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Eshud Uktar
Uktar Raiders
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Posted - 2008.07.30 17:30:00 -
[1]
I got the idea after reading a post about linking assault frigates to carriers to make them useful ships. This made me want player ship (strong tech I or tier 2 tech II) based on the fighters since i really like the ship models. The carrier can hold 10 player fighters. The fighter pilots dock up with the carrier before it makes a jump. If the carrier pilot goes offline, all manned fighters deploy once the carrier warps out. If a fighter pilot logs in while Carrier pilot is offline, they warp in just as if they logged out themselves in a system/station.
The fighter drones' high hit points comes from the fact that there's no pod in the ship. With that in mind I see two versions of the ship.
1 - Either a very powerful vessel with no room for a pod (if the ship blows up, the pilot wakes up in his/her new clone) 2 - Or a tier 2 AF with a pod plus a nice buff while the carrier/mothership is in the same system.
I'd like to see the ship balanced but still a more attractive option to fighter drones for both carrier pilot and fighter pilot alike.
I'll leave the details a bit hanging but it could look something like this:
4 High Slots (4 turret / 2 launcher) 3 (or 4) Med Slots 3 (or 4) Low Slots
3 rig slots
Sensor strength 10. Shield/Armor/Structure and resistance as the race specific fighter drone.
Ship bonus only applies if carrier is present in the same system as the fighter. in addition the race bonus could be tied strictly to the origin of the carrier - i.e. Gallente carrier field small hybrid turret bonus)
Skill - Fighters Weapon Bonus (if any) - Damage/Falloff/Tracking - small (race specific weapon) 5% per level. Sensor strenght +2 per level.
AS i said it's a vague but i'd like to know what people think of the concept (or not).
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.30 17:39:00 -
[2]
Where is the advantage compared to just bringing your own ship? Cost?
A carrier can tell its fighters where to go, what to do, when to come back, all at the click of a few buttons (or assign them to someone else to do the same).
A pilot per fighter means they can do what they like, they suffer from lag (which drones and fighters don't), they can get instructions wrong, and so on.
I'm not seeing the advantage, especially when one considers the relative scarcity of pilots (force on force you generally want to have more of something, be it DPS, ECM, whatever). ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Eshud Uktar
Uktar Raiders
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Posted - 2008.07.30 23:26:00 -
[3]
You are right atm there is no benefit for a ship type like this or anything else for that matters. It's either BS or Cap ships in fleet ops (with a few selected specialized ships of course) and nothing else.
My idea here was basically just that i thought it would be nice to see carriers be carriers with their fighter pilots in a special position that give them more benefits similar to leadership skills. Plus i'd like the ship designs and want to fly one myself.
Secondary would be that if 10 pilots gained more from flying fighters that would be 10 pilots less in BS and 5 less lag adding drones.
There is still however no point in choosing fighters over BS atm.
Consider this instead. If you could target a hostile ship's modules and said modules had a very small signature radius (depending on module size) it could be a good option to send in some frigs and destroyers on the bigger ship and thus cripple it. The surgical strike is focused on a small area on the shield and are becaue of it able to penetrate the shield faster than if you'd use traditional brute force on it to break the tank.
A few frigates could take out a repper, guns, AB/MWD and render the big ship from less effective all the way to useless if the BS or Cap pilot didn't bring his own wing of frigates to pick the little pests off before they do real damage.
The fighter would be the choise you pick if you want to cripple BS and Caps where frigates and destroyers are too weak and cruisers are too slow.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.30 23:46:00 -
[4]
So your great idea here... completely relies on the prior approval of "Targeting Sub-systems"? --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

Eshud Uktar
Uktar Raiders
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Posted - 2008.07.31 06:12:00 -
[5]
Originally by: Marcus Gideon So your great idea here... completely relies on the prior approval of "Targeting Sub-systems"?
Pretty much i'm sad to say. Astria asked where the advantage would be over bringing your own ship and as long as that ship is not a BS, Falcon and maybe interceptor and FoTM there's no point showing up to the fight at all. Unless of course the op is a notalgia op.
Of course if the ships where equal in power to a BS then i'm sure it would be used. Although that's not what i would like the ship to be, even if it only had those stats while in the same system as their carrier.
So my great idea was initially to use the fighter model (i like ships) linked with an older idea to make AF's useful again.
However, Astrias question made me think about what really would make small ships valid options in fleets so the idea now also touched the subject "why bring a tiny pistol to a Big Guns fight".
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Re'taka
Minmatar Republic University
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Posted - 2008.07.31 11:53:00 -
[6]
IDK, i would think the ability to jump with the carrier alone would be worth the use of this ship, and if these fighters go into the drone bay like the rest you can always keep your hac's cepters, recons, etc in the SMB and trade out when you get to where your going. though bit off topic, i have always believed ships should be able to dock with the pilot still in them, and jump out, at least thats the feel that carriers seem to imply, I know as a new player when I first seen one and found out I couldnt dock i was a bit dissapointed.
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2008.07.31 12:20:00 -
[7]
Originally by: Re'taka IDK, i would think the ability to jump with the carrier alone would be worth the use of this ship, and if these fighters go into the drone bay like the rest you can always keep your hac's cepters, recons, etc in the SMB and trade out when you get to where your going. though bit off topic, i have always believed ships should be able to dock with the pilot still in them, and jump out, at least thats the feel that carriers seem to imply, I know as a new player when I first seen one and found out I couldnt dock i was a bit dissapointed.
Well that was my very first thought to when they introduced carriers. They get a nice ship maintenance bay. There does fit in a few assembled ships, but heck you don't have space on that capital to transport the player that docked the ship in it. Only that chance would be make them a lot more helpful. Now a carrier is just an oversized droneship. And if they kill of you fighters you are just a sitting duck. Even a Moros is a lot more effective and the drones aren't to expensive either (at least compared to fighters).
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