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AstroPhobic
Minmatar
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Posted - 2008.07.25 23:27:00 -
[1]
Originally by: Giant Haystacks
Originally by: thoth rothschild arazu = 30 km scramblerange with overheat 40km. this should work for all ceptors
huginn = 60 km webrange with overheat 78km. this should work for all ceptors
WTB 15km scrambling webs.
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AstroPhobic
Minmatar
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Posted - 2008.07.25 23:38:00 -
[2]
Originally by: Giant Haystacks
Scrambling webs? Sorry, they don't exist, but if you look at the huginn you'll find it has more than 1 mid slot.
Does is have bonuses to disruptors too?
You're comparing two different things. Don't.
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AstroPhobic
Minmatar
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Posted - 2008.07.25 23:50:00 -
[3]
Originally by: Giant Haystacks
A t2 disruptor doesn't need a bonus to outrange a arazu with a scrambler.
The guy I quoted said the arazu would make ceptors unviable with the scram changes, I pointed out that a better inty killer is already in game and intys are still flown.
I'm camparing two things for the same task, if that's not allowed then what sort of comparison is?
Because you're posting numbers making it sound like a double web kills inties at 60km. They just warp off. You want to buy a domination warp dsiruptor, and overload it on your huginn, be my guest. Post that range instead, because web range doesn't mean anything if the ceptor isnt pointed.
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AstroPhobic
Minmatar
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Posted - 2008.07.26 00:01:00 -
[4]
Originally by: Giant Haystacks
I don't want to fit a huginn with domi webs any more than I want to fit an arazu with domi scrams, but the arazu proposed was faction fitted so I did the same for the huginn for comparison.
Double web at any range will take a ceptor out of a fight, dead faster than he can align if you have any dps at that range or warped out if you don't.
No, a double webbed ceptor doesn't just pop on sight. Especially if he's remotely aligned to anything. It also doesn't slow down immediately. A competent pilot will notice his speed dropping, and align or hit the closest celestial.
So, if you want to compare full faction overloaded all level 5, whatever, but post the actual ranges that matter, not just the ones you want to make a point.
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AstroPhobic
Minmatar
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Posted - 2008.07.26 00:20:00 -
[5]
No, it takes at least 6-7 seconds before it slows completely down, and by that time it's gone. Competent inty pilot mind you.
Regardless, both recons will be good at stopping inties now.
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AstroPhobic
Minmatar
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Posted - 2008.07.26 00:44:00 -
[6]
Originally by: Xyleya An Interceptor will not loose any speed at all with the proposed changes
Pretty sure the devs said they were modifying the modules as well as microwarpdrives... so uh, what?
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AstroPhobic
Minmatar
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Posted - 2008.07.26 02:34:00 -
[7]
Originally by: Pohbis
Originally by: AstroPhobic
Originally by: Xyleya An Interceptor will not loose any speed at all with the proposed changes
Pretty sure the devs said they were modifying the modules as well as microwarpdrives... so uh, what?
"An Interceptor will not loose any speed at all with the proposed changes (not counting Rigs, Claymores and Snake-Sets)."
... post the actual quote that matters, not just the one you want to make a point 
Now go re-read the blog.
Well, uh, they contradicted themselves there.
Originally by: devblog Our current idea is to have MWD's only differ in capacitor capacity penalty as well as reactivation delay, instead of the speed progression between meta levels. This means they would all give the same speed boost, 500%
Quote: Our intent is to have overdrives range from approximately 7% to 12.5%
zzzz
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