigates of thier race with little training involved. Don't blow up, mission rewards alone are 20+ million. the teaser to keep you playing since that tier 1-2 grind does not pay so well for the time and work involved. These noobs would have no real skill or even game skill to not die on gates. 2 weeks, most work on guns and tank, they wouldn't even have the recommended navi skills to burn back to a gate with much luck. Die going to arnon, die going to caldair, die going to arnon again, screw this account dies now.
Would make eve less open. its the ease of travel that is one of eve's selling point. Unlike other games wherre you can't roll with your friends till an equal level....a week old noob can roll caldari, fly to amarr and run with his freind who hs played for 3 years.
It won't even give that many kills as planned. 3 of the 4 races with this in effect, don't even have to leave their space as is right now. Caldari gets heavy gusita missions (kinetic), minny gets angels alot (explosive) and amarr gets blood rats (em/thermal). This in effect....fine, I'll jsut kill gurista on one char, angel mission on another. I do anyway as is now. Gallente with thier crap split on ammo....make do as best the can till drones up lol. No space ideal for them really.
This not even a jita killer. Unless your are tacking on a moon shuffle and taking away the juicy moons of tribute, pb, etc.....this region of space is THE spot for moon goo. And its a straight shot to jita. Why NC held on to it like they did. Why others have wanted it. Why those who have it now or in the future will hold on to it. And since its takes a few peeps to hold that space....caldari based indies still make out. Ship losses in ec-, the known low sec backdoors along the coast as it were alone will ensure jita sellers will not be closing up shop even if empire divided.
And they aren't making 0.0's life easier. Divided empire would be veins of low sec making a virtual highway system to run jump ships. Means the blob has a straight shot to a much wider empire a few cyno alt away. Max jump skills, max ship skills and those long logistics jita runs out of chamemi a thing of the past. Fill in other know logistics spots for chamemi. Eve small enough as is, ccp will not make it smaller. |

Abdiel Kavash
Paladin Order Fidelas Constans
15
|
Posted - 2011.09.13 00:54:00 -
[17] - Quote
Jack Olev wrote:What if they added a new area of space that required you to pass through null sec to get to. It to would be high-sec space, but if you want to get there then you have to make the trip through null. Look up Solitude. |

Ciar Meara
Virtus Vindice
63
|
Posted - 2011.09.13 08:17:00 -
[18] - Quote
It wouldn't be the first time that the stargates where rerouted to form different paths and it wouldn't be the first time that regions lost or gained sec rating (see sarum). - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Khersei
Deimos Delivery Co
0
|
Posted - 2011.09.13 11:22:00 -
[19] - Quote
To make this more interesting and add some interest to Faction warfare - i propose the following.
Alllocate all of the current FW areas and some some of the current low rated high sec and high rated low sec (0.4-0.5) as volatile sec rating.
When in FW an empire gains control of a system - Increase the sec rating of the system if it historically belongs to that empire or decrease the sec rating if it belonged to the opposing empire.
Add a smaller change to neighbouring systems. For each Downtime a system stays in control another small sec rating adjustment occurs.
As a control issue - the return to original state should be quicker than deviation from it.
This would give real player dynamic content - the ability to change the map. |

Rek Seven
Zandathorn Industries
3
|
Posted - 2011.09.13 11:49:00 -
[20] - Quote
I like both ideas. It would be cool to have a small pocket of space high sec npc space that could that could also temporarily change to null sec/low sec.
Maybe this region of space could be controlled by a security force that is weaker than CONCORD and players could fight these new NPC's and reduce the security status of the systems... kind of like a reverse incursion. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
27
|
Posted - 2011.09.13 12:05:00 -
[21] - Quote
Nezumiiro Noneko wrote:not happening.
Would make SOE epic arc undoable for newer players. As is they, hit all faction spaces . Would be several low sec gank points they'd hit....and die in. As this can happen during trials.....there'd be a -1 to subbing right there. Epic arc is the teaser that gets subs. it pays very well for a starter char and excpet for last 2 missions is very doable in the top frigates of thier race with little training involved. Don't blow up, mission rewards alone are 20+ million. the teaser to keep you playing since that tier 1-2 grind does not pay so well for the time and work involved. These noobs would have no real skill or even game skill to not die on gates. 2 weeks, most work on guns and tank, they wouldn't even have the recommended navi skills to burn back to a gate with much luck. Die going to arnon, die going to caldair, die going to arnon again, screw this account dies now.
If they leave because they lost a frigate, then they should leave. I believe CCP is all for having noobs learn to die often.
Quote:Would make eve less open.
Good. Make space big again.
Quote:It won't even give that many kills as planned. 3 of the 4 races with this in effect, don't even have to leave their space as is right now. Caldari gets heavy gusita missions (kinetic), minny gets angels alot (explosive) and amarr gets blood rats (em/thermal). This in effect....fine, I'll jsut kill gurista on one char, angel mission on another. I do anyway as is now. Gallente with thier crap split on ammo....make do as best the can till drones up lol. No space ideal for them really.
I have no idea what you're babbling about here.
Quote:This not even a jita killer. Unless your are tacking on a moon shuffle and taking away the juicy moons of tribute, pb, etc.....this region of space is THE spot for moon goo. And its a straight shot to jita.
Jita /= only moons. Don't be naive. Jita is also the place for phat loots, T3 and everything else. At the very least this would help distribute the T1/T2/faction market a bit. Perhaps even the niche markets.
Quote: Why NC held on to it like they did.
NC held that space long before the dyspro/prom nerf and subsequent Tech buff. Again, you show a lack of full understanding of the situation.
I can't quote anymore, so lastly I'll address your point about it making transit for null sec easier. This isn't true at all. Bigger low sec in between high sec and null would mean more jumps necessary. This would put a strain on logistics as well as increase opportune moments to destroy these logistic caravans.
All in all, your assessment simply shows that you are a high sec bear that really has little to no understanding of the game outside of your bubble. |

GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
0
|
Posted - 2011.09.13 12:32:00 -
[22] - Quote
ok cool so they split highsec regions up, now you think hey cool i can go camp that gate, annd you just run into a bigger camp
and chances are its not going to be a 10-30 man bs & logi gang blobbing the gate.
its going to be 100 man perma camp spider tanking supers.
and then you come back to forums crying. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
27
|
Posted - 2011.09.13 13:31:00 -
[23] - Quote
GizzyBoy wrote:ok cool so they split highsec regions up, now you think hey cool i can go camp that gate, annd you just run into a bigger camp
and chances are its not going to be a 10-30 man bs & logi gang blobbing the gate.
its going to be 100 man perma camp spider tanking supers.
and then you come back to forums crying.
Sweet post bro.
1. Supers are getting nerfed.
2. Thats ******** - there aren't even permacamps now despite what high sec pubbies perceive. |

Joe Risalo
State War Academy Caldari State
2
|
Posted - 2011.09.13 15:58:00 -
[24] - Quote
I would say that this is impossible for SEVERAL REASONS.
Just to list some.
1) Every faction has stations in all other faction territories that they must keep supplied with a high sec route. (NPC)
2) The factions must keep a secure border with the other factions, otherwise battles would be easily brought across and systems would be taken.(NPC)
3) Most if not all supplies in a faction territory that belong to another faction such as ships, ammo, drones, fittings, etc, etc - are brought by players themselves to sell at high value in a more limited market than the faction territories they came from.
4) 3 would require for ALL players to either fly and fit only for the faction territory in which they are closest too, or they would have to commute to further places for supplies, so no more amarr ships in gate camps just off gallente high sec, unless it was on one of the gallente/amarr border systems..
5) Which faction would have sov over these low sec territories? Or, would it be a demilitarized zone? If that's the case, than anyone committing any type of hostile act would be blasted by both factions so that neither faction would think it was the other faction and start a war. So this area would basically be ultra high sec. (NPC)
6) So it's fair to make life harder on carebears, but easier for gate campers???? That's totally fair... NOT!!
7) In conjunction with 4 - would greatly increase the prices of anything not belonging to the related faction of the area you're in.
8) Pirate faction ships would also be limited to the area in which the pirates would be predominant and/or would cost much much more for those ships in other faction territories.
9) (Bad for pirates/ good for everyone else) This area would become a pirate breeding ground. You wouldn't be able to do a sufficient gate camps cause another pirate fleet would warp in on you to take the gate. (and we all know gate camp pilots scatter like roaches when acutally threatened)
10) This would eventually be reverted anyway because it is not only a game changing idea, but a game busting idea that would lead to the demise of transport alts as well as several other classes of people. It's way too risky of a change for CCP to implement unless they're willing to risk losing half, if not more, of their player base.
I'm sure someone else can list even more issues with this. Hell, they can probably even elaborate better on what I've already suggested |

Emperor Salazar
Dreddit Test Alliance Please Ignore
27
|
Posted - 2011.09.13 18:45:00 -
[25] - Quote
Joe Risalo wrote:I would say that this is impossible for SEVERAL REASONS.
Just to list some.
1) Every faction has stations in all other faction territories that they must keep supplied with a high sec route. (NPC)
2) The factions must keep a secure border with the other factions, otherwise battles would be easily brought across and systems would be taken.(NPC)
3) Most if not all supplies in a faction territory that belong to another faction such as ships, ammo, drones, fittings, etc, etc - are brought by players themselves to sell at high value in a more limited market than the faction territories they came from.
4) 3 would require for ALL players to either fly and fit only for the faction territory in which they are closest too, or they would have to commute to further places for supplies, so no more amarr ships in gate camps just off gallente high sec, unless it was on one of the gallente/amarr border systems..
5) Which faction would have sov over these low sec territories? Or, would it be a demilitarized zone? If that's the case, than anyone committing any type of hostile act would be blasted by both factions so that neither faction would think it was the other faction and start a war. So this area would basically be ultra high sec. (NPC)
6) So it's fair to make life harder on carebears, but easier for gate campers???? That's totally fair... NOT!!
7) In conjunction with 4 - would greatly increase the prices of anything not belonging to the related faction of the area you're in.
8) Pirate faction ships would also be limited to the area in which the pirates would be predominant and/or would cost much much more for those ships in other faction territories.
9) (Bad for pirates/ good for everyone else) This area would become a pirate breeding ground. You wouldn't be able to do a sufficient gate camps cause another pirate fleet would warp in on you to take the gate. (and we all know gate camp pilots scatter like roaches when acutally threatened)
10) This would eventually be reverted anyway because it is not only a game changing idea, but a game busting idea that would lead to the demise of transport alts as well as several other classes of people. It's way too risky of a change for CCP to implement unless they're willing to risk losing half, if not more, of their player base.
I'm sure someone else can list even more issues with this. Hell, they can probably even elaborate better on what I've already suggested
This entire posts reads as "The game would be harder for me and that's not fair."
Also, its mostly wrong.
Balancing around lore is stupid and half of your reasons do this. Promoting pvp in low sec is a good thing. Numbers 7 and 8 reasons don't make any sense at all. |

Vincent Athena
V.I.C.E.
35
|
Posted - 2011.09.13 20:29:00 -
[26] - Quote
People who do not want to go into low sec will not be "forced" to go there. They will either stay in one area, or quit Eve. Either way, they do not go into low sec.
This all comes from a misunderstanding of why some people do not go into low sec or stay away from PvP combat. Its not that they are cowards, its that for them its just not any fun. They do not get "The Rush".
The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like.
CCP has said they realize some players will never leave high sec, and they are fine with that.
CCP employees should never proclaim a feature to be awesome. Only subscribers should. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
27
|
Posted - 2011.09.13 20:32:00 -
[27] - Quote
Vincent Athena wrote:People who do not want to go into low sec will not be "forced" to go there. They will either stay in one area, or quit Eve. Either way, they do not go into low sec.
This all comes from a misunderstanding of why some people do not go into low sec or stay away from PvP combat. Its not that they are cowards, its that for them its just not any fun. They do not get "The Rush".
The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like.
CCP has said they realize some players will never leave high sec, and they are fine with that.
This is all fine and I agree with all of it.
I also think those that are willing to go to low sec (or at least through it) should have be rewarded for it.
Putting low sec between high sec areas like this idea suggests would reward those willing to leave their bubbles and explore the game a bit more. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
0
|
Posted - 2011.09.13 23:06:00 -
[28] - Quote
This is another one of the repeating topics.
My question is what is the driving need to do this? Is there any lore reason.... Are you just trying to create greater market diversity? or just more gate camps... or are you a jump freighter pilot trying to hatch a get rich quick scheme?
Here's what would happen: All new players, all players who are trying to buy anything cheaper would move into the Forge. You think Jita is crowded now lol just wait.
It would also change the dynamic of all low sec and by extension null sec connected to these much less populas high sec regional pockets.
I'm not sure I like either of these outcomes. ...and so far I've yet to hear a compelling reason to do this.
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Dr Gidazu
Eternum Noctem
2
|
Posted - 2011.09.13 23:29:00 -
[29] - Quote
Well personally (on top of what has already been posted), after almost 6 years of playing the static environment that is EVE NPC space is geting boring. It feels like the whole environment is dead or lacking a dimension since nothing ever changes. I would much rather live (play) in environment that changes according to what server population does. It's difficult to stay interested when nothing you do really leaves it's mark.
Sure 0.0 implements some of what Im talking about, but in order to enjoy that today, you need to be a part of some huge coalition and sit endless hours in lagged systems and that simply isnt for everyone.
In short I think that empire would really benefit from dynamically changing security levels since it would bring more depth into the world and help make the environment a lot more interesting as you could get a sense that things you do in highsec actually matter... (and everything else already mentioned)
PS: Obviously I think it's essential that security level-system would be dynamic. In this case it would be possible to keep highsec routes open or expand highsec areas, but this would be done by players and not by some imaginary space police (Concord) without us never ever seeing them do it. |

Cearain
The IMPERIUM of LaZy NATION
38
|
Posted - 2011.09.14 14:41:00 -
[30] - Quote
Avalon Stormborn wrote:Because it doesn't make sense for it to be low sec. There is trade going on between the empires. There's diplomatic envoys travelling between the empires. CONCORD will have to make sure there's safe passage or else everything would go to hell. :)
Well there is also war between the empires. So I would think may be low security places where you would have to travel.
I like the idea but there would have to be *many* ways to get through from one high sec region to the other. Otherwise it would just be a bunch of smart bombing mouth breathers.
But if you did this there would be major advantages. The prices on everything wouldn't be so uniform so interregional trade would ge ta real boost. The lp values wouldn't be so uniform.
Eve high sec would actually be diverse instead of just being one big suburb around jita. Eve high sec would be a place where you could be rewarded for exploring and keeping your eyes open.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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