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Thread Statistics | Show CCP posts - 15 post(s) |

Gnulpie
Minmatar Miner Tech
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Posted - 2008.07.25 14:15:00 -
[1]
NERF ARAZU!!
I can hear already the next whines...
The proposed changes not good at all. And if a devblog begins with "there is no counter to speed than speed" then I am not really sure if the devs know their own game any more or what.
Yes, high speeds can be painful. Yes, they can win. Maybe they need some balancing. BUT NOT IN THIS WAY! Breaking 100's of other aspects which then needs also 'fixing': we all know where this ends...
I propose again: add the amount of bonus from mwd as malus to agility. 500% more speed = 500% less agile. PROBLEMS SOLVED!
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.07.25 15:11:00 -
[2]
Originally by: CCP Nozh ...this is what four of us came up with during the course of a mere five hour meeting on the current speed crisis:
Sorry to say, but maybe think a bit more before you propose these changes? Especially since more than 90% of your whole playerbase is affected...
That is really not well thought out and the quick and evading answers "we will monitor sisi once the changes are implemented there" show clearly that you have no idea and forecast how and what all is affected then. How can you think about a fundamental game change in such a way?
And the comment "pvp existed long before snakes and polycarbons" is just ignorant. I thought you would want to IMPROVE Eve. Maybe you just should throw away all the changes of the last 4 years? PvP existed back then also...
5 hours, lol
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.07.27 09:06:00 -
[3]
Oh CCP, where has you gone?
Where is your famous risk/reward approach?
If I build and clone for 4 bil, then it should be better than a ship for 20 mil, right?
Those high speed ships are not invincible, you know. They SHOULD be better, certainly. Much better! And you know what, they are not invincible. It is just so that not every clueless joe and smoe can shoot one down. Why should they be able to? Why should it be that easy to kill a 4 bil ship? You need some preparation and strategy for that! If you cannot do that, so what?
(Proof that nanos can be caught - that ship cost certainly more than 1 bil)
Why are you breaking 100's of unrelated parts of the game (blaster boats, webbers, scramblers) just to fix a really small thing?!
Also I ask you: why did you introduce x-instinct pills if you didn't want high speed?
I ask you: why did you make the heat bonus of mwd 50% while most of the other modules have only 15% if you didn't want high speed?
I ask you: why did you introduce speed rigs - especially t2 speed rigs - if you didn't want high speed?
Your game developing is highly inconsistent! And instead of 'fixing' now the broken stuff (which is not really broken at all) and introduce 10 times more broken stuff, you should think about the basics again.
And don't listen to those noob whines who have no clue. Because regardless what you will do, they will ALWAYS whine. Next they will whine about remote repping pulse-apocs which they cannot reach because they lack the speed. Or they will whine about shield tanked drakes. Or they will whine about how unjust eve is in general.
STOP making a WOW in space!!!
We need variety and the more differences in ships the better!! We do not need one base class and only minor variations! We need BIG differences!
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.07.27 13:50:00 -
[4]
Originally by: Dzajic Spending billions of ISK for ship rigs and implants and expecting to have a "right" to win or survive is silly.
Ever heard of risk/reward balance?
If I spent billions of isk for a fitting I should expect it to be at least a bit better and give me better chances, no?
And as comparison, a carrier costs (after insurance) what? 600 mil? But no one in their right mind says that one or two 20 mil ships should be able to kill a carrier - and for good reason they say so.
What is broken with high speed stuff? Battleships going 15+ km/sec, yes, that is quite strange. But then ... it all comes at costs. And if you kill such ships you inflict big damage.
And IF CCP really wants to slow down things, why don't they do it in a REASONABLE way? Why throwing all in a pot, stirr wildly around and pour the mess out into game then?
Do SMALL steps, EACH at a time. As some already said: either do a boost patch or a nerf patch. See what happens, the evaluate and proceed maybe with another change.
There are lots of variables: pills, overheat, t2 rigs, stacking penalties.
Ahh ****** what am I writing???! CCP won't read that anyway (knee jerk, eh? .|.), they just will do their own *** and ruin this once nice game.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.07.29 03:28:00 -
[5]
Originally by: Disco Flint Hahaha 117 pages?....
...this one has the potential to balance the warfare ideals of the four races.
Listen to that man, he has obviously a clue!
And he really gave answer to at least 20 very specific question about non-nano ships which will be affected heavily by this nerf.
Bravo, I salute you ... not.
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