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NeoTheo
Dark Materials
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Posted - 2008.07.25 11:55:00 -
[1]
Edited by: NeoTheo on 25/07/2008 11:56:42
Hammer i am now availible to have your babies, despite fears of unrequented manlove.
/Salute best change in years.
now just sort assault frigs and blackops mmmkay? ;)
Neotheo Dark Materials
Linkage
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Pindleskin
Amarr Dark Materials
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Posted - 2008.07.25 12:00:00 -
[2]
Agreed.. apart from the manlove thing Neo... ;0
/cheer for speed changes
Pindle ----this---- |

Eran Laude
Gallente Strix Armaments and Defence
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Posted - 2008.07.25 12:04:00 -
[3]
/agreed . . .
to an extent . . .
I'm just concerned this is going to branch beyond nano***s and hit blasterboats as well, for which speed is essentially a requirement.
Apart from more branching concerns like this which I think we may see addressed as the deployment undergoes testing on Sisi, I'm glad to see nano*****s get ass****d by CCP. About bloody time!
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Prof Patpending
Warp badgers with guns
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Posted - 2008.07.25 12:05:00 -
[4]
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in anger and were suddenly banned. I fear something has been nerfed.
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Carmaline
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Posted - 2008.07.25 12:05:00 -
[5]
Yay to those changes, lets see what it gets watered down to :(
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Altterra
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Posted - 2008.07.25 12:05:00 -
[6]
good ideas, even if it should affect blasterboats I don't see much of a problem, it's only fair that they have to tank a bit before reaching their perfect range tbh.
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BLACK D0G
Empyrean Age
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Posted - 2008.07.25 12:08:00 -
[7]
ludicrous speed! GO!
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Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2008.07.25 12:08:00 -
[8]
Well it's about frakkin' time! But here is what makes no sense to me:
Quote: Afterburners should be a viable module selection for PVP.
Quote: Afterburners are being slightly adjusted to decrease the variation in speed boost from 105-171% to 112.5-162%
Seriously, CPP? You're going to nerf ABs in the hopes that they become a viable option in PvP? _________________________________________________________
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Prof Patpending
Warp badgers with guns
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Posted - 2008.07.25 12:10:00 -
[9]
Originally by: BLACK D0G ludicrous speed! GO!
They've just gone to pleat!
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serento
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Posted - 2008.07.25 12:11:00 -
[10]
I have always worried about two things...
1. Nanos will be "changed" 2. Neotheo's orientation
Serento |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.07.25 12:14:00 -
[11]
The Arazu is going to become a good choise now. .. ----
GO BLUE!! |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 12:16:00 -
[12]
*click*
Post in appropriate thread -
DesuSigs |

Mankirks Wife
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Posted - 2008.07.25 12:16:00 -
[13]
Originally by: BLACK D0G ludicrous speed! GO!
lol, I read that line in the dev blog and had exactly the same thought.
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NeoTheo
Dark Materials
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Posted - 2008.07.25 12:16:00 -
[14]
Originally by: Eran Laude /agreed . . .
to an extent . . .
I'm just concerned this is going to branch beyond nano***s and hit blasterboats as well, for which speed is essentially a requirement.
Apart from more branching concerns like this which I think we may see addressed as the deployment undergoes testing on Sisi, I'm glad to see nano*****s get ass****d by CCP. About bloody time!
to be honest i dont think its going to be a major issues, most people that nano*** ships will slow down, boats like the RAX, and Demios should remain at there usual MWD speed give or tank a VERY paltry number if you think about it, its not like you nano a stright out blaster boat anyhow (as generally you need your hull and armor to keep your shit together).
we will see tho, if anything i think this will make blasterboats slightly better off...
Neotheo Dark Materials
Linkage
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 12:17:00 -
[15]
Originally by: Altterra good ideas, even if it should affect blasterboats I don't see much of a problem, it's only fair that they have to tank a bit before reaching their perfect range tbh.
Because flying directly at your enemy with your sig radius blown up to the size of a small moon doesn't require tanking, amirite? -
DesuSigs |

MenanceWhite
Amarr Red Light Navy
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Posted - 2008.07.25 12:19:00 -
[16]
Edited by: MenanceWhite on 25/07/2008 12:23:40
Quote: Afterburners should be a viable module selection for PVP. Guerrilla warfare must remain a viable combat tactic.
Afterburners are being slightly adjusted to decrease the variation in speed boost from 105-171% to 112.5-162%
Afterburner is'nt a "viable" module selection in PvP and now it's going to become "viable" after a 9% max velocity nerf?
Guerrilla warfare is a viable combat tactic? Wow it's so viable, that I have to bring a blob just to guerrilla that decently tanked Absolutions ass. Because otherwise it's just going to tank all damage untill a even bigger blob arrives to kill my blob.
It's so much Guerrilla tactics I'm stunned really. STUNNED.
B R I L L I A N T C C P ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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luminous russula
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Posted - 2008.07.25 12:19:00 -
[17]
yeah right, all those who have no idea how to play the bloody game and whine all day on the forums get what they whined for, well in all honesty, idiots like those obviously represent the majority therefore they should get what they wished for...
but be careful at what you nerf, cause soon all you will have will be ******s picking fits from the forums and flying the same ships around all the time, so much for complexity you were aiming for...
HACs maybe shuldn't be as fast, but t2 frigates should be able to speed tank, they should be able to brake 6k without faction fits, or implants...
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GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.07.25 12:20:00 -
[18]
being a long ranbge tracking sniper battleship , and a curse pilot i have never had any problem with nanos since i either have some webbies at the gate and me just pound on them from afarr or have that single large nos in my top slots which get a juicy long range and kill cap in seconds thing die fast
so this doesnt effect me
and ludercrus speed is exactly what i thought of when he said that in the dev blog
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alpha charlie
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.07.25 12:20:00 -
[19]
goodbye mimatar
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NeoTheo
Dark Materials
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Posted - 2008.07.25 12:24:00 -
[20]
Originally by: MenanceWhite
Quote: Afterburners should be a viable module selection for PVP. Guerrilla warfare must remain a viable combat tactic.
Afterburners are being slightly adjusted to decrease the variation in speed boost from 105-171% to 112.5-162%
Afterburner is'nt a "viable" module selection in PvP and now it's going to become it after a 9% max velo nerf? B R I L L I A N T
Guerrilla warfare is a viable combat tactic? Wow it's so viable, that I have to bring a blob just to guerrilla that nicely tanked Absolutions ass.
READ before you post, how abuot that.
because now, MWD's will shut down when you get warp scrammed, specifically the current 2 point range of short range scrams will shut off a MWD.
with webs being reduced in power, in order to fully web a shiip as you do now, you need to first A), scram it to shut off the MWD, and then web it, to well err web it. (as webs will only do 50% now, but as the MWD wont be running, its the same effect but you need 2 modules not 1).
afterburners will not suffer from this and cause the web is now nerfed at a base level, this means AB's are a decent choice.
its simple really.
Neotheo Dark Materials
Linkage
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Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2008.07.25 12:24:00 -
[21]
Edited by: Voculus on 25/07/2008 12:24:05
Originally by: luminous russula yeah right, all those who have no idea how to play the bloody game and whine all day on the forums get what they whined for, well in all honesty, idiots like those obviously represent the majority therefore they should get what they wished for...
but be careful at what you nerf, cause soon all you will have will be ******s picking fits from the forums and flying the same ships around all the time, so much for complexity you were aiming for...
HACs maybe shuldn't be as fast, but t2 frigates should be able to speed tank, they should be able to brake 6k without faction fits, or implants...
CCP could just bring WCS back to their former glory. That way you can do the same thing, and run around in your ship, and do nothing but run around in it. _________________________________________________________
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NeoTheo
Dark Materials
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Posted - 2008.07.25 12:26:00 -
[22]
Edited by: NeoTheo on 25/07/2008 12:26:20
Originally by: luminous russula yeah right, all those who have no idea how to play the bloody game and whine all day on the forums get what they whined for, well in all honesty, idiots like those obviously represent the majority therefore they should get what they wished for...
but be careful at what you nerf, cause soon all you will have will be ******s picking fits from the forums and flying the same ships around all the time, so much for complexity you were aiming for...
HACs maybe shuldn't be as fast, but t2 frigates should be able to speed tank, they should be able to brake 6k without faction fits, or implants...
maybe its you who dont have a clue how to play? nano ships took the ****, its not like i dont fly them like everyone else.
the only way i die is if i am a ******, simple as.
I sense pure crying over spilt milk, most of us are going to suffer cash wise, my Ishtar is now prolly going to need a full refit, but before i could just prema run my mwd release drones and 1win.com.
maybe it you who found your iwin button and cant be arsed to adapt?
Neotheo Dark Materials
Linkage
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.07.25 12:27:00 -
[23]
Edited by: MenanceWhite on 25/07/2008 12:28:05
Originally by: NeoTheo post
hurf durf because people using MWD are so stupid, that they get within scrambler range.
Nanos were fine, the only problem with them is that they work like WCS did before. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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NeoTheo
Dark Materials
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Posted - 2008.07.25 12:28:00 -
[24]
Originally by: MenanceWhite
Originally by: NeoTheo post
hurf durf because people using MWD are so stupid, that they get within scrambler range.
arazu?
Tackling line of Ceptors?
Neotheo Dark Materials
Linkage
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.07.25 12:32:00 -
[25]
Originally by: NeoTheo
Originally by: MenanceWhite
Originally by: NeoTheo post
hurf durf because people using MWD are so stupid, that they get within scrambler range.
arazu?
Tackling line of Ceptors?
Oh pleaase, going close to attack because of one being damped after the patch would be like the same as attacking that huggin/rapier/curse 70km away from you before the patch.
Tackling ceptors were almost as perfectly possible after as before the patch effects. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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NeoTheo
Dark Materials
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Posted - 2008.07.25 12:35:00 -
[26]
Originally by: MenanceWhite
Originally by: NeoTheo
Originally by: MenanceWhite
Originally by: NeoTheo post
hurf durf because people using MWD are so stupid, that they get within scrambler range.
arazu?
Tackling line of Ceptors?
Oh pleaase, going close to attack because of one being damped after the patch would be like the same as attacking that huggin/rapier/curse 70km away from you before the patch.
Tackling ceptors were almost as perfectly possible after as before the patch effects.
did i mention damps? why not take a look at ALL the bonuses on the arazu?
second if bringing a huggin along really helped previously i wouldnt moan so much but as MWD's stayed on, inertia carried you out of web.
Neotheo Dark Materials
Linkage
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luminous russula
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Posted - 2008.07.25 12:35:00 -
[27]
Originally by: NeoTheo Edited by: NeoTheo on 25/07/2008 12:26:20
Originally by: luminous russula yeah right, all those who have no idea how to play the bloody game and whine all day on the forums get what they whined for, well in all honesty, idiots like those obviously represent the majority therefore they should get what they wished for...
but be careful at what you nerf, cause soon all you will have will be ******s picking fits from the forums and flying the same ships around all the time, so much for complexity you were aiming for...
HACs maybe shuldn't be as fast, but t2 frigates should be able to speed tank, they should be able to brake 6k without faction fits, or implants...
maybe its you who dont have a clue how to play? nano ships took the ****, its not like i dont fly them like everyone else.
the only way i die is if i am a ******, simple as.
I sense pure crying over spilt milk, most of us are going to suffer cash wise, my Ishtar is now prolly going to need a full refit, but before i could just prema run my mwd release drones and 1win.com.
maybe it you who found your iwin button and cant be arsed to adapt?
read before you insult...
HACs should be nerfed, a ship that size shouldn't go as fast, but interceptors, which are small should be able speed tank, but we will see if they will be able to in the future...
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NeoTheo
Dark Materials
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Posted - 2008.07.25 12:40:00 -
[28]
Originally by: luminous russula
but interceptors, which are small should be able speed tank, but we will see if they will be able to in the future...
They will be able to , build a ceptor right now, set your speed at 4.5k and then orbit a battleship or a battle cruiser. you will find you will not be hit.
the only difference is that you will not have a ishtar catching you up and wtf drone pwning you if you decide to flee, this change does nothing but put ceptors in a better position.
Neotheo Dark Materials
Linkage
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Orogaldeo
Amarr Star Horizons
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Posted - 2008.07.25 12:40:00 -
[29]
YAY, SELL VAGA BUY CERBERUS SELL INTY BUY AF GHAAAAA EVERYBODY TO THE NERFBOAAAAATTTT
/madness _________________________________
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Karunel
Princeps Corp T e r c i o s
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Posted - 2008.07.25 12:53:00 -
[30]
Originally by: MenanceWhite Oh pleaase, going close to attack because of one being damped
Thanks for clearing up that you don't have any idea about what you're talking about. ____
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
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