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Ephemeron
Retribution Corp.
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Posted - 2008.07.27 02:25:00 -
[1]
Against.
I don't believe that this voting is the right way to go. It is useful a little bit, to judge the community response. But it certainly can't be a major deciding factor.
I have written my concerns regarding the big redesign of PvP system here: http://oldforums.eveonline.com/?a=edit&threadID=831524&line=853&characterID=1514371940
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Ephemeron
Retribution Corp.
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Posted - 2008.07.31 19:54:00 -
[2]
Even if this nerf made game balance better (which I don't think), the cost of customer dissatisfaction is too high.
This nerf does more to change the style of EVE PvP than to adjust balance in EVE PvP. We don't want to play a different space game, we want to play THIS space game, that's why we are here.
The speed balance can be adjusted without creating a New Game Experience for EVE
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Ephemeron
Retribution Corp.
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Posted - 2008.08.01 01:41:00 -
[3]
Originally by: Avon
Originally by: Ephemeron Even if this nerf made game balance better (which I don't think), the cost of customer dissatisfaction is too high.
This nerf does more to change the style of EVE PvP than to adjust balance in EVE PvP. We don't want to play a different space game, we want to play THIS space game, that's why we are here.
The speed balance can be adjusted without creating a New Game Experience for EVE
There have been many much bigger changes than this in the past. Eve survived, and thrived.
I remember some pretty big changes in very early stages of EVE, which is to be expected as everything was new and felt like beta testing a product.
But since EVE has matured, I can't think of any patch that had more game-altering changes than the one proposed here.
All the previous nano nerfs are nothing compared to this, because none of them made speed tactics obsolete.
Dual MWD Raven nerf was kind of big, but again it was a very targeted change, it doesn't quite match the scale of current nerf.
The 50% hp buff was big, effected everybody - it killed sniper Eagle as viable pvp ship. Effected other snipers negatively but sniping didn't die, it still plays key role in fleet warfare. HP buff also made small gang pvp a little tougher, it encouraged blobbing just a little more. But not enough to kill roaming.
Soon after the HP nerf, with introduction of t2 cruisers in game, we started seeing development of modern roaming PvP - speed tactics.
There were many nerfs, I'll admit, they altered EVE PvP focus one way or another. But nothing that compares to this. We are going for a total break down half the game, with new system in its place. It's not evolution of the PvP, it's a replacement of one system with another.
Fleet wars won't be effected much, aside from more titan DDD deaths due to slower accelerating bs. But small scale pvp is completely different.
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Ephemeron
Retribution Corp.
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Posted - 2008.08.01 21:39:00 -
[4]
Originally by: Jade Constantine
This issue counts as the most popular public issue for the coming August 3rd meeting so we will be discussing it. I've certainly done some testing myself on SISI and I'd advise as many people as possible to do that too. Go there, form up nano gangs and anti nano gangs and see if its possible now for speed to escape 0.0 bubble gamps. Make sure the BH's and devs get to see for themselves what happens. Basically - having a huge ass thread like this is good for highlighting the issue and now thats certainly been done - but its now time to get testing on SISI and coming up with some specific proposals for how to improve the changes suggested in the devblog.
You have to keep in mind that this issue is so big that it goes beyond the quest for better game balance. This issue is very much about the conflict of playstyles.
You should be aware that it is possible to change a game in such a way as to make every ship balanced, yet not fun to play. For people whose ability to enjoy this game is at stake, "testing on SiSi" isn't going to do anything.
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Ephemeron
Retribution Corp.
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Posted - 2008.08.02 01:41:00 -
[5]
Originally by: DasDizzy Adapt or die you ****tards
- Brought you by people who failed to adapt to nanos
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Ephemeron
Caldari Provisions
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Posted - 2008.12.17 20:51:00 -
[6]
The great Speed Nerf is really heart breaking.
They basically reduced the number of tactics available for PvP. And completely gutted a few great ways to have fun in EVE.
I want the old devs back. These new people aren't the ones who made the game. They are not hardcore, they are mainstream
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Ephemeron
Caldari Provisions
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Posted - 2009.01.10 04:22:00 -
[7]
I'll put aside by bias against the recent patches to say this:
I roam in Delve as a hostile to BoB and their pets who live there. I have lived in that region for more than 1 year. I represent the "small scale" pvper. I take notice of what's going on, who else is roaming, what fleets are moving.
I in the last months, it feels like I'm the only hostile in the entire region - who's not part of a blob. I realize that's not true, sometimes I come across other small fighters hostile to BoB. But there are so few of those that it's easy to feel like small scale PvP is dead.
It wasn't always this way. I remember there were more people roaming, I lived thru these changes so I can feel things change. Every patch, it gets worse.
Blob wars still doing fine tho. Blobs just keep getting bigger and juicier |
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