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atomic killer
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Posted - 2008.07.30 16:52:00 -
[1]
shield extenders and shield relays. All modules have stacking penalties, but those dont. Please nerf them, because some ships can tank better then others.
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AstroPhobic
Minmatar
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Posted - 2008.07.30 16:56:00 -
[2]
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.30 16:57:00 -
[3]
If only trolls were stacking-penalized. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Thenoran
Caldari Border Rim Enterprises
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Posted - 2008.07.30 17:06:00 -
[4]
I'll add a serious post to a topic that doesn't deserve it...
Shield Extenders do just that, they extend the amount of HP, you don't get added resists or improved boosting, you just get a slight improvement in the amount of HP recharged passively, unlike the other shield modules, these things can require a lot of PG based on the ship you fit it on.
Shield Power Relays are a hefty tradeoff, not only do they complete kill your capacitor recharge rate but they take up a low-slot for damage mods so you won't be able to kill a fly quickly enough.
Passive shield tanked ships have zero damage whatsoever compared to an active tank, which in many cases will be far superior in both effective tank and damage.
They are currently used most as a noob fit on Caracals and Drakes for those who haven't gotten to (or the skills to use) hardeners and shield boosters.
If I were to come across a passive tanked Drake in my own HAM Active tank Drake I would have a field day.
Also, these modules do not affect the same attribute (shield HP and shield recharge), added to that a Titan can tank better than a Shuttle so yes, some ships tank better than others.
Can I shoot him now? ------------------------ Ship Yield Calc Improve Mining |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.30 17:07:00 -
[5]
Obvious troll is not THAT obvious...
Originally by: atomic killer All modules have stacking penalties, but those dont.
... so I'll bite.
No, modules DON'T have stacking penalties. ATTRIBUTES have stacking penalties.
So, you listed capacitor recharge time and shield recharge time as the "ONLY" two attributes that DON'T have a stack-nerf effect applied on their modifiers ?
Hmmm... how about Shield and Armor amounts ? Those don't have stacking penalties either. Modules affecting them : armor plates, trimark rigs, regenerative plating, shield extenders, power diagnostics, extender rigs. Want stack-nerfs on those too ?
Hey, look, ship powergrid and ship CPU output modifiers aren't stacknerfed either ! Modules affecting them : power diagnostics, reactor controls, MAPCs, ancillary courent routers, co-processors. I suppose you want those things to also get a stack-nerf applied.
Or, what about cargo space ? I'm sure everybody would positively love stack-nerfs on the negative effects (from overdrives), but I'm not so sure on stacknerfs on positive effects granted by expanded cargoholds nor cargo rigs.
Or, wait, what about the cycle time of things ? Like the ones granted by rigs for armor repairers, get some stacknerf going with the gang effect too, not just themselves, that'll be GREAT.
_
THE APPRENTICE || mineral balance || nanofix
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.07.30 17:08:00 -
[6]
Originally by: Tarminic If only trolls were stacking-penalized.
Epic Post
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.07.30 17:25:00 -
[7]
Edited by: Matalino on 30/07/2008 17:32:04
Originally by: atomic killer All modules have stacking penalties, but those dont.
You mean like how capacitor rechargers and power relays have stacking penalties.
First, Shield Extenders do have an effective stacking penalty because they add not multiply shield capacity. First LSE2 on a Drake adds 48% shield capactity, the second adds 32%, the third adds 24%; that progression (1.0x, 0.67x, 0.51x) is a harsher stacking penalty than the standard (1.0x, 0.87x, 0.57x) applied to multiplicative effects.
Next, as stated in a previous response, Shield Power Relays have an un-nerf'ed penalty applied to capacitor recharge.
Adding stacking nerfs to shield and capacitor recharge modifiers would cause problems with all those modules that impose penalties on those attributes. Originally by: atomic killer Please nerf them, because some ships can tank better then others.
Of course some ships tank better than others. Some ships can also deal more damage than others. Ships are supposed to be different.
Caldari Battlecruisers and Commandships can fit passive shield tanks with full effect, and doing so requires that sacrifices be made in other aspects of fitting them. This issue as already been addressed with a nerf to Battlecruiser and Commandship recharge time. Balancing has already been handled.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.30 17:29:00 -
[8]
Shield extenders are pretty well balanced in the sens that your sig is absolutely ******ed. The only thing I feel that might be a little unbalanced is how your shield recharge time stays the same so you can get unbelievable passive tanks on ships like the broadsword. But a broadsword with 4 shield extenders is actually bigger targetting wise than most battleships. Its huge.
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.30 17:39:00 -
[9]
Originally by: atomic killer shield extenders and shield relays. All modules have stacking penalties, but those dont. Please nerf them, because some ships can tank better then others.
i hope they dont... because then i wount be able to use the curse after the speed nerf :( ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.30 17:54:00 -
[10]
Originally by: atomic killer shield extenders and shield relays. All modules have stacking penalties, but those dont. Please nerf them, because some ships can tank better then others.
We should nerf the amount of oxygen troll's take away from people! __________________________________________________
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AstroPhobic
Minmatar
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Posted - 2008.07.30 18:00:00 -
[11]
Originally by: supr3m3justic3
Originally by: atomic killer shield extenders and shield relays. All modules have stacking penalties, but those dont. Please nerf them, because some ships can tank better then others.
We should nerf the amount of oxygen troll's take away from people!
Indirect boost through adding plant oxygenation?
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Disco Flint
The Flaming Sideburn's Blackguard Coalition
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Posted - 2008.07.30 18:38:00 -
[12]
Originally by: atomic killer Please nerf them, because some ships can tank better then others.
Some ships deal less damage than others, so I say remove stacking penalties from damage mods and rigs!
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.07.30 19:02:00 -
[13]
Some people need to realize that making fun of the nano-nerf with satire complaints won't make the thick headed devs change their minds.
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Bronson Hughes
The. Conspiracy
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Posted - 2008.07.30 20:44:00 -
[14]
Originally by: Tarminic If only trolls were stacking-penalized.
You sir just won EvE for the day. Maybe even the month.
As for the OP, it's been explained enough. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Pottsey
Enheduanni Foundation
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Posted - 2008.07.30 21:59:00 -
[15]
Just how many times are you going post this http://oldforums.eveonline.com/?a=topic&threadID=834696&page=1#1
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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atomic killer
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Posted - 2008.07.31 13:12:00 -
[16]
Originally by: Pottsey Just how many times are you going post this http://oldforums.eveonline.com/?a=topic&threadID=834696&page=1#1
As many as necessary, because I think that it is wrong and its imbalanced.
Finaly how many times did ppl post "nerf nano" ? And you know what, they achieved it ! I hope if I post more often, all ships will be balanced !
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Srioghal moDhream
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Posted - 2008.07.31 15:20:00 -
[17]
I would prefer to nerf the non existence of x-large shield extenders. I mean armor has 1600mm where is our x-large SE.
*still bitter about training shield tank*
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Terianna Eri
Amarr Scrutari
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Posted - 2008.07.31 15:35:00 -
[18]
Originally by: Srioghal moDhream I would prefer to nerf the non existence of x-large shield extenders. I mean armor has 1600mm where is our x-large SE.
*still bitter about training shield tank*
Sure, I will give you your X-Large Shield Extender II for my missing Armor Invulnerability Field II.
__________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Srioghal moDhream
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Posted - 2008.07.31 16:07:00 -
[19]
It's called energized adaptive nano membrane I believe
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Terraform
Gallente Recreation Of The World
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Posted - 2008.07.31 16:54:00 -
[20]
Originally by: Srioghal moDhream It's called energized adaptive nano membrane I believe
not even close... try again. thank you.
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Srioghal moDhream
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Posted - 2008.07.31 19:09:00 -
[21]
Originally by: Terraform
Originally by: Srioghal moDhream It's called energized adaptive nano membrane I believe
not even close... try again. thank you.
Are you saying these do not work the same as invulnerability fields?
IF II gives 30% to all and is active (uses cap) EANM II gives 20% to all and is passive (uses no cap)
wah
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Artemis Rose
Odd End of the Universe
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Posted - 2008.07.31 19:44:00 -
[22]
Who cares if its not penalized?
If they fit enough modules, they won't have any damage mods or tackle for you to worry about. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |
atomic killer
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Posted - 2008.07.31 19:49:00 -
[23]
well it is another question where are XL shield extenders !
But definetly cap rechargers and other recharging modules should have stacking penaltys. All sheaps must be equal.
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Srioghal moDhream
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Posted - 2008.07.31 19:53:00 -
[24]
They already have penalties, why would you add more to them.
I mean when you add resistances to a ships armor or shields does the same module also reduce that ships armor or shields?
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Pottsey
Enheduanni Foundation
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Posted - 2008.08.01 09:26:00 -
[25]
Edited by: Pottsey on 01/08/2008 09:30:53 "As many as necessary, because I think that it is wrong and its imbalanced." How is it imbalanced when it already has penalties one of which is a very high one. Can you explain why its wrong and imbalanced? Anyway Shield Rechargers need boosting to be usefull not nerfing.
Why does everything need to be the same. When will you be happy? when all cap modules have stacking penalties, turrets as well they need stacking penalties. Wait that Caldari ship isnt the same as the Gallante one lets balance both out so both ships have the same stats and module slots. Now the Min ships are unbalanced lets make them the same as the Gallante Caldari one.
See my point, balance doesnt mean everything has to be the same. Diffrent modules should work in diffrent ways. Anyway wasteing my time here, looking at your other posts your just out to cause trouble. Eve was better years back when all the little kids and trouble makers where rare.
"Finaly how many times did ppl post "nerf nano" ? And you know what, they achieved it ! I hope if I post more often, all ships will be balanced!" Thats no reason to spam. If you dont get the response you want in the first post you dont spam more threads the same within a short time. It makes you look like a troll or spammer. They didnt get the nerf due posting lots of threads, they got the nerf as they started to break the physics engine in Eve. ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Evanga
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Posted - 2008.08.01 12:35:00 -
[26]
Go play Hello Kitty
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Bloody Love
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Posted - 2008.08.01 12:46:00 -
[27]
Originally by: atomic killer
Originally by: Pottsey Just how many times are you going post this http://oldforums.eveonline.com/?a=topic&threadID=834696&page=1#1
As many as necessary, because I think that it is wrong and its imbalanced.
Finaly how many times did ppl post "nerf nano" ? And you know what, they achieved it ! I hope if I post more often, all ships will be balanced !
I hope you get killed in game more often, so you remove yourself from game and get EvE more balanced that way...
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2008.08.01 13:08:00 -
[28]
Originally by: Terianna Eri
Sure, I will give you your X-Large Shield Extender II for my missing Armor Invulnerability Field II.
OK, right after I get my Energized Adaptive Nano Amplifier.
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Yaro
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Posted - 2008.08.01 13:41:00 -
[29]
Originally by: Pottsey Edited by: Pottsey on 01/08/2008 09:30:53 "As many as necessary, because I think that it is wrong and its imbalanced." How is it imbalanced when it already has penalties one of which is a very high one. Can you explain why its wrong and imbalanced? Anyway Shield Rechargers need boosting to be usefull not nerfing.
Why does everything need to be the same. When will you be happy? when all cap modules have stacking penalties, turrets as well they need stacking penalties. Wait that Caldari ship isnt the same as the Gallante one lets balance both out so both ships have the same stats and module slots. Now the Min ships are unbalanced lets make them the same as the Gallante Caldari one.
See my point, balance doesnt mean everything has to be the same. Diffrent modules should work in diffrent ways. Anyway wasteing my time here, looking at your other posts your just out to cause trouble. Eve was better years back when all the little kids and trouble makers where rare.
"Finaly how many times did ppl post "nerf nano" ? And you know what, they achieved it ! I hope if I post more often, all ships will be balanced!" Thats no reason to spam. If you dont get the response you want in the first post you dont spam more threads the same within a short time. It makes you look like a troll or spammer. They didnt get the nerf due posting lots of threads, they got the nerf as they started to break the physics engine in Eve.
Exuse me, where have you been when ppl screamed NERF NANO ??? Now we need to make all sheaps equal ! No ship supposed to tank better then the other ! What right does the drake have to tank better ? Why can you fit as many shield relays without stacking penaltys ? Everything has to be equal ! And you will see where this game will end UP !
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Bloody Love
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Posted - 2008.08.01 13:43:00 -
[30]
Originally by: Yaro
Originally by: Pottsey Edited by: Pottsey on 01/08/2008 09:30:53 "As many as necessary, because I think that it is wrong and its imbalanced." How is it imbalanced when it already has penalties one of which is a very high one. Can you explain why its wrong and imbalanced? Anyway Shield Rechargers need boosting to be usefull not nerfing.
Why does everything need to be the same. When will you be happy? when all cap modules have stacking penalties, turrets as well they need stacking penalties. Wait that Caldari ship isnt the same as the Gallante one lets balance both out so both ships have the same stats and module slots. Now the Min ships are unbalanced lets make them the same as the Gallante Caldari one.
See my point, balance doesnt mean everything has to be the same. Diffrent modules should work in diffrent ways. Anyway wasteing my time here, looking at your other posts your just out to cause trouble. Eve was better years back when all the little kids and trouble makers where rare.
"Finaly how many times did ppl post "nerf nano" ? And you know what, they achieved it ! I hope if I post more often, all ships will be balanced!" Thats no reason to spam. If you dont get the response you want in the first post you dont spam more threads the same within a short time. It makes you look like a troll or spammer. They didnt get the nerf due posting lots of threads, they got the nerf as they started to break the physics engine in Eve.
Exuse me, where have you been when ppl screamed NERF NANO ??? Now we need to make all sheaps equal ! No ship supposed to tank better then the other ! What right does the drake have to tank better ? Why can you fit as many shield relays without stacking penaltys ? Everything has to be equal ! And you will see where this game will end UP !
World of Whinecraft is that way
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