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Megan Maynard
Minmatar Out of Order Vanguard.
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Posted - 2008.07.29 12:55:00 -
[1]
1. Those of you who do not use nano ships need to stop acting like you are gods of the eve universe. The nano nerf is not finalized, and people who have invested alot of time and isk into nano'ing their ship have a right to be upset.
2. The patch is not complete. Test server will under go more changes hopefully and some of the major issues such as: Ishkur being the be all king of frigates, no effective way to get close to a target with an AB. (As in trying to tackle someone and getting owned because you can't get your transversal high enough.) HAC's warping slower then bejesus. And snakes set's being entirely worthless. As well as Polycarbs.
3. If anyone expects to break into 0.0 with the current patch you are in for a rude surprise. Nano players, I would say a good majority, got into nano because of the large bubbled gate camps in 0.0. It allows for many things, but the speed seen on the test server yesterday will make 0.0 even more blobby then it is now.
For clarification: I like the rescaling of the ships. (Awesome.) I like the warp scram change. (Awesome.) I don't like the MWD changes. (Nutz cut off) I don't like the EAS changes. (Speed) I like the AB changes. (Nice boost.) I don't like the snake set changes. I don't like the polycarb changes. (Expensive should mean a good performance increase, which they are not w/the new patch.) I don't like how slow the game feels. It use to be fun undocking and zipping around the station, how it feels like I'm in a cruiser.
Ships going 17 km/s is broke I agree, but is it fair to reduce their speed by 2-3 times? The fastest un-overheated ceptor I saw was going 6400 m/s. Barely enough to avoid some missiles.
Keep in mind, much like some of you haven't nano'd before, some of use haven't put the time or isk into conventional tanking. (And some of us don't want to, ever.)
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Call'Da Poleece
Minmatar
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Posted - 2008.07.29 13:00:00 -
[2]
Ur Stuff -> me
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.29 13:00:00 -
[3]
Originally by: Megan Maynard 1. Those of you who do not use nano ships need to stop acting like you are gods of the eve universe. The nano nerf is not finalized, and people who have invested alot of time and isk into nano'ing their ship have a right to be upset.
2. The patch is not complete. Test server will under go more changes hopefully and some of the major issues such as: Ishkur being the be all king of frigates, no effective way to get close to a target with an AB. (As in trying to tackle someone and getting owned because you can't get your transversal high enough.) HAC's warping slower then bejesus. And snakes set's being entirely worthless. As well as Polycarbs.
3. If anyone expects to break into 0.0 with the current patch you are in for a rude surprise. Nano players, I would say a good majority, got into nano because of the large bubbled gate camps in 0.0. It allows for many things, but the speed seen on the test server yesterday will make 0.0 even more blobby then it is now.
For clarification: I like the rescaling of the ships. (Awesome.) I like the warp scram change. (Awesome.) I don't like the MWD changes. (Nutz cut off) I don't like the EAS changes. (Speed) I like the AB changes. (Nice boost.) I don't like the snake set changes. I don't like the polycarb changes. (Expensive should mean a good performance increase, which they are not w/the new patch.) I don't like how slow the game feels. It use to be fun undocking and zipping around the station, how it feels like I'm in a cruiser.
Ships going 17 km/s is broke I agree, but is it fair to reduce their speed by 2-3 times? The fastest un-overheated ceptor I saw was going 6400 m/s. Barely enough to avoid some missiles.
Keep in mind, much like some of you haven't nano'd before, some of use haven't put the time or isk into conventional tanking. (And some of us don't want to, ever.)
Well if you dont want to ever put skills into conventional tanking then it sucks to be you! ________________ REVIVAL
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Zephyr Rengate
dearg doom
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Posted - 2008.07.29 13:01:00 -
[4]
Moderate OP will get asshat replies sadly.
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Ioci
Gallente Ioci Exploration
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Posted - 2008.07.29 13:06:00 -
[5]
You have some real concerns.
Not sure what to say. It's not a nerf. It's a combat upgrade... |
Theo Samaritan
Gallente Eve-Academy
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Posted - 2008.07.29 13:07:00 -
[6]
Edited by: Theo Samaritan on 29/07/2008 13:07:40
Originally by: Megan Maynard Ships going 17 km/s is broke I agree, but is it fair to reduce their speed by 2-3 times? The fastest un-overheated ceptor I saw was going 6400 m/s. Barely enough to avoid some missiles.
Good. One of the things they wanted to do was make it so you had to struggle to outrun missiles. Hell even at that speed they dont do much to ya.
EDIT: This wasnt a flame, justa comment, its nice to see a post that isnt a whine to be honest! ________________________ Lord WarATron:
"To do the Abaddon Hadoken, you need to do the following manover with the joypad. ↓ .... ↓→ .... → + ● |
Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.07.29 13:10:00 -
[7]
I agree, the number threads of people whining about the Nano-Nerf is getting out of hand. It is worse then any caldari militia thread...
..oh wait.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.29 13:11:00 -
[8]
Snake and Polycarbon changes are needed for balancing.
Who says that polys cost 30m+ or snake 2b+ (dunno exact pricing..got slave set) after the patch?
Price in Eve is always set by offer/demand. With a nerf of both items (T2 Nanofiber are better than t1 poly, as intended, see dev blog), demand will be much lower and prices will fall. i expect polys to drop to around 10-15m isk right after the patch (cargohold optimisation keeps prices high). Well..what about snakes? would you buy it for 2b isk after the patch? i guess not. so prices will be lowered over time up to the day where the price suits some people to actually buy it, because its worth it.
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Danzig256k
Caldari Mortal Devastating Kin Black Sun Alliance
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Posted - 2008.07.29 13:13:00 -
[9]
here's a commonly used pharse by those that are unaffected by upcoming nerfs "adapt or die"
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Kelron Queldine
Beyond Divinity Inc
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Posted - 2008.07.29 13:18:00 -
[10]
Originally by: Megan Maynard
I don't like the polycarb changes. (Expensive should mean a good performance increase, which they are not w/the new patch.)
Ignoring the rest of your post, because I don't want to get too involved in a nanowhine discussion, I'm going to focus on this.
Polycarbs are so expensive on TQ precisely because they are so effective, not vice versa. Although cargohold optimisation rigs use alloyed trit bars too, so that doesn't help with the price. We're already seeing a price drop, and they will no longer be insanely popular after the patch.
Price issue aside, as it's not an actual problem, Polycarbs in their current state on TQ are unarguably overpowered. It's really not something that can be discussed much, it's a fact. They are simply far more effective than any other speed rig, and they are completely out of line with the rig-module balance seen in all the other rigs. Max speed rigs have less effect than overdrives, damage rigs have less effect than damage mods, it's seen with every rig that has a module counterpart. They are all less effective than their equivalent modules, except Polycarbs which are currently far more effective than nanofibres.
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Black Scorpio
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Posted - 2008.07.29 13:28:00 -
[11]
Edited by: Black Scorpio on 29/07/2008 13:29:52
Originally by: Megan Maynard 1. Those of you who do not use nano ships need to stop acting like you are gods of the eve universe. The nano nerf is not finalized, and people who have invested alot of time and isk into nano'ing their ship have a right to be upset.
2. The patch is not complete. Test server will under go more changes hopefully and some of the major issues such as: Ishkur being the be all king of frigates, no effective way to get close to a target with an AB. (As in trying to tackle someone and getting owned because you can't get your transversal high enough.) HAC's warping slower then bejesus. And snakes set's being entirely worthless. As well as Polycarbs.
3. If anyone expects to break into 0.0 with the current patch you are in for a rude surprise. Nano players, I would say a good majority, got into nano because of the large bubbled gate camps in 0.0. It allows for many things, but the speed seen on the test server yesterday will make 0.0 even more blobby then it is now.
For clarification: I like the rescaling of the ships. (Awesome.) I like the warp scram change. (Awesome.) I don't like the MWD changes. (Nutz cut off) I don't like the EAS changes. (Speed) I like the AB changes. (Nice boost.) I don't like the snake set changes. I don't like the polycarb changes. (Expensive should mean a good performance increase, which they are not w/the new patch.) I don't like how slow the game feels. It use to be fun undocking and zipping around the station, how it feels like I'm in a cruiser.
Ships going 17 km/s is broke I agree, but is it fair to reduce their speed by 2-3 times? The fastest un-overheated ceptor I saw was going 6400 m/s. Barely enough to avoid some missiles.
Keep in mind, much like some of you haven't nano'd before, some of use haven't put the time or isk into conventional tanking. (And some of us don't want to, ever.)
From what you said the changes did, i like it, and that's how it should be, speed should be a deterrent to damage, not completely avoiding it.
6.4km/s is still pretty fast for interceptors, and they serve their purpose. Good.
I assume cruisers will now be hittable with medium guns/misiles as they should have been.
This change makes up for a much more interesting play. Many will die until the new mechanics sink in, probably me too quite a few times :D, but that's what EvE is all about, having fun in a constantly changing and challenging environment.
Peace.
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Kelron Queldine
Beyond Divinity Inc
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Posted - 2008.07.29 13:31:00 -
[12]
Originally by: Black Scorpio
This change makes up for a much more interesting play. Many will die until the new mechanics sink in, probably me too quite a few times :D, but that's what EvE is all about, having fun in a constantly changing and challenging environment.
Peace.
Had some good fun on the test server yesterday with vagas trying to zip through my Deimos' web range and out the other side like they would on TQ. Webbed, scrambled, dead |
Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2008.07.29 13:33:00 -
[13]
"If one then takes a look at the max velocity on missiles and drones, it is readily apparent that our combat system was never designed for such speeds. Even when we did some basic tests on our internal servers, with special high-speed missiles, we quickly noticed Destiny (our physics engine) behaving very strangely."
from the latest Dev blog: http://myeve.eve-online.com/devblog.asp?a=blog&bid=574
Originally by: Megan Maynard
3. If anyone expects to break into 0.0 with the current patch you are in for a rude surprise. Nano players, I would say a good majority, got into nano because of the large bubbled gate camps in 0.0. It allows for many things, but the speed seen on the test server yesterday will make 0.0 even more blobby then it is now.
Strange, i even can not remember when i saw the last large bubble camps you talking about. We were roaming around in the last weeks and never saw a large bubble in syndicate, cloud ring , outer ring, deklein and so on. Maybe it was coincidence but you are talkign like there are large bubbles in every 0.0 system that leads to high sec. Even PF gate to Orvolle is not that camped anymore.
In the last months nearly every intel you get in 0.0 about incoming gangs is about nanogangs, we even make jokes when we see a bc in gang or something that is not nano because it became rare these days.
Originally by: Megan Maynard
Keep in mind, much like some of you haven't nano'd before, some of use haven't put the time or isk into conventional tanking. (And some of us don't want to, ever.)
We also had to adapt to the nanogangs and had to change many of our ship setups just to counter them. Now its your turn to adapt. And when i say "we" i do mean my alliance and our allys. It is really funny how the nano***s said that the people with no nanoed ships should adapt but now they can not or dont want to do the same.
Adapt or die and if you choose to die contract your stuff to me before please.
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Black Scorpio
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Posted - 2008.07.29 13:35:00 -
[14]
Originally by: Kelron Queldine
Originally by: Black Scorpio
This change makes up for a much more interesting play. Many will die until the new mechanics sink in, probably me too quite a few times :D, but that's what EvE is all about, having fun in a constantly changing and challenging environment.
Peace.
Had some good fun on the test server yesterday with vagas trying to zip through my Deimos' web range and out the other side like they would on TQ. Webbed, scrambled, dead
Yes, finally nanos will need to be more careful. "zipping" too close to targets now causes (near) death experiences :)
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Sid Zero
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Posted - 2008.07.29 13:40:00 -
[15]
Originally by: Zephyr Rengate Moderate OP will get asshat replies sadly.
this.
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Phil Exon
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Posted - 2008.07.29 13:40:00 -
[16]
Agreed. Nanos should be left as is. It add diversity and tons of fun to the game. I don't see how EVE has become nano-EVE due to noobies crying over their lack of skills of dealing with nanos. Don't do anything. LEAVE IT BE.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.29 13:41:00 -
[17]
Originally by: Megan Maynard 1. Those of you who do not use nano ships need to stop acting like you are gods of the eve universe. The nano nerf is not finalized, and people who have invested alot of time and isk into nano'ing their ship have a right to be upset.
Oh, you have a right to be upset. At yourself, for investing so much effort in something that was bound to be severely nerfed.
Quote:
2. The patch is not complete. Test server will under go more changes hopefully and some of the major issues such as: Ishkur being the be all king of frigates, no effective way to get close to a target with an AB. (As in trying to tackle someone and getting owned because you can't get your transversal high enough.) HAC's warping slower then bejesus. And snakes set's being entirely worthless. As well as Polycarbs.
Things that need some fine tuning, but that's why the test server is for...
Quote:
3. If anyone expects to break into 0.0 with the current patch you are in for a rude surprise. Nano players, I would say a good majority, got into nano because of the large bubbled gate camps in 0.0. It allows for many things, but the speed seen on the test server yesterday will make 0.0 even more blobby then it is now.
So you're saying that more pilots will go pvp? because that's what more blobbing imply, right? But there won't be more pilots if the changes aren't good, so that means the changes are good, right?
See the lack of logic of your argument?
Quote:
I don't like the polycarb changes. (Expensive should mean a good performance increase, which they are not w/the new patch.)
With the nerf, they won't be expensive anymore. Same for snake implants. You should be happy, it will cost you less.
Quote:
I don't like how slow the game feels. It use to be fun undocking and zipping around the station, now it feels like I'm in a cruiser.
Maybe because you ARE in a cruiser? Try interceptors.
Quote:
Keep in mind, much like some of you haven't nano'd before, some of use haven't put the time or isk into conventional tanking. (And some of us don't want to, ever.)
Well, you have a full month to train for this. Or fly interceptors. ------------------------------------------
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Lily Cole
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Posted - 2008.07.29 13:45:00 -
[18]
Whats the matter? Did your post on the OFFICIAL THREAD FOR ALL THIS CRAP not get a Dev response so you figured you'd start your own thread?
Go back to WoW. |
Cess Poole
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Posted - 2008.07.29 13:52:00 -
[19]
Edited by: Cess Poole on 29/07/2008 13:53:15
Originally by: Anvalor
Strange, i even can not remember when i saw the last large bubble camps you talking about. We were roaming around in the last weeks and never saw a large bubble in syndicate, cloud ring , outer ring, deklein and so on. Maybe it was coincidence but you are talkign like there are large bubbles in every 0.0 system that leads to high sec. Even PF gate to Orvolle is not that camped anymore.
Usually a large bubble camp on the Sendaya gate in Doril, Curse region. Also PEEN-Y on the way too Vale of the Silent will usually have a couple up.
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Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2008.07.29 14:02:00 -
[20]
Originally by: Cess Poole Edited by: Cess Poole on 29/07/2008 13:53:15
Originally by: Anvalor
Strange, i even can not remember when i saw the last large bubble camps you talking about. We were roaming around in the last weeks and never saw a large bubble in syndicate, cloud ring , outer ring, deklein and so on. Maybe it was coincidence but you are talkign like there are large bubbles in every 0.0 system that leads to high sec. Even PF gate to Orvolle is not that camped anymore.
Usually a large bubble camp on the Sendaya gate in Doril, Curse region. Also PEEN-Y on the way too Vale of the Silent will usually have a couple up.
What i wanted to say with that words is that he makes it look like you can not enter 0.0 without nanoships and that is not true.
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ApaKaka
Lone Starr Corporation
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Posted - 2008.07.29 14:11:00 -
[21]
Speed should definetly be nerfed, but not on this scale.
Snakes should probably be removed completely, the gang-bonuses should have been looked at and toned down. Polycarbs are also OK to nerf a bit. Those were the real gamebreaking features, not the standard nano.
I see people here on the forums talking about 12k inties, 9k ishtars, 15k vagas and so on. These are NOT run-of-the-mill nano's.. a run of the mill nano vaga does 6k, an ishtar around 3k, deimos same, curse same, and so on.
These were not ships that were used to outrun missiles, like the Nozh claims, in the first place, excepting -maybe- the vaga. But the vaga also can't do damage while it MWDs at all, so its either risk your ship fighting, or leave, as always.
Anyways, those who spent isk on snakes and so on will just spend them on slaves or crystal sets now, and they will still find ways to own all the whiners on the field.
The problem is that PVP is now fundamentally changed and made more boring, and giving more advantage to the problem of blobbing.
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.07.29 14:11:00 -
[22]
Im laughing of the OP. Tears are precious.
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Abstraction and Transcendence: Nature, Shintai, and Geometry |
Verone
Gallente Veto Corp
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Posted - 2008.07.29 14:11:00 -
[23]
Originally by: Megan Maynard I like the rescaling of the ships. (Awesome.)
Hang on a minute... did I miss something... Rescaling in what terms?
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |
Tarminic
24th Imperial Crusade
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Posted - 2008.07.29 14:20:00 -
[24]
Originally by: Verone
Originally by: Megan Maynard I like the rescaling of the ships. (Awesome.)
Hang on a minute... did I miss something... Rescaling in what terms?
Base speeds have been changed a bit...battleships are about 15-20% slower, cruisers, frigates, and assault frigates especially are faster. Assault frigates are much faster. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Akiama
Gallente Shugotenshi Genkuro
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Posted - 2008.07.29 14:20:00 -
[25]
Originally by: Verone Hang on a minute... did I miss something... Rescaling in what terms?
Yeah, I'm curious about that too. |
Ninilchek
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Posted - 2008.07.29 14:21:00 -
[26]
Another statement that blobs will be the result of re balancing. FYI 00 is full of nano blobs anyway and the nano blobs are getting bigger everyday.
I think many are exaggerating the impact on getting out of a bubble too. I think nanoed ships will still be plenty fast to get out of a bubble and warp away.
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Call'Da Poleece
Minmatar
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Posted - 2008.07.29 14:24:00 -
[27]
Originally by: Cess Poole Edited by: Cess Poole on 29/07/2008 13:53:15
Originally by: Anvalor
Strange, i even can not remember when i saw the last large bubble camps you talking about. We were roaming around in the last weeks and never saw a large bubble in syndicate, cloud ring , outer ring, deklein and so on. Maybe it was coincidence but you are talkign like there are large bubbles in every 0.0 system that leads to high sec. Even PF gate to Orvolle is not that camped anymore.
Usually a large bubble camp on the Sendaya gate in Doril, Curse region. Also PEEN-Y on the way too Vale of the Silent will usually have a couple up.
So? Bring a gang and bust that camp. Its called PVP. |
Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.29 14:25:00 -
[28]
Originally by: Megan Maynard 1. Those of you who do not use nano ships need to stop acting like you are gods of the eve universe. The nano nerf is not finalized, and people who have invested alot of time and isk into nano'ing their ship have a right to be upset.
So since i don't use nano ship and i haven't been acting like a god of EVE universe, can i start now?
*gets omnipotent cloak and hat ready*
My turn?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.29 14:32:00 -
[29]
Originally by: Call'Da Poleece So? Bring a gang and bust that camp. Its called PVP.
You don't understand. The idea of not being able to do whatever they want even against superior numbers is anathema to the nano-***s. I can hear their "blob ! blob ! blob!" cries from here.
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.07.29 14:56:00 -
[30]
Originally by: Tarminic
Originally by: Verone
Originally by: Megan Maynard I like the rescaling of the ships. (Awesome.)
Hang on a minute... did I miss something... Rescaling in what terms?
Base speeds have been changed a bit...battleships are about 15-20% slower, cruisers, frigates, and assault frigates especially are faster. Assault frigates are much faster.
Aww I was hoping that they finally made capitals look like something you could fit 2 battleships inside
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