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Thread Statistics | Show CCP posts - 15 post(s) |

Wyliee
Taurus Inc
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Posted - 2008.07.26 00:21:00 -
[1]
the problem is that small gang/solo pvp needs fast ships, something you have a hope of excaping the blob with.
if you do this change, it will just become a case of who has the biggest gang.
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Wyliee
Taurus Inc
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Posted - 2008.07.26 12:56:00 -
[2]
2 year now i have played this game, so i think i should have a say.
so here goes, the more you level the playingfield between all ships the more boring this game gets.
instead of nerfing ships and the things they can do, bring out a counter mod that people can fit, it will make the game more interesting, make it less upsetting for people that have invested skills in training stuff only to get that stuff nerfed.
and more importantly, it wil bring back wildcard type ships and setups, so you never know what you might be upagainst next.
instead the game gets predictable, and people then gang together in bigass blobs to get anywhere.
im sick to death of the nerf bat. i am a fully skilled amarr recon pilot (amounst other things) and i cant be the only only that knows the pilgrim is very difficult ship to fly, if it is made slower i think it will be useless against anything other than a cruiser.
and i know there are many ships out there that will just not be used once they have their speed cut.
why nerf nanos again? im guessing its coz they are used to wide spred now in fational warfare? its hardly suprising, 1000's of people fighting in low sec, massive rolling blobs and nano***s flying around..
yeah great ccp's said it would promote small scale warefare.
leave nanos and speed, and think of some inventive way to discourage blobs.
then i wil be happy.
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Wyliee
Taurus Inc
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Posted - 2008.07.27 00:50:00 -
[3]
ok so.. incomming nano gang.....
get gang together some damage ships some remote reps and 1 or 2 mimitar recons - at which point the nano's are gonna cry.
this change is going to nerf the one things that is used to counter nanos 'minmatar recons' !
or have i missed something?
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Wyliee
Taurus Inc
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Posted - 2008.07.31 22:09:00 -
[4]
there are already counter nano mods
the neut and the web
there are already counter nano ships
the rapier and the huginn and maybe the curse
now all you whiners need to do is to possibly not SUCK.
end of.
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Wyliee
Taurus Inc
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Posted - 2008.07.31 22:09:00 -
[5]
there are already counter nano mods
the neut and the web
there are already counter nano ships
the rapier and the huginn and maybe the curse
now all you whiners need to do is to possibly not SUCK.
end of.
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Wyliee
Taurus Inc
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Posted - 2008.08.19 21:22:00 -
[6]
as i read this thread again, i cant help but feel tired about the way things go in eve.
i have been playing over 2 years now, and god know how many hours sat here watching the pixcels move.
it makes me sad to see time investment wiped out, i guess is the bottom line here. i wonder if CCP care about us older players that have all the invested effort and trainins and choices we made. i cant get 12 months of training back just coz nanos are useless now can i.
im sick of the nerf bat, im sure there is a better way perhaps more effort is needed from ccp to do this but after all on a śmillion+ a month turnover im sure they have the resourses.
personally i vote for webbing scripts 50% long range and 90% short or there abouts. and bring polycarbs into line with nanos.
and leave it at that.
i already have high skilled players who love the hac style of play, not bothering to login coz of this coming up.
think about it. |

Wyliee
Taurus Inc
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Posted - 2008.08.19 21:22:00 -
[7]
as i read this thread again, i cant help but feel tired about the way things go in eve.
i have been playing over 2 years now, and god know how many hours sat here watching the pixcels move.
it makes me sad to see time investment wiped out, i guess is the bottom line here. i wonder if CCP care about us older players that have all the invested effort and trainins and choices we made. i cant get 12 months of training back just coz nanos are useless now can i.
im sick of the nerf bat, im sure there is a better way perhaps more effort is needed from ccp to do this but after all on a śmillion+ a month turnover im sure they have the resourses.
personally i vote for webbing scripts 50% long range and 90% short or there abouts. and bring polycarbs into line with nanos.
and leave it at that.
i already have high skilled players who love the hac style of play, not bothering to login coz of this coming up.
think about it.
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