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Thread Statistics | Show CCP posts - 15 post(s) |

Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.26 10:56:00 -
[1]
67 pages wowzer.....
Ok this probably wont be noticed or read at this late stage but it seems CCP has missed what REALLY created the nano plague.
MISSILES speed is the only bloody defence you bunch of tossers and every 2 bit carebear flies a raven/drake.
So we go back to missiles hitting 100% of the time YAY you.
****heads!
Phel.
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.26 13:52:00 -
[2]
Originally by: XxAngelxX
basically PVPers should decide how PVP in eve evolves, not the carebears or Devs who clearly havn't and won't have had the time to spend the last 2+ years PVPing every day.
You have hit the nail on the head here Frenchy, Gone are the days 5 nano ships kill 50 bs and get out unhurt tactics have evolved drones targetted nuets are been used sure some kills will be gotten but for the most part a 'serious' defence gang will come out on top a a nano gang or the nano's will chose to run.
What the hell needs to be changed if some dim wit carebear raven pilot getting ganked in the belts then whines like a tosser on the forum thinks this will help him **** me what has this game become.
P
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.26 14:10:00 -
[3]
Quote: I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
There be sense in you!!!!!!!!!!!!!
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.29 00:32:00 -
[4]
After a cup of tea and some deep breaths I started reading.
I dont think anyone argues the fact that NANO'ing is over powered.
Far FAR FARRRRR better solutions from suggestions in this thread.
- Scripted Web's hello this is good 20km range at say -30% effect best solution by a long shot.
- Polycarb/nano/overdrive/istab stacking fix yep its needed no doubt.
- Max Top speed of ship (Vaga 4500 Crow 5500 soemthing that simple)
The absolutely WTF are you thinking ideas.
- Scrambling MWD, hello arazu best ship ever, so that will need a nerf then something else will need a nerf to make the last arazu nerf less sucky rinse repeat......its how game designers keep there jobs.
- mwd reactivation, I can warp and hit warp again as soon as i stop right????????????????
Thats about as far as i got before rage quitting forums lol.
One question.....CCP you know missiles ALWAYS hit right defenders dont work you know that so the only defence is speed or have you another plan??
Welcome to passive drakes online.
P
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.29 00:36:00 -
[5]
Originally by: Divus Edited by: Divus on 29/07/2008 00:33:23 People keep saying everyone is flying nano-gangs these days. I can not confirm this. In reality people field the fallowing (against our long range hac gangs - which aint no nano-gangs lol)
1. Carriers 2. Motherships 3. Titans 4. Mixed gangs 5. Battleship Gangs 6. Cruiser/HAC-Gangs 7. .... 9. .... 10. 2345. Nano Gangs <-- 87899. Smartbombing Battleships 455646. Battlebadgers
To be honest i remember exactly 1 nanogang in the last 6 month.
So i aint see the problem, someone pls enlighten me, cheers
Battle mammoth are getting popular /me looks at gneez
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.29 00:39:00 -
[6]
0.0 alliances Will be loving this there miners adn carebears will be n isk heaven, no more light gang raids into hostile space you will need some sort of heavy gang as everyone needs to tank now.
The map will be intel enough (the big red dot)
Yay for the bears.
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.29 01:16:00 -
[7]
Originally by: Markas Crais
Originally by: Pheleus
- Scripted Web's hello this is good 20km range at say -30% effect best solution by a long shot.
Yep. The only problem that people will argue is that "then the nano ship can run out of web range".
You strike a good point maybe the rate of decelleration once a web is applied needs a good hard look.
"" I don't know. It sure beats the wacky warp scram turning off your MWD and -60% web nonsense""
LOL man that is a great comment.
These changes strike me like a government instead of one or two fixed they used 50 changes to fix one thing and not know whatelse it effects then change more things to fix all the things the first change wrecked...my head hurts.
P
PS the scripted web thing is someone elses idea from page 25 i think so all credit to whomever it was.
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.29 01:19:00 -
[8]
Originally by: Kira Novia
CCP, you are going to kill your game with these changes.
Best Advice: Fire the idiotic developers...
~Looks at Nozh~
...who have not played this game and don't know what the hell they're changing.
THIS!
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.07.29 06:05:00 -
[9]
Originally by: Arcane Carnage Edited by: Arcane Carnage on 29/07/2008 02:11:17 Edited by: Arcane Carnage on 29/07/2008 02:09:40 SRS POST
ok me and a corp m8, Goldsnake, have been testing now for what seems like more than long enough on the new sisi build. We tried alot of 1v1 setups and some gang ones with the help of lots of friends and randoms (props to you all).
However the most game breaking comparison we could find was as follows.
Arcane Carnage - Vagabond Goldsnake - Rifter (Tarnag - Claymore)
Vaga - High grade snake set - 4 bil shaquils speed enhancer - 800 mil Deadspace mwd - 500 mil T1 polycarbons - 75 mil faction other fittings 350 mil (2 gyro 1 nano od + point)
Rifter - no implants full t1 fitting (t2 guns) - 1.2mil
(I will not be telling you the setup incase this game ruining patch actually goes through)
Claymore - max skilled running 3 x gangmods + mindlink
vaga topspeed - 4.9km/s rifter topspeed - somthing less claymore - it could have been a station
(assume max spec skills all involved pilots)
ok rifter started off popping drones, then managed to get an overloaded web on during slow 14k orbit (so i could actually hit it with guns) followed by a overloaded scram. It then proceeded for the next 12 minutes to orbit me while i couldnt actually hit it with anything but a hml which was hitting for around 30 damage and being easily passive tanked unable to mwd or well do anything except watch myself die.
2 mil rifter > 6 bil vaga...
If you have time Fraps it stick it on the forums adn see if CCP can explain it.
P
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.08.02 12:11:00 -
[10]
Originally by: Sanis Jalthar Complete Load of Tripe
Did you even read any of the posts?
Nobody is saying nano's dont need a nerf they clearly do need a touch up the complaint is this change removes there viability from pvp. Thus reducing pvp options and more imporantly making small gang combat all but a waste of time as the blob will always win!!
P
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Pheleus
Federation of Freedom Fighters
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Posted - 2008.08.02 12:11:00 -
[11]
Originally by: Sanis Jalthar Complete Load of Tripe
Did you even read any of the posts?
Nobody is saying nano's dont need a nerf they clearly do need a touch up the complaint is this change removes there viability from pvp. Thus reducing pvp options and more imporantly making small gang combat all but a waste of time as the blob will always win!!
P
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