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AstroPhobic
Minmatar
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Posted - 2008.07.28 21:41:00 -
[1]
Minmatar.
No, I'm kidding. Really, train amarr. New FOTM by quite a stretch. Don't even consider minmatar ships if you like flying anything bigger than a BC.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 00:36:00 -
[2]
Originally by: Aimel I'd say minmatar but the nanonerf isn't going to be really cool for them :x
I wouldn't have said minmatar even pre nanonerf. Amarr or bust.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 02:44:00 -
[3]
Originally by: steveid
what in gods name are you talking about. The phhon without guns is a pretty easy ship to skill for .. t2 torps, t2 heavy drones. Done. And your trying to tell me the sac is now poor because of the nanonerf .. mmk.
Sounds like less than you'd need for a raven that easily outclasses the phoon. Caldari BS 5 is actually worth something too.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 15:11:00 -
[4]
Originally by: gavhriel downplaying amarr battleships
Dude. Amarr and Caldari have THE BEST battleship lineups ingame. I have one word for you.
Scorch.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 15:33:00 -
[5]
Originally by: gavhriel Yes i was downplaying amarr batleships cose i find it funny to see them praised by people that in fact fly other races :) and want other races boosted wihtout haveing to deal with the downsides of amarr.
Raven as a gang/fleet ship is superiour atm to any amarr batleship (except the apoc megapulse in small gangs against small targets (not against other bs) and tachyons in fleets)
Close the eft and think about it ... no cap ... no dmg :) and tracking disruptors take care of your dmg even if you still have cap.
and i promise you'll see a lot of tracking disruptors after the speed nerf.
Yes, I'm an EFT warrior and have never flown a geddon, abaddon, or apoc. I DON'T in fact, have minmatar battleship 5, large projectiles 5, amarr battleship 4, large energy turret 4.
Until we see some sort of patch, I have 0 (zero) reason to ever fly a minmatar battleship ever again.
(PS, you're exaggerating cap issues. Train your cap skills and controlled bursts to 5. I did. :) )
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AstroPhobic
Minmatar
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Posted - 2008.07.29 15:41:00 -
[6]
Originally by: gavhriel i promise i'm not exagerating the cap issues :P
i was in a fight against a 13 bs gang plus some suport yesterday for example....after their first 6 battleships were down i was out of cap and out of cap boosters in an abaddon. The funny part was that with no cap i deagressed and jumped while in structure :P so yeah..the huge effective hp of the abaddon helped me there.
i have max cap skills and almost max gunnery skills.
(my minmatar char has lev5 bs but i'm not there yet with the drones and torps)
Promise you are If you're using MF or conflag in a 13 battleship fight... you're doing it wrong. 
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AstroPhobic
Minmatar
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Posted - 2008.07.29 18:35:00 -
[7]
Originally by: gavhriel why should i use scorch over amarr navy MF ... dont be childish.
Reading comprehension FTW?
Anyway... like I said, you're being dramatic.
8x MP II, ANMF 0 damage mods. Fire nonstop for 5 minutes. Add in cap boosters. 400s for giggles. 16m3 each. After fitting 10 in your cap booster you can easily fit another 30 or so thanks to your ammo taking no room.
Meaning ontop of your 5 minutes, you can permarun your lasers for another (40x12) or 8 minutes. That's wasting some cap too, since you're really adding 52 and using 42. So in reality you get another 25%, or 10 minutes. That's 15 minutes of nonstop firing. That's using MF too. Switch to gamma and you can get 17 minutes.
Anyway, carry on.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 19:34:00 -
[8]
With 800s and a MWD your cap still lasts 11 minutes. Lern2controlcap?
I dunno dude. You're not going to run out of cap that quickly.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 19:35:00 -
[9]
Originally by: AstroPhobic With 800s and a MWD your cap still lasts 11 minutes. Lern2controlcap?
I dunno dude. You're not going to run out of cap that quickly.
PS, a tempest with any resemblence of a tank does something like 500 DPS at 3km with heavy neuts and damage drones. At a more realistic 15-20km, you're looking underneath 400. As in, the DPS of a t1 cruiser.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 19:49:00 -
[10]
Originally by: gavhriel i was saying earlier :P (everybody fits heavy neuts these days) and amarr bs are ofc neuted first (after the mega)
the tempest can fit a heavy neut and a large remote repper. (or 2 heavy neuts for an even smaller gang setup) (that's why i'm skilling up a minmatar char anyway ... cose minmatar are cool) (or 1 heavy neut and 1 smartbomb)
TBH, I'd rather have 1200 DPS at 15km with 10 minutes of firing, and more armor, than 500 DPS at 3km with 2 lovely utility slots.
But that's just me. Skill for what you want.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 20:01:00 -
[11]
Originally by: gavhriel
with my fit i was doing 600 dps (i was using ecm drones) and i fired for 6 minutes :P (no..even less...eft shows me 554 dps at all lev 5 skills)
And does 760 with damage drones. Or with ECM drones the tempest does something closer to 375. With a FAR worse tank. You're not going to win this battle tbfh. With damage mods it just gets funny.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 21:35:00 -
[12]
You can always fit a rokh with blasters for comedy blaster range, or use Faction t1 ammo though. 
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AstroPhobic
Minmatar
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Posted - 2008.07.29 21:59:00 -
[13]
Originally by: gavhriel
don't get me wrong "about the fight" :) i love amarr and i use them at what they're good for. But until you'll run out of cap and look helpless at the people fighting around you ... you wont understand the frustration of cap using gun lovers :)
K. I still don't see capless as a tradeoff for 50% reduction in damage, 1/5th the range, and a **** poor tank, but whatever you want.
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AstroPhobic
Minmatar
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Posted - 2008.07.29 23:50:00 -
[14]
Statistically speaking, it's not much different at all from cap 800s. But your natural recharge helps, regardless of whether you'd like to accept it or not. 400s Just makes calculations easier.
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