
praznimrak
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Posted - 2008.07.28 04:02:00 -
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Originally by: Natalia Kovac
Originally by: Kira Novia Nanos -are- overpowered. I think everybody knows this to be true. How overpowered? That is open to everybodies opinion. Personally, my *only* problem with nano is a vagabond. The Vagabond can move as fast as an Interceptor and has way-more in the terms of firepower. That IS unbalanced. It shouldn't be possible. I yield the floor the Vaga is designed for a speed tank. But it's missing a balance.
I don't have a problem fighting them though. Because I -will- get the bastard webbed. And once he's webbed, he can't do jack-shit to me.
This entire idea has been poorly thought out by CCP.
The idea that a Vaga moves as fast as an interceptor is a fallacy. A triple OD/2x poly/T2 mwd Vaga hits about 6k. A triple OD/double poly/T2 Stiletto will be going at least 8k. Of course whether you want to rig a fragile inty is a different matter. I just leave my inties T2 mods and no rigs, they are fast enough like that.
So a couple points about the 6km/s Vaga. At the current time it costs about 190-200mil fully fitted. That is 80 for the hull, 80 for two T1 polycarbons, and say 30-40 for a T2 mod loadout and some Barrage, maybe a bit of nanite repair paste. Expensive I think you'll agree.
Caps out between 1:30 and two minutes running the mwd. Of course you only usually burst it to get in range or gtfo. It can't apply any significant dps while mwding. It has to run on normal drive at around 600m/s to do damage. At it's preferred range of about 15km (T2 webs overload to 13km now) it does reasonable dps. As you move towards the falloff range of about 20km it does less and less. After 20km the dps is negligable to anything other than say a T1 frig.
A T2 Large Neut zaps 600 cap inside it's 25km range every 24 seconds (base skills). So if a BS has a neut, you can't kill it safely, seeing as a Vaga's cap is about 1000 with a mwd on.
If they have Rapiers or Huginns in gang it's very, very risky to engage. They can web out to like 40km at a strength of 2x 90%. Hyenas are less dangerous, only webbing out to 18-20km where you can kill them, but an MSE Hyena could slow you down for long enough for something else to grab you. The double LSE tank is a decent buffer, but won't survive sustained fire. A fully webbed Vaga is a dead Vaga.
Curses or Pilgrims can cap you out very easily, leaving you pretty vunerable. Also even one or two TDs will screw over you DPS.
And of course Falcons will jam you, leaving you unable to lock anything. You could most likely hang around and wait for a failed jam cycle, or bug out if it turns bad, but you won't be able to kill anything.
Phew!! So I hope you guys realise they ain't the be and end all of combat. Cheers.
This post explains all.Game works fine the way is now working.CCP dont nerf nothing ever again.Make your game stabel and whith nice gameing expirienc.Some small spead balancing in ships class is ok,but there is not any real nead to nerf nano,or any other aspect of game.If nano is so overpowerd than PVP corps killboard woud not be full of destroed nano ships. Once more CCP dont brake this game down by introducin new stuff and puting all ships and races out of balance.You are just going to make a huge problem to your self and spend another year balancing out and resolving tha mess you gona make. Greatings
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