
TheG2
Gallente Dirty Rotten Scoundrels
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Posted - 2008.07.29 17:00:00 -
[1]
Originally by: Ruze Basically, I'm thinking about NPC's who travel between systems, go through gates, and even mine in belts and dock at stations. These include trade ships, NPC corporation 'security' and industrialists.
Heard a lot of responses about bringing the rewards up in low sec to 'drive' the high-sec players into into the systems. But as one player noted, carebears kill weak rats and militants, and pirates prey on defensless miners and missioners.
Obviously, that's a gross generalization. BUT, if a 'pirate' could attack an empire convoy, could prey on an NPC corporations low-sec mining team, could even camp gate traffic as 'couriers' and security teams traveled through?
The NPC's would be tougher because they work in low-sec, and wouldn't fit the standard 'rat' mindset. Convoy haulers may have stab builds. Couriers may be flying interceptors with MWD's. Security sweeps would be irregular and not respond like CONCORD, thus engaged or run from as the pirates see fit.
Basically, put the missing NPC's in low-sec. Sec hits still happen, though they are MUCH smaller. Standings hits may come about with the corporation your preying on.
Bah, just an idea. It doesn't substitute for player ganks, but it may make a general gate camp more profitable if they more targets to camp, without trying to force a players hand. And hell, it may actually draw more players from high-sec, if the rewards for being a dastardly deviant are high enough.
I'd support this idea more but I'm pretty sure it'd just cause more lag. Although the mechanic is already there with Couriers etc.
Interesting idea, belongs in Feature Suggestion.
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TheG2
Gallente Dirty Rotten Scoundrels
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Posted - 2008.07.29 17:16:00 -
[2]
Originally by: Avon Edited by: Avon on 29/07/2008 17:07:27 Murdering NPC's just hasn't got the same appeal as murdering the players who already perform those tasks. What does this add?
You can already kill NPC haulers, but it doesn't seem like the most popular occupation in Eve, why would this be different?
True, I murder enough Macro/farmer haulers as it is :(
Basically the same thing
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