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Thread Statistics | Show CCP posts - 15 post(s) |

Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 14:16:00 -
[1]
What's the counter to missiles now besides tanking everything. Relatively fast ships w/ a tracking disruptor will still evade turret ships, where's the module to deal with missiles (lol defenders) __________________
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Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 14:33:00 -
[2]
Edited by: Serilla on 25/07/2008 14:33:32
Originally by: Shadowsword This is actally an indirect boost to the Pilgrim.
1- Approach target gunboat 2- Unclock, lock, use 2 tracking disruptors with tracking scripts 3- Laugth while even webbed you're still orbiting too fast for him to touch you. 4- Profit.
Where's the module that counters missiles now (lol defenders) __________________
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Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 15:02:00 -
[3]
Originally by: CCP Nozh Answering a few common questions:
Do WCS counter the Warp Scramblers ability to disable MWD's?
- No, not in our current implementation. We've thought about it, but as is, they don't.
Do Warp Scramblers still disable your warp drive?
- Yupp.
Will my MWD be affected by Bubbles?
- No, it won't.
Close range tracking, blasters, webbies, etc.
- Disabling the MWD + -60% speed reduction is far more effective than the old -90% webifier. This of course only applies to MWD targets. Afterburner targets will be less vulnerable to close range damage dealing ships, but that's part of the change, the verity. Smaller faster moving targets will have a better chance of evading death, but I'm sure drones on blaster boats will come in handy here.
We're also considering on removing the stacking penalty from stasis webifiers, but that really comes down to testing.
We'll keep a close eye on this when it hits SISI.
Specialized webifing & MWD ships have dated bonsues.
- We'll keep a close eye on these ships once the changes hit SISI.
Death to small roaming gangs
- Small roaming gangs existed long before polycarbon engine housings and snake sets. Sure we're reducing the maximum speed achievable but you'll still be able to go a lot faster than a standard MWD fit with various speed mods.
What about the boost to missiles? If you're removing a counter for them (speed) what's there to replace it? __________________
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Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 15:50:00 -
[4]
Originally by: CCP Dionysus This weekend's knee-jerk comments will be taken with a large grain of salt. If you (in general "you") want to do something about these changes, then get on sisi and try out various scenarios and give feedback then :)
What about missiles? There is no tracking equivalent for them, the only way to avoid them was speed and that is being removed. __________________
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Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 16:25:00 -
[5]
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
This is on par with tackling freighters __________________
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Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 16:34:00 -
[6]
Edited by: Serilla on 25/07/2008 16:35:27
Originally by: The Mach
Originally by: CCP Dionysus
From the test we have done so far, a "speed setup" ship can still become pretty much invulnerable to ships that are not setup to counter them
In all seriousness, what is the difference now? What ships besides the rapier are, in practice, going to be able to kill a nano ship?
Seems as tho you are breaking one of your utopian laws here, speed can STILL only kill speed.
PLEASE RESPOND TO THIS
Missiles can kill speed (or make them run away) since they are going the same speed but the nano ship is going 2km/sec slower (in the case of t2) __________________
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Serilla
The Collective Against ALL Authorities
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Posted - 2008.07.25 18:54:00 -
[7]
Originally by: GO MaZ
Originally by: Shadoo And so the Remote Rep on everything age begins.
Mark 3's... EVE WIDE 
350mm Navy Megas?
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