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Thread Statistics | Show CCP posts - 15 post(s) |

Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 13:29:00 -
[1]
Overall the changes look promising. I'll definitely be popping onto the test server when I get a chance to try them out.
Blaster tracking may need improvements though.
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 13:51:00 -
[2]
Originally by: Raquel Trotter
Nail on head... Also your forget that minnie have the hardest training requirements for most of their ships due to split weapon systems and dual tanks.
Seems like ccp want this game to become stationhugging-drake-blobs-online
So is it Gallente or Minmatar who are screwed here? You both seem to think you are.
There have been several minmatar boosts recently (the torp buff, the change to resists, etc) but of course you ignore those. This change opens up a lot more options, not closing them down, and my rapier will still be plenty useful. I'm a rapier specialist with 3 fully fitted and rigged rapiers out in 0.0 and I still think this is a good idea!
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 14:51:00 -
[3]
Originally by: Riho
Originally by: Zikka
Originally by: Odre Echee Has anyone else noticed?
Pro-change : apparently does this out of spite, "lol tears sweet", "lol serves you right"
Anti-change : apparently finds time to explain why it's a bad idea.
That's because pro-change have been arguing for something like this and making the case very well for the past 6 months.
There is nothing more to add, the case has been made.
lol.. show me a proper thread ... all i have seen for the last year is...."whaaaaaaaa i got killed by nanoz.... nerf nerf nerf because im to stupid to think and adapt"
http://eve-tribune.com/index.php?no=3_29&page=3
http://oldforums.eveonline.com/?a=topic&threadID=597162
http://oldforums.eveonline.com/?a=topic&threadID=798420
There are a few to get you started. It's beside the point though, as even if you haven't seen the arguments and understood them it is quite clear that the devs have.
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 14:53:00 -
[4]
Originally by: Myra2007 I have a question that may sound a little stupid: would these warp scramblers still warp scramble?
So will the shutdown of mwds be an additional feature or a substitution for the current +2 warp scrambling ability?
The blog definitely implies they will as one of the examples is of a ship fitting a single scrambler instead of both a disrupter and a web. (Stealth nerf for people short on mid slots!)
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 15:32:00 -
[5]
Originally by: Asterisk Grat
I think the above statement can only be related to empire noobs and is probably a result of empire whining noobs. Who in CCP would think such thing???
Webs are part of PVP. What about statements such as -"Currently if you're energy neutralized it's game over because you can't mwd out or rep yourself?"
Cap injectors, passive tanks, cap-less weapons
Originally by: Asterisk Grat
-"Currently when you're warp disrupted by a bigger and faster nano ship it's game over for you, so we reduce speeds of ships with warp disruptors by 50%"
Heading back to gate, killing them.
Originally by: Asterisk Grat
-"Currently when you're targeted by a lot of sniper battleships, you're likely to instapop and it's game over for you - so we reduce your signature by 40% for each BS targeting you and increase your velocity by 500%?"
Erm. I don't think I even need to respond to this one. You just switched from 1v1 to 50v1...
Originally by: Asterisk Grat
-"Currently if you're a new player and you undock, and go to 0.0 it's game over for you - so we fit a DDD on your rookie ships"
Actually I know several newer players doing just fine in 0.0.
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 15:53:00 -
[6]
Originally by: Heartstone
Originally by: Dungar Loghoth
Originally by: CCP Dionysus This weekend's knee-jerk comments will be taken with a large grain of salt. If you (in general "you") want to do something about these changes, then get on sisi and try out various scenarios and give feedback then :)
Why do we have a thread for this then?
Actually I was wondering this and then it came to me that it is somewhere for people to vent which is why this will be my last post on here for now as anything I post in this thread will, by a CCP employee's own admission, not be considered as valid as one I post in a few days even if I think it through the same amount. Good to know.
Actually they said knee-jerk rants will be taken with a large grain of salt. Not well reasoned posts.
But TBH any feedback is worthless until people have been able to try the changes anyway.
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 16:01:00 -
[7]
Originally by: Mitsuni Abashadoni
If CCP says that all NPC bounties will be cut in half, I'm pretty sure you'll say that it's a bad idea even before they've tested it ;)
Which is a far more simple change. There are a lot of factors combining here and many of them actually work in the vagabonds favour. It's higher base speed means it won't be stacking nerfed so badly. Reduced webs mean that one web no longer = death, etc.
Nano ships were overpowered, MWDs were overpowered, webs were overpowered, warp scramblers were underpowered, the Arazu was underpowered. All of those points are addressed by these changes and until it has been tried we cannot say how much they have got right or wrong.
(And as a side point actually I might not say it is a bad idea, it would depend on what other changes were made at the same time. Isk is too easy to get in Eve.)
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 16:06:00 -
[8]
Originally by: Aenis Veros
Originally by: Gypsio III
You'll still be able to dictate range. You'll still have the buffer to take considerable fire. You'll still be able to disengage at will.
Unless there's an Arazu in the enemy's gang. Then you'll sit still and die. Wonderful act of balancing.
At a closer range (30km with best faction scram and skills on 5) then a rapier (40km with best named, 60km with best faction) currently achieves. What is your point?
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 16:11:00 -
[9]
Originally by: Mitsuni Abashadoni
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
Since this needs testing, could I petition for snake implants (both low-grade and high grade) and faction/deadspace modules (MWD, Overdrives etc) to be seeded on SiSi, so this can get the proper testing it deserves? There's been a while since I was on SiSi, so if these items are allready there, ignore me. :)
Last I looked faction implants are seeded. Faction modules not so much (cos they aren't on the market).
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 16:19:00 -
[10]
Originally by: Elmicker
Originally by: Dungar Loghoth Yeah but these are all knee-jerk reactions to CCP's exhausting 5 hour discussion of options! Not like last time at all!
Whoah well if they spent 5 hours on it i guess we're all just being obtuse and whiny. guys, everyone back down. CCP must be right.
And you really think there was just one meeting ever?
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 17:34:00 -
[11]
Originally by: Wesley Baird
Funny, most every pro-nerf post is from some tiny corp or carebear alliance...wonder why that is?! Perhaps because the only strategy you have come up with to battle nanogangs is numbers...
Say what?
How can you say 'tiny corp' and 'only strategy is numbers' in the same breath?
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.28 10:46:00 -
[12]
Originally by: Andnowthenews
Originally by: Yaay
People say speed is the only way to counter jump bridges and jammed systems and drake gangs, Yet they don't even try to come up with better solutions for those problems, instead, it's just let me keep my speed. That's such a ******ed arguement.
Maybe somebody who thinks of himself as such a great FC could enlighten us on how to counter a hostile blob jumping over a roaming gang in their systems to the constellation choke point with caps and other ships (maybe even a titan or 4), then putting a shed load of bubbles all over the gate?.
That's very dependant on what both you and they have though.
One obvious step would be covops and flybys to give you warp in point then harass the gatecampers with snipers (warp in, snipe one target, warp out).
Or be flying a recon gang and just cloak past them.
Or a black ops one and cyno jump past.
Etc.
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