
Tellenta
Gallente Invicta.
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Posted - 2008.07.25 16:31:00 -
[2]
Originally by: OVERCOPES 1
Originally by: Tellenta A lot of nano whiners would be surprised on hearing the sheer number of nano pilots that would agree with the imba that nano's had. However watching all my ships get horribly nerfed is a bit much.
*disclaimer*
I've always been a horrible nano pilot as I couldn't be assed to skill it up to much, but watching my deimos get pimp slapped is making me have emo tears. 
And what makes you think the deimos is getting pimped slapped?
Plz enlighten me?
Changes around microwarpdrives
Warp scramblers (the close range ones), are due for a complete makeover. Our current idea is to have MWD's deactivate as soon as they get hit by their effect, and continue to be disabled until the effect is lifted.
This creates a whole new dynamic for PVP; the choice between fitting an afterburner or a MWD becomes a tricky one. It could also create a scenario where smaller ships would prefer to use an afterburner and scrambler, instead of a MWD, webifier and disruptor. Who knows? We might even see some crazy setups where both afterburners and MWDs are utilized.
A brief reactivation delay added to the microwarpdrives might ensure a speedy target actually slowed down, and of course with the MWD disabled, a webifier would have an even greater effect.
Our current idea is to have MWD's only differ in capacitor capacity penalty as well as reactivation delay, instead of the speed progression between meta levels. This means they would all give the same speed boost, 500%, the aim being to reducing the number of factors affecting the maximum velocity attainable over a normal tech2 MWD. Webifiers
Currently when youÆre webbed itÆs pretty much game over unless youÆre doing more DPS or have a better tank. The 90% speed reduction makes combat too static and predictable when webifiers have been applied. To address this, webifiers in our proposed changes have been reduced in effectiveness down to between -50% and -60%.
Now assume that your ship needs to be within 5,000 km to be effective. Then add the fact that the fight most definatly won't be 1v1 because that rarely happens these days. You will start to see a lot of problems with engaging in short range warfare developing. I may be screaming that the sky is falling I won't know for sure until I test it out, but on paper it looks grim. As most blaster boats will now have severly questionable functionality. However I forsee a lot of whining about how I can't get in range.
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