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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 14:12:00 -
[1]
I see some Amarr envy in this thread.
1. tbh Abaddon is the worst amarr bs :P and those who praise it i think are looking more at eft then flying the thing.
You only have cap boosters for 4 minutes (and you need all of them for shooting lazors)... that makes the abaddon the worst fleet bs in the game :) or maybe you like flying an alt with a hauler full of cap boosters with you if you wanna go somewhere. (you're out of cap boosters even in small gang fights... if the enemy brings you targets to shoot at ... batleship gangs)
1vs1 ... dont forget it has the worst dmg type ... and this will always remain true against armour tankers)
2. geddon - 3 mid slots lol. after the web nerf you wont ever be able to hit something close range.
3. apoc - the good bs - we'll see (nice range, nice capacitor, no dmg bonus tho)
The hacs and recons are good but dont forget that except the zealot they dont require amarr skills to be flown (missles and drones)
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 14:17:00 -
[2]
i made a mistake .. you have more cap with the abaddon if you dont count neuts ... so 6 minutes max.
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 14:39:00 -
[3]
if the next flavour of the month will be the RR batleships ... raven, tempest and domi are the best battlehips :)
if hacs will be underpowered by lack of speed and even the fastest interceptos will be slaughtered by drones - hurricane, harby, myrm and drake will be the best ships in the game for roaming except in RR batleship gangs.
the hordes of nano pilots will respec for electronic warfare ... so that leavs the drake followed closely by the myrm.
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 15:25:00 -
[4]
Yes i was downplaying amarr batleships cose i find it funny to see them praised by people that in fact fly other races :) and want other races boosted wihtout haveing to deal with the downsides of amarr.
Raven as a gang/fleet ship is superiour atm to any amarr batleship (except the apoc megapulse in small gangs against small targets (not against other bs) and tachyons in fleets)
Close the eft and think about it ... no cap ... no dmg :) and tracking disruptors take care of your dmg even if you still have cap.
and i promise you'll see a lot of tracking disruptors after the speed nerf.
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 15:38:00 -
[5]
i promise i'm not exagerating the cap issues :P
i was in a fight against a 13 bs gang plus some suport yesterday for example....after their first 6 battleships were down i was out of cap and out of cap boosters in an abaddon. The funny part was that with no cap i deagressed and jumped while in structure :P so yeah..the huge effective hp of the abaddon helped me there.
i have max cap skills and almost max gunnery skills.
(my minmatar char has lev5 bs but i'm not there yet with the drones and torps)
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 15:44:00 -
[6]
Edited by: gavhriel on 29/07/2008 15:45:14 Amarr navy MF and full tank (4 plates, 3 trimark, 2 eanm2, 1 dc2) abaddon with no dmg mods to not get ****ed more about the greater rof from heatsinks.
everybody was at 0 on the gate ... why should i use scorch over amarr navy MF ... dont be childish.
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 16:10:00 -
[7]
so to answer the op ... all races are fun to fly and any race has some ships that excel at a role be it solo pvp, small gangs, fleets and things like that.
Some ships give different results in 3 men gangs an can really shine ... and in 5 to 7 men gangs they begin to suck :P (lke some recons that are primary targets for example, curse anyone? :P)
Some cry about their batleships not being good at 1vs1 but those batleships can shine as the numbers in the gang grow (even the tempest can be better than any amarr bs in a rr bs gang when you'll face heavy neuts and you'll be able to deal dmg far longer then 6 minutes)
Some hacs are good in small gangs - deimos but suck in larger ones (yeah zealot is better ... but you'll never beat a deimos with ecm drones in a zealot witout polycarbons, will you )
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 19:03:00 -
[8]
Originally by: AstroPhobic
Originally by: gavhriel why should i use scorch over amarr navy MF ... dont be childish.
Reading comprehension FTW?
Anyway... like I said, you're being dramatic.
8x MP II, ANMF 0 damage mods. Fire nonstop for 5 minutes. Add in cap boosters. 400s for giggles. 16m3 each. After fitting 10 in your cap booster you can easily fit another 30 or so thanks to your ammo taking no room.
Meaning ontop of your 5 minutes, you can permarun your lasers for another (40x12) or 8 minutes. That's wasting some cap too, since you're really adding 52 and using 42. So in reality you get another 25%, or 10 minutes. That's 15 minutes of nonstop firing. That's using MF too. Switch to gamma and you can get 17 minutes.
Anyway, carry on.
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 19:34:00 -
[9]
At least the torp ravens cant really fit heavy neuts ... cruise missle ravens can and also domis, tempests, and typhoons. That's what makes these ships better in close range bs gangs.
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 19:48:00 -
[10]
i was saying earlier :P (everybody fits heavy neuts these days) and amarr bs are ofc neuted first (after the mega)
the tempest can fit a heavy neut and a large remote repper. (or 2 heavy neuts for an even smaller gang setup) (that's why i'm skilling up a minmatar char anyway ... cose minmatar are cool) (or 1 heavy neut and 1 smartbomb)
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 19:49:00 -
[11]
Edited by: gavhriel on 29/07/2008 19:49:50
Originally by: gavhriel i was saying earlier :P (everybody fits heavy neuts these days) and amarr bs are ofc neuted first (after the mega)
the tempest can fit a heavy neut and a large remote repper. (or 2 heavy neuts for an even smaller gang setup) (that's why i'm skilling up a minmatar char anyway ... cose minmatar are cool) (or 1 heavy neut and 1 smartbomb)
and your tempest will outdamage the cruise missle raven...(both can fit electronic warfare modules too)
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 19:55:00 -
[12]
Originally by: AstroPhobic
Originally by: gavhriel i was saying earlier :P (everybody fits heavy neuts these days) and amarr bs are ofc neuted first (after the mega)
the tempest can fit a heavy neut and a large remote repper. (or 2 heavy neuts for an even smaller gang setup) (that's why i'm skilling up a minmatar char anyway ... cose minmatar are cool) (or 1 heavy neut and 1 smartbomb)
TBH, I'd rather have 1200 DPS at 15km with 10 minutes of firing, and more armor, than 500 DPS at 3km with 2 lovely utility slots.
But that's just me. Skill for what you want.
with my fit i was doing 600 dps (i was using ecm drones) and i fired for 6 minutes :P
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 21:54:00 -
[13]
Originally by: AstroPhobic
Originally by: gavhriel
with my fit i was doing 600 dps (i was using ecm drones) and i fired for 6 minutes :P (no..even less...eft shows me 554 dps at all lev 5 skills)
And does 760 with damage drones. Or with ECM drones the tempest does something closer to 375. With a FAR worse tank. You're not going to win this battle tbfh. With damage mods it just gets funny.
don't get me wrong "about the fight" :) i love amarr and i use them at what they're good for. But until you'll run out of cap and look helpless at the people fighting around you ... you wont understand the frustration of cap using gun lovers :)
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 23:04:00 -
[14]
Originally by: AstroPhobic
Originally by: gavhriel
don't get me wrong "about the fight" :) i love amarr and i use them at what they're good for. But until you'll run out of cap and look helpless at the people fighting around you ... you wont understand the frustration of cap using gun lovers :)
K. I still don't see capless as a tradeoff for 50% reduction in damage, 1/5th the range, and a **** poor tank, but whatever you want.
if you put 2 torp launchers the tempest will outdamage the abaddon (no dmg mods on both) and still be capless.... chosing the dmg type will actually outdamage it by far. (no drones)
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.29 23:20:00 -
[15]
Originally by: AstroPhobic
Originally by: gavhriel
Originally by: AstroPhobic
Originally by: gavhriel
don't get me wrong "about the fight" :) i love amarr and i use them at what they're good for. But until you'll run out of cap and look helpless at the people fighting around you ... you wont understand the frustration of cap using gun lovers :)
K. I still don't see capless as a tradeoff for 50% reduction in damage, 1/5th the range, and a **** poor tank, but whatever you want.
if you put 2 torp launchers the tempest will outdamage the abaddon (no dmg mods on both) and still be capless.... chosing the dmg type will actually outdamage it by far. (no drones)
Not fitting any damage mods is stupid. It's like saying the typhoon is the most damaging ship. It is. Only when fitted with 7 damage mods.
PS, the pest's range is a LOT less than the baddon, and the tank is shit.
whatever :) just dont put words in my mouth (and yes the typhoon is better :)
it's about the gang you're in and what you intend to do with the ship. But dont tell me to fly an abaddon relaying on 400 cap boosters and natural cap recharge ... that's just very unprofessional of you :)
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gavhriel
Amarr Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2008.07.30 07:04:00 -
[16]
Originally by: Mahke Edited by: Mahke on 30/07/2008 06:31:31 Amarr.
Minmatar, who can say how they will actually fair on TQ after the patch comes in, but, probably not good.
If you won't fly ecm (falcon), and with the drake only being good for solo/small gangs due to missile delay, caldari don't fill the holes in the gallente lineup (t2 cruiser (after the ishtar can't be speedtanked anymore), battlecruiser, command ship). Amarr do, harb, zealot, Sac, curse, absolution all excellent, all doing what the gallente lack.
Only problem is that amarr is so far ahead of the pack right now (as long as you're willing to put up with the terrible t1 frigs/cruisers) theres the danger of a sickening nerfbat hit in the future.
it's so funny ... after the speed changes...in a world that will be dominated be small ships and range (getting in range will still be easy with warpins and small ships tho) amarr are far from everpowered. (the Drake will be the king of the hill, and missles will rule with no electronic warfare against them)
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