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1. Amarr ships - in Ships and Modules [original thread]
Originally by: WarTarget Just wondering what the general view of Amarr ships are in terms of pvp and pve. Amarr have some if not the best ships in gang and solo pvp in the game. Cruiser hulls: Zealot (One of the best gang cruisers ...
- by Murina - at 2009.11.21 10:46:00
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2. Abaddon Sentry Tanking - in Ships and Modules [original thread]
Very few ships if any at all can perma tank sentry fire solo as well as another ship, even sentry guns alone would force you to use buckets of can to run your repper/reppers let alone being in combat and needing to fire guns and use mods for tac...
- by Murina - at 2009.11.17 13:06:00
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3. ECM Scripts? - in Ships and Modules [original thread]
Originally by: Noisrevbus Yes, ECM need scripts. It has been suggested before. Scripts would be a smart solution to the problem of stacking ECM modules, which just further enforces a powerful one-dimensional role for ECM ships. Today, t...
- by Murina - at 2009.11.17 13:00:00
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4. Blaster tracking with graphs - in Ships and Modules [original thread]
Originally by: Lenartowicz blasters need their own ammo set, not sharing with rails. Theres a reason why theres a seperate T2 ammo for long and short range systems and the same reason aplies to T1 ammo. Having seperate T1 ammo for all...
- by Murina - at 2009.11.10 10:32:00
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5. Incredible guy pretending to beat everyone in a CNR 1v1 - in Ships and Modules [original thread]
Originally by: Miss Xoco This is a solo kill! Backup not allowed. Everyone can do it when backed up with support. The guy is limiting your fitting options bud, anybody can win a fight if they tell the oposition "you cannot fit blah...
- by Murina - at 2009.11.09 17:26:00
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6. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Edited by: Murina on 08/11/2009 17:34:29 Originally by: Diomidis You arrogant @@, You cluless ****. Go play on sissi or with your eft its all your good for. Originally by: Diomidis Yes, you downgrade to your 2/3 t...
- by Murina - at 2009.11.08 17:28:00
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7. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: Diomidis The main problem of Blasters is range, not Tracking. You get into more tracking issues as you move in closer to your optimal, yes, but the main problem is the optimal range itself. The Bane of Blasters is out-ran...
- by Murina - at 2009.11.08 11:48:00
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8. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: Diomidis You make assumptions and talk in cycles too...the fact that Diomidis's Char has no blaster-BS records prove nothing around my knowledge and/or experience around them, and on the same way you cannot be entitled jud...
- by Murina - at 2009.11.08 11:33:00
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9. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Edited by: Murina on 08/11/2009 00:42:25 Originally by: Diomidis You now argue that Gallente suck cause ppl got to know the terms of the game and flee? 1 v 1 comparisons are pointless cos real pvper vs pvper 1 v 1 is too rare to...
- by Murina - at 2009.11.08 00:34:00
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10. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: Diomidis 1. Nano nerf was more of a buff to a close ranged ship that now has an actual chance of getting in range and hold the opponent down than it was for Laser boats the first place. A. That "was there" all the time - at ...
- by Murina - at 2009.11.07 23:02:00
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11. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Edited by: Murina on 07/11/2009 22:11:47 Originally by: Diomidis Which was the huge laser boost that made lasers so overpowered? The 10% EM res drop? It was not just diect buffs to amaar but also other game changes that gimped th...
- by Murina - at 2009.11.07 22:05:00
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12. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
As i already mentioned, give the fleet command ships RR bonuses simular to logistics ships, its about time we had a larger version anyway and the FCS would be well suited to it wiothin their supposed "roles" i think.
- by Murina - at 2009.11.07 13:17:00
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13. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Edited by: Murina on 07/11/2009 09:49:30 Originally by: Tippia Originally by: Jack Icegaard From where comes the notion that heavy drones are BS sized weapons? [à] To me, there is nothing battleship-sized about sentry's [sic] ...
- by Murina - at 2009.11.07 09:47:00
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14. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Edited by: Murina on 07/11/2009 09:33:29 Originally by: The'Best Hellfury Originally by: Murina Suggesting BS sized weapons on command ships with a sarcastic comment attached is nothing but troll, go away. So what would you...
- by Murina - at 2009.11.07 09:32:00
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15. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Edited by: Murina on 06/11/2009 20:45:17 Originally by: Tippia Originally by: Murina Id try to add content to a discussion instead of just trolling it with sarcastic comments. I did. You just didn't like the addition, which i...
- by Murina - at 2009.11.06 20:41:00
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16. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: AnKahn You could boost blasters by increasing de-aggression times by 10 sec. Not a whole lot of tracking or range issues when someone is spamming the dock button. This is not a sarcastic suggestion. Im sure their are h...
- by Murina - at 2009.11.06 19:30:00
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17. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: Tippia Originally by: Murina Originally by: The'Best Hellfury The number of people in this thread who expect to be able to solo in a fleet command ship is astounding Its a nice option to be able to do so,...
- by Murina - at 2009.11.06 18:52:00
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18. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: The'Best Hellfury The number of people in this thread who expect to be able to solo in a fleet command ship is astounding Its a nice option to be able to do so, as training it on a alt and sitting it in or on the edge ...
- by Murina - at 2009.11.06 18:06:00
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19. Blaster tracking with graphs - in Ships and Modules [original thread]
Also: the statndard fit on a mega is with one mag stab due to its fitting constraints while the abaddon can comfortably fit 3 heat sinks and still have a better EHP tank than the mega with only one mag stab. So better range, better dps, better...
- by Murina - at 2009.11.06 16:32:00
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20. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 06/11/2009 13:53:29 Originally by: The Newface Just want to point out that even "just" changing a weapon group will have larger consecuenses then it may first seem. In the blaster/Pulse discussion one has to reme...
- by Murina - at 2009.11.06 13:53:00
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