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Thread Statistics | Show CCP posts - 1 post(s) |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.01.22 18:36:00 -
[1]
best solution would be to undo the ridiculous changes of Quantum Rise patch
Webs should be 90% Ships should be able to fit for speed to compensate - full nano support, aside from polycarb rigs Ships may keep their agility if scan res of all ships is boosted by same amount as agility No warp scrambler MWD shut off effect
That is the real root of the problem. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.01.22 19:51:00 -
[2]
Originally by: Hirana Yoshida 90% webs were what allowed BS to own everything else regardless of fittings, let's not go back down that heinous alley ... I kind of like my ships requiring some thought if I want them to survive.
People are sure quick for forget nano-cruisers
That's why CCP can get away with these horrible nerfs - people forget what they lost. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.01.23 19:58:00 -
[3]
increasing blaster tracking by 50% would indeed be the simplest fix. But then the Autocannons would look crap in comparison.
the proper solution, as I said before, is to address the cause of the problem, not to treat a symptom. And the cause of the problem is Quantum Rise patch.
CCP refuses to admit any wrong doing and remove the person responsible from office. Just like Iceland government people refuse to admit any wrong doing and resign. I find that kinda funny |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.01.28 20:04:00 -
[4]
Edited by: Ephemeron on 28/01/2009 20:04:49
Originally by: Chi Quan Edited by: Chi Quan on 28/01/2009 19:37:47 don't forget the ships in the tournament all have one mid free, because they don't need to fit against warping out. those megas WERE ALREADY SITTING ON TOP of their enemy (what equals a wtz). plus idle empire, lived up to their name and were just plain idle, no maneuvering.
edit: Pulse lasers in action
If that was a real PvP fight - the bc gang would not engage the 3 megas at blaster range. They'd either jump thru, or most likely - orbit at 20km and if megas successfully focus fire on any one of them - MWD out of range, possibly warping out and back in. They'd also try kill ishkurs or whatever small tacklers the megas would have first.
At best, the megas would kill 1-2 bcs and the rest of them would run away.
The lack of manuevering on side of Idle Empire was definitely a huge mistake. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.01 23:03:00 -
[5]
Originally by: Lalita Prestoc
Blaming weapons for missing a fixed object because you fail to fly away correctly and created transversal
Plus using ammo with a tracking penalty... there's a reason everyone uses faction close range ammo instead of void/hail/conflag.
The reason this whole mess started is cause CCP screwed up webs and ship agility. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.02 06:58:00 -
[6]
Goumindong bringing back the crazy, I was starting to doubt him when he made some sense about agility and lock speed problem.
But hey, the current CCP game design people seem to have the same type of crazy. I'm not trying to insult people, I just don't see how to even approach someone with that kind of mind - it doesn't follow the common sense logic. It's frustrating. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.02 21:44:00 -
[7]
As I said once before, but worth repeating - significant boost to tracking (50+ %) would treat the symptom but not the cause of the issue. Yes, blasters would become awesome. But then Autocannons would look like total crap. Then many other, new problems emerge due to unbalanced changing. Entering this pattern of problem-reaction would create a cascade of emerging problems.
CCP have upset the established order in the game, they refuse to acknowledge their mistake. What they done in QR was wrong and uncalled for.
All they had to do was change nanos from 15% to 10%. So simple, how did it go so wrong |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.04 19:15:00 -
[8]
Truth be told, Void L is absolute crap when compared for faction Antimatter L.
Before faction ammo was widely available, it was somewhat useful - in rare cases. But not now. I think devs should reduce the penalties of Void to make it more competitive. At same time, the price of faction ammo needs to triple |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.05 19:53:00 -
[9]
Originally by: Bellum Eternus
Originally by: Ephemeron Truth be told, Void L is absolute crap when compared for faction Antimatter L.
Before faction ammo was widely available, it was somewhat useful - in rare cases. But not now. I think devs should reduce the penalties of Void to make it more competitive. At same time, the price of faction ammo needs to triple
So true. Void's cap use is bad enough (horrific). It's tracking penalty is inexcusable. I say leave the cap use, up it's DPS output by about 30% and remove the tracking penalty.
30% damage increase combined with removal of tracking penalty is too much of a boost. The tracking penalty definitely needs to go, especially in light of QR patch changes. 10% damage increase would also be fine, to offset faction ammo. Definitely not 30 or 20% more tho.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.05 21:49:00 -
[10]
Originally by: Allen Ramses *Pokes into the thread randomly*
Blasters can get fixed once missiles can get fixed. Otherwise, stop bumping this old and tired thread. I adapted (Granted I didn't enjoy it), so can you.
*Leaves as quickly as he arrives*
"Scratch my back I'll scratch your back, or we have no deal" - people like you need to die in a fire. Anyway, no semi-intelligent person would take you seriously.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.06 05:31:00 -
[11]
why, you are not satisfied with your mega pulse? |
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