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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.25 15:00:00 -
[1]
Tank you, thank you so much CCP. 
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.25 15:42:00 -
[2]
Really I dont understand the whine. Speed has been nerfed but it was nerfed all over the ships classes. The webbers are going to be nerfed and 7.5 km scramblers have to reach very close to make any effect.
I remember to read fit neutralizers to counter nanos... well nanopilots fit neutralizers to neut the intys... you will not have problems then, even if scrambled by the 7.5 Km ones.
Speed was completly unbalanced. I think that now thinks will be alright. AB's will be a solution again and abortions like LSE Zealots (!) will belong to pass.
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.25 20:36:00 -
[3]
Originally by: Matrixcvd
Originally by: Trojanman190
Originally by: Agmar Not to derail the thread, but a serious question. Has a thread ever gone this many pages within 24 hours?
/me puts the over/under at 78 pages in 24 hours
Star Wars Galaxies.
There I said it. Am I the first?
I believe sir you are.
Its unbelievable to think these Devs even have a remote clue how the game is played.... Blob away ret3rds, blob away.
I believe that DEVS know how the game is played, thats why they are introducing the changes. Blob away you say ? I remember the 50 nano hacs gangs you guys were using in Providence... Like you used to say ...ADAPT!
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.26 11:05:00 -
[4]
Originally by: Lt Angus Edited by: Lt Angus on 25/07/2008 11:12:17
Originally by: Zaskarr In before nano*** QQ. Ah, too late.. CCP, don't get discouraged by all the whining you'll read here. These changes are needed, no matter what a vocal minority shout here. Protip to all: first read the blog, THEN poast!
not sure why nano users would cry, sure they going slower but the change looks to make speed fits a proper ship fit with 50% webs, vagabond seems untouched by the changes
The only reasons I can figure out is that: they will not disengage as fast as they used. They will not run to the gates as fast as they used and missile boats will hit them, when until now they were pretty much immune. In the end the odds of actually a fight happens will sky rocket.
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.26 23:11:00 -
[5]
Originally by: sophisticatedlimabean The for and against nano nerf threads seem to be telling the story of how ppl feel.
AGAINST THE NERF 15 PAGES SO FAR:
http://oldforums.eveonline.com/?a=topic&threadID=832371
FOR THE NERF TO GO AHEAD 5 PAGES:
http://oldforums.eveonline.com/?a=topic&threadID=832369
LOL      
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.27 09:32:00 -
[6]
I'm in favour of these changes. TBH I was waiting for these for months now. The question is not if the nano ships are killable or not.
They die and they die fast and you donÆt need to be a genius or use 723458723B isk setups to beat a nano gang. The question is that nano's kill variety - you need to fly specific ships with specific setup to play a specific role in order to beat the nano gang -, is unfair to an entire ship class (missile boats pretty much useless against a nano setup) and the worst:
The speed is so unbalanced that a pilot using a nano setup truly doesnÆt commit the ship. It can fly away out of harm extremely fast or approach a gate, and for me that is the main issue. When you go fight a nano gang you kill one or 2 and the rest runs away or stay at 300 km playing with ceptors that really struggle to reach the same speeds of the nano hacs/recons.
I've seen BS reaching 17K m/s, IÆve seen LSE Zealot's, command ships almost disappeared, the specific ship bonus donÆt matter anymore. It has to be fast !!! You have to fit your lows with overdrives/nanos/inertias and if you have room some kind of damage mods.
Even if you're setups have laughable, tank, fire power, or sustainability, speed will save you, and the numbers (nano blob's), will provide the firepower and the protection you need. If things go bad, you're fast, so you can run...
Glad the nano era is reaching is end. RIP.
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.27 10:21:00 -
[7]
Originally by: Damion Zyne
Originally by: DeadDuck I'm in favour of these changes. TBH I was waiting for these for months now. The question is not if the nano ships are killable or not.
They die and they die fast and you donÆt need to be a genius or use 723458723B isk setups to beat a nano gang. The question is that nano's kill variety - you need to fly specific ships with specific setup to play a specific role in order to beat the nano gang -, is unfair to an entire ship class (missile boats pretty much useless against a nano setup) and the worst:
The speed is so unbalanced that a pilot using a nano setup truly doesnÆt commit the ship. It can fly away out of harm extremely fast or approach a gate, and for me that is the main issue. When you go fight a nano gang you kill one or 2 and the rest runs away or stay at 300 km playing with ceptors that really struggle to reach the same speeds of the nano hacs/recons.
I've seen BS reaching 17K m/s, IÆve seen LSE Zealot's, command ships almost disappeared, the specific ship bonus donÆt matter anymore. It has to be fast !!! You have to fit your lows with overdrives/nanos/inertias and if you have room some kind of damage mods.
Even if you're setups have laughable, tank, fire power, or sustainability, speed will save you, and the numbers (nano blob's), will provide the firepower and the protection you need. If things go bad, you're fast, so you can run...
Glad the nano era is reaching is end. RIP.
Why people think that erasing a viable setup is increasing variety is beyond me. It would only make sense if nano setups would be the I-Win button that they are not as you state yourself.
Speed is unbalanced. I have nothing against fast ships, but when speed starts to reach certain limits to the point that weapons can't hit you or BS are way faster then frigates, something is very wrong and is broken. If it is broken it needs to be fixed.
With the introduction of this changes you will still be fast, webbers are being nerfed and if a interceptor reaches you and scrambles turning off your mwd you can always web it and kill it, or neutralize it.
What this proposed changes will do is balance the ships velocitys all across the board. A setup designed to be fast will still be faster then one designed to tank or damage, but not faster then certain weapon systems or faster then other ships trully designed to be fast.
Vagas will continue to be the kings of speed, you will be faster flying it then someone using a zealot, sacri or ishtar, but probably intys can catch him, and drones can also reach him, missiles will be able to make true damage and not the 0.0 or 1.2 damages.
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.27 10:34:00 -
[8]
Originally by: Haakelen
Originally by: DeadDuck or BS are way faster then frigates
You spout this shit every thread.
A plated Burst will go slower than a Machariel with an Afterburner. Specially fitted battleships with ridiculous amounts of money put into them can outrun frigates. So ****ing what. They are edge cases, and you know it.
They are edge cases, yes, but a living example of how speed is unbalanced. The 17 K was a limit case, but because of the game mechanics flaws, things like this are possibile. The same flaws work for cheaper setups and for a variety of other ships.
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.28 19:30:00 -
[9]
Originally by: Equinox Daedalus CVA, as well as TLOS frown on such changes because we enjoy killing 700 mil isk hacs and recons in our well skilled/and talented gangs. However we know you will change things irregadless of what we say/kill/do
Plz listen to reason. Keep Nanogangs alive for the CVA antinano-pvp fleet. : )
 yep, we became pretty dam good at it. We just need to skill up our Anti-Dread Tactics now   
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.29 11:29:00 -
[10]
My Experience in Sissi:
I jumped to my Zealot and flow directly to BC arena where I saw 3 Vagas being vaporized. I was flying a tank setup and continue to pop easaly the nano setups apearing on the arena.
Time passed and few minutes later, the supposed "nano ships" started to apear and tanking my damage, people started to fly diferente setups, slower but way more effective in terms of damage/tank... Yes, pilots started to adapt...
________________ God is my Wingman |
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.31 01:43:00 -
[11]
Originally by: Andnowthenews Edited by: Andnowthenews on 30/07/2008 22:28:33 We have tested:
1. NANO VS snipers....snipers owned.
2. NANO VS battle cruisers/hacs and recons(general mix tbh)..mixed fleet owned.
3. NANO VS RR bs....rr bs fleet owned.
4. NANO VS Other nano (although im not sure why)...lol.
Conventionally Tanked hacs/recons/BS vs a mixed gang of BC....mixed gang of BC owned.
5. Conventionally Tanked hacs vs a mixed gang of BC....mixed gang of BC owned.
All nano ships had HG snakes and were T2 fitted and had a claymore in gang.
In all of the serious tests the hacs lost all if not 90% of there fleet while the other ships lost nothing in also virtually all casses.
And in all cases we made it so the gangs were of similar size (10-20 SHIPS ON EACH SIDE) a consideration that i doubt many defending alliances will follow.
The guys assigned as the "hacs/roaming gang" eventually got p*ssed off and hot dropped the assigned "defender team" with a large fleet of RR bs and carriers.      
Errr... even before this patch, nanos would die if the defending group would know what to do... The issue is not that one, the question is that due to flaws in game modules design it is possible to reach stupid speeds completly distorting the roles of each ship class.
________________ God is my Wingman |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.07.31 01:43:00 -
[12]
Originally by: Andnowthenews Edited by: Andnowthenews on 30/07/2008 22:28:33 We have tested:
1. NANO VS snipers....snipers owned.
2. NANO VS battle cruisers/hacs and recons(general mix tbh)..mixed fleet owned.
3. NANO VS RR bs....rr bs fleet owned.
4. NANO VS Other nano (although im not sure why)...lol.
Conventionally Tanked hacs/recons/BS vs a mixed gang of BC....mixed gang of BC owned.
5. Conventionally Tanked hacs vs a mixed gang of BC....mixed gang of BC owned.
All nano ships had HG snakes and were T2 fitted and had a claymore in gang.
In all of the serious tests the hacs lost all if not 90% of there fleet while the other ships lost nothing in also virtually all casses.
And in all cases we made it so the gangs were of similar size (10-20 SHIPS ON EACH SIDE) a consideration that i doubt many defending alliances will follow.
The guys assigned as the "hacs/roaming gang" eventually got p*ssed off and hot dropped the assigned "defender team" with a large fleet of RR bs and carriers.      
Errr... even before this patch, nanos would die if the defending group would know what to do... The issue is not that one, the question is that due to flaws in game modules design it is possible to reach stupid speeds completly distorting the roles of each ship class.
________________ God is my Wingman |
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