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Liang Nuren
Parsec Flux
1100
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Posted - 2012.03.20 18:46:00 -
[31] - Quote
Petrus Blackshell wrote: Hm, I stand corrected, in a straight up "snipe each other" thing, a Muninn would destroy a Tornado -- if it kept moving. The issue remains that against stationary or low-transversal targets (optimal situation if you're aiming for alpha), the Tornado is far superior. Coupled with the fact that Muninn has drones, I could let it go. However, it still bothers me the Tornado is faster than the Muninn, and the Naga is faster than the Eagle. It just doesn't make sense given the sizes of the ships.
Oddly enough, the Oracle is not faster than the Zealot, and I am fine with the balance between the two. I am also fine with the Talos being the mini-Megathron it is.
Tier 3s are indeed better balanced than the other battlecruiers are, but they can still use a bit of work.
Hmmm... ok, sure you have a point. The Tornado is a touch too fast and the Caldari HACs are flying bricks with fitting issues and no drone bays. Fix those two problems and sniper HAC vs Tier 3 problems go away almost in entirety.
That said, I occasionally find myself wishing that bonused medium weapons went as far as unbonused large weapons. For instance, the pulse Zealot should have similar range to the pulse Oracle (and Geddon) assuming similar numbers of TEs/TCs. That'd be swell, but probably OP as hell.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
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Posted - 2012.03.20 18:47:00 -
[32] - Quote
Borun Tal wrote:Just a personal opinion here, but I think BCs are used as a hammer: one quick tool for everything. Low skills, big bang. Like any ship, BCs have their place. That is true but it isn't all Battlecruisers used as the Hammer. It is Shield Tier Battlecruisers.
I truly believe that the Hammer or the center should move to Cruisers. The Heavy Hammer should go to Battlecruisers in terms of all around the all around stats that make the Shield Battlecruiser good IE" Utility, Speed, Agility, Fitting, Range should be a more average advantage the Cruiser with good all around EHP DPS stats to cap it off.
In return Battlcruisers keep an acceptable level of Mobility with greater tank and DPS. They become the Sledge Hammer that requires precision to swing. In return Cruisers get the Center currently occupied by the Cane and Drake.
Yes Battlecruisers have their place and they should keep that place. Just adjust it so that place is not the center.
IE: Subcap list.
Frigate: Light Destroyer: Light Medium Cruiser: Medium Battlecruiser: Medium Heavy Battleship: Heavy
With Light regarding speed, avoidance and accuracy at the expense of range, DPS, tank and Heavy as DPS / Tank / Range at the expense of speed, avoidance and accuracy.
It is akin to what we have now except Battlecruisers have a few to many advantages which can be mitigated with buffs to Cruisers and Frigates to close in the gaps in the list and even light targeted nerfs like the current Drake one as well as buffs to the Tier 1 BC's.
It seems to be the strategy CCP is going for and I approve. |

Liang Nuren
Parsec Flux
1101
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Posted - 2012.03.20 19:08:00 -
[33] - Quote
Alara IonStorm wrote: I truly believe that the Hammer or the center should move to Cruisers.
There's literally no reason for that to change except that you prefer it.
Quote: I have a bit of a different perspective on range. I am okay giving Sniper HAC to Tier 3's. Make it so that faster, Tankier HAC's are better in the 40-70 KM Range. With 2 Damage Bonuses they put out the DPS but are smaller, more agile and harder to kill. Leave the long range stuff to Tier 3's and Battleships instead of making then try to compete.
Make them Ships designed to take out Gangs of Tier 1/2 Battlecruisers, close range Cruisers and Destroyers. General stuff and leave long range f 70+ to L Sized weapons at the issue that HAC's can close range and if they get a warp in you are not regaining range on the field.
Make Cruisers, HAC's and Battlecruisers from short to medium range ships and and L Guns Ships Medium to Long Range but make sure none of them can out run Cruisers and HAC's flat out.
Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Petrus Blackshell
Rifterlings
686
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Posted - 2012.03.20 19:11:00 -
[34] - Quote
Liang Nuren wrote:That said, I occasionally find myself wishing that bonused medium weapons went as far as unbonused large weapons. For instance, the pulse Zealot should have similar range to the pulse Oracle (and Geddon) assuming similar numbers of TEs/TCs. That'd be swell, but probably OP as hell. I'd probably fly that Zealot every day of the week, sporting an AB and killing everything in sight from range.  Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Zarnak Wulf
CTRL-Q Iron Oxide.
285
|
Posted - 2012.03.20 19:17:00 -
[35] - Quote
If you look at the jump in raw hit points from T1 frigates to AF it's 2-3 times as much. AF and destroyers before mods start off reasonably close to eachother. That same correlation is nonexistant from T1 cruisers to HACs and between BCs and HACs.
If HACs had more EHP and T1 cruisers had a bit more speed/fittings, you'd have a bit more variety in the mid-class area. Here's a shameless copy of a post I made in another thread:
Zarnak Wulf wrote:Here is some food for thought. Look at the relationship between the Enyo and it's Tech one hull, the incursus. The Incursus, before any mods, has:
391 Shield 460 Armor 460 Structure
The Enyo has:
465 Shield 1099 Armor 1495 Structure
Now the Thorax and the Deimos. The Thorax:
1905 Shield 2051 Armor 2344 Structure
The Deimos:
1450 Shield 2550 Armor 3164 Structure
It's not even close to the same percentage. Should it be? The Deimos based off the Thorax would then look like:
2266 Shield 4900 Armor 7618 Structure
Now clearly that would be overpowered- especially the structure. But the key part is that the easiest way to balance HACs would be to move their EHP closer to BC territory. Again, food for thought.
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Alara IonStorm
1819
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Posted - 2012.03.20 19:17:00 -
[36] - Quote
Liang Nuren wrote: There's literally no reason for that to change except that you prefer it.
No reason to do anything except that someone prefers it.
Reasons I prefer it.
* More Role variety in Cruisers currently gimped by stats. * Reintroduces under used ships without taking away usefulness of other ships. * Lowers costs of Effective PvP entry with effect diminished return increases by cost. * Boosts effective EWAR / Support on the base level without lessoning the increase f more advanced T2 versions. * Brings the 8 Battlecruisers in line with each other without stepping on Cruisers toes or limiting their heavier role.
I would prefer a change for those reasons. I think a lot of other people would to so I will say so.
Liang Nuren wrote: Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.
-Liang
I know and adjusting HAC / BC Damage, Speed and Tank to further increase the distinction is a good thing.
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Liang Nuren
Parsec Flux
1101
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Posted - 2012.03.20 19:22:00 -
[37] - Quote
Alara IonStorm wrote:Liang Nuren wrote: There's literally no reason for that to change except that you prefer it.
No reason to do anything except that someone prefers it. Reasons I prefer it. * More Role variety in Cruisers currently gimped by stats. * Reintroduces under used ships without taking away usefulness of other ships. * Lowers costs of Effective PvP entry with effect diminished return increases by cost. * Boosts effective EWAR / Support on the base level without lessoning the increase f more advanced T2 versions. * Brings the 8 Battlecruisers in line with each other without stepping on Cruisers toes or limiting their heavier role. I would prefer a change for those reasons. I think a lot of other people would to so I will say so.
1) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance. 2) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance. 3) Cruisers have far fewer slots than Tier 2 BCs. They are already significantly cheaper. 4) This has literally nothing to do with cruiser / BC balance because there are no ewar BCs. 5) This will be fixed by CCP removing the ship tier system in battlecruisers. It has no bearing on cruiser / BC balance.
Liang Nuren wrote: Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.
-Liang
I know and adjusting HAC / BC Damage, Speed and Tank to further increase the distinction is a good thing. [/quote]
It's almost entirely unnecessary and I don't think you quite grasp how tenuous the balance really is (in game, not in EFT).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
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Posted - 2012.03.20 19:37:00 -
[38] - Quote
[quote=Liang Nuren] 1) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance. 2) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance. 3) Cruisers have far fewer slots than Tier 2 BCs. They are already significantly cheaper. 4) This has literally nothing to do with cruiser / BC balance because there are no ewar BCs. 5) This will be fixed by CCP removing the ship tier system in battlecruisers. It has no bearing on cruiser / BC balance.
Quote: 1) Yes and I have given my opinion on how to remove the Tier System. 2) Yes and I have given my opinion on how to remove the Tier System. 3) Base stats over utility. They should have fewer slots and be cheaper but their effectiveness should be increased. 4) And their is only one EWAR Cruiser, the rest are toothless. 5) It will also be helped by the Drake rebalance and a slight adjustment to the Cane.
You can claim that the Tier System with no rebalance of mechanic will fix everything but I would like them to go a bit further to close the gaps between classes. [quote=Liang Nuren] It's almost entirely unnecessary and I don't think you quite grasp how tenuous the balance really is (in game, not in EFT).
-Liang
Yet the 50km pulse Zealots you want are? I don't think that is necessary with light Damage and speed buffs.
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Petrus Blackshell
Rifterlings
687
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Posted - 2012.03.20 19:42:00 -
[39] - Quote
Alara IonStorm wrote:Yet the 50km pulse Zealots you want are? I think he wants 50km Pulse Zealots like I want 300 DPS frigate lasers, but we both know those are horrible and broken ideas. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Liang Nuren
Parsec Flux
1101
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Posted - 2012.03.20 19:45:00 -
[40] - Quote
Petrus Blackshell wrote:Alara IonStorm wrote:Yet the 50km pulse Zealots you want are? I think he wants 50km Pulse Zealots like I want 300 DPS frigate lasers, but we both know those are horrible and broken ideas.
You can get 45km pulse zealots pretty easy. Its the 80km I want (but know I should never, ever have).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Parsec Flux
1101
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Posted - 2012.03.20 19:51:00 -
[41] - Quote
Alara IonStorm wrote: You can claim that the Tier System with no rebalance of mechanic will fix everything but I would like them to go a bit further to close the gaps between classes.
There's really no need to do this, and TBH your ideas strike me as being based primarily on EFT rather than in game performance. IMO after a few weeks you'd either be calling for your ideas to be reverted or you'd be piling on change after change after change to fix the mess they'd made in the first place.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Tazarak theDeceiver
Hooded Underworld Guys
16
|
Posted - 2012.03.20 20:03:00 -
[42] - Quote
40-60m isk and you can have a night's enjoyment in a BC, why the hell not fly a BC?
I just wish there were BC cost range logistics. |

Alara IonStorm
1819
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Posted - 2012.03.20 20:16:00 -
[43] - Quote
Liang Nuren wrote: There's really no need to do this, and TBH your ideas strike me as being based primarily on EFT rather than in game performance. IMO after a few weeks you'd either be calling for your ideas to be reverted or you'd be piling on change after change after change to fix the mess they'd made in the first place.
-Liang
You are wrong about that one. 80% of what I fly is T1 Cruisers. Low DPS tank ratio is a problem on even the higher Tier Cruisers. MWD's burn out the cap to fast and Canes with 2 Neuts are not just a threat to your Capacitor but **** it.
30-40K EHP and 6 Guns is not a lot to ask for, neither is better fitting or more cap.I don't want Cruisers to have more tank then a BC or even more DPS. I want them to be 2-3 Slots down as well. In return I want them faster, all of them.
As you said it is about the center and I think that the preferred T1 ships skirmish roaming gangs should be the 16 Cruisers and not the Minmatar Battlecruiser. I don't want to take away what is good about the Battlecruiser Class which is being a Heavy Cruiser but I want it to be an improvement in non mobility related area's and not better in utility.
Yes I think T1 Cruisers Tank and DPS are to low and very slight DPS / Tank buffs won't ruin BC's because they will still be superior in those roles.
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MushroomMushroom
Consolidated Sprocket
4
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Posted - 2012.03.20 20:23:00 -
[44] - Quote
The idea of adjusting rigs is a good one. My approach would be to have 4 sizes of rig, small (frig/dessie) medium (cruisers/industrial/miner) Large (BC/BS) XL (Caps).
Second, BCs should be converted to the following roles: Heavy Cruiser: Slower then Cruisers, moderate increase in tank/dps - Heavier cruiser, balanced by increased cost/reduced speed Light Battle Cruiser: Same Speed as Cruisers, Cruiser sized tank, moderate increase in dps - Cruiser with extra dps, balanced by increased cost Battle Cruiser Half way between Cruisers and Battleships in speed, Cruiser sized tank, Battleship guns with near battleship dps. - Battleship that has traded most of its tank for some speed. Balanced by weak tank. |

Liang Nuren
Parsec Flux
1101
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Posted - 2012.03.20 20:29:00 -
[45] - Quote
Alara IonStorm wrote:Liang Nuren wrote: There's really no need to do this, and TBH your ideas strike me as being based primarily on EFT rather than in game performance. IMO after a few weeks you'd either be calling for your ideas to be reverted or you'd be piling on change after change after change to fix the mess they'd made in the first place.
-Liang
You are wrong about that one. 80% of what I fly is T1 Cruisers. Low DPS tank ratio is a problem on even the higher Tier Cruisers. MWD's burn out the cap to fast and Canes with 2 Neuts are not just a threat to your Capacitor but **** it. 30-40K EHP and 6 Guns is not a lot to ask for, neither is better fitting or more cap.I don't want Cruisers to have more tank then a BC or even more DPS. I want them to be 2-3 Slots down as well. In return I want them faster, all of them. As you said it is about the center and I think that the preferred T1 ships skirmish roaming gangs should be the 16 Cruisers and not the Minmatar Battlecruiser. I don't want to take away what is good about the Battlecruiser Class which is being a Heavy Cruiser but I want it to be an improvement in non mobility related area's and not better in utility. Yes I think T1 Cruisers Tank and DPS are to low and very slight DPS / Tank buffs won't ruin BC's because they will still be superior in those roles.
You aren't just talking about changing T1 cruisers - you're talking about changing HACs and BCs. Ships you admit you do not fly.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
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Posted - 2012.03.20 20:29:00 -
[46] - Quote
MushroomMushroom wrote: Heavier cruiser, balanced by increased cost/reduced speed Cruiser with extra dps, balanced by increased cost
Good idea's but these lines are not. You don't balance T1 Ships by cost you do it by role. They get something extra but they loose something in return, the cost increase is their because what they gain is more important in the situation which usually scales to direct combat.
IE: Heavy Cruisers: Would be balanced by Reduced Speed, Large Sig and Lower Lock Time. Light Battle Cruiser: Would be balanced by Large Sig, Lower Lock Time and limited utility or range or whatever.
Cost should not be a factor in T1 Balance, role should.
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Lyron-Baktos
Selective Pressure Rote Kapelle
56
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Posted - 2012.03.20 20:39:00 -
[47] - Quote
Are there any type of reports that show how much the BC's are being flown? I know from personal experience I see more canes and drakes then just about anything else On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Liang Nuren
Parsec Flux
1101
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Posted - 2012.03.20 20:43:00 -
[48] - Quote
Lyron-Baktos wrote:Are there any type of reports that show how much the BC's are being flown? I know from personal experience I see more canes and drakes then just about anything else
CCP Diagoras tweets about it occasionally.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Parsec Flux
1101
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Posted - 2012.03.20 20:44:00 -
[49] - Quote
Alara IonStorm wrote: I do fly Tier 1 and 2 Battlecruisers. I have seen the difference very clearly and think that the Drake balance is correct and a slight adjustment to the Cane is good thing. Along side Tier 1 Battlecruiser buffs and a Cruiser / Frigate General buff the game would be better.
Tier 3's and HAC's you are right I don't fly them and am just basing my opinion off of posts by CCP Yitterbalm, the CSM Minutes, Video's of their use and data collected. So their is a bigger chance of error on my part there. That said looking at the stats I can only find a valid reason to fly a couple of them. You yourself say the Vega is not that great anymore and the Artillery Cane trumps the Muniin. Most HAC's see little use, the Sac, Eagle, Cerb and such.
My suggestion for them was an extra weapon and maybe an extra slot. My suggestion for Tier 3's is to keep them fast but not outright outrun Cruisers which has been stated to be their counter.
I don't think my suggestions are as radical as you make them out to be. In fact I don't think I have obsoleted one ship.
Claiming the Cane needs a nerf and the Drake is fine... :psyduck:
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
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Posted - 2012.03.20 20:46:00 -
[50] - Quote
Liang Nuren wrote: Claiming the Cane needs a nerf and the Drake is fine... :psyduck:
-Liang
When I said the Drake balance is correct I meant the balance changes.
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Liang Nuren
Parsec Flux
1101
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Posted - 2012.03.20 21:06:00 -
[51] - Quote
Alara IonStorm wrote:Liang Nuren wrote: Claiming the Cane needs a nerf and the Drake is fine... :psyduck:
-Liang
When I said the Drake balance is correct I meant the balance changes.
The proposed Drake nerf obsoletes the Cerb - something you said you were keen to avoid.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
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Posted - 2012.03.20 21:16:00 -
[52] - Quote
Liang Nuren wrote: The proposed Drake nerf obsoletes the Cerb - something you said you were keen to avoid.
-Liang
The Cerberus in it's current form yes. Various adjustment I suggested such as faster speed, more agility, more cap for running an MWD, 6 Launchers, removal off all rig penalties changes the field. For one thing my Cerb would more Damage with missiles then the Drake, be better at maintaining it with an MWD, be much more agile, and be fast enough to keep larger competitors from closing range.
The Drake in turn being fatter, slower and doing less Missile Damage will have a stronger tank and more Damage in Drone Range as a trade off. |

Petrus Blackshell
Rifterlings
688
|
Posted - 2012.03.20 21:18:00 -
[53] - Quote
Alara IonStorm wrote:Liang Nuren wrote: The proposed Drake nerf obsoletes the Cerb - something you said you were keen to avoid.
-Liang
The Cerberus in it's current form yes. Various adjustment I suggested such as faster speed, more agility, more cap for running an MWD, 6 Launchers, removal off all rig penalties changes the field. For one thing my Cerb would more Damage with missiles then the Drake, be better at maintaining it with an MWD, be much more agile, and be fast enough to keep larger competitors from closing range.
Stop it, you're making me daydream about tackling one of these in an AF. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Jack Corigan
School of Applied Knowledge Caldari State
8
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Posted - 2012.03.20 21:26:00 -
[54] - Quote
All ships need to be rebalanced in relation to the game at it's current stage. There's a lot of ships with a very small niche and a small amount of ships used far too frequently.
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Hrett
Quantum Cats Syndicate Villore Accords
51
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Posted - 2012.03.20 22:12:00 -
[55] - Quote
Lyron-Baktos wrote:Are there any type of reports that show how much the BC's are being flown? I know from personal experience I see more canes and drakes then just about anything else
In addition to the dev tweets, there is this: http://eve-kill.net/?a=top20
And I know there are a lot of drake lovers here on the boards, but IMHO:
1. The current drake is not balanced. Its too good at everything. If one ship has twice as many kills as its next closest competitor, that is easy proof. Period.
2. The proposed changes (at least the ones that I last heard about) would make it completely imbalanced in pvp. Its an obscene damage buff, with only a very minor tank reduction (that would still put it on par with the buffer of the other BCs). I do agree that it would balance it out for some of the PVE issues, but that isnt the whole story.
I agree the drake needs changing, but the current proposal aint the right way to do it. Hopefully it gets rebalance with the rest of the alleged Tier changes coming up.
IMHO of course. |

OfBalance
Caldari State
200
|
Posted - 2012.03.20 22:28:00 -
[56] - Quote
Liang Nuren wrote: The proposed Drake nerf obsoletes the Cerb - something you said you were keen to avoid.
-Liang
~bombardment~
heh |

M1k3y Koontz
Taxes Suck Inc.
23
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Posted - 2012.03.20 23:13:00 -
[57] - Quote
I agree that battlecruisers make HACs obsolete, and tier 3s make sniperhacs obsolete, but I disagree that cruisers and battleships are obsolete because of battlecruisers. Of course, with HACs the issue of INSURANCE is a problem, since you cant insure T2s for much more than a third their actual cost, and the fact they are at best tankier cruisers there not much reason to use them. Clearly the OP has flown a command ship, because they are far superior to battlecruisers, though they take much more training and isk to fly. Cruisers are still cheaper than battlecruisers and better mobility (I agree that the rigging costs for them is too much). Battleships aren't used much in gang PVP due to their speed limitations and their low aligning on roams. Also their high cost in guns/rigs makes them out of reach for most people even after insurance
How much herp could a herp derp derp if a herp derp could herp derp. |

Klown Walk
Black Rebel Rifter Club
48
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Posted - 2012.03.20 23:49:00 -
[58] - Quote
I see frigates and cruisers way more than bcs while roaming. |

Trinkets friend
Obstergo NEM3SIS.
226
|
Posted - 2012.03.21 03:07:00 -
[59] - Quote
You may see lots of frigates, but lone frigs in lowsec are hardly representative of the rest of EVE (also, you actually choose to engage in frig combat; often cruiser up you choose to jump a gate and have combat thrust upon you).
I've said it previously, cruisers need way more capacitor so they can, you know, cruise. Right now they'd be better known as Spurters, because you can only run an MWD in spurts.
I can get between 4 to 7 minutes of perma MWD for a Cyclone, but only 50s for a Bellicose. If you can't get out of point range in 50s, you are toast simply because your class advantage (maneuverability) ends with your cap. If you even so much as get brushed by a neut, forget it.
Frigates can fit MWDs which they can perma-run very easily. Not so with cruisers. The best you can hope for is to take out the frig on the way in, but in any case, BC's do better because you get extra slots to fit TE's or TC's which means, perversely the BC does better at swatting frigs.
So, forget kiting cruisers using their maneuverability to trounce BCs (also, luls sig radius and crap tank). Forget cruisers to swat frigs in any engagement where there's a T2 frig or more than one enemy. Should have brought a cane.
I dream of a day when cruisers can run MWD's for at least as long as BC's. Where although their DPS may be half a BC's, say, 300-400 (most struggle to top 250DPS where AF's and dessies are hitting and only short range gank raxes and ruppies do better), I dream of a day when cruisers have the tracking to actually hit destroyers harder than BCs. This gives both cruisers a class purpose, and destroyers an advantage vs BCs. I dream of a day when their tank is easily able to get to the mid-20K EHP range without gimping either of the above, or requiring dropping a point off I dream of a day when the low-end cruisers get PG, CPU, EHP and slots; where the EW cruisers get enough mids and bonuses to do their job (AKA tiercide) I dream of the day when all cruisers with drone bays get enough drones to threaten a frigate (one drone is a joke, face facts)
This dream would require cruisers to have the following kinds of buffs; - 5% cap use bonus per level for MWD's (or, indeed, a bigger capacitor) OR 5% less penalty per level to MWD capacitor modifier (allowing MWDing like a pro) - adjusting down cruiser sig radius a touch, especially for clearly shield tanked ones like bellicose, to reduce the impact of MWD sig bloom - 5% better tracking for medium guns, 5% bonus to explosion velocity of missiles, or 5% drone nav speed bonus - 10% more base hitpoints across the board (remember, 1600's do more than trimarks; you fit ACR rigs to fit the plate first) - buffing drone bays to 10m3
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
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Liang Nuren
Parsec Flux
1103
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Posted - 2012.03.21 03:45:00 -
[60] - Quote
Trinkets friend wrote: This dream would require cruisers to have the following kinds of buffs; - 5% cap use bonus per level for MWD's (or, indeed, a bigger capacitor) OR 5% less penalty per level to MWD capacitor modifier (allowing MWDing like a pro) - adjusting down cruiser sig radius a touch, especially for clearly shield tanked ones like bellicose, to reduce the impact of MWD sig bloom - 5% better tracking for medium guns, 5% bonus to explosion velocity of missiles, or 5% drone nav speed bonus - 10% more base hitpoints across the board (remember, 1600's do more than trimarks; you fit ACR rigs to fit the plate first) - buffing drone bays to 10m3
1) This could be accomplished by giving cruisers decent capacitors to start with. This doubles as helping out with the loltank and lolmyguns problems they have. Furthermore, everyone always suggests sweeping role bonuses, but the problem is easier to solve than that - adjust the MWD itself. Frig MWDs need to give less sig bloom, and battleship MWDs need to take less capacitor (yes, really). 2) Lots of people are concerned with MWD sig bloom suddenly. Seems like the problem is the module, not overall cruiser sig radiuses. I'm leery of changing base sig to affect MWD bloom sizes. 3) I'm not sure why this matters. Medium gun tracking is really excellent as is. 4) We don't need more HP. 5) Leave the drone bays to the game designers - 10m^3 is just a joke unless you use it to store a pair of utility armor RR drones.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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