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Daelin Blackleaf
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Posted - 2008.10.15 17:30:00 -
[61]
Originally by: doctorstupid2 Doubt it. Remember what happened when they introduced Propellant Injection Vents?
They do have a habit of completely ignoring faults that the community have pointed out on SiSi only to then fix them months after they have hit TQ. 
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Neo Rainhart
Caldari Leela's Lamas
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Posted - 2008.10.15 20:40:00 -
[62]
After spending 2 hours on (a graphic-wise broken) SISI i have come to a conclusion: Eve is screwed 
I could start writing a wall of text here of what problems there are with the new changes but i hate writing long posts above all. So im just gonna say that one person you should definately listen to is Bellum Eternus, his points on battleships, mostly Blaster using ones, are something you should pay close attention to in your CCP HQ.
I sincerely hope that a dev blog will pop up soon saying that the current changes on SISI an the comments from the --->PLAYER BASE<--- prove that the changes are horribly horrible, whilst introducing a different and not such a stupid far fetched way of fixing 20 man nano fleets (and not ruining small gang PVP let alone solo)
I rest my case, now what will you do CCP?
You're about to make a decision that will affect if this, once a brilliant game, is going to be forgotten.....
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2008.10.15 20:46:00 -
[63]
Edited by: Lili Lu on 15/10/2008 20:48:54 pasting this from a S&M thread, as I am tired and to write up a whole new set of arguments is daunting.
"I was a supporter of the speed nerf initially. Mainly because I thought it was stupid that having trained Rapier/Huginn I was still watching nano***s burn back through gates even after fitting sensor boosters and multiple webs on my Matar recons. Hopeful I was that CCP might take many of the excellent suggestions generated on the forums for how to rebalance speed. Should have known.
I fly Amarr and Minmatar mainly. The NOS nerf was not done right, killed the Pilgrim and made the Curse an eh. The ECM nerf was needed (i used to fit them and lol at their op'd effects), but was then followed with an over the top rebuff on Caldari ecm bonuses. The damp nerf was also needed, but no rebuff on the Gallente damp ships killed the Gallente recons.
So now I am left worrying about my favorite Rapiers and Phoons. The web nerf that is paired with this speed nerf is too strong. And this stupid penalizing Matar BSs with added mass is so incomprehensibly stupid I don't know where the **** they get some of the stupid game designers.
I had hoped that the first go round on the test server changes and the resulting missile and blaster problems would have convinced CCP that they should go back to the beginning and reevalute the whole method for rebalancing speed. If only they would. Unfotunately I expect we will see this STUPID MASS ADDITION TO MATAR BS as part of THIS STUPID ATTEMPT AT REBALANCING SPEED.
CCP STOP. GO BACK TO SQUARE ONE AND TRY AGAIN. READ THE MANY SUGGESTIONS THAT WERE OFFERED. LOOK AT SMALL INCREMENTAL CHANGES.
I shout because it's all that's left. I will not threaten to quit. This is still the greatest online game out there. However, it will become much less so in the near future I expect. Hopefully, someone in CCP will wake up and not let it fully become Caldari Online. Falcon alts and Ravens, Rokhs, Scorpions and Drakes for everyone who does not want to be poor and/or a wreck. (I sadly already have made mine) A plague of Achura on you all it seems.
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Kane Darkstar
Caldari Stimulus
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Posted - 2008.10.15 21:10:00 -
[64]
Edited by: Kane Darkstar on 15/10/2008 21:10:21
Originally by: Diehard try 2 years training Gallente and minmatar now down the pan[/quote
Ditto I am Caldari in name only...
Also you will notice in the character sell forums there are hardly any Amarr combat characters for sale. I wonder why? But people can't dump the Gal/Mini ones fast enough 
That's a good indication how over board this nerf is
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Okano Hykeido
Minmatar Corp 1 Allstars
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Posted - 2008.10.15 22:22:00 -
[65]
Edited by: Okano Hykeido on 15/10/2008 22:22:47 hate to say it but i agree with the PL guy
Quote: I predict huge blobs of missile spamming Cerbs/Drakes/Ravens/Falcons/Sacrelidges, noone will jump into gatecamps anymore as you will all die and noone will be able to fight outnumbered.
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Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.10.15 23:45:00 -
[66]
Edited by: Col Callahan on 15/10/2008 23:46:05 Nope, Nano nerf is the best thing to happen. HAC Stands for HEAVY ASSAULT CRUISER. now why should a HEAVY ship be able to go 5K a second or faster and on top of that be almost invincible because nothing can track it at those speeds. Normal tanking means a shield or armor reps, nano tanking means go fast and never die. All bad things are fun to do, and that's why nano gangs are crying over this. _
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doctorstupid2
The Accursed
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Posted - 2008.10.16 01:18:00 -
[67]
Originally by: Col Callahan Edited by: Col Callahan on 15/10/2008 23:46:05 Nope, Nano nerf is the best thing to happen. HAC Stands for HEAVY ASSAULT CRUISER. now why should a HEAVY ship be able to go 5K a second or faster and on top of that be almost invincible because nothing can track it at those speeds. Normal tanking means a shield or armor reps, nano tanking means go fast and never die. All bad things are fun to do, and that's why nano gangs are crying over this.
Are you illiterate, or did you simply chose not to read?
I plate and armor rig my ishtars. I damage fit my interceptors. I want nanoships to be nerfed in the face. I also want my battleship to retain the ability to track other battleships. I don't want to have to blob something to kill it.
Abusive | Deadspace | Deadspace2 |

Cpt Branko
Surge.
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Posted - 2008.10.16 01:24:00 -
[68]
Edited by: Cpt Branko on 16/10/2008 01:25:52
Originally by: doctorstupid2
Originally by: Col Callahan Edited by: Col Callahan on 15/10/2008 23:46:05 Nope, Nano nerf is the best thing to happen. HAC Stands for HEAVY ASSAULT CRUISER. now why should a HEAVY ship be able to go 5K a second or faster and on top of that be almost invincible because nothing can track it at those speeds. Normal tanking means a shield or armor reps, nano tanking means go fast and never die. All bad things are fun to do, and that's why nano gangs are crying over this.
Are you illiterate, or did you simply chose not to read?
I plate and armor rig my ishtars. I damage fit my interceptors. I want nanoships to be nerfed in the face. I also want my battleship to retain the ability to track other battleships. I don't want to have to blob something to kill it.
This.
I have never flown a nano-ship (well, actually flew one, long time ago, didn't like it). Out of ships in my hangar, I can count 4 plated BS, 2 plated BCs and 2 shield extended BCs. This nerfs them heavily as well, unless I bring a blob with me.
Fun.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Murina
The Scope
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Posted - 2008.10.16 09:42:00 -
[69]
Originally by: Col Callahan
Nope, Nano nerf is the best thing to happen. HAC Stands for HEAVY ASSAULT CRUISER. now why should a HEAVY ship be able to go 5K a second or faster and on top of that be almost invincible because nothing can track it at those speeds. Normal tanking means a shield or armor reps, nano tanking means go fast and never die. All bad things are fun to do, and that's why nano gangs are crying over this.
Heavy in all military applications applies to dmg not speed you muppet.
Just because your piece of crap alliance cannot do anything but blob does not mean that others do not find fighting and killing nano gangs simple, exciting and highly entertaining.
Oh and fyi lots of ships including some battleships can track nano ships doing 5kms in fact they can track them going a lot faster than 5kms NOOB.
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