Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jenny' JoJo
Caldari State War Academy
|
Posted - 2008.07.25 21:30:00 -
[1]
Nano Nerf. Whats the Minmatards going to do? What setups can a vaga do then?
Refresh to see next real life CCP Sig(25 total) |

Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.07.25 21:31:00 -
[2]
The Vagabond will still be one of the fastest ships. The nano change won't necessitate major changes in Vagabond setups, most likely.
|

Reem Fairchild
Minmatar Sebiestor tribe
|
Posted - 2008.07.25 22:17:00 -
[3]
Judging from what's in the dev blog, it should still be able to (at the very least) go above 4 km/s with just tech 2 speed fittings. And that's all you need.
|

Pavlinka
Minmatar
|
Posted - 2008.07.25 22:19:00 -
[4]
Exactly, and how can vaga tank with armor when ist has no cap at all. Oh, if i don't count SAR ... Pavlinka & Pavlinecka
|

Shurq Ellale
|
Posted - 2008.07.25 22:21:00 -
[5]
Edited by: Shurq Ellale on 25/07/2008 22:24:48
Originally by: Reem Fairchild Judging from what's in the dev blog, it should still be able to (at the very least) go above 4 km/s with just tech 2 speed fittings. And that's all you need.
No, you will need 4 speed mods plus a full set of high grade snakes to break 4k in a max skilled vaga, post nerf. A typical polycarbed fit will go about 3300 m/s.
CCP Dionysus provided a couple examples in the thread.
|

Reem Fairchild
Minmatar Sebiestor tribe
|
Posted - 2008.07.25 22:37:00 -
[6]
Originally by: Shurq Ellale Edited by: Shurq Ellale on 25/07/2008 22:21:37
Originally by: Reem Fairchild Judging from what's in the dev blog, it should still be able to (at the very least) go above 4 km/s with just tech 2 speed fittings. And that's all you need.
No, you will need 4 speed mods plus snakes to break 4k. A typical polycarbed fit will go about 3300 m/s.
You don't know all the exact numbers yet, so it's not possible for you to do that math yet. And going by the numbers they did give, that doesn't sound right at all. While the overdrives will be a lot weaker, the Vagabond's speed with just a tech 2 mwd is only slight reduced (probably just from the reduction in speed boost on the tech 2 mwd).
The Vagabond right now can go at 5.8 km/s with just tech 2 speed mods (provided you don't put anything else in the low slots). No rigs or implants. I don't see even the overdrive injector nerfing dropping it quite that far.
|

Shurq Ellale
|
Posted - 2008.07.25 22:44:00 -
[7]
Edited by: Shurq Ellale on 25/07/2008 22:45:33
Originally by: Reem Fairchild You don't know all the exact numbers yet, so it's not possible for you to do that math yet. And going by the numbers they did give, that doesn't sound right at all. While the overdrives will be a lot weaker, the Vagabond's speed with just a tech 2 mwd is only slight reduced (probably just from the reduction in speed boost on the tech 2 mwd).
The Vagabond right now can go at 5.8 km/s with just tech 2 speed mods (provided you don't put anything else in the low slots). No rigs or implants. I don't see even the overdrive injector nerfing dropping it quite that far.
Uh, I'm not making this stuff up - straight from the horse's mouth.
EDIT: I assume that base speeds are being modified as well. http://oldforums.eveonline.com/?a=topic&threadID=831524&page=25#730
|

Reem Fairchild
Minmatar Sebiestor tribe
|
Posted - 2008.07.25 23:06:00 -
[8]
Originally by: Shurq Ellale Edited by: Shurq Ellale on 25/07/2008 22:45:33
Originally by: Reem Fairchild You don't know all the exact numbers yet, so it's not possible for you to do that math yet. And going by the numbers they did give, that doesn't sound right at all. While the overdrives will be a lot weaker, the Vagabond's speed with just a tech 2 mwd is only slight reduced (probably just from the reduction in speed boost on the tech 2 mwd).
The Vagabond right now can go at 5.8 km/s with just tech 2 speed mods (provided you don't put anything else in the low slots). No rigs or implants. I don't see even the overdrive injector nerfing dropping it quite that far.
Uh, I'm not making this stuff up - straight from the horse's mouth.
EDIT: I assume that base speeds are being modified as well. http://oldforums.eveonline.com/?a=topic&threadID=831524&page=25#730
Umm, the Vagabond has 5 low slots. Sure, the damage boost from 3 gyrostabilizers is nice, but it isn't all that fast with just 2 low slots used for speed even now. Also, look at that setup and then read the rest of his posts on that subject. He doesn't sound like he's exactly the most clued in guy they have around.
I would wait for Monday.
|

Shurq Ellale
|
Posted - 2008.07.25 23:47:00 -
[9]
Originally by: Reem Fairchild Umm, the Vagabond has 5 low slots.
Yeah, but given stacking anything more than 3 (or maybe 4) mods affecting speed is worthless.
Originally by: Reem Fairchild He doesn't sound like he's exactly the most clued in guy they have around.
We can only hope.
|

Liang Nuren
Perkone
|
Posted - 2008.07.26 00:17:00 -
[10]
Originally by: Reem Fairchild Judging from what's in the dev blog, it should still be able to (at the very least) go above 4 km/s with just tech 2 speed fittings. And that's all you need.
Last I checked, "just t2 speed fittings" didn't imply a full snake set with omega. TBFH, I'll probably still shield tank my vagas if I CBA to fly one.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
|

Ash Bringer
|
Posted - 2008.07.26 01:10:00 -
[11]
We'll see in singularity but looks like nothing will change for Vagabonds... They will be the fastest cruisers around means they can still run from enemy. They wont be in scramble range as it is also webifier range so no problem of loosing your MWD untimely...
Vaga pilots used to use their mwd in pulses. So if they dont make a great delay to reactivate module it shouldn't be problem.
Soo setup is same...
Maybe more ceptors will be around because other Nano Hacs and Recons will be really screwed but ceptors was always a problem... So nothing new there. Missiles were problem because u had to slow down to actually hit your target so same there also means nothing new.. Maybe u won't keep your point longer on missile boats but keeping point was not the vaga's main reason...
So I see a future like this...
Vagabonds roaming and killing stuff as always. Ppl with scrambler fitted in their ratting ships looking to vagabonds from 18km and thinking wtf!!1!
And less curse,ishtar,zealot zipping around means greater freedom to vagabonds...
And a new archenemy Arazu and Lachesis... But as I said to hit the arazu u should close your MWD anyway and be in 20km :P
Contrary to belief any crusier above 3k/sec is deadly to most ships solo...
|

Boz Well
|
Posted - 2008.07.26 01:19:00 -
[12]
Originally by: Reem Fairchild
Originally by: Shurq Ellale Edited by: Shurq Ellale on 25/07/2008 22:45:33
Originally by: Reem Fairchild You don't know all the exact numbers yet, so it's not possible for you to do that math yet. And going by the numbers they did give, that doesn't sound right at all. While the overdrives will be a lot weaker, the Vagabond's speed with just a tech 2 mwd is only slight reduced (probably just from the reduction in speed boost on the tech 2 mwd).
The Vagabond right now can go at 5.8 km/s with just tech 2 speed mods (provided you don't put anything else in the low slots). No rigs or implants. I don't see even the overdrive injector nerfing dropping it quite that far.
Uh, I'm not making this stuff up - straight from the horse's mouth.
EDIT: I assume that base speeds are being modified as well. http://oldforums.eveonline.com/?a=topic&threadID=831524&page=25#730
Umm, the Vagabond has 5 low slots. Sure, the damage boost from 3 gyrostabilizers is nice, but it isn't all that fast with just 2 low slots used for speed even now. Also, look at that setup and then read the rest of his posts on that subject. He doesn't sound like he's exactly the most clued in guy they have around.
I would wait for Monday.
Of course wait to Monday, but the numbers are given by CCP dev in that thread. While his setup isn't with a full set of speed mods, the addition of a nanofibre or two will only speed it up a bit. It's a pretty pathetic amount of speed and that's WITH HG snakes, heh. Now while I don't have the numbers on this, I'm betting only a small minority of players actually fly with a full set of snakes in their cranium. Am I the only one that finds it absolutely hilarious that they would balance ships around a T2 setup with nothing special fitted to it (EXCEPT HG snakes? ). Hell, it'd have been more reasonable imo to just use some damn faction nano gear, rather than HG snakes, haha, and even that wouldn't really be reasonable imo. Although perhaps they didn't want Vaga pilots to flip out and thought maybe we'd overlook the high grade snakes? Who knows, but it kind of blows my mind that they used that in their comparison.
But anyways, you're likely going to be at pretty sad speeds compared to what Vaga's can do now. We'll see though.
|

Boz Well
Minmatar
|
Posted - 2008.07.26 01:26:00 -
[13]
Originally by: Ash Bringer We'll see in singularity but looks like nothing will change for Vagabonds... They will be the fastest cruisers around means they can still run from enemy. They wont be in scramble range as it is also webifier range so no problem of loosing your MWD untimely...
Vaga pilots used to use their mwd in pulses. So if they dont make a great delay to reactivate module it shouldn't be problem.
Soo setup is same...
Maybe more ceptors will be around because other Nano Hacs and Recons will be really screwed but ceptors was always a problem... So nothing new there. Missiles were problem because u had to slow down to actually hit your target so same there also means nothing new.. Maybe u won't keep your point longer on missile boats but keeping point was not the vaga's main reason...
So I see a future like this...
Vagabonds roaming and killing stuff as always. Ppl with scrambler fitted in their ratting ships looking to vagabonds from 18km and thinking wtf!!1!
And less curse,ishtar,zealot zipping around means greater freedom to vagabonds...
And a new archenemy Arazu and Lachesis... But as I said to hit the arazu u should close your MWD anyway and be in 20km :P
Contrary to belief any crusier above 3k/sec is deadly to most ships solo...
With a top speed of 3k or 3.xk/s, missiles are going to be smacking you up pretty hard I'd bet. It's also a lot easier to track. A scramb will shut it down big time. On that note, I'm curious to see how long of a delay on MWD reactivation a scrambler will cause. Basically, I wouldn't be surprised at all to see suicide tacklers though shutting down MWD's/webbing after the patch, heh.
We'll have to see. While I like the patch overall (I think), I can't say I really like what it's doing to my Matar ships. At least I can take comfort in the fact that after this patch, people can't say "But you have the vagabond, so it's right for your Battleships to suck!". And maybe we're due for a Matar buff patch. Who knows.
|

Ash Bringer
|
Posted - 2008.07.26 01:51:00 -
[14]
I don't know how u play with your vagabonds but mine was a solo killer. So for killing a drake I always slowed down and take full damage from missiles. Same for tracking... I, probably never speed tank against cruiser sized guns (BS tracking sucks) but always range tank...
But Vagabond was never a nano-ishtar or nano-sacrilidge...
Broken ships were other races "going too fast" cruisers while can permaMWD can slug out to targets (missiles/drones/neuts)
But yeah vaga hitted in nuts. Anyway I never believed in a 10k ship. But I hope vaga can keep +3000 in bursts and no other can achieve more than 1500-2000... Then it will be good for matar. I mean better from nerfing vaga to a snail.
P.S: Too late I have to sleep or have breakfast.. 
|

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.07.26 07:34:00 -
[15]
Sell vaga.
Buy zealot.
|

Lt Angus
Caldari Lt Angus Corp
|
Posted - 2008.07.26 09:09:00 -
[16]
The fit in the thread used thruster rigs which give almost no bonus with 2 ODIIs, throw on 2 polys and 3 OD and it should go faster then that even without snakes
Shhhh, Im hunting Badgers |

Euriti
Gallente SniggWaffe
|
Posted - 2008.07.26 09:22:00 -
[17]
Edited by: Euriti on 26/07/2008 09:21:45
Originally by: Lt Angus The fit in the thread used thruster rigs which give almost no bonus with 2 ODIIs, throw on 2 polys and 3 OD and it should go faster then that even without snakes
Cookie cutter vaga was tested.
Without snakes, 3300m/s. Massive agility nerf too.
RIP Vagabond.
|

Ash Bringer
|
Posted - 2008.07.26 09:37:00 -
[18]
What agility nerf u are speaking off? loosing polcyarbons? or they nerf the ship also in attributes?
And how u test it?
|

Lt Angus
Caldari Lt Angus Corp
|
Posted - 2008.07.26 09:55:00 -
[19]
Edited by: Lt Angus on 26/07/2008 09:55:29
Originally by: Euriti Edited by: Euriti on 26/07/2008 09:21:45
Originally by: Lt Angus The fit in the thread used thruster rigs which give almost no bonus with 2 ODIIs, throw on 2 polys and 3 OD and it should go faster then that even without snakes
Cookie cutter vaga was tested.
Without snakes, 3300m/s. Massive agility nerf too.
RIP Vagabond.
that "cookie cutter" setup was triple stacking the -mass and is a couple hundred faster with 3overdrives and that was without rogues or gang bonus, both are a reasonable fit for most people
Shhhh, Im hunting Badgers |

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.07.26 09:56:00 -
[20]
Fellow eve members, vaga pilots, and minmatards...Fear not! For I have solved all your vaga problems....
I present to you, the passive vaga
|
|

Ash Bringer
|
Posted - 2008.07.26 10:23:00 -
[21]
Originally by: goodby4u Fellow eve members, vaga pilots, and minmatards...Fear not! For I have solved all your vaga problems....
I present to you, the passive vaga
This is really awesome if not photoshop 
From being the fastest ship to being one of best tanks in game in only at 1 day... Behold gatecamps vagabond here
This one was really out of box...
|

Lt Angus
Caldari Lt Angus Corp
|
Posted - 2008.07.26 10:31:00 -
[22]
any hac can get that tank or better without pvp mods 
Shhhh, Im hunting Badgers |

Siddy
Minmatar Gay Nationalist Association of Amamake
|
Posted - 2008.07.26 12:35:00 -
[23]
What makse Vaga deadly in nexst pach is web nerf.
Being able to orbit 1000m/s with AB, webbed, will pretty much guarantee HUGE SUCKSES against biggar targets.
|

Jenny' JoJo
Caldari State War Academy
|
Posted - 2008.07.26 12:55:00 -
[24]
Edited by: Jenny'' JoJo on 26/07/2008 12:57:14 Actually, Armour tanked Vaga is VERY VERY GOOD.
High: 5 x 220, 1 x Heavy Missile Launcher II with Navy Ammo Mid: 10mn AB, web II, Scram II, Cap Booster II Low: 2 x Gyro II, Med Rep II, Exp hardner II, kin hardner II R: Nano Pump or aux or trimarks or whatever. D: 5 x Hobgoblin II
Ship does a impressive 470dps+ easaly (500dps if you use 425 II's). What about falloff? Well with Barage Ammo, it does at scrambler range of 24km a total of 300 DPS insted of 470DPS. Closer you are the more it does towards 470DPS.
It has Afterburner so no enemy can shut down your MWD so you will always move closer to the enemy. Remember Vagabonds are damm good cruisers
And the weapons use ZERO Cap, which is amazing.
Refresh to see next real life CCP Sig(25 total) |

madaluap
Gallente Mercenary Forces
|
Posted - 2008.07.26 13:02:00 -
[25]
Originally by: Jenny' JoJo Edited by: Jenny'' JoJo on 26/07/2008 12:57:14 Actually, Armour tanked Vaga is VERY VERY GOOD.
High: 5 x 220, 1 x Heavy Missile Launcher II with Navy Ammo Mid: 10mn AB, web II, Scram II, Cap Booster II Low: 2 x Gyro II, Med Rep II, Exp hardner II, kin hardner II R: Nano Pump or aux or trimarks or whatever. D: 5 x Hobgoblin II
Ship does a impressive 470dps+ easaly (500dps if you use 425 II's). What about falloff? Well with Barage Ammo, it does at scrambler range of 24km a total of 300 DPS insted of 470DPS. Closer you are the more it does towards 470DPS.
It has Afterburner so no enemy can shut down your MWD so you will always move closer to the enemy. Remember Vagabonds are damm good cruisers
And the weapons use ZERO Cap, which is amazing.
wow thats awesome!!111!!1 _________________________________________________ |

Jim McGregor
|
Posted - 2008.07.26 17:11:00 -
[26]
Originally by: madaluap
Originally by: Jenny' JoJo Edited by: Jenny'' JoJo on 26/07/2008 12:57:14 Actually, Armour tanked Vaga is VERY VERY GOOD.
High: 5 x 220, 1 x Heavy Missile Launcher II with Navy Ammo Mid: 10mn AB, web II, Scram II, Cap Booster II Low: 2 x Gyro II, Med Rep II, Exp hardner II, kin hardner II R: Nano Pump or aux or trimarks or whatever. D: 5 x Hobgoblin II
Ship does a impressive 470dps+ easaly (500dps if you use 425 II's). What about falloff? Well with Barage Ammo, it does at scrambler range of 24km a total of 300 DPS insted of 470DPS. Closer you are the more it does towards 470DPS.
It has Afterburner so no enemy can shut down your MWD so you will always move closer to the enemy. Remember Vagabonds are damm good cruisers
And the weapons use ZERO Cap, which is amazing.
wow thats awesome!!111!!1
 ---
Originally by: Roguehalo Can you nano Titans?
|

Riho
Gallente Mercenary Forces
|
Posted - 2008.07.26 19:26:00 -
[27]
ill still use the same fit as now... just different rigs.
vaga will be fast still ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
|

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.07.26 19:29:00 -
[28]
Originally by: Ash Bringer
Originally by: goodby4u Fellow eve members, vaga pilots, and minmatards...Fear not! For I have solved all your vaga problems....
I present to you, the passive vaga
This is really awesome if not photoshop 
From being the fastest ship to being one of best tanks in game in only at 1 day... Behold gatecamps vagabond here
This one was really out of box...
Indeed not photoshop, just try setting one up on eft and youll probably get near the same number.
|

Riho
Gallente Mercenary Forces
|
Posted - 2008.07.26 19:37:00 -
[29]
Originally by: goodby4u Fellow eve members, vaga pilots, and minmatards...Fear not! For I have solved all your vaga problems....
I present to you, the passive vaga
wow.... never thought a vaga could passive that well
i forsee a rise in purger rigs price... the new polys ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
|

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.07.26 19:50:00 -
[30]
don't know about vaga but you could modify the following typhoon setup
typhoon
high: 8 x Large smartbomb med: 2 x L shield extender, 2 x invuln field Low: fitting mods and armour plates/resists to skill
fly to jita IV m 4 -> f1-f8 and go down screaming UNNERF MINMATAR
NOTE: this is meant as a joke, a bad joke but if someone does do this it will provide me with lots of entertainment. also for some reason I have always felt some unexplainable desire to kamikaze smart bomb jita 
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |