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Thread Statistics | Show CCP posts - 9 post(s) |

Chruker
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Posted - 2008.07.30 17:04:00 -
[1]
congratulations of making such a bad choice on how to provide the dataexport \o/
seriously? just some bloody binary backup files that you cant do f.... with without havign a program installed on windows
At least the previous sql files could easily be morphed/read/transformed...
jezz ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |

Chruker
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Posted - 2008.07.30 23:35:00 -
[2]
Originally by: Batolemaeus
Originally by: Azia Burgi
I nominate CCP Prism X for God.
Too late, he already won that title.
nah, not since they decided to distribute binary files... ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |

Chruker
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Posted - 2008.08.01 08:14:00 -
[3]
The invControlTowerResourcePurposes table is empty ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |

Chruker
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Posted - 2008.08.01 14:06:00 -
[4]
Originally by: Dronte Jeeeesus christ, stop whining about the format already!. Its not like you had to wait long, the community had released the first ANSI SQL, MySQL, PSQL etc. version without 2 hours!! of the initial release, and posted links to them, both in this thread and in the various threads on the tech lab forum and on #eve-dev on IRC.
For me it is more the matter of there being a 3rd party involved (mostly what differencies that might appear between different conversions)
Originally by: Dronte I doubt any of you would have had any problem if it was released in .sql files even though you couldnt have used them for one reason or the other (historicly, the official CCP dumps didnt import without modifications into MySQL fx.) and therefor there has always been community adaptations of the data dumps that users has had no problems with.
But at least the .sql files could be edited with simple search-n-replace to the point where your database engine of choice could digest them. You try doing that with the .bak crap
Originally by: Dronte So please just stop whining, and be happy that CCP has managed to find a way, where we dont have to wait half a year on updated data dumps, but only a few hours till the first conversions hit the community scene.
Right, I'll believe that when I see it. They still have to assign somebody during the launch and I think that is the biggest issue.
And dont come here with some crap about this smells like a oh-microsoft-stinks. The issue is that they decided to go with a binary file that cant be as easily converted to something usefull as the .sql files could. So its a step in the wrong direction! The right step would have been to strive to provide something that would be directly importable by most database engine (be it standardized sql, csv, xml or similar).
FInally, I really wonder how much work they did on this 'procedure to export'. It just looks tooo similar to the old schema with the issues it has.
I had hoped they would have normalized the data and also split the typeActivityMAterial table up into the ramTypeMAterials and ramTypeRequirements ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |

Chruker
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Posted - 2008.08.01 14:51:00 -
[5]
Oh, and all the rendered icons are blurry/out-of-focus ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |

Chruker
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Posted - 2008.08.03 09:03:00 -
[6]
agtAgentOffers is also MIA, although I would expect the same excuse as with crpNPCCorporationTrade ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |

Chruker
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Posted - 2008.08.08 01:18:00 -
[7]
Originally by: Althea Nar'agh Am using 64x64 icons and have unpacked: EmpyreanAge_1.0_img_icons.zip EmpyreanAge_1.0_img_types_dx9.zip
Shiptypes / 32x32 : 232 files Shiptypes / 64x64 : 346 files
The archives I've downloaded just have the 232 files in all the Shiptypes/sizes. Did you delete the your existing files first? And 29266.png is also present in all 4 sizes.
Quote: Icons / 16x16 : 1604 files Icons / 32x32 : 1092 files Icons / 64x64 : 964 files
There are several icons that are only in 16x16 sizes, so it doesn't make much sense enlarging those. You can see the icon sheets if you extract the iconXX.dds files using TriExporter. I haven't checked if the sheets have the same icons in different sizes or if they are just scaled by the client when generating the icons.
And an additional comment to the files: EmpyreanAge_1.0_img_types_dx9.zip contains the directory with 2095 blueprint icons from EmpyreanAge_1.0_img_blueprints.zip effectively bloating the _dx9.zip file by 16 mb
Finally to reiterate. All the rendered icons in EmpyreanAge_1.0_img_types_dx9.zip and EmpyreanAge_1.0_img_types_dx8.zip are blurry. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
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