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Thread Statistics | Show CCP posts - 15 post(s) |

Archetype02
Gallente Comply Or Die
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Posted - 2008.07.25 14:38:00 -
[1]
Edited by: Archetype02 on 25/07/2008 14:41:13 Nano's do not need more countermeasures.. http://www.eve-tribune.com/index.php?no=3_9&page=1
instead fix drone orbit speed. reduce missile hit ration and increase missile speed.
i have a thousand other suggestions i can make to make life a little harder for us nano's i would never EVER vouch for any of these.
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Archetype02
Gallente Comply Or Die
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Posted - 2008.07.26 03:10:00 -
[2]
Edited by: Archetype02 on 26/07/2008 03:15:09 This dev brings more fail than we all can add to coad in 1 day.. and he did it in a mere 5 hours!
Originally by: Areo Hotah Edited by: Areo Hotah on 25/07/2008 13:18:08 I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
Quoted for truth
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Archetype02
Gallente Comply Or Die
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Posted - 2008.07.26 17:15:00 -
[3]
Originally by: Matrix Skye
Originally by: Kalvin Braunberg Except there is absolutely NOT more variety? Where exactly is this more variety coming from?? They aren't adding a new class of ships, thay are making a whole range of ships completely useless.
The "Variety" will be dead with this nerf. All thats left if brick tanking and hitting fire. The thing that actually takes skill and rediculous amounts of micromanagment in this game, is the speed game.
That's because you haven't yet seen the benefits of fitting other than nanos. And that's ok because nanos were a little over-powered and are being brought in line with armor and shield tanks. Shield and armor now becomes a better option. See?
oh yeah.. then by your reasoning my dps should be tripled aswell.. you fail
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Archetype02
Gallente Comply Or Die
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Posted - 2008.07.26 17:28:00 -
[4]
Edited by: Archetype02 on 26/07/2008 17:29:21
Originally by: Matrix Skye .. lots of noob spam i cba to endure you people with AGAIN.
because you fail at killing nano's doesnt make nano's overpowered. it makes you a noob
Originally by: Haniblecter Teg
That's the hard part you dipshit. Ofc its easy to kill someting with 60% of its structure gone to modules. Its actualyl catching the things with nos and webs that's the problem.
wait let me rephrase this..
a nano pilot managed to be superioir to me and stay out of webber and neut range. i died because he was the better pilot "whiiiineeee"
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Archetype02
Gallente Comply Or Die
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Posted - 2008.07.26 17:32:00 -
[5]
Edited by: Archetype02 on 26/07/2008 17:32:43
Originally by: Matrix Skye
nah i think they are overpowered. but they will be more in line with armor and shield tankers. it's going to make fights interesting just wait and see.
wait.. 50 people came with 50 reasons why your point is flawed and yet you still repeat the same bullcrap.. sigh, instead of wait and see why dont you come with a perfectly formulated plan why this soudnt ruin half the game ?.. Oh and make it quick i hear CCP only took 5 hours.
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Archetype02
Gallente Comply Or Die
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Posted - 2008.07.26 17:43:00 -
[6]
Edited by: Archetype02 on 26/07/2008 17:44:34
Originally by: Clone 231D
Thanks for proving me right. I mean I must be if the very best you can say in return is to look up an alt's age right... right?
Hiding a larger carebear behind a newer one is always a good tactic.
i see the carebears are already addpting
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Archetype02
Gallente Comply Or Die
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Posted - 2008.07.26 19:04:00 -
[7]
Edited by: Archetype02 on 26/07/2008 19:04:52
Originally by: Sonreir There is no such word as 'thusly'.
there's also nothing meaningfull in this post.. if u want to be a spelling**** go find a forum where they discuss spelling.. eve forums are not the place for this..
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Archetype02
Gallente Comply Or Die
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Posted - 2008.07.26 20:46:00 -
[8]
Originally by: Mashie Saldana For those of you against this change, I'm curious how you would kill the following little gang using 12 ships:
3 x 6km/s Rapiers 3 x 6km/s Curses 3 x 6km/s Ishtars 3 x Falcons
wait 6k ishtars ? what polycarb II's ishtars? lol.. i dont see any CS so im scrapping CS bonuses.. he must be using 3 billion in snakes too.. or overheating. wich wont last him long..
common nano ishtars travel at 3.8km/sec get your facts straight
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Archetype02
Gallente Comply Or Die
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Posted - 2008.07.28 14:33:00 -
[9]
Originally by: Pushtan
Originally by: Euriti Here's your slight drop ranger1:
Quote: Just tried my ishtar with Snake set, 3% rogues, zor, domination MWD, domination overdrives. Before: 6.2k/s After: 2.7k/s
*gets obliterated by a ratting drake*
This is from a guy who tested sis.
Oh god lol, i like my ishtar...looks like im gonna have to actually tank it or something now...you know...like the old days?
Remember guys? i miss decent slugging 1 on 1, or even a few on 1, just as long as its fighting...not dieing. And yes i have died to a few vagas, now all i can think of is how to combat the new problems that will arrive....ADAPT...ive said this before in here..
sigh.. epic fail on the ishtar now.. what makes it better than a tanked dominix ?.... domi tanks better.. domi has more cap.. domi can run heavier highs.. "neuts.. etc.." wow gee thanks for making the ishtar worthless!
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