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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.07.29 12:45:00 -
[1]
I have a feeling that tracking disruptors will be the new damps or multispecs of olde. Even on ships without bonuses they'll royally screw over a battleship's tracking with these new changes. If anyone could test them out on sisi I feel it'd be something to look into.
I'm not really sure how I feel about the MWD-disabling scramblers either, though I haven't tried it out on the test server yet and won't say anything. Lets just say blasterboats without a microwarp drive is...well, a dead blasterboat.
No. Afterburners won't cut it.
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.07.29 21:09:00 -
[2]
Originally by: Kagura Nikon I 've been playing on sis for hours and web changes have damaged in NOTHING the blaster ships! You web your enemies less but they wab you less also
Were you shooting only battleships and battlecruisers or frigates and cruisers too? I fail to see how them webbing you back while you're webbing them helps with tracking a smaller ship if you're in a battleship. Also, what ships were you using in your hours of testing?
Originally by: Kagura Nikon The HP boost was also a BOOSt to blaster ships, sine now they have more time to get close to target.
...Uh, not necessarily.
Originally by: Kagura Nikon The blaster ships that may have problem are the small ones. but not even close to same ammount of issues the minmatar cruisers now wil have.
Right, because vagabond pilots get into scrambler (also web) range already...
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.07.30 00:02:00 -
[3]
Originally by: Mes Ren To the people who are complaining about tracking disruptors .... if you are having issues now, you are having issues on TQ. A skilled pilot in a bonused ship can bring your total optimal+falloff to way below what you might have thought. You seem to think the issue is that your tracking SPEED is being disrupted, when in fact your OPTIMAL RANGE and FALLOFF are being disrupted. Combine that with having issues staying close to the target (combination of an agility issue that needs fixing and a refusable to use a scram instead of a disruptor) and you get what it is you are complaining about.
I never once said anything about optimal range being an issue. With a 60% web your target can orbit you faster and your turrets will have a pretty hard time tracking it. I have a feeling that adding even an unbonused tracking disruptor with the tracking disruption script will royally screw you. If anyone could do some testing on that I'm a little interested in what the results might be.
I'll have to see about getting sisi set up again...
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.07.30 01:34:00 -
[4]
Originally by: Mes Ren What I meant was that you probably weren't being tracking speed disrupted, but were being optimal and falloff range disrupted. IF they are able to stay outside of your minscule optimal+falloff (especially if that has been reduced by tracking disruptor) you are going to hit crap, even if you get the tracking speed of a small autocannon.
I'm not talking about a past experience or fight or anything, I'm talking about a hypothetical situation where a tracking disruptor will be used with a tracking speed disruption script. I'm quite aware of what optimal range scripts do, the only reason nobody complains about them is that they aren't widely used and they don't affect launchers.
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.08.01 14:01:00 -
[5]
Just hopped on the test server and yeah...I don't think my platethron will be getting back to gates in case of a camp any time soon.
745m/s top speed with two plates and three trimarks and a t2 mwd? Are you kidding? I'll need a snake set and some nanos just so I can get into range before I'm half dead...
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.08.01 14:15:00 -
[6]
Originally by: Cpt Branko We killed most platethrons jumping into our camps anyway (talking about low-sec here ofc). It's going to be harder for us to catch sub BC ships now (web nerf), slightly easier to catch BCs (web nerf, but BCs handle just a bit worse now) and easier to catch BS (we caught most of them anyway if we had enough people though (in faster locking/moving ships, we'd occasionally miss them if we were too BS heavy and not enough BCs and smaller, and with sensor boosted Rapier camps we always caught them anyway). The only ones actually getting away are the guys who execute the MWD+cloak maneuver well, if they don't have the misfortune of landing too close to someone.
I'm talking about smaller camps that don't necessarily have a rapier. The random kinds of camps where people say, "Well shit, nothing is happening so lets sit on the gate and shoot the next thing that comes through with our 3-4 guys." Bigger camps can usually be scouted out and I've never expected to be able to get away from them anyway.
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