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xttz
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:17:00 -
[1]
Ships held in the Ship Maintenance bay (SMB) of capital ships are unable to hold cargo other than charges. Originally this was added to force a change over from using hauling carriers to having people use more Rorquals and Jump Freighters. It's now seven months later and this has happened. These ships are commonly available on the market and used to move cargo by those who need to do so. Mineral compression has been nerfed severely, with the size and composition of many items changed. So now I have to ask - Why is this annoying restriction needed?
Issues: a) While ammo and charges can still be held, many ships require other items in their cargo to be used. Cyno-fitted ships no longer keep their ozone with them. Many combat ships often change their fittings in space using the refitting ability of an SMA/SMB. They now need to rely on Corporate Hangar Arrays and shared roles with other corp members in order to keep things like this outside a station.
b) This restriction affects the anchored Ship Maintenance Array at a starbase. I can't think of any logical reason for this beyond programming laziness. No one is going to pick up an anchored starbase module and move the ships with cargo inside them. SMA's are however very useful for players in remote or unfriendly space to keep their ships. This restriction makes it much harder to keep fuel or alternate fittings without relying on shared corporate hangar tabs. If CCP wants to encourage PvP in more of 0.0 space, one of the first steps should be to make it easier to live there without a station to dock in.
c) Abandoned ships are much harder to clean up. Previously if someone left old ships inside a starbase shield, a carrier could simply fly by and scoop them up. Now it's a much bigger chore to clear away old ships such as Rookie ships left in a starbase with 1 unit of trit in their cargo - every ship much be boarded and moved one at a time. This of course also applies to ships left in starbases from long before the cargo nerf.
This restriction is no longer needed, please remove it.
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xttz
GoonFleet GoonSwarm
|
Posted - 2008.07.30 16:17:00 -
[2]
Ships held in the Ship Maintenance bay (SMB) of capital ships are unable to hold cargo other than charges. Originally this was added to force a change over from using hauling carriers to having people use more Rorquals and Jump Freighters. It's now seven months later and this has happened. These ships are commonly available on the market and used to move cargo by those who need to do so. Mineral compression has been nerfed severely, with the size and composition of many items changed. So now I have to ask - Why is this annoying restriction needed?
Issues: a) While ammo and charges can still be held, many ships require other items in their cargo to be used. Cyno-fitted ships no longer keep their ozone with them. Many combat ships often change their fittings in space using the refitting ability of an SMA/SMB. They now need to rely on Corporate Hangar Arrays and shared roles with other corp members in order to keep things like this outside a station.
b) This restriction affects the anchored Ship Maintenance Array at a starbase. I can't think of any logical reason for this beyond programming laziness. No one is going to pick up an anchored starbase module and move the ships with cargo inside them. SMA's are however very useful for players in remote or unfriendly space to keep their ships. This restriction makes it much harder to keep fuel or alternate fittings without relying on shared corporate hangar tabs. If CCP wants to encourage PvP in more of 0.0 space, one of the first steps should be to make it easier to live there without a station to dock in.
c) Abandoned ships are much harder to clean up. Previously if someone left old ships inside a starbase shield, a carrier could simply fly by and scoop them up. Now it's a much bigger chore to clear away old ships such as Rookie ships left in a starbase with 1 unit of trit in their cargo - every ship much be boarded and moved one at a time. This of course also applies to ships left in starbases from long before the cargo nerf.
This restriction is no longer needed, please remove it.
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Junkie Beverage
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:20:00 -
[3]
please do this
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Sorenson Roynex
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:20:00 -
[4]
Well stated, makes good sense. I support this proposal.
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Cap II
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:20:00 -
[5]
Edited by: Cap II on 30/07/2008 16:20:39 voting for great justice

Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes |

Junkie Beverage
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:20:00 -
[6]
please do this
|

Sorenson Roynex
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:20:00 -
[7]
Well stated, makes good sense. I support this proposal.
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Cap II
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:20:00 -
[8]
Edited by: Cap II on 30/07/2008 16:20:39 voting for great justice

Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes |

frozenphil
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:22:00 -
[9]
DO IT! ****! |

ALlihante
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Posted - 2008.07.30 16:22:00 -
[10]
agreed
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frozenphil
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:22:00 -
[11]
DO IT! ****! |

ALlihante
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Posted - 2008.07.30 16:22:00 -
[12]
agreed
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Rita Repulsa
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Posted - 2008.07.30 16:26:00 -
[13]
yes |

Rita Repulsa
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Posted - 2008.07.30 16:26:00 -
[14]
yes |

Maho Tanaka
GoonSwarm
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Posted - 2008.07.30 16:27:00 -
[15]
Edited by: Maho Tanaka on 30/07/2008 16:28:16 "Oops you have a cyno frigate that you want to scoop into your bay? Too bad, it's got liquid ozone in its cargo."
"Oops this ship had alternative shield repping modules to swap for its weapons, and did so at your carrier's Maintenance Array. Can't put THAT in your SMB!"
Please change this. Please for the love of god. It's stupid and it makes me hate you just a little more.
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xttz
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:30:00 -
[16]
Devs, if it really bothers you then just change it to not being able to store a ship with more than 1000m3 in its cargo bay.
please
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Brmble
GoonFleet GoonSwarm
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Posted - 2008.07.30 16:34:00 -
[17]
yes
~ no not believin in urself ~ |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.30 17:31:00 -
[18]
I see the reason for the change, but it was ham-fisted, and I'm not convinced it was necessary. Either do something better, or just don't do anything at all, but "ammo only" is really not the right answer. ------------------ Fix the forums! |

Thaadd Sligo
GoonFleet GoonSwarm
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Posted - 2008.07.30 17:51:00 -
[19]
Trying explain to people, what counts as ammo, what doesn't, that stupid autoload of trit....
This change would make life so much easier in dealing with dumb newbies/Goons.
Having to go 2 jump bridge hops, to switch from being a Priest Domi to something with range.... big pain. Leaving my fittings in an open access hanger is not a good idea either... #1 Don't fly what you can't lose. |

Tomic
The Illuminati. Pandemic Legion
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Posted - 2008.07.30 17:56:00 -
[20]
Yes, i totally disagreed with this nerf on RP grounds and on the fact that it just annoys everyone, whilst encouraging nothing (jump freighters and rorquals are way more efficient at moving things than carriers used to be, so if you need to move lots you will continue to use these ships).
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Fahtim Meidires
GoonFleet GoonSwarm
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Posted - 2008.07.30 17:59:00 -
[21]
If I ever decide to rp an amarr slave trader and want to have a carrier filled with haulers full of slaves, can I? Guess not 
/signed
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agrajag119
Sev3rance
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Posted - 2008.07.30 20:49:00 -
[22]
Edited by: agrajag119 on 30/07/2008 20:49:23 Completely agree. The reason for this change is no longer relevant, time to roll-back to the way things were. Its a pain in the neck to load up my exotic dancer, booze, smokes, and my trusty copy of Pax Amarria onto my pvp boats each time I go out.
*edit for approval.
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.07.30 22:02:00 -
[23]
Agreed.
--------------------------------- Thomas Hardy is going to eat your brains. |

eragon alseen
Black Omega Security Pandemic Legion
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Posted - 2008.07.31 01:11:00 -
[24]
pls
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Dannie Trejo
GoonFleet GoonSwarm
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Posted - 2008.07.31 10:05:00 -
[25]
Dualboxing one character who flies a Falcon and a Buzzard and another who flies a Thanatos is a total nightmare because of this restriction. While it should be just a two click process to switch from one hull to another, instead it takes five minutes of shuffling scan probes and LO around just so I can keep my cargohold full of the things I need to go about my business.
Utterly unacceptable. |

Kayl Breinhar
GoonFleet GoonSwarm
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Posted - 2008.07.31 10:06:00 -
[26]
Agreed.
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ManOfTeflon
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Posted - 2008.07.31 10:13:00 -
[27]
Carrier pilot posting to say that this is needs to be looked into.
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Davor
Merch Industrial GoonSwarm
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Posted - 2008.07.31 10:27:00 -
[28]
please yes |

Dawnfiend
GoonFleet GoonSwarm
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Posted - 2008.07.31 10:28:00 -
[29]
Yeah you guys basically need to either start learning how un-fun your game is to play or start listening to the players who actually play your game. Fix this and maybe increase playability for once instead of adding (broken) new features that nobody asked for or wanted.
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Eloryan Persago
The Greater Goon GoonSwarm
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Posted - 2008.07.31 10:46:00 -
[30]
as you have some need to not allow the CHA of a carrier to allow it to be used for logistics as some form of "meet in the middle" not allowing industrials in the CHA of carriers could be an option.
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Zy'or Tealon
DarkStar 1 GoonSwarm
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Posted - 2008.07.31 11:04:00 -
[31]
Please for the love of EvE Devs take notice and act on it! ---------------
The new Bug Reporting process rules! Use it and help make EvE even better!
Quote: Test your software or your users will!
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Exhumist
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Posted - 2008.07.31 11:41:00 -
[32]
Agreed.
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Gabe Barr
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Posted - 2008.07.31 11:48:00 -
[33]
Seriously, this change needs to happen |

Nurse Maid
|
Posted - 2008.07.31 12:10:00 -
[34]
While I don't fly capitals / carriers, this sounds like a good argument..
supported
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Yorda
Battlestars GoonSwarm
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Posted - 2008.07.31 13:26:00 -
[35]
supported
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Factor Mystic
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Posted - 2008.07.31 13:47:00 -
[36]
Edited by: Factor Mystic on 31/07/2008 13:47:31 :snypa:
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dan 1
GoonFleet GoonSwarm
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Posted - 2008.07.31 13:52:00 -
[37]
great idea
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Mel 1
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Posted - 2008.07.31 13:57:00 -
[38]
nice
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Meteor Crash
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Posted - 2008.07.31 13:58:00 -
[39]
I approve.
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Twyce Nyetlee
Art of War
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Posted - 2008.07.31 13:58:00 -
[40]
do it fffffff
come say hey |
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Stampert
GoonFleet GoonSwarm
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Posted - 2008.07.31 14:07:00 -
[41]
Ex to the Zee makes an excellent point.
signed. |

Zantrei Kordisin
FinFleet Band of Brothers
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Posted - 2008.07.31 14:23:00 -
[42]
Was a good change.
No support. _________________________________________________________
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Tamir Lenk
Igneus Auctorita GoonSwarm
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Posted - 2008.07.31 14:23:00 -
[43]
So say we all.
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Noghri ViR
GoonFleet GoonSwarm
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Posted - 2008.07.31 15:30:00 -
[44]
Voting yes on dis --------------------------------------------- Noghri ViR for CSM Vote for me here: http://myeve.eve-online.com/council/voting/Vote.asp?c=28
http://noghri08.wordpress.com/ |

Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.07.31 16:21:00 -
[45]
I think there needs to be more than just ammo allowed but not everything. In specific I am talking about Cyno fuel etc.
---
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AnalogCapitalist
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Posted - 2008.07.31 16:39:00 -
[46]
Originally by: Zantrei Kordisin Was a good change.
No support.
nice troll
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Astrosemite
GoonFleet GoonSwarm
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Posted - 2008.07.31 17:23:00 -
[47]
Do it, ****!!! |

Vakor Zakorian
GoonFleet GoonSwarm
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Posted - 2008.07.31 17:27:00 -
[48]
To: CCP
If it ain't broke, don't fix it.
It wasn't broke, you fixed it.
Unfix it.
Lovingly yours,
Vakor
|

Drave McClay
GoonFleet GoonSwarm
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Posted - 2008.07.31 17:28:00 -
[49]
yase
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Wodan Violence
GoonFleet GoonSwarm
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Posted - 2008.07.31 17:37:00 -
[50]
This was always a horribly conceived nerf.
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Brennah
GoonFleet GoonSwarm
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Posted - 2008.07.31 18:19:00 -
[51]
this
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Selim Delavar
GoonFleet GoonSwarm
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Posted - 2008.07.31 18:42:00 -
[52]
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Nertanef
The Greater Goon GoonSwarm
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Posted - 2008.07.31 18:44:00 -
[53]
How can I effectively run a group of frigates from a carrier fully fitted and ready to go and extra parts to spare with this nerf?
I thought the idea of carriers and motherships were to be mobile stations, thus why they have clone vat bays etc, what's the point of those if people can't effectively use the ship for the very purpose they're designed for.
Things need to be changed back to how they were, or have less restrictions.
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Bob Socko
GoonFleet GoonSwarm
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Posted - 2008.07.31 19:05:00 -
[54]
Please do this. There are far better options available for large-scale hauling and it makes too many little things annoying.
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Phane Rielle
GoonFleet GoonSwarm
|
Posted - 2008.07.31 19:17:00 -
[55]
Poorly implemented then, unnecessary now. Probably the most ham-fisted change I've seen CCP make. |

Resaec Fitsuga
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Posted - 2008.07.31 19:55:00 -
[56]
I agree if only to allow things like base minerals and trade goods to be held in ship cargo while docked.
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Darkside 34
Initrode The Core Collective
|
Posted - 2008.07.31 20:01:00 -
[57]
How about allowing everything but haulers to have stuff in their cargo hold? Or as someone else stated only allow 1km3 in a cargo hold. --------------------------------------------------
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Rostran Targo
Kinda'Shujaa
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Posted - 2008.07.31 20:13:00 -
[58]
/signed
Rostran Targo, Future carrier pilot
http://desusig.crumplecorn.com/sigs.html |

torpedan
|
Posted - 2008.07.31 21:51:00 -
[59]
Make life easier, sure why not. |

Scarnhorst
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Posted - 2008.07.31 22:58:00 -
[60]
Please do this - the restriction no longer serves a purpose
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Overlord Anubis
GoonFleet GoonSwarm
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Posted - 2008.07.31 23:00:00 -
[61]
signed
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Inanna Zuni
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Posted - 2008.07.31 23:03:00 -
[62]
Makes sense to me; I'll bring this to the next CSM meeting for consideration.
IZ
My principles
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Christiaan Huygens
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Posted - 2008.07.31 23:25:00 -
[63]
having just got into carrier use, I can vouch for the frustration of trying to swap ships, only to realise you have one non-0ammo item in your cargohold, or trying to scoop some ships left in a POS etc etc.
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Karentaki
Maximum Yarrage
|
Posted - 2008.07.31 23:33:00 -
[64]
/SIGNED However, now you are just reading my signature... Or are you...
========= Sporks FTW |

Thereisnogod PurePwnage
GoonFleet GoonSwarm
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Posted - 2008.08.01 00:53:00 -
[65]
Agreed. |

Bos Tess69
GoonSwarm
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Posted - 2008.08.01 01:32:00 -
[66]
carriers need this
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Sorcerror
Igneus Auctorita GoonSwarm
|
Posted - 2008.08.01 03:05:00 -
[67]
Edited by: Sorcerror on 01/08/2008 03:05:44 obcourse
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Irongut
M'8'S Frontal Impact
|
Posted - 2008.08.01 04:20:00 -
[68]
Originally by: Dannie Trejo Dualboxing one character who flies a Falcon and a Buzzard and another who flies a Thanatos is a total nightmare because of this restriction. While it should be just a two click process to switch from one hull to another, instead it takes five minutes of shuffling scan probes and LO around just so I can keep my cargohold full of the things I need to go about my business.
Scan probes are a form of ammunition and can be in the hold of stored ships. 
There was a reason for this nerf, carriers had become the Swiss Army knife of EVE. If they undo this nerf then we go back to that and within a few months they'll be looking at another, perhaps bigger carrier nerf. Do you want any of the changes from the infamous reviled dev blog instead?
-
The future is Black. Brace for Impact! |

Phyneas
GoonFleet GoonSwarm
|
Posted - 2008.08.01 05:54:00 -
[69]
Agreed. I routinely carry lots of spare fittings on extended deployments and it's a real pain not to be able to use an SMA to store my ship or have it carrier-jumped elsewhere because of that. Ditto for ozone, not just for cynoships but also for taking jump bridges; have fun flying fifty jumps because you had to jet your ozone to store your ship and there isn't any available anywhere by the time you get it back out.
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Wurgf
Caldari GoonFleet GoonSwarm
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Posted - 2008.08.01 13:43:00 -
[70]
Agreed!
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Natas Dog
GoonFleet GoonSwarm
|
Posted - 2008.08.01 16:32:00 -
[71]
Originally by: Irongut Scan probes are a form of ammunition and can be in the hold of stored ships. 
There was a reason for this nerf, carriers had become the Swiss Army knife of EVE. If they undo this nerf then we go back to that and within a few months they'll be looking at another, perhaps bigger carrier nerf. Do you want any of the changes from the infamous reviled dev blog instead?
Did you even read the OP? The replacement ships provided by CCP for importation and mineral handling outshine the pre-nerf carrier's ability to do the same job by a significant margin with a lot less hassle and somewhat less training. It's not like people will start training for carriers before making the train up to JFs or Rorqs in the event this change is reversed. All this does is remove a lot of the hassle currently in place to prevent a now obsolete use of carriers thanks to CCP providing alternate means to complete the job.
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Sylthi
Coreward Pan-Galactic
|
Posted - 2008.08.01 16:45:00 -
[72]
When this nerf went live, it was just one in a long line of lazy "balance" nerfs that were poorly thought out and even more pooly implemented. Hell, from this same "patch" mission runners are still dealing with people (as cargo) that take up 7m3 or more EACH. ON some missions a person (as cargo) takes up 1m3, on other missions its 7m3; and everywhere in betweem. Please..... CCP, at least PRETEND like you know how to code your own game.
This was ALSO promised to be fixed more than 3 patches ago in live dev blogs. AND, has been promised to be fixed in every patch since.
Get on it CCP. Fix this, and other m3 loot maddness that you instituted on a poorly though out whim. *
* |

Gramtar
GoonFleet GoonSwarm
|
Posted - 2008.08.01 17:02:00 -
[73]
Agreed - the ozone issue affects both cyno ships and any alliance with a jump bridge network. The module issue affects everyone using a SMB/SMA.
Now that Jump Freighters and Rorquals are commonly used for even moderate scale logistics, there's no reason to not remove the restriction on POS fuel for carriers as well. Individuals and smaller corporations should be able to use carriers to move POS fuel and strontium more easily in 0.0. It will encourage them to expand into 0.0 space by requiring a more utilitarian ship (carrier). Miners will likely still gravitate towards using a Rorqual, but for those who rat or do complexes they should not be required to have a Rorqual or Jump Freighter simply to set up and service a few Medium POS's.
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Entelechia
Merch Industrial GoonSwarm
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Posted - 2008.08.01 17:40:00 -
[74]
Agreed. I somewhat understood the change at the time, but everyone who plans to use one has a JF or a Rorqual, it's time to ease the restriction on us carrier pilots who really only ever used our carriers to carry combat supplies to begin with.
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Entelechia
Merch Industrial GoonSwarm
|
Posted - 2008.08.01 17:42:00 -
[75]
Edited by: Entelechia on 01/08/2008 17:42:36
Originally by: Irongut
Originally by: Dannie Trejo Dualboxing one character who flies a Falcon and a Buzzard and another who flies a Thanatos is a total nightmare because of this restriction. While it should be just a two click process to switch from one hull to another, instead it takes five minutes of shuffling scan probes and LO around just so I can keep my cargohold full of the things I need to go about my business.
Scan probes are a form of ammunition and can be in the hold of stored ships. 
There was a reason for this nerf, carriers had become the Swiss Army knife of EVE. If they undo this nerf then we go back to that and within a few months they'll be looking at another, perhaps bigger carrier nerf. Do you want any of the changes from the infamous reviled dev blog instead?
Carriers had become the haulers of EVE because there was nothing else. There is something else, something better, now: Jump Freighters and Rorquals. This change was instituted to force people to switch to those ships: They have. The people that have switched to them aren't all the sudden going to go back to using carriers, because they will never carry as much. Reverting this change makes those of us who use our carriers FOR THE INTENDED PURPOSE, have an easier time of it. That intended purpose is front line logistics and combat support.
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Hottie McGee
GoonFleet GoonSwarm
|
Posted - 2008.08.01 18:36:00 -
[76]
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Ranerro
Point-Zero R0ADKILL
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Posted - 2008.08.01 19:48:00 -
[77]
Edited by: Ranerro on 01/08/2008 19:54:41
Originally by: Entelechia
Carriers had become the haulers of EVE because there was nothing else. There is something else, something better, now: Jump Freighters and Rorquals. This change was instituted to force people to switch to those ships: They have. The people that have switched to them aren't all the sudden going to go back to using carriers, because they will never carry as much. Reverting this change makes those of us who use our carriers FOR THE INTENDED PURPOSE, have an easier time of it. That intended purpose is front line logistics and combat support.
I would disagree that jump freighters and rorqs are patently better than a carrier able to fit haulers with cargo in them. Why? Carriers have a longer jumprange.
Carriers also have the added benefit of having far more numbers in existance and use, and less cost to build one. Reversing that nerf would put us right back in the position for a Carrier to be ONE of the viable options for the hauling jobs it clearly wasn't intended to do.
The only way I would support removing the ammo-only restriction is if ONLY combat ships were allowed in the carrier's SMA (i.e. no haulers or barges). The haulers and barges could still effectively be moved in the SMAs of Rorqs.
I agree the restriction is a nuisance, but it fixed a real problem, so the new fix should not bring back the old problem. Disallowing haulers in the bay is one option for solving both problems at the same time.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.01 19:52:00 -
[78]
Pweese!
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0mega
GoonFleet GoonSwarm
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Posted - 2008.08.01 22:22:00 -
[79]
Originally by: Ranerro I agree the restriction is a nuisance, but it fixed a real problem, so the new fix should not bring back the old problem. Disallowing haulers in the bay is one option for solving both problems at the same time.
Originally by: xttz Devs, if it really bothers you then just change it to not being able to store a ship with more than 1000m3 in its cargo bay.
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Wasted Mind
Syntech Research and Development Lords of the Damned
|
Posted - 2008.08.01 22:28:00 -
[80]
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RDevz
GoonFleet GoonSwarm
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Posted - 2008.08.01 23:12:00 -
[81]
Having to move stuff between my Corporate hangar and the ship cargo hold before I scoop it and after I launch it just make my day that little bit less enjoyable. Anyone that needs to move large amounts of stuff long distances uses JFs and Rorqs, and has the logistics in place to cope with the cyno chains needed. This "nerf" just serves to annoy these days.
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RDevz II
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Posted - 2008.08.01 23:13:00 -
[82]
poast |

Daveydweeb
Ars ex Discordia GoonSwarm
|
Posted - 2008.08.02 07:30:00 -
[83]
Edited by: Daveydweeb on 02/08/2008 07:30:29
Originally by: Irongut
Originally by: Dannie Trejo Dualboxing one character who flies a Falcon and a Buzzard and another who flies a Thanatos is a total nightmare because of this restriction. While it should be just a two click process to switch from one hull to another, instead it takes five minutes of shuffling scan probes and LO around just so I can keep my cargohold full of the things I need to go about my business.
Scan probes are a form of ammunition and can be in the hold of stored ships. 
Thanks for ignoring the critical "AND LO" bit. (o_o)b
Quote: There was a reason for this nerf, carriers had become the Swiss Army knife of EVE. If they undo this nerf then we go back to that and within a few months they'll be looking at another, perhaps bigger carrier nerf. Do you want any of the changes from the infamous reviled dev blog instead?
God damn, son, you didn't read the OP either.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Luckyduck
Gallente Game-Over The Requiem
|
Posted - 2008.08.02 07:46:00 -
[84]
Edited by: Luckyduck on 02/08/2008 07:46:34 now that all the goons have voted:
No, it's ment to add diversity of ships. Carrier gaining this effect again would limit the amount of use of rouqals and jump freighters b/c people w/carriers would solo haul every thing rather than actually train for freighters or ask for help. Why waste time and money on a virtually undefendable ship to move that valuable cargo when you can run a carrier and defend better.
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Daveydweeb
Ars ex Discordia GoonSwarm
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Posted - 2008.08.02 09:21:00 -
[85]
Originally by: Luckyduck Edited by: Luckyduck on 02/08/2008 07:46:34 now that all the goons have voted:
No, it's ment to add diversity of ships. Carrier gaining this effect again would limit the amount of use of rouqals and jump freighters b/c people w/carriers would solo haul every thing rather than actually train for freighters or ask for help. Why waste time and money on a virtually undefendable ship to move that valuable cargo when you can run a carrier and defend better.
Way to read the OP.

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Garregus
GoonFleet GoonSwarm
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Posted - 2008.08.02 14:59:00 -
[86]
maybe just make it so haulers cant have anything in cargo but other ships can?
either way, supporting
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Phillipe d'Rothschild
Discrete Solutions Ltd.
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Posted - 2008.08.02 15:36:00 -
[87]
Originally by: Luckyduck Edited by: Luckyduck on 02/08/2008 07:46:34 No, it's ment to add diversity of ships. Carrier gaining this effect again would limit the amount of use of rouqals and jump freighters b/c people w/carriers would solo haul every thing rather than actually train for freighters or ask for help. Why waste time and money on a virtually undefendable ship to move that valuable cargo when you can run a carrier and defend better.
As long as it's cheaper to haul mass quantities of stuff via Jump Freighter/Rorqual, they will still see use. My carrier alt trained up jump freighters for this very reason. Carrier got hit hard with the nerf, as it pulled much of the intended ship hauling functionality out of the carrier and also eliminated much of the ISK making potential you got from having one in deep 0.0 space. If you're going to rat in 0.0 and are smart you don't use a carrier. CCP intended JF's for large alliances, so what are the smaller alliances supposed to utilize?
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Deludo Audacter
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Posted - 2008.08.02 19:58:00 -
[88]
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Captain Keenbean
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Posted - 2008.08.02 19:59:00 -
[89]
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Luckyduck
Gallente Game-Over The Requiem
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Posted - 2008.08.02 20:05:00 -
[90]
Originally by: Phillipe d'Rothschild
Originally by: Luckyduck Edited by: Luckyduck on 02/08/2008 07:46:34 No, it's ment to add diversity of ships. Carrier gaining this effect again would limit the amount of use of rouqals and jump freighters b/c people w/carriers would solo haul every thing rather than actually train for freighters or ask for help. Why waste time and money on a virtually undefendable ship to move that valuable cargo when you can run a carrier and defend better.
As long as it's cheaper to haul mass quantities of stuff via Jump Freighter/Rorqual, they will still see use. My carrier alt trained up jump freighters for this very reason. Carrier got hit hard with the nerf, as it pulled much of the intended ship hauling functionality out of the carrier and also eliminated much of the ISK making potential you got from having one in deep 0.0 space. If you're going to rat in 0.0 and are smart you don't use a carrier. CCP intended JF's for large alliances, so what are the smaller alliances supposed to utilize?
With the added ship cargo and the jump distance bonus, a carrier would easily replace a rouqal with this change. If they say hey, ok, sure, but no haulers, then i'd support it.
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kryptteacher
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Posted - 2008.08.02 20:26:00 -
[91]
Originally by: 0mega
Originally by: Ranerro I agree the restriction is a nuisance, but it fixed a real problem, so the new fix should not bring back the old problem. Disallowing haulers in the bay is one option for solving both problems at the same time.
Originally by: xttz Devs, if it really bothers you then just change it to not being able to store a ship with more than 1000m3 in its cargo bay.
approved
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Tirk Umpat
Ars ex Discordia GoonSwarm
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Posted - 2008.08.02 20:27:00 -
[92]
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ceyriot
Entropians on Vacation
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Posted - 2008.08.02 22:22:00 -
[93]
Originally by: Tirk Umpat
Faction Store - Killboard |

ManOfTeflon
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Posted - 2008.08.03 03:07:00 -
[94]
Originally by: Luckyduck
Originally by: Phillipe d'Rothschild
Originally by: Luckyduck Edited by: Luckyduck on 02/08/2008 07:46:34 No, it's ment to add diversity of ships. Carrier gaining this effect again would limit the amount of use of rouqals and jump freighters b/c people w/carriers would solo haul every thing rather than actually train for freighters or ask for help. Why waste time and money on a virtually undefendable ship to move that valuable cargo when you can run a carrier and defend better.
As long as it's cheaper to haul mass quantities of stuff via Jump Freighter/Rorqual, they will still see use. My carrier alt trained up jump freighters for this very reason. Carrier got hit hard with the nerf, as it pulled much of the intended ship hauling functionality out of the carrier and also eliminated much of the ISK making potential you got from having one in deep 0.0 space. If you're going to rat in 0.0 and are smart you don't use a carrier. CCP intended JF's for large alliances, so what are the smaller alliances supposed to utilize?
With the added ship cargo and the jump distance bonus, a carrier would easily replace a rouqal with this change. If they say hey, ok, sure, but no haulers, then i'd support it.
Not if they haul significantly less per trip which - guess what - they would. Nice try, though.
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Ranerro
Point-Zero R0ADKILL
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Posted - 2008.08.03 03:16:00 -
[95]
Originally by: ManOfTeflon Not if they haul significantly less per trip which - guess what - they would. Nice try, though.
Wrong. Without some restriction, a carrier could hold about 120,000 m3. When they were nerfed, the SMB was increased in size, so in fact without limiting the role of haulers in the SMB, they could now be very effective at moving cargo without some other way of preventing that.
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ManOfTeflon
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Posted - 2008.08.03 04:40:00 -
[96]
Edited by: ManOfTeflon on 03/08/2008 04:48:30 Edited by: ManOfTeflon on 03/08/2008 04:47:48 Edited by: ManOfTeflon on 03/08/2008 04:40:17
Originally by: Ranerro Edited by: Ranerro on 03/08/2008 03:17:15 Edited by: Ranerro on 03/08/2008 03:16:48
Originally by: ManOfTeflon Not if they haul significantly less per trip which - guess what - they would. Nice try, though.
Wrong. Without some restriction, a carrier could hold about 120,000 m3 (3 itty5's, expanded and rigged to 35,000 m3 each or whatever it is). When they were nerfed, the SMB was increased in size, so in fact without limiting the role of haulers in the SMB, they could now be very effective at moving cargo without some other way of preventing that.
Now, you do realise that a Rorqual has an identical SMB plus the ability to hold an additional 126,000m^3 of cargo, right? Jump freighters go further, holding three times as much as a logistics carrier even without restrictions. Carriers are still vastly less efficient.
EDIT: The "other way" of preventing carrier logistics was the compression nerf, which was committed at about the same time as the original SMB nerf. You really do need a vast carrying capacity to efficiently move minerals and other goods today, and carriers simply aren't a viable option because of the significantly increased fuel cost that multiple trips necessitates. |

Zorda
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Posted - 2008.08.05 03:08:00 -
[97]
support
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Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.05 04:18:00 -
[98]
I would support this suggestion but with 1 condition.
CCP would have to find away of coding modules so that if a pilots not in the ship then they don't change the base stats of a ship. I would even support a ham fisted off-lining all modules when placed in a carrier if only the restrictions were lifted.
That way we could through what ever you want into ship cargo holds but not have the old issue of having 4-5 expanded/rigged haulers in a carrier moving obscene amount of gear/fuel/resources.
Of coarse you would have to provide warnings indicated cargo exceeding limit when you try to move a ship to a carrier maintenace bay.
"We worship Strength because it is through strength that all other values are made possible" |

Daveydweeb
Ars ex Discordia GoonSwarm
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Posted - 2008.08.05 05:18:00 -
[99]
Originally by: Orb Lati Of coarse you would have to provide warnings indicated cargo exceeding limit when you try to move a ship to a carrier maintenace bay.
This is the only change you're suggesting. The problem is that CCP's been pretty lazy about the other half of what you said: modules will often offline en masse when a ship's placed into an SMA (mostly on my bloody Falcon X( ), and neither the player's skills nor any fitted modules will affect a ship's cargo space when in an SMA. |
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