
VicturusTeSaluto
Metafarmers
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Posted - 2008.08.01 20:31:00 -
[1]
Edited by: VicturusTeSaluto on 01/08/2008 20:33:54 For some reason I had already trained up Gallente Cruiser V on sisi, so I was able to test out the astarte...
Everything Bellum/others that actually fly combat have said is correct. Acceleration/speed is too damn slow, you use too much cap getting to the target. Then your web is ineffective and you have tracking issues on a smaller hull. Then the targets keep getting out of optimal and you have to pulse MWD and use even more cap. It really is a joke. If this crap goes through there will be no reason to fly most gallente/minmatar ships.
Now since my last post on this subject was summarily deleted since CCP likes to crush any/all dissent(and will never admit to being wrong) I'll use this thread to expand a bit. Maybe since Bellum is a pretty smart guy they will actually read some of this before they delete it.
I also tested my ships that I actually like to use(I gave up on gallente ages ago since I saw the nerf coming even before the nos nerf and drone nerf). On nearly all of my ships I use no speed mods or rigs at all. My broadsword is about 230m/s slower with only MWD and no speed mods/rigs involved. My (buffer tanked/extender rigged) rapier is about 250m/s with no speed mods at all. Neither are nanoships in any way.
Both ships accelerate a hell of a lot slower, making them far less effective tacklers(tackling is 99% of the game). They are also a hell of a lot more vulnerable... While they don't use any form of nano, it is usually a good idea to stay out of web range in most fights and without the ability to pulse the MWD that is a good deal harder. You have to stay further away and hope you don't end up out of range. This removes variety and encourages people to fly tankier ships.
Then the issue of webs. One of the biggest strengths of the rapier was the ability to lock down 2 targets at once. That is no longer an option with a standard buffer type setup. The falcon can currently permajam 4 BS! The gallente recons will be able to lock down many ships at once. All the recons should be useful, and I wouldn't really see a reason to bring a minmatar recon to most engagements without the same web ability.
There is going to be little reason to fly anything other than Amarr/Caldari. The whiners will simply complain AGAIN once everyone is flying a bunch of slaved Abaddons with falcon/logistics support in massively laggy blobs, even in low sec. There is no way that dumbing down the gameplay and removing variety/choice is going to improve the game in any way. Most of us were drawn to this game by the sheer complexity and making it a simpler game will only alienate veteran pilots while pleasing transient noobs who have yet to leave the game and will likely leave before they learn it, giving way to the next generation of whiners until the game is like all the fruity MMO's that make MMO a creepy, dirty acronym.
If the goal of this is to curb nanos it goes way to far, screwing over any ship that needs a MWD, and any ship that uses close range weapons. And back to the subject of nanos- I never fly a nanoship but I find it easy and satisfying to kill them. They don't need much change, the damn game is more fun with variety and something that will challenge a new/stupid player once and again.
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