
Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.07.29 09:22:00 -
[1]
Originally by: Ranger 1
Okay, I was trying to let this pass and hope you got tired of this line you keep repeating... but apparently not.
In our alliance controlled space there is an alternate route leading to another region, and often opening a path to another area of our own controlled space, ever 2 systems on average.
Some of the routes go to other area's of space, some loop back in to our space at a distant point, most do both. That would be over a half dozen alternate paths you can take just off the main pipe. We won't talk about the other exit that takes you into large but dead end areas where a small gang can play endless games of tag with larger fleets... ignoring the choke points completely while locking down the stations and outposts in a sizable area (although in all honesty that is an unnecessary path to take, considering all of the better options for going in and out of our space)
Jump bridges can only do so much my friend, and small gangs can operate effectively, with moderate risk. There is nothing in the proposed patch that changes this, and this is acceptable to most folks I think.
Our area of space is far from uncommon.
So while in theory you make a valid point, in reality locking down an average area of 0.0 is not so easy, nor will it be. Another justification is going to have to be conjured up I'm afraid.
Oh bullcrap, you're lying through your teeth.
I was i tri, our favorite game was raiding your space. There is maybe 3-4 pipes out of your space. And you have jump bridges/cyno jammers on all those pipes.
Not only that but you keep a bunch of carriers and titans permenently logged off in your empire chokepoint along with multiple large bubbles on the gate. The other empire entrances are all 30+ jumps away. You hotdrop titans and carrier on 10 man roaming gangs inside cyno jammed systems liberally.
Everytime we took a BS gang to your space we ended up getting hotdropped by 10+ carriers, nanoships were the only way to feasibly roam your space without dying horribly. We did eventually counter hotdrop one of your carrier hotdrops when you got careless and did it outside a cyno jammer system though.
So stop pretending small gangs get anywhere against alliances that have cyno jammers and bridges in every system along with a massive capfleet(including titans) they like to hotdrop on 5 man gangs. Nanos were the only way we could do it. And with it nerfed, there's basically frig gangs or cloaky recons and thats it.
|