Prez21
coracao ardente Triumvirate.
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Posted - 2008.07.31 10:13:00 -
[2]
Originally by: Avon
Originally by: Essque
Originally by: Avon
I very much doubt the people voting against it have actually tried it.
It isn't the drastic nerf they are making it out to be. In fact, it is pretty darn good.
I would have nerfed it harder tbh.
Just out of interest, is this merely another example of your usual trolling, or indeed your honest opinion?
No, it really is my honest opinion.
The only thing I don't really like is the MWD cycle time thing because I don't realy see the point - but even that I can live with.
Seriously, get in on some of the Sisi testing, the whole balance is much better than those in this thread would have you believe.
Well i have tested it and some parts of the change are ok such as the changes to AFs and i dont mind the changes to scrams either, but the changes to webs and speed are to much.
With the web changes every gallente blaster boat has to fit mwd, scram and web, disruptor is no longer an option because you have to be able to deactivate your opponents mwd to be able to stay in range becuase webs dont slow things down enough anymore. The problem with that though is if you are going up against a blaster boat all you need is ab, scram and web and you can dictate range easily, because you cut there mwd and will have more speed than them with the AB and the web wont slow you down enough to keep you in blaster range that long.
Also with the changes missiles get a massive boost over turrets, one situation i noticed was with drones, drones when webbed at close range are still quick enough to get under your tracking, ive got virtualy max gunnery skills, and when flying an astarte, i was being attacked my 10 hammerheads t2, seen as they was the only things doing dmg to me i decided to try and kll them, but i found even when webbed they still manage to orbit me at close range and make it virtualy impossible to kill them, which isnt a problem for missile ships.
Also the changes seem to cater towards numbers > skill, alliances who can put out large numbers with high skilled pilots will like these changes, but smaller alliances who rely on hit and runs and picking off large blobs will suffer, missile spam on sisi is the i-win at the min, this was evident when i flew into the cruisers FFA and just watched cerbs ripping everything apart from whatever range they wanted.
Vagas seem pathetic on the test server, ive soloed 2 in my jag and astarte, perhaps part of it was down to bad piloting, but there has been other instances where all ship types are ripping vagas apart easily. Curses are ok 1v1 or if you can dictate range, but they are awfuly slow now and cant tank at all and rapiers and huginns were getting ripped apart.
Overall i think the changes to speed is too much, you say they are broken becuase missiles and drones cant hit them, but if missiles can hit them doesnt that mean that missiles are the superior weapon choice becuase they can do everything? The web changes is way to harsh and realy is a big change in gameplay, maybe knock it down 10% but the current change is way to much. The scram change offers a new style of play and is another way to counter nanos, but becomes almost a must fit module combined with the other changes which is somthing CCP say they dont want. Speed nerf and web nerfs need throwing out and maybe just reducing speed by alittle is all the is needed and the scram boosts along with the boosts to AFs are the only things needed to be introduced.
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