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Parsee789
Immaterial and Missing Power
68
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Posted - 2012.03.20 06:15:00 -
[1] - Quote
If you look the amount of Battlecruisers that are flown, the numbers are simply astounding. Battlecruisers are versatile and fairly cheap for their performance.
If one were to describe the game it would be Battlecruisers Online. You don't really see BattleShips, cruisers, destroyers, and frigates used as much as Battlecruisers.
Battlecruisers do great dps, tank, maneuverability, speed, and signature radius. They obsolete many other ships in the game.
BC's pretty much obsolete HAC's, Field Command Ships, and Assault Ships. There is really nothing these ships can really do that BC's cannot, with perhaps AB HAC gangs.
Cruisers are clearly ditched in favor of BC's due to how much better BC's are while using the same skills and modules.
Tier 2 Battlecruisers can fit tank approaching Battleships due to their hitpoints and ability to fit larger sized plates and extenders.
I believe Battlecruisers must be brought down to earth in order to open way for other ships to shine.
I am sure many will disagree with this since many fly Battlecruisers and don't want to see their ships weakened.
But in order for balance to happen Battlecruisers must be brought down, because they are simply too good.
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Petrus Blackshell
Rifterlings
686
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Posted - 2012.03.20 06:34:00 -
[2] - Quote
Yes.
Tier 2 BCs are too good, and obsolete cruisers, field command ships, and short range HACs. Tier 1s are fine-ish. Tier 3s almost completely obsolete sniper HACs.
It comes down to battlecruisers being way too light and agile for how much punch they pack. How a battlecruiser "should" be is represented by the Ferox or Prophecy -- perhaps with a bit more firepower tacked on. The Hurricane and Drake, plus the Myrmidon and Harbinger to some extent, are just way too powerful for their price.
The CSM minutes hinted at BCs getting the nerfbat soon. Let's hope those changes will be appropriate.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

To mare
Advanced Technology
20
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Posted - 2012.03.20 06:47:00 -
[3] - Quote
for the game to be balanced Tier2 BC should be downed to the level of the Tier 1, but its never gonna happen because all the people love their BCs. i just hope CCP with the new rebalancing program will bring other ships to a level where they can have their own niche against BCs especially the Tech 1 cruiser that are complete trash compared to BCs |

Trinkets friend
Obstergo NEM3SIS.
225
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Posted - 2012.03.20 06:48:00 -
[4] - Quote
Bullshnitzel the BC's will be getting a nerfbat. Tiercide, however, will normalise the power of the ships and redirect their strengths toward completing a role.
This will be more felt in frigates and cruisers, which will gain (on balance) more PG and CPU to achieve much better fittings, and hence, better combat perfrmance. Eg, the Augoror and Scythe might get useful slot layouts and ability to fill them with medium sized guns. Others may get improved or different ship class bonuses or role bonuses.
I do, however, agree the sniper BC's are too agile. Hell, you can outrun almost all cruisers in a nano'd Tornado (2800m/s), which basically means there's no way of using the cruiser's supposed edge in maneuverability to redress the advantages of the sniper BC's. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
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Lunkwill Khashour
Red Federation RvB - RED Federation
52
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Posted - 2012.03.20 07:47:00 -
[5] - Quote
Tier 2 and Tier 3 BC's are very good. Tier 2 in a more general role, Tier 3 is better for sniping/kitage. Of all the things they're good at, perhaps the biggest is that they've got the same mass as cruisers while destroyers have 50% more mass than frigs. This gives BC's equal or better manoevreability(sp?) compared to cruisers but on a vastly superior platform. |

Headerman
Quovis Shadow of xXDEATHXx
719
|
Posted - 2012.03.20 08:00:00 -
[6] - Quote
I dunno, i think Tier 1 BSs are way better than any BCs... great DPS, versatility, and a good tank too.
Tier 3 BCs DPS with field commandships tank (nearly) for 40-50 mil. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Mike Whiite
Progressive State
32
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Posted - 2012.03.20 08:17:00 -
[7] - Quote
tier 2 and 3 are to good in the way of:
1) low skill, 2) cheap, 3) to powerful vs cruisers (wich takes loger to learn -> 1)
1) CCP seems to be adressing that one (Dev blog ballancing ships one at a time) 2) not sure if that is beein taken care off 3) CCP seems to adress that one as well (Dev blog ballancing ships one at a time)
waiting for that to see what happens now there are 5 BC in top 10 of ships with the most kills 2 tier 2 and 3 tier 3 |

Daniel Plain
Science and Trade Institute Caldari State
8
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Posted - 2012.03.20 09:26:00 -
[8] - Quote
on the one side you could say 'it's a BATTLEcruiser, why would it suck at BATTLE?'. on the other side, most ships in eve are meant for combat, so the battlecruisers' overall effciency is somewhat overpowered. still, with regard to their intended role as straight up combat vessel, i'd probably nerf their speed and agility rather than firepower, tank or cost efficiency. |

Crellion
Parental Control HELL4S
0
|
Posted - 2012.03.20 11:21:00 -
[9] - Quote
Among other bad and good things you get from increasing usage of Battlecruisers is that they give a second wind to Battleships in some cases. i.e. Against a HAC fleet or a BS fleet some would choose to field an AHAC fleet. However agaisnt a BC fleet fielding a BS fleet might be a better propositions. Especially when instead of fleet one inserts gang... |

Fon Revedhort
Monks of War DarkSide.
660
|
Posted - 2012.03.20 11:34:00 -
[10] - Quote
They are. I've been saying that for ages. Fon Revedhort for CSM 7 |
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Muad 'dib
The Imperial Fedaykin
191
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Posted - 2012.03.20 11:54:00 -
[11] - Quote
Perhaps BS dont do enough dps or move too slow for their ehp?
BCs are too good, perhaps they are bang on and thats why everyone likes them.
Also they use medium rigs, which means access to t2 without duking it out with supercaps, they have good aglity and arnt too slow - ccp made them the more attractive cheaper option and what do you really get for upgrading to a BS. only down sides and 100 or so mroe dps AND worst tracking.
FIX bs **** BCs! |

Khanh'rhh
Red Federation RvB - RED Federation
892
|
Posted - 2012.03.20 12:03:00 -
[12] - Quote
Petrus Blackshell wrote:Yes.
Tier 2 BCs are too good, and obsolete cruisers, field command ships, and short range HACs. Tier 1s are fine-ish. Tier 3s almost completely obsolete sniper HACs.
Which one obsoletes the Sleipnir, or Absolution? The Astarte is definately worth the upgrade (1500dps shield gank edition) and the nighthawk should see more use when the Drake gets changed.
The real issue is they do, absolutely, obsolete cruisers. There is no gain ever to using a cruiser over a BC.
IMO the easiest fix is to change the rig slots on cruisers to small, so they can be inexpencive. It's silly the rigs on a typical fit are equal to the hull cost each. Perhaps also halve the weapon hard points and give them a 100% damage bonus. Get the typical fit down from 35mil to 10mil and suddenly cruisers are awesome again. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Tobiaz
Spacerats
28
|
Posted - 2012.03.20 13:58:00 -
[13] - Quote
Muad 'dib wrote:Perhaps BS dont do enough dps or move too slow for their ehp?
BCs are too good, perhaps they are bang on and thats why everyone likes them.
Also they use medium rigs, which means access to t2 without duking it out with supercaps, they have good aglity and arnt too slow - ccp made them the more attractive cheaper option and what do you really get for upgrading to a BS. only down sides and 100 or so mroe dps AND worst tracking.
FIX bs **** BCs!
*Powercreep Alert*
Don't go upping the battleships because the tier3 battlecruisers outperform them in so many ways. Compared to the agility difference between frigates and destroyers, the BC indeed seem way to agile, totally sending all cruisers to the dustbin.
Personally I think the balancing should start by taking away all the damage bonuses on the tier3 battlecruisers and maybe a turret. They can already fit battleship weapons on a battlecruiser-agile chassis, which is a big feature.
Why the hell do they deserve another damage bonus on top of the battleship-class weapons AND the ability to fit EIGHT of them as well? That right there is why they obsolete battleships and blow away the other BC.
http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Perihelion Olenard
Federal Navy Academy Gallente Federation
7
|
Posted - 2012.03.20 14:09:00 -
[14] - Quote
If I remember correctly battlecruisers in this game were originally created to be a counter to cruisers as destroyers were created to be a counter to frigates. This is still true, but battlecruisers may have been taken a bit too far with tier 2 and 3, now. For Amarr and Minmatar, tier 2 was a pure upgrade from tier 1 in terms of damage and slot layout. For Gallente and Caldari, tier 2 offers a battlecruiser with a different weapon platform with a better tank and better versatility
I don't even know what role the tier 3 battlecruisers are supposed to fill. It looks like it's a ship with more firepower than a battleship or field command ship in the hull of a tech 1 cruiser. To me it represents a fast attack and hard hitting ship. However, HACs were supposed to fill that role. Tech 3 also fills that role along with other roles, but with substantially more tank and a little less DPS depending on the fit. IMO, tier 3 battlecruisers weren't necessary and are odd. |

Jerick Ludhowe
Purification of Eden XIN DOA'ED
57
|
Posted - 2012.03.20 14:19:00 -
[15] - Quote
BC regardless of baseline combat performance have huge issues dealing with BS sized nuets due to the restrictions of medium cap boosters and the comparable range of warp disruptors and heavy nuets. With the introduction of tier 3 BCs there are now BCs capable of applying in many cases more dps than a BS beyond the range of heavy nuets while also gaining a significant speed, agility, and sig advantage over tier 1 and tier 2 BCs and also most hacs and cruisers. I believe that this is fundamentally flawed mechanic when looking at the relatively low sp and cost of tier 3 BCs when compared to the sp and skill investment of many of the ships they have inevitably replaced.
Another major issue is in regards to both tier 1 and tier 2 BCs and their total fielding cost compared to cruisers. Sure, cruisers have an advantage in the logistical sense that far more can be stored on a carrier or in a freighter however when looking at the cost of fitting both t1 cruisers and BCs they have near the same cost due to the commonality of rigs and mods both classes use.
The most logical solution to the second issue I have talked about is a change in the size of rigs either cruisers use or BCs use. If cruisers were to use small rigs then their relative fitting cost compared to a BC that uses medium rigs will be substantially less even when factoring in insurance. The same net result would be achieved by changing BCs to use large rigs instead of medium rigs. |

Noisrevbus
104
|
Posted - 2012.03.20 14:29:00 -
[16] - Quote
I'll add my retort, but keep it brief this time ...
- BC are not too good, they are too cheap to fly.
- For most intents and purposes they are fairly equal to tech II Cruisers while the Cruisers maintain some sort of speciality.
- That means that when you draw on that speciality, a HAC - or more importantly group of HACs - will almost always beat the BC.
- Tier 3 BC are another kind of beast - but they are recent and that's another discussion in my opinion.
- The problem is that a BC cost it's fitting to replace whereas a HAC cost it's fitting + upward 150m.
That problem stem from a general profileration in the game of maximizing cost-efficiency, numerical efficiency in (and streamlining of) PvP through utilizing insurance. Basicly, tech II ships are too expensive in general and too expensive in relation to tech II fitting in particular. That is what has standardized the size-up and tech II fit approach over the years.
Dealing with that involve revisiting insurance and look at other things such as the balance between hull-cost and module-cost.
The latter is extra appealing since it encourages PvP by taking ISK from sink (deflation) and insurance (the victim), while providing for the attacker (drops). This encourages PvP as a source of income (with risk of asset loss).
Why CCP are reluctant in the matter stem from it's effects on the NPE (New Player Experience) - and the general design philosophy over the past few years that promotes numbers in cost-efficiency, over high-risk - high-potential resource management. Risk-adverse, high-volume, cost-efficient groups thrive while small-volume, high-resource and high-stake groups are being relegated to peripheral (NPC-null, Low) and instanced (WH, FW) gameplay. This relates back to the inability to balance the two to make the game inclusive and interactive since the general profileration of efficiency in 2007.
Essentially, CCP aim to encourage participation in PvP - by minimizing the risk of PvP.
As a result, the game today has become increasingly low-risk, but also increasingly risk-adverse (throw-away ships are no longer thrown away, and lack of meaning in PvP tend to be more of a discouragement than an encouragement). Before, hurting another through destruction of ships had a purpose. Today, regardless of scale, they are only instrumental and purpose lie solely in infrastructure and income-sources. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
7
|
Posted - 2012.03.20 14:33:00 -
[17] - Quote
Jerick Ludhowe wrote: The most logical solution to the second issue I have talked about is a change in the size of rigs either cruisers use or BCs use. If cruisers were to use small rigs then their relative fitting cost compared to a BC that uses medium rigs will be substantially less even when factoring in insurance. The same net result would be achieved by changing BCs to use large rigs instead of medium rigs.
I don't think BCs should use large rigs as I think their price is high enough as it is. It would be nice if cruisers could use small rigs, though. |

Kattshiro
Deep Core Mining Inc. Caldari State
20
|
Posted - 2012.03.20 15:00:00 -
[18] - Quote
No the problem is BC's aren't out matched well enough by BS's. Battleships need support to be effective against anything smaller than themselves...BC's dont need that against cruisers or against Battleships. |

Zarnak Wulf
CTRL-Q Iron Oxide.
285
|
Posted - 2012.03.20 15:35:00 -
[19] - Quote
If the discussion is BS vs. BC then I would suggest new mods before recreating the wheel with BS. I'm thinking 3200mm plates or XLSE. |

Petrus Blackshell
Rifterlings
686
|
Posted - 2012.03.20 15:45:00 -
[20] - Quote
Zarnak Wulf wrote:3200mm plates
Squeezing one of those on a Damnation for maximum win in 3... 2...
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
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Lyron-Baktos
Selective Pressure Rote Kapelle
56
|
Posted - 2012.03.20 16:00:00 -
[21] - Quote
a slight nerf to BC's will make the lower ships a little bit better and also increase usage of BS's On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Alara IonStorm
1816
|
Posted - 2012.03.20 16:26:00 -
[22] - Quote
Zarnak Wulf wrote:If the discussion is BS vs. BC then I would suggest new mods before recreating the wheel with BS. I'm thinking 3200mm plates or XLSE. I like the idea of lowering the PG / CPU of Battlescruisers and making 1600mm Plates and possibly XLSE cost in the area of 1000-1500 PG. To big to squeeze on Battlecruisers effectively making them use Cruiser Mods like they are supposed too. Along with the Drake rebalance give the Cane 7 Guns one utility slot and change the RoF Bonus to Optimal or tracking or something. Then bring the Tier 1's in line with the new Tier 2's.
I also want to see Cruiser Damage go up like 6 HAM Caracal or 6 Blaster Thorax. Redesigned bonuses like the Cap bonus turning into a Damage Bonus on the Maller or a Range Bonus on the Omen. Reajust Fitting and increase Cruiser Cap to the area of 1750-2250. More Drone bay coverage like 25m3 for the Maller. Moa 6 Rails, Optimal / Range Bonus. Bring the Logi Cruisers to the level of Tier 3, slots / fitting / cap / EHP and change their secondary bonuses to Logi. Augoror with Cap / Armor Range Roll Bonus and one Armor Rep Bonus and another Cap Transfer. Exequier Armor Range / Tranking Link Roll with one Armor Rep Bonus and another Tracking Link. Basically T1 versions of T2 Logi running Medium Reps without the resist profile.
For HAC's give the same such as 6 Guns but they have 2 Damage Bonuses and a second other bonus. 50% MWD Sig Bloom like Assault Ships and their T2 resist profiles will make them fast hitters that can gank and tank like Battlecruisers but smaller and faster. Their counter won't be T1 Battlecruisers but T2 ones. They would effectively become fast heavy skirmish ships compared to Cruisers being just skirmish ships.
Finally increase Cruiser Speed / Agility by a little bit and cut Rig Penalties out all together. Make it so Armor Cruisers can outrun Shield Battlecruisers and Shield Cruisers are just mildly faster then Armor Cruisers. Without 1600mm Plates it becomes a game of Shield Damage vs Armor Utility with Sig increases coming from Shield Extenders and Mass Increases coming from plates. Balance Tier 3 Speed to be slightly below Cruisers but quicker then Tier 2's.
The finisher, boost Battleship Sig Rad 10-20% depending on the Ship and decrease their MWD Cap Use. That should help them chase and cover the Rig Lock loss as well as make most Battlecruisers quicker to lock whilst Cruisers still have time to burn away.
The result is that Cruisers will be all around formidable ships in all area's. Speed, Tank, Damage, Cap, Utility and Range. Standard Battlecruisers will be less effective at Skirmish Warfare but will be stronger in Tank and Damage with a heavier weakness to battleships. Tier 3's will be better at range while keeping said range being the major requirement of survival. The biggest part of this preposal is to move Cruisers to the center which is currently held by Shield Battlecruisers.
Of course Frigates are being buffed in the new expansion as well and they will have to be sure to not make them toothless against Cruisers.
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Hrett
Quantum Cats Syndicate Villore Accords
51
|
Posted - 2012.03.20 17:33:00 -
[23] - Quote
Many good suggestions here. I personally love T1 cruisers so I am a bit biased, but I also love BC.
Im all for simple fixes that wont greatly upset many other things. The easiest thing to me would be either a increase in all cruiser speed (I dont think damage is a good idea - you can already get 500+ dps 700+ in some cases), or a slight change to BC tracking or perhaps speed. For instance, if you give BC a slight tracking penalty (or what is the missile version? ROF nerf?) they will have a harder time engaging frigs, dessies, and some cruisers depending on fit. It wont effect their usefulness against BS or most cruisers.
It just seems the problem with them now is that BC can wtfpwn frigs and dessies too easily. So their engagement envelope is too big.
Just my opinion. |

Petrus Blackshell
Rifterlings
686
|
Posted - 2012.03.20 17:42:00 -
[24] - Quote
Hrett wrote: It just seems the problem with them now is that BC can wtfpwn frigs and dessies too easily. So their engagement envelope is too big.
They can't WTFpwn frigs that well. Interceptors can tackle BCs really well, and AFs can get all up in BC's faces and break tracking. Killing destroyers is by design -- destroyers aren't supposed to be effective against anything above their size.
However, BCs (especially nano'd) are only a little slower than crusiers, don't cost that much more (after insurance) and they pack FAR more punch (2x more). That makes the lost agility worth the extra punch in almost every case, and makes it impossible for cruisers to even compare to BCs.
Nerf BC speed/agility (or just mass) to only be slightly better than BS, and the problems go away.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Liang Nuren
Parsec Flux
1099
|
Posted - 2012.03.20 17:51:00 -
[25] - Quote
Petrus Blackshell wrote: Nerf BC speed/agility (or just mass) to only be slightly better than BS, and the problems go away.
I'm fine with this for Tier 1/2 BCs, but Tier 3 BCs are expressly designed to be cruisers sporting BS guns. They have their own host of problems related to tracking and I would say they're probably the most balanced BCs.
-Liang
Ed: I'm a bit concerned by the term "slightly". I'm fine with nerfing Tier 1/2 BC mobility... but it doesn't need massacred. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1818
|
Posted - 2012.03.20 17:52:00 -
[26] - Quote
Hrett wrote:The easiest thing to me would be either a increase in all cruiser speed (I dont think damage is a good idea - you can already get 500+ dps 700+ in some cases), or a slight change to BC tracking or perhaps speed. For instance, if you give BC a slight tracking penalty (or what is the missile version? ROF nerf?) they will have a harder time engaging frigs, dessies, and some cruisers depending on fit. It wont effect their usefulness against BS or most cruisers. I don't like the idea of lowering Battlecruiser DPS or tracking against smaller targets. I think that Cruiser and the Tank Battlecruiser DPS should be close to on par. The difference being Faster Cruiser Speed and tank.
The 700DPS Ship, lets face it a Thorax isn't that good. It has to role into Brawl Range with a 20k EHP Tank and against a 700 DPS Cane with double the tank that starts hitting it from 20km out you are at 25% health before you get off a shot. I like the idea of a 700 DPS Armor Rax with 35k EHP that closes range quick and gets some blows in or a 900 DPS shield Rax that applies a good amount of Damage before death. Still at a disadvantage to Battlecruisers but not as toothless.
Most of the other Cruisers that don't sacrifice all tank sit at 350-500 DPS which is okay but making that 450-600 isn't going to hurt Battlecruisers EHP and now slighter DPS advantage. A 35k EHP Ship that does 550 DPS and moves quick will not out DPS / Tank a BC but it will have the tools to fight and a larger window of escape / catch. The weakness is Frigate tackle forcing it Fight BC's instead of run as it should be. The biggest concern is buffing Frigates to balance out the change.
Petrus Blackshell wrote: However, BCs (especially nano'd) are only a little slower than crusiers, don't cost that much more (after insurance) and they pack FAR more punch (2x more). That makes the lost agility worth the extra punch in almost every case, and makes it impossible for cruisers to even compare to BCs.
Worse then that, the Cane runs circles around any serious Armor fit and actually at base speed outruns the Moa. |

Petrus Blackshell
Rifterlings
686
|
Posted - 2012.03.20 18:07:00 -
[27] - Quote
Liang Nuren wrote:Petrus Blackshell wrote: Nerf BC speed/agility (or just mass) to only be slightly better than BS, and the problems go away.
I'm fine with this for Tier 1/2 BCs, but Tier 3 BCs are expressly designed to be cruisers sporting BS guns. They have their own host of problems related to tracking and I would say they're probably the most balanced BCs. -Liang Ed: I'm a bit concerned by the term "slightly". I'm fine with nerfing Tier 1/2 BC mobility... but it doesn't need massacred.
Tier 3s are faster and more agile than sniper HACs, while having more damage at the same time, too. Tracking notwithstanding, it just seems wrong that a 60 mil ISK specialized hull is more effective at long range sniping than a 120 mil ISK specialized hull (that requires better skills). They should be the fastest of the BCs, but not any faster than cruiser hulls. (This comparison brought to you by Tornado vs Muninn)
As for the "slightly better than BS" -- I don't have numbers. Those are up to CCP to decide on. I think the Harbinger's mobility is a good reference point for what the Hurricane should be changed to, with the other BC's following suit to preserve relative racial mobility... but that's just my opinion. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Liang Nuren
Parsec Flux
1100
|
Posted - 2012.03.20 18:09:00 -
[28] - Quote
Petrus Blackshell wrote: Tier 3s are faster and more agile than sniper HACs, while having more damage at the same time, too. Tracking notwithstanding, it just seems wrong that a 60 mil ISK specialized hull is more effective at long range sniping than a 120 mil ISK specialized hull (that requires better skills). They should be the fastest of the BCs, but not any faster than cruiser hulls. (This comparison brought to you by Tornado vs Muninn)
As for the "slightly better than BS" -- I don't have numbers. Those are up to CCP to decide on. I think the Harbinger's mobility is a good reference point for what the Hurricane should be changed to, with the other BC's following suit to preserve relative racial mobility... but that's just my opinion.
You remember last night when I told you that people ignoring tracking are dumb, and you responded that people ignoring sig radius are dumb?
Yeah.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Petrus Blackshell
Rifterlings
686
|
Posted - 2012.03.20 18:31:00 -
[29] - Quote
Liang Nuren wrote: You remember last night when I told you that people ignoring tracking are dumb, and you responded that people ignoring sig radius are dumb?
Yeah.
-Liang
Hm, I stand corrected, in a straight up "snipe each other" thing, a Muninn would destroy a Tornado -- if it kept moving. The issue remains that against stationary or low-transversal targets (optimal situation if you're aiming for alpha), the Tornado is far superior. Coupled with the fact that Muninn has drones, I could let it go. However, it still bothers me the Tornado is faster than the Muninn, and the Naga is faster than the Eagle. It just doesn't make sense given the sizes of the ships.
Oddly enough, the Oracle is not faster than the Zealot, and I am fine with the balance between the two. I am also fine with the Talos being the mini-Megathron it is.
Tier 3s are indeed better balanced than the other battlecruiers are, but they can still use a bit of work. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Borun Tal
Border Zone Combat
54
|
Posted - 2012.03.20 18:31:00 -
[30] - Quote
Just a personal opinion here, but I think BCs are used as a hammer: one quick tool for everything. Low skills, big bang. Like any ship, BCs have their place. |
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Liang Nuren
Parsec Flux
1100
|
Posted - 2012.03.20 18:46:00 -
[31] - Quote
Petrus Blackshell wrote: Hm, I stand corrected, in a straight up "snipe each other" thing, a Muninn would destroy a Tornado -- if it kept moving. The issue remains that against stationary or low-transversal targets (optimal situation if you're aiming for alpha), the Tornado is far superior. Coupled with the fact that Muninn has drones, I could let it go. However, it still bothers me the Tornado is faster than the Muninn, and the Naga is faster than the Eagle. It just doesn't make sense given the sizes of the ships.
Oddly enough, the Oracle is not faster than the Zealot, and I am fine with the balance between the two. I am also fine with the Talos being the mini-Megathron it is.
Tier 3s are indeed better balanced than the other battlecruiers are, but they can still use a bit of work.
Hmmm... ok, sure you have a point. The Tornado is a touch too fast and the Caldari HACs are flying bricks with fitting issues and no drone bays. Fix those two problems and sniper HAC vs Tier 3 problems go away almost in entirety.
That said, I occasionally find myself wishing that bonused medium weapons went as far as unbonused large weapons. For instance, the pulse Zealot should have similar range to the pulse Oracle (and Geddon) assuming similar numbers of TEs/TCs. That'd be swell, but probably OP as hell.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
|
Posted - 2012.03.20 18:47:00 -
[32] - Quote
Borun Tal wrote:Just a personal opinion here, but I think BCs are used as a hammer: one quick tool for everything. Low skills, big bang. Like any ship, BCs have their place. That is true but it isn't all Battlecruisers used as the Hammer. It is Shield Tier Battlecruisers.
I truly believe that the Hammer or the center should move to Cruisers. The Heavy Hammer should go to Battlecruisers in terms of all around the all around stats that make the Shield Battlecruiser good IE" Utility, Speed, Agility, Fitting, Range should be a more average advantage the Cruiser with good all around EHP DPS stats to cap it off.
In return Battlcruisers keep an acceptable level of Mobility with greater tank and DPS. They become the Sledge Hammer that requires precision to swing. In return Cruisers get the Center currently occupied by the Cane and Drake.
Yes Battlecruisers have their place and they should keep that place. Just adjust it so that place is not the center.
IE: Subcap list.
Frigate: Light Destroyer: Light Medium Cruiser: Medium Battlecruiser: Medium Heavy Battleship: Heavy
With Light regarding speed, avoidance and accuracy at the expense of range, DPS, tank and Heavy as DPS / Tank / Range at the expense of speed, avoidance and accuracy.
It is akin to what we have now except Battlecruisers have a few to many advantages which can be mitigated with buffs to Cruisers and Frigates to close in the gaps in the list and even light targeted nerfs like the current Drake one as well as buffs to the Tier 1 BC's.
It seems to be the strategy CCP is going for and I approve. |

Liang Nuren
Parsec Flux
1101
|
Posted - 2012.03.20 19:08:00 -
[33] - Quote
Alara IonStorm wrote: I truly believe that the Hammer or the center should move to Cruisers.
There's literally no reason for that to change except that you prefer it.
Quote: I have a bit of a different perspective on range. I am okay giving Sniper HAC to Tier 3's. Make it so that faster, Tankier HAC's are better in the 40-70 KM Range. With 2 Damage Bonuses they put out the DPS but are smaller, more agile and harder to kill. Leave the long range stuff to Tier 3's and Battleships instead of making then try to compete.
Make them Ships designed to take out Gangs of Tier 1/2 Battlecruisers, close range Cruisers and Destroyers. General stuff and leave long range f 70+ to L Sized weapons at the issue that HAC's can close range and if they get a warp in you are not regaining range on the field.
Make Cruisers, HAC's and Battlecruisers from short to medium range ships and and L Guns Ships Medium to Long Range but make sure none of them can out run Cruisers and HAC's flat out.
Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
686
|
Posted - 2012.03.20 19:11:00 -
[34] - Quote
Liang Nuren wrote:That said, I occasionally find myself wishing that bonused medium weapons went as far as unbonused large weapons. For instance, the pulse Zealot should have similar range to the pulse Oracle (and Geddon) assuming similar numbers of TEs/TCs. That'd be swell, but probably OP as hell. I'd probably fly that Zealot every day of the week, sporting an AB and killing everything in sight from range.  Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Zarnak Wulf
CTRL-Q Iron Oxide.
285
|
Posted - 2012.03.20 19:17:00 -
[35] - Quote
If you look at the jump in raw hit points from T1 frigates to AF it's 2-3 times as much. AF and destroyers before mods start off reasonably close to eachother. That same correlation is nonexistant from T1 cruisers to HACs and between BCs and HACs.
If HACs had more EHP and T1 cruisers had a bit more speed/fittings, you'd have a bit more variety in the mid-class area. Here's a shameless copy of a post I made in another thread:
Zarnak Wulf wrote:Here is some food for thought. Look at the relationship between the Enyo and it's Tech one hull, the incursus. The Incursus, before any mods, has:
391 Shield 460 Armor 460 Structure
The Enyo has:
465 Shield 1099 Armor 1495 Structure
Now the Thorax and the Deimos. The Thorax:
1905 Shield 2051 Armor 2344 Structure
The Deimos:
1450 Shield 2550 Armor 3164 Structure
It's not even close to the same percentage. Should it be? The Deimos based off the Thorax would then look like:
2266 Shield 4900 Armor 7618 Structure
Now clearly that would be overpowered- especially the structure. But the key part is that the easiest way to balance HACs would be to move their EHP closer to BC territory. Again, food for thought.
|

Alara IonStorm
1819
|
Posted - 2012.03.20 19:17:00 -
[36] - Quote
Liang Nuren wrote: There's literally no reason for that to change except that you prefer it.
No reason to do anything except that someone prefers it.
Reasons I prefer it.
* More Role variety in Cruisers currently gimped by stats. * Reintroduces under used ships without taking away usefulness of other ships. * Lowers costs of Effective PvP entry with effect diminished return increases by cost. * Boosts effective EWAR / Support on the base level without lessoning the increase f more advanced T2 versions. * Brings the 8 Battlecruisers in line with each other without stepping on Cruisers toes or limiting their heavier role.
I would prefer a change for those reasons. I think a lot of other people would to so I will say so.
Liang Nuren wrote: Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.
-Liang
I know and adjusting HAC / BC Damage, Speed and Tank to further increase the distinction is a good thing.
|

Liang Nuren
Parsec Flux
1101
|
Posted - 2012.03.20 19:22:00 -
[37] - Quote
Alara IonStorm wrote:Liang Nuren wrote: There's literally no reason for that to change except that you prefer it.
No reason to do anything except that someone prefers it. Reasons I prefer it. * More Role variety in Cruisers currently gimped by stats. * Reintroduces under used ships without taking away usefulness of other ships. * Lowers costs of Effective PvP entry with effect diminished return increases by cost. * Boosts effective EWAR / Support on the base level without lessoning the increase f more advanced T2 versions. * Brings the 8 Battlecruisers in line with each other without stepping on Cruisers toes or limiting their heavier role. I would prefer a change for those reasons. I think a lot of other people would to so I will say so.
1) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance. 2) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance. 3) Cruisers have far fewer slots than Tier 2 BCs. They are already significantly cheaper. 4) This has literally nothing to do with cruiser / BC balance because there are no ewar BCs. 5) This will be fixed by CCP removing the ship tier system in battlecruisers. It has no bearing on cruiser / BC balance.
Liang Nuren wrote: Tier 3s and Sniper HACs don't really do the same things. I know it looks like it from EFT, but its just not true in game.
-Liang
I know and adjusting HAC / BC Damage, Speed and Tank to further increase the distinction is a good thing. [/quote]
It's almost entirely unnecessary and I don't think you quite grasp how tenuous the balance really is (in game, not in EFT).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
|
Posted - 2012.03.20 19:37:00 -
[38] - Quote
[quote=Liang Nuren] 1) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance. 2) This will be fixed by CCP removing the ship tier system in cruisers. It has no bearing on cruiser / BC balance. 3) Cruisers have far fewer slots than Tier 2 BCs. They are already significantly cheaper. 4) This has literally nothing to do with cruiser / BC balance because there are no ewar BCs. 5) This will be fixed by CCP removing the ship tier system in battlecruisers. It has no bearing on cruiser / BC balance.
Quote: 1) Yes and I have given my opinion on how to remove the Tier System. 2) Yes and I have given my opinion on how to remove the Tier System. 3) Base stats over utility. They should have fewer slots and be cheaper but their effectiveness should be increased. 4) And their is only one EWAR Cruiser, the rest are toothless. 5) It will also be helped by the Drake rebalance and a slight adjustment to the Cane.
You can claim that the Tier System with no rebalance of mechanic will fix everything but I would like them to go a bit further to close the gaps between classes. [quote=Liang Nuren] It's almost entirely unnecessary and I don't think you quite grasp how tenuous the balance really is (in game, not in EFT).
-Liang
Yet the 50km pulse Zealots you want are? I don't think that is necessary with light Damage and speed buffs.
|

Petrus Blackshell
Rifterlings
687
|
Posted - 2012.03.20 19:42:00 -
[39] - Quote
Alara IonStorm wrote:Yet the 50km pulse Zealots you want are? I think he wants 50km Pulse Zealots like I want 300 DPS frigate lasers, but we both know those are horrible and broken ideas. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Liang Nuren
Parsec Flux
1101
|
Posted - 2012.03.20 19:45:00 -
[40] - Quote
Petrus Blackshell wrote:Alara IonStorm wrote:Yet the 50km pulse Zealots you want are? I think he wants 50km Pulse Zealots like I want 300 DPS frigate lasers, but we both know those are horrible and broken ideas.
You can get 45km pulse zealots pretty easy. Its the 80km I want (but know I should never, ever have).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
|

Liang Nuren
Parsec Flux
1101
|
Posted - 2012.03.20 19:51:00 -
[41] - Quote
Alara IonStorm wrote: You can claim that the Tier System with no rebalance of mechanic will fix everything but I would like them to go a bit further to close the gaps between classes.
There's really no need to do this, and TBH your ideas strike me as being based primarily on EFT rather than in game performance. IMO after a few weeks you'd either be calling for your ideas to be reverted or you'd be piling on change after change after change to fix the mess they'd made in the first place.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Tazarak theDeceiver
Hooded Underworld Guys
16
|
Posted - 2012.03.20 20:03:00 -
[42] - Quote
40-60m isk and you can have a night's enjoyment in a BC, why the hell not fly a BC?
I just wish there were BC cost range logistics. |

Alara IonStorm
1819
|
Posted - 2012.03.20 20:16:00 -
[43] - Quote
Liang Nuren wrote: There's really no need to do this, and TBH your ideas strike me as being based primarily on EFT rather than in game performance. IMO after a few weeks you'd either be calling for your ideas to be reverted or you'd be piling on change after change after change to fix the mess they'd made in the first place.
-Liang
You are wrong about that one. 80% of what I fly is T1 Cruisers. Low DPS tank ratio is a problem on even the higher Tier Cruisers. MWD's burn out the cap to fast and Canes with 2 Neuts are not just a threat to your Capacitor but **** it.
30-40K EHP and 6 Guns is not a lot to ask for, neither is better fitting or more cap.I don't want Cruisers to have more tank then a BC or even more DPS. I want them to be 2-3 Slots down as well. In return I want them faster, all of them.
As you said it is about the center and I think that the preferred T1 ships skirmish roaming gangs should be the 16 Cruisers and not the Minmatar Battlecruiser. I don't want to take away what is good about the Battlecruiser Class which is being a Heavy Cruiser but I want it to be an improvement in non mobility related area's and not better in utility.
Yes I think T1 Cruisers Tank and DPS are to low and very slight DPS / Tank buffs won't ruin BC's because they will still be superior in those roles.
|

MushroomMushroom
Consolidated Sprocket
4
|
Posted - 2012.03.20 20:23:00 -
[44] - Quote
The idea of adjusting rigs is a good one. My approach would be to have 4 sizes of rig, small (frig/dessie) medium (cruisers/industrial/miner) Large (BC/BS) XL (Caps).
Second, BCs should be converted to the following roles: Heavy Cruiser: Slower then Cruisers, moderate increase in tank/dps - Heavier cruiser, balanced by increased cost/reduced speed Light Battle Cruiser: Same Speed as Cruisers, Cruiser sized tank, moderate increase in dps - Cruiser with extra dps, balanced by increased cost Battle Cruiser Half way between Cruisers and Battleships in speed, Cruiser sized tank, Battleship guns with near battleship dps. - Battleship that has traded most of its tank for some speed. Balanced by weak tank. |

Liang Nuren
Parsec Flux
1101
|
Posted - 2012.03.20 20:29:00 -
[45] - Quote
Alara IonStorm wrote:Liang Nuren wrote: There's really no need to do this, and TBH your ideas strike me as being based primarily on EFT rather than in game performance. IMO after a few weeks you'd either be calling for your ideas to be reverted or you'd be piling on change after change after change to fix the mess they'd made in the first place.
-Liang
You are wrong about that one. 80% of what I fly is T1 Cruisers. Low DPS tank ratio is a problem on even the higher Tier Cruisers. MWD's burn out the cap to fast and Canes with 2 Neuts are not just a threat to your Capacitor but **** it. 30-40K EHP and 6 Guns is not a lot to ask for, neither is better fitting or more cap.I don't want Cruisers to have more tank then a BC or even more DPS. I want them to be 2-3 Slots down as well. In return I want them faster, all of them. As you said it is about the center and I think that the preferred T1 ships skirmish roaming gangs should be the 16 Cruisers and not the Minmatar Battlecruiser. I don't want to take away what is good about the Battlecruiser Class which is being a Heavy Cruiser but I want it to be an improvement in non mobility related area's and not better in utility. Yes I think T1 Cruisers Tank and DPS are to low and very slight DPS / Tank buffs won't ruin BC's because they will still be superior in those roles.
You aren't just talking about changing T1 cruisers - you're talking about changing HACs and BCs. Ships you admit you do not fly.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
|
Posted - 2012.03.20 20:29:00 -
[46] - Quote
MushroomMushroom wrote: Heavier cruiser, balanced by increased cost/reduced speed Cruiser with extra dps, balanced by increased cost
Good idea's but these lines are not. You don't balance T1 Ships by cost you do it by role. They get something extra but they loose something in return, the cost increase is their because what they gain is more important in the situation which usually scales to direct combat.
IE: Heavy Cruisers: Would be balanced by Reduced Speed, Large Sig and Lower Lock Time. Light Battle Cruiser: Would be balanced by Large Sig, Lower Lock Time and limited utility or range or whatever.
Cost should not be a factor in T1 Balance, role should.
|

Lyron-Baktos
Selective Pressure Rote Kapelle
56
|
Posted - 2012.03.20 20:39:00 -
[47] - Quote
Are there any type of reports that show how much the BC's are being flown? I know from personal experience I see more canes and drakes then just about anything else On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Liang Nuren
Parsec Flux
1101
|
Posted - 2012.03.20 20:43:00 -
[48] - Quote
Lyron-Baktos wrote:Are there any type of reports that show how much the BC's are being flown? I know from personal experience I see more canes and drakes then just about anything else
CCP Diagoras tweets about it occasionally.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Parsec Flux
1101
|
Posted - 2012.03.20 20:44:00 -
[49] - Quote
Alara IonStorm wrote: I do fly Tier 1 and 2 Battlecruisers. I have seen the difference very clearly and think that the Drake balance is correct and a slight adjustment to the Cane is good thing. Along side Tier 1 Battlecruiser buffs and a Cruiser / Frigate General buff the game would be better.
Tier 3's and HAC's you are right I don't fly them and am just basing my opinion off of posts by CCP Yitterbalm, the CSM Minutes, Video's of their use and data collected. So their is a bigger chance of error on my part there. That said looking at the stats I can only find a valid reason to fly a couple of them. You yourself say the Vega is not that great anymore and the Artillery Cane trumps the Muniin. Most HAC's see little use, the Sac, Eagle, Cerb and such.
My suggestion for them was an extra weapon and maybe an extra slot. My suggestion for Tier 3's is to keep them fast but not outright outrun Cruisers which has been stated to be their counter.
I don't think my suggestions are as radical as you make them out to be. In fact I don't think I have obsoleted one ship.
Claiming the Cane needs a nerf and the Drake is fine... :psyduck:
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1819
|
Posted - 2012.03.20 20:46:00 -
[50] - Quote
Liang Nuren wrote: Claiming the Cane needs a nerf and the Drake is fine... :psyduck:
-Liang
When I said the Drake balance is correct I meant the balance changes.
|
|

Liang Nuren
Parsec Flux
1101
|
Posted - 2012.03.20 21:06:00 -
[51] - Quote
Alara IonStorm wrote:Liang Nuren wrote: Claiming the Cane needs a nerf and the Drake is fine... :psyduck:
-Liang
When I said the Drake balance is correct I meant the balance changes.
The proposed Drake nerf obsoletes the Cerb - something you said you were keen to avoid.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
1819
|
Posted - 2012.03.20 21:16:00 -
[52] - Quote
Liang Nuren wrote: The proposed Drake nerf obsoletes the Cerb - something you said you were keen to avoid.
-Liang
The Cerberus in it's current form yes. Various adjustment I suggested such as faster speed, more agility, more cap for running an MWD, 6 Launchers, removal off all rig penalties changes the field. For one thing my Cerb would more Damage with missiles then the Drake, be better at maintaining it with an MWD, be much more agile, and be fast enough to keep larger competitors from closing range.
The Drake in turn being fatter, slower and doing less Missile Damage will have a stronger tank and more Damage in Drone Range as a trade off. |

Petrus Blackshell
Rifterlings
688
|
Posted - 2012.03.20 21:18:00 -
[53] - Quote
Alara IonStorm wrote:Liang Nuren wrote: The proposed Drake nerf obsoletes the Cerb - something you said you were keen to avoid.
-Liang
The Cerberus in it's current form yes. Various adjustment I suggested such as faster speed, more agility, more cap for running an MWD, 6 Launchers, removal off all rig penalties changes the field. For one thing my Cerb would more Damage with missiles then the Drake, be better at maintaining it with an MWD, be much more agile, and be fast enough to keep larger competitors from closing range.
Stop it, you're making me daydream about tackling one of these in an AF. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Jack Corigan
School of Applied Knowledge Caldari State
8
|
Posted - 2012.03.20 21:26:00 -
[54] - Quote
All ships need to be rebalanced in relation to the game at it's current stage. There's a lot of ships with a very small niche and a small amount of ships used far too frequently.
|

Hrett
Quantum Cats Syndicate Villore Accords
51
|
Posted - 2012.03.20 22:12:00 -
[55] - Quote
Lyron-Baktos wrote:Are there any type of reports that show how much the BC's are being flown? I know from personal experience I see more canes and drakes then just about anything else
In addition to the dev tweets, there is this: http://eve-kill.net/?a=top20
And I know there are a lot of drake lovers here on the boards, but IMHO:
1. The current drake is not balanced. Its too good at everything. If one ship has twice as many kills as its next closest competitor, that is easy proof. Period.
2. The proposed changes (at least the ones that I last heard about) would make it completely imbalanced in pvp. Its an obscene damage buff, with only a very minor tank reduction (that would still put it on par with the buffer of the other BCs). I do agree that it would balance it out for some of the PVE issues, but that isnt the whole story.
I agree the drake needs changing, but the current proposal aint the right way to do it. Hopefully it gets rebalance with the rest of the alleged Tier changes coming up.
IMHO of course. |

OfBalance
Caldari State
200
|
Posted - 2012.03.20 22:28:00 -
[56] - Quote
Liang Nuren wrote: The proposed Drake nerf obsoletes the Cerb - something you said you were keen to avoid.
-Liang
~bombardment~
heh |

M1k3y Koontz
Taxes Suck Inc.
23
|
Posted - 2012.03.20 23:13:00 -
[57] - Quote
I agree that battlecruisers make HACs obsolete, and tier 3s make sniperhacs obsolete, but I disagree that cruisers and battleships are obsolete because of battlecruisers. Of course, with HACs the issue of INSURANCE is a problem, since you cant insure T2s for much more than a third their actual cost, and the fact they are at best tankier cruisers there not much reason to use them. Clearly the OP has flown a command ship, because they are far superior to battlecruisers, though they take much more training and isk to fly. Cruisers are still cheaper than battlecruisers and better mobility (I agree that the rigging costs for them is too much). Battleships aren't used much in gang PVP due to their speed limitations and their low aligning on roams. Also their high cost in guns/rigs makes them out of reach for most people even after insurance
How much herp could a herp derp derp if a herp derp could herp derp. |

Klown Walk
Black Rebel Rifter Club
48
|
Posted - 2012.03.20 23:49:00 -
[58] - Quote
I see frigates and cruisers way more than bcs while roaming. |

Trinkets friend
Obstergo NEM3SIS.
226
|
Posted - 2012.03.21 03:07:00 -
[59] - Quote
You may see lots of frigates, but lone frigs in lowsec are hardly representative of the rest of EVE (also, you actually choose to engage in frig combat; often cruiser up you choose to jump a gate and have combat thrust upon you).
I've said it previously, cruisers need way more capacitor so they can, you know, cruise. Right now they'd be better known as Spurters, because you can only run an MWD in spurts.
I can get between 4 to 7 minutes of perma MWD for a Cyclone, but only 50s for a Bellicose. If you can't get out of point range in 50s, you are toast simply because your class advantage (maneuverability) ends with your cap. If you even so much as get brushed by a neut, forget it.
Frigates can fit MWDs which they can perma-run very easily. Not so with cruisers. The best you can hope for is to take out the frig on the way in, but in any case, BC's do better because you get extra slots to fit TE's or TC's which means, perversely the BC does better at swatting frigs.
So, forget kiting cruisers using their maneuverability to trounce BCs (also, luls sig radius and crap tank). Forget cruisers to swat frigs in any engagement where there's a T2 frig or more than one enemy. Should have brought a cane.
I dream of a day when cruisers can run MWD's for at least as long as BC's. Where although their DPS may be half a BC's, say, 300-400 (most struggle to top 250DPS where AF's and dessies are hitting and only short range gank raxes and ruppies do better), I dream of a day when cruisers have the tracking to actually hit destroyers harder than BCs. This gives both cruisers a class purpose, and destroyers an advantage vs BCs. I dream of a day when their tank is easily able to get to the mid-20K EHP range without gimping either of the above, or requiring dropping a point off I dream of a day when the low-end cruisers get PG, CPU, EHP and slots; where the EW cruisers get enough mids and bonuses to do their job (AKA tiercide) I dream of the day when all cruisers with drone bays get enough drones to threaten a frigate (one drone is a joke, face facts)
This dream would require cruisers to have the following kinds of buffs; - 5% cap use bonus per level for MWD's (or, indeed, a bigger capacitor) OR 5% less penalty per level to MWD capacitor modifier (allowing MWDing like a pro) - adjusting down cruiser sig radius a touch, especially for clearly shield tanked ones like bellicose, to reduce the impact of MWD sig bloom - 5% better tracking for medium guns, 5% bonus to explosion velocity of missiles, or 5% drone nav speed bonus - 10% more base hitpoints across the board (remember, 1600's do more than trimarks; you fit ACR rigs to fit the plate first) - buffing drone bays to 10m3
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Liang Nuren
Parsec Flux
1103
|
Posted - 2012.03.21 03:45:00 -
[60] - Quote
Trinkets friend wrote: This dream would require cruisers to have the following kinds of buffs; - 5% cap use bonus per level for MWD's (or, indeed, a bigger capacitor) OR 5% less penalty per level to MWD capacitor modifier (allowing MWDing like a pro) - adjusting down cruiser sig radius a touch, especially for clearly shield tanked ones like bellicose, to reduce the impact of MWD sig bloom - 5% better tracking for medium guns, 5% bonus to explosion velocity of missiles, or 5% drone nav speed bonus - 10% more base hitpoints across the board (remember, 1600's do more than trimarks; you fit ACR rigs to fit the plate first) - buffing drone bays to 10m3
1) This could be accomplished by giving cruisers decent capacitors to start with. This doubles as helping out with the loltank and lolmyguns problems they have. Furthermore, everyone always suggests sweeping role bonuses, but the problem is easier to solve than that - adjust the MWD itself. Frig MWDs need to give less sig bloom, and battleship MWDs need to take less capacitor (yes, really). 2) Lots of people are concerned with MWD sig bloom suddenly. Seems like the problem is the module, not overall cruiser sig radiuses. I'm leery of changing base sig to affect MWD bloom sizes. 3) I'm not sure why this matters. Medium gun tracking is really excellent as is. 4) We don't need more HP. 5) Leave the drone bays to the game designers - 10m^3 is just a joke unless you use it to store a pair of utility armor RR drones.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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|

Kaikka Carel
White syndicate BattleStar Alliance
12
|
Posted - 2012.03.21 04:04:00 -
[61] - Quote
I think that the changes to t1 cruisers proposed by Alara IonStorm are the right ones. Anyone who says that cruisers may be balanced by cost are wrong because it's not only isk that make for cost effeciency but also time and logistics and tactics. If you bring a cruiser to a BC gang everybody will laugh at you and they will be right because you're the one who's about to be volleyed first and that's significant loss to the gang and a lot of pain in the ass for you to fly back and change the ship.
Basically it's like with modern tanks. Fit a 150mm against autocannons and small arms on the tank! With a such signifcant reduction in weight you can use wheel chasis. A 1500hp engine will get you to 80-110km/h easily, congrats! you're more mobile than an average MBT! But when it comes to bulldozering own way through rubble and barricades, or survivng under constant fire of AT guns/missiles you're basically ffffffuuuuu....
In this term EVE is awesome as it represents the real world situations and people's solution to it - more tankier/powerful vessel against raw mobility. |

Zarnak Wulf
CTRL-Q Iron Oxide.
285
|
Posted - 2012.03.21 04:10:00 -
[62] - Quote
I'd bet money on EHP buffs. Assault frigates and destroyers got them. Industrialists are just about screaming for them. The writing is just about on the wall. |

Liang Nuren
Parsec Flux
1103
|
Posted - 2012.03.21 04:45:00 -
[63] - Quote
Zarnak Wulf wrote:I'd bet money on EHP buffs. Assault frigates and destroyers got them. Industrialists are just about screaming for them. The writing is just about on the wall.
We don't need more EHP buffs - we need more fragile glass cannons like the Tier 3s.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alavaria Fera
GoonWaffe Goonswarm Federation
244
|
Posted - 2012.03.21 04:52:00 -
[64] - Quote
Drakes certainly are nice ships. Maybe not as awesome as some ~elite pvp~ ships, but definitely if you can apply their better isk:bang ratio, you can get a lot of explosions off.
Plus their tank (which will change) makes them also annoying to fight. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Kaikka Carel
White syndicate BattleStar Alliance
12
|
Posted - 2012.03.21 05:10:00 -
[65] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:I'd bet money on EHP buffs. Assault frigates and destroyers got them. Industrialists are just about screaming for them. The writing is just about on the wall. We don't need more EHP buffs - we need more fragile glass cannons like the Tier 3s. -Liang
For what purpose? To compete with tiers3?
No matter how cheap you make current t1 cruisers they won't be viable due to their horrible survivability. 24k ehp cruiser dies less than in 1 minute to 4 BC's. And that's it one man down in your fleet. Which means no DPS, no utility, no intimidiating presence in the overview. It's not about ISK.
Same goes for destroyers. I see lots of them in Tama lol poping frigs but even an idea to add one into a gang sounds like a intentional sabotage.
Current cruisers make no sense in current lowsec meta full of BC's. |

Alara IonStorm
1821
|
Posted - 2012.03.21 05:33:00 -
[66] - Quote
Liang Nuren wrote: We don't need more EHP buffs - we need more fragile glass cannons like the Tier 3s.
-Liang
I disagree, I think Cruisers do need EHP buffs. Of course the lower Tiers need them.
As for where a cruiser should sit tank wise is the question. Lets look at some common EHP numbers.
Thorax Armor 37000k Thorax Shield 20000k Moa Shield 33000k Vexor Small Blaster Armor 40000k Vexor Medium Blaster 28000k Rupture Armor 40000k Rupture Shield 20000k Arbitrator Armor 35000k
I think the Armor Rupture, Thorax and Arbitrator are exactly where a Cruiser tank should be but to get that means Armor Rigs which right there makes you slower then a Shield BC. The fact that you have to cram a Battleship sized plate to get the EHP their is silly IMO. I say tank 1600mm Plates off the table and remove rig penalties with the speed buff. Make Battleship Plates require Battleship Grid and buff the EHP so Shield Cruisers and Armor Cruisers can get between 30000 - 40000 K EHP without gimping Damage and you have yourself a whole new ball game.
Yes both Shield and Armor Battlecruisers Cruisers will still have 60000-80000 K EHP without 1600mm Plate and do more Damage. But on the plus side Armor Battlecruisers won't be as bad without rig penalties. By closing a major portion of the Sig rad / Speed Gap you make it about Damage vs Utility.
These leaves Battlecruisers slower then Cruisers with more EHP and DPS. It lets Cruisers that can field an okay tank not loose the Cruiser speed advantage.
My idea of good future Cruiser Tanking potential w/o 1600mm Plates.
Stabber Shield Barrage 30000 EHP / 350 DPS Rupture Armor 220mm 40000 EHP / 500 DPS Thorax Armor Ion 36000 EHP / 550 DPS Moa Shield Rail 35000 EHP / 400 DPS Caracal Shield HAM 36000 EHP / 500 DPS Vexor Electron Armor 35000 EHP / 550 DPS Omen Scorch Armor 36000 EHP / 400 DPS Maller Pulse Armor 45000 EHP / 400 DPS
All faster or at least on par with Battlecruiser speed. More agility, speed and capacitor. Reworked bonus like Damage for the Moa instead of resists, new slot layouts, more PG and such.
For instance: new Stabber idea.
[Stabber Fleet Issue, New] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II
Large Shield Extender II Large Shield Extender II Warp Disruptor II Experimental 10MN MicroWarpdrive
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5
30k EHP 350 DPS Barrage / Warriors, 430 DPS with RF Ammo / Warriors. Bonuses 5% Damage / 7.5% Falloff.
[Omen Navy Issue, New] 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II
Experimental 10MN MicroWarpdrive Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
36000k EHP 360 DPS Scorch, 420 Multi. 5% Damage / 10% Range.
Various changes like that across the board for Cruisers. Make them dangerous but not over powered. Battlecruisers still have the DPS / Tank potential.
|

Zarnak Wulf
CTRL-Q Iron Oxide.
285
|
Posted - 2012.03.21 05:57:00 -
[67] - Quote
And when the tier one ships have more raw EHP then their T2 counterparts the EHP buff will continue....  |

Alara IonStorm
1821
|
Posted - 2012.03.21 05:59:00 -
[68] - Quote
Zarnak Wulf wrote:And when the tier one ships have more raw EHP then their T2 counterparts the EHP buff will continue....  HAC's are also slated for buffs.
So far the list the CSM minutes gave out said.
Frigate Cruiser EAF HAC Tier 1 Battlecruiser Command Ship
Nerfs look like the Drake and they are looking at the Cane. |

Zarnak Wulf
CTRL-Q Iron Oxide.
285
|
Posted - 2012.03.21 06:11:00 -
[69] - Quote
Stealth arty nerf. |

Hrett
Quantum Cats Syndicate Villore Accords
51
|
Posted - 2012.03.21 06:15:00 -
[70] - Quote
As I fly mostly T1 cruiser and BC, I am all for a cruiser buff. EHP would be nice, speed would be nice. But buffing EHP, speed and damage all together would make them unbalanced, IMHO.
Remove the need to fit 1600mm plates for a decent tank (or change lower meta plates to give less ehp, but less mass penalty) and remove the speed penalty for most of the armor rigs (maybe not trimarks). That would go a long way toward helping armor cruisers.
Regardless, I am all for EHP buffs generally. EVE combat is too short. |
|

Trinkets friend
Obstergo NEM3SIS.
227
|
Posted - 2012.03.21 08:48:00 -
[71] - Quote
@Lian
1) Giving more capacitor would cause everyone to run full-neut because you could run them for longer. This would disadvantage cruisers without utility slots (Caracal) and unfairly benefit cruisers with plenty (Vexor, Arby). One benefit for the EW cruisers would be the ability to perma-run a rainbow BB (you can already permarun a damping celestis with MWD off). 2) Here's some mathsifying for you. A shield Bellicose starts with 148 sig (1 x LSE, 3 x rigs, 1 x Invul) and 19K EHP. 500% of that is 847mm. An armour celestis starts with a sig radius of 135, ending up with 810 plus 27K EHP. A shield cyclone starts with 327 and 69K EHP, and gets 1800 sig on MWD.
Your typical most annoying kiting cruiser, the Cynabal, starts with 135 sig radius, or 810 with MWD, but has no plates slowing it down. The average Cynabal, everyone would agree, has the same sig tank as a Celestis but goes 3 x as fast (plated Celestis is 1114m/s). It has less sig than a Bellicose, and goes faster; it is in the butter zone.
Now, before you carp on about "oh you want to make the Bellicose into a Cynabal" consider the Cynabal's attributes; 25% ROF, 10% damage per level and 10% falloff, allowing for the typical ZOMG performance you pay 300M for. A Bellicose with a 5% sig bonus to MWD would see its sig go from 148 to 555. Its DPS and falloff and ROF would be the same as now. Harder to hit, like a butterfly, but no sting like a bee
This would allow the Bellicose to efficiently sig tank while maintaining MWD.
3) Let us consider the same nanoed Bellicose, which due to gimped CPU gets a choice of lows of either 2 x TE's and 1 x Nano or DCU and 2 x nanos. The fit is razor tight. Tracking on the 220's (the only guns it can fit) is 0.114 with no TE's with range for Barrage of 2.75 + 16.5km. You have an align time of 4s
If you are really crazy and fit 2 TE's and even less tank, you get this to 0.135r/s and 3.5 + 27km. Plus your align time goes up to 5.5s, your speed goes down. Generally a bad idea.
Typical nanocane, if he were to fit 2 x TE's, 2 nano's and 220's, would get equivalent tracking and not gimp himself at all, and get an align time of 5.9s. Not bad; you get slightly worse align than a TE'd Bellicose for the equivalent OMG Winmatar Nerfbat tracking.
You can see where I'm going with this. BC's have the ability to achieve better real-world tracking and equivalent maneuverability to cruisers. That is pretty broken. A 25% tracking bonus to cruisers would allow you to concentrate on DPS mods, tank mods, etc.
4) 10% more shield, armour and hull base hitpoints won't turn cruisers into killdozers. Eg, again, the Bellicose. Raw shield: 1250 + skills = 1,56 Raw Armour: 1210 + skills = 1,51 Raw hull: 1210 + skills = 1,56
Add 10%, it would look like Raw shield 1375 + skills = 172 Raw armour 1300 + skills = 162 Raw hull 1300 + skills = 162
Calculating the EHP bonus at the end of the process? Depends on skills, modules, rigs, but 10% more HP won't do much of anything except give cruisers a little extra love. As I said before, the biggest addition to HP of a cruiser is the 1600 plate which adds 4,200hp. This far outweighs any 10% bonus to the raw hitpoints of any ship aside from BS's and capitals. Yes, trimarks will scale it up, but you go an ACR to get the plate vs a third trimark to get another percentage
5) You are welcome to stick 2 small armour RR's in your Caracal any day of the week
As for your "need more glass cannons" idea, nice troll, but I'm not biting. We've already got enough gank dessies soloing hulks and tornados soloing haulers and PVE tengu The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
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Crellion
Parental Control HELL4S
1
|
Posted - 2012.03.21 09:17:00 -
[72] - Quote
One thing to keep in mind (at the back) when comparing BCs to Cruisers/AFs:
-The former can be fit to kill the latter, efficiently and quickly. -The latter can be fit to kill the former, efficiently and slowly.
The realities of pvp make this distinction an important one. Batphones, baits, chance encounters, de-aggro timers are just a sample fraction of the reasons for this... |

To mare
Advanced Technology
20
|
Posted - 2012.03.21 11:36:00 -
[73] - Quote
i dont think t1 cruiser need a EHP buff a EHP buff wont make them any better against BC or BS because if you get to the point you have to tank your going to lose anyway even with an etra 10k EHP also a EHP buff wont help that much against smaller class because if you cant hit them dosent matter too muc if they take another etra 20-30 seconds to take you down imho T1 cruiser need a boost in survivability via more speed more agilty, the difference between BC and cruiser is too small atm also most of them need theirs slots layout and their fitting stats readjusted and maybe some of their bonus change speaking only about the combat cruiser thats my idea on how to fix them maller- change cap bonus for a dmg bonu omen- more fitting to allow a 800mm plate + heavy pulse setu arbitrator is fin
thorax - change the mwd bonus for something useful like a turret tracking or somethin vexor - need more fitting, its almost impossible to armor tank the ship with medium sized blaste celestis - dampener are useless, if you cant fix dampener make it a bit more combat worthy, move 1 high to low, more fitting for a kite setup and 50mb of droneba
moa - moar fittings enough to fit a full rack of 250mm rails and mwd (or neutron blaster with some tank caracal - more fittings agai blackbird is fin
rupture - the ship its fine but it would be cool to see one of those 2 utility slots moved to a mid or lo stabber- give the ship 25m of dronebay, after that move one or even both the utility slot to meds or low or give it an extra turret and replace the rof with a falloff bonus (10%) bellicose- same as the celestis no one use painters and the ship its not good for combat, move 1 high to med, more fittings, give it 4 launcher and a damage bonus to missile instead of proj
on top of that put they speed/agility between frigs and BCs a normal cruiser would do 1600-2000 ms w/o speed mods based on the race (with the exeption of the stabber that should be faster) a good way to do that would be reducing their mass by a 30
with these changes the still wont be able to kill a BC and thats ok to me (same way a t1 frig cant kill a dessie) but they will be more hard to catch and they could be an option for roaming in hostile territory with something bigger |

Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 16:22:00 -
[74] - Quote
Trinkets friend wrote:...
1) It would also give them much stronger defenses against neuting, and I don't think would make much difference for cruisers with/without utility slots. 2) Your math on MWD sig bloom wasn't impressive. You're still solving a problem with a module by applying a role bonus to most ships that can use it. Furthermore, what you're suggesting is allowing the Bellicose to sig tank WITH A MICROWARP DRIVE. MWDs aren't meant for sig tanking. And really, you this would just worsen the problem that makes you claim medium gun tracking is bad. 3) You're still applying sweeping role bonuses instead of solving a problem with a specific ship or module. That's not a good way to go about making sandboxes that "work". 4) You keep talking about the Bellicose, but that's ******* stupid. We both know they're going to turn the Bellicose into a Rupture - so just use Rupture HP/slots and tell me that the Rupture needs a huge EHP buff.  5) Right - might as well run the armor RRs because 2 drones won't even dent a frigate's shields before it nukes them. 6) Glass cannons are needed. Destruction is what makes the world go around, and people are relying too much on face tanking instead of figuring out how they should fly their damn ships.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 16:24:00 -
[75] - Quote
Hrett wrote:EVE combat is too short.
I got into a 1v1 frigate fight where I was dropping out 300 DPS with good tracking and it lasted 15 minutes. I've been in other fights where spent 10 minutes decimating an entire enemy fleet with just a few of us in glass cannons.
You're doing it wrong.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 16:29:00 -
[76] - Quote
Alara IonStorm wrote:Liang Nuren wrote: We don't need more EHP buffs - we need more fragile glass cannons like the Tier 3s.
-Liang
I disagree, I think Cruisers do need EHP buffs. Of course the lower Tiers need them.
Yes, I make this assertion off of the assumption that all T1 cruisers will become top-tier like... and hopefully a bit less ******** with regards to mobility (Moa) and fittings (Omen). You went through some effort to show "common EHP values" and then armor tanked everything with a 1600 plate. Protip: that's pretty stupid in this day and age.
Also, you want 40k EHP on a basically untanked Rupture? Are you out of your ******* mind? Stop face tanking - I tank entire fleets with a 10k EHP Talos.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1822
|
Posted - 2012.03.21 16:50:00 -
[77] - Quote
Liang Nuren wrote: Yes, I make this assertion off of the assumption that all T1 cruisers will become top-tier like... and hopefully a bit less ******** with regards to mobility (Moa) and fittings (Omen). You went through some effort to show "common EHP values" and then armor tanked everything with a 1600 plate. Protip: that's pretty stupid in this day and age.
I did not Armor Tank everything with a 1600mm, just the Arby, Rupture, Thorax and Vexor.
Not as stupid as you think TBH with those 4 Ships. They can be if you overheat and burn in quick on the primary.
Liang Nuren wrote: Also, you want 40k EHP on a basically untanked Rupture? Are you out of your ******* mind? Stop face tanking - I tank entire fleets with a 10k EHP Talos. -Liang
I don't really understand what you mean? I never said I wanted a basically untanked Rupture. I just want it to equal 40000 EHP with an 800mm Plate and buffer armor while 1600mm Plates are adjusted to require Battleship PG.
|

Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 17:04:00 -
[78] - Quote
Alara IonStorm wrote:Liang Nuren wrote: Yes, I make this assertion off of the assumption that all T1 cruisers will become top-tier like... and hopefully a bit less ******** with regards to mobility (Moa) and fittings (Omen). You went through some effort to show "common EHP values" and then armor tanked everything with a 1600 plate. Protip: that's pretty stupid in this day and age.
I did not Armor Tank everything with a 1600mm, just the Arby, Rupture, Thorax and Vexor. Not as stupid as you think TBH with those 4 Ships. They can be if you overheat and burn in quick on the primary.
Those ships aren't really viable in armor fits, and what you're suggesting is only going to work against unsuspecting/bad pilots. I know - I do it all the time. Furthermore, its a borderline lie to claim those armor fits as "common EHP values" for the ship since most of them are never armor tanked.
Quote:Liang Nuren wrote: Also, you want 40k EHP on a basically untanked Rupture? Are you out of your ******* mind? Stop face tanking - I tank entire fleets with a 10k EHP Talos. -Liang
I don't really understand what you mean? I never said I wanted a basically untanked Rupture. I just want it to equal 40000 EHP with an 800mm Plate and buffer armor while 1600mm Plates are adjusted to require Battleship PG.
This just isn't necessary. You're asking for the Rupture to have a near modern-BC level tank while asking for it to have dramatic improvements in cruiser-like areas. The **** storm you're asking to open up is epic in proportion.
I swear, EFT warriors should be banned from posting.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
1822
|
Posted - 2012.03.21 17:15:00 -
[79] - Quote
[quote=Liang Nuren] Those ships aren't really viable in armor fits, and what you're suggesting is only going to work against unsuspecting/bad pilots. I know - I do it all the time. Furthermore, its a borderline lie to claim those armor fits as "common EHP values" for the ship since most of them are never armor tanked.Quote: Flatly untrue, the Vexor and Arbitrator are almost always Armor Tanked, Thorax's are about 50 / 50 and the Rupture is in for the most par the Shield column.
Hardly most. [quote=Liang Nuren] This just isn't necessary. You're asking for the Rupture to have a near modern-BC level tank while asking for it to have dramatic improvements in cruiser-like areas. The **** storm you're asking to open up is epic in proportion. -Liang
Hah, that is cute, near modern BC levels of tank. Your near modern levels of Battlecruiser tank are based off the Brutix and the Hurricane fit for Shield. Drakes can pull above 100k EHP and 90k after the nerf, the duel plate Cane currently 95k EHP. So it is okay for Battlecruisers but not Cruisers.
Hurricane and Brutix were never designed to be fit that way but have to because of Shield OP. A priority should be to fix small scale Armor tanking so they don't have to be and get the tank they deserve. [quote=Liang Nuren] I swear, EFT warriors should be banned from posting.[quote] Good for them. |

Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 17:28:00 -
[80] - Quote
Alara IonStorm wrote: Flatly untrue, the Vexor and Arbitrator are almost always Armor Tanked, Thorax's are about 50 / 50 and the Rupture is in for the most par the Shield column.
Waaaaaay more than 50% of ruptures and thoraxes are shield tanked.
Quote:Liang Nuren wrote: This just isn't necessary. You're asking for the Rupture to have a near modern-BC level tank while asking for it to have dramatic improvements in cruiser-like areas. The **** storm you're asking to open up is epic in proportion.
-Liang
Hah, that is cute, near modern BC levels of tank. Your near modern levels of Battlecruiser tank are based off the Brutix and the Hurricane fit for Shield. Drakes can pull above 100k EHP and 90k after the nerf, the duel plate Cane currently 95k EHP. So it is okay for Battlecruisers but not Cruisers. Hurricane and Brutix were never designed to be fit that way but have to because of Shield OP. A priority should be to fix small scale Armor tanking so they don't have to be and get the tank they deserve.
So your argument is that cruisers need as much tank as the most common BCs because tank bonused BCs have better tanks and you can create unviable EFT only fits for the Cane that get somewhat close. Cool story bro.
Quote:Liang Nuren wrote: I swear, EFT warriors should be banned from posting.
Good for them.
That's you, BTW.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
|

Petrus Blackshell
Rifterlings
689
|
Posted - 2012.03.21 17:36:00 -
[81] - Quote
Wait wait wait... Let me see if I get this right:
Shield tanking nano setups are more popular than armor setups so... we nerf the armor setups.
Brilliant!
(/sarcasm)
No Hurricane or Drake is ever fit for over 90k EHP, even if they "can be". You're missing the big picture balancing view by focusing on comparing raw numbers. Stop EFT-warrioring. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Alara IonStorm
1822
|
Posted - 2012.03.21 17:38:00 -
[82] - Quote
Liang Nuren wrote: So your argument is that cruisers need as much tank as the most common BCs because tank bonused BCs have better tanks and you can create unviable EFT only fits for the Cane that get somewhat close. Cool story bro.
Lol, you really haven't been paying attention.
1. My argument is that they should fix armor tanking so that those aren't the most viable fits for the Cane and Brutix. So we don't have to jam plates on. 2. I clearly listed the EHP values I hope to see post buff and they are all below the common current tank of the Cane and Brutix and do less damage.
At this point I don't think it matters what I say because you will just make it up.  |

OfBalance
Caldari State
205
|
Posted - 2012.03.21 17:43:00 -
[83] - Quote
Zarnak Wulf wrote:Stealth arty nerf.
Make it so. |

Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 17:50:00 -
[84] - Quote
Alara IonStorm wrote:Liang Nuren wrote: So your argument is that cruisers need as much tank as the most common BCs because tank bonused BCs have better tanks and you can create unviable EFT only fits for the Cane that get somewhat close. Cool story bro.
Lol, you really haven't been paying attention. 1. My argument is that they should fix armor tanking so that those aren't the most viable fits for the Cane and Brutix. So we don't have to jam plates on. 2. I clearly listed the EHP values I hope to see post buff and they are all below the common current tank of the Cane and Brutix and do less damage. At this point I don't think it matters what I say because you will just make it up. 
Most modern BCs have relatively low EHP - Myrms, Brutixes, Canes, Cyclones, and Shield Bingers. That leaves Armor Bingers and Drakes as the realistic stand outs, and they typically only have 60-80k EHP depending on the fit. In your ideal future, cruisers would be about as tanky as most BCs we see today - except they would have all the lovely cruiser features like being faster with smaller sigs.
Your suggestion would be a disaster for game balance.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 17:51:00 -
[85] - Quote
Alara IonStorm wrote: Yes fleet Drakes commonly are. That isn't the point though. Liang is complaining that I want common viable tanks for Cruisers to be between 40-60k and Battlecruisers between 60-75k.
So you want a common cruiser to have ~6x the HP of a tanked out AF. Cooool.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
1822
|
Posted - 2012.03.21 18:05:00 -
[86] - Quote
Liang Nuren wrote: Most modern BCs have relatively low EHP - Myrms, Brutixes, Canes, Cyclones, and Shield Bingers. That leaves Armor Bingers and Drakes as the realistic stand outs, and they typically only have 60-80k EHP depending on the fit. In your ideal future, cruisers would be about as tanky as most BCs we see today - except they would have all the lovely cruiser features like being faster with smaller sigs.
Your suggestion would be a disaster for game balance.
-Liang
Bolded the missed point. I want to see that changed.
I want to see it changed by fixing Armor Tanking, as for Shield Battlecruisers the Darke will be fine, Ferox and Cyclone are getting EHP buffs.
What I want for Armor Battlecruisers to close the gap is simple.
* Make 1600mm Plates unfittable below Battleships like the L Armor Repair. Introduce an XLSE module also unfittable. * Buff Plate HP above Extenders value. * Remove Rig Penalties across the board. * Remove Plate mass and Shield Sig increase or lessen them.
Make speed and sig a non issue and make the difference between Armor and Shield that of low slot vs mid slots.
Liang Nuren wrote: So you want a common cruiser to have ~6x the HP of a tanked out AF. Cooool.
-Liang
That's supposed to be 30-40k. |

Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 18:20:00 -
[87] - Quote
Alara IonStorm wrote:Bolded the missed point. I want to see that changed.
I want to see it changed by fixing Armor Tanking, as for Shield Battlecruisers the Darke will be fine, Ferox and Cyclone are getting EHP buffs.
What I want for Armor Battlecruisers to close the gap is simple.
* Make 1600mm Plates unfittable below Battleships like the L Armor Repair. Introduce an XLSE module also unfittable. * Buff Plate HP above Extenders value. * Remove Rig Penalties across the board. * Remove Plate mass and Shield Sig increase or lessen them.
Make speed and sig a non issue and make the difference between Armor and Shield that of low slot vs mid slots.
You keep talking about the relationship of BCs and Cruisers post patch, but you are in effect creating a wholly new game with different ships and modules but the same general mechanics. You are neglecting the ideas of what is going to change relative to now, and that's what I'm trying to show you.
Furthermore, your knowledge of current in game mechanics seems sorely lacking because you keep trying to improve cruiser hulls by turning them into low DPS battlecruisers with emphasized cruiser attributes! Again, your balancing approach would be a catastrophe.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
1822
|
Posted - 2012.03.21 18:31:00 -
[88] - Quote
Liang Nuren wrote: You keep talking about the relationship of BCs and Cruisers post patch, but you are in effect creating a wholly new game with different ships and modules but the same general mechanics. You are neglecting the ideas of what is going to change relative to now, and that's what I'm trying to show you.
I know I am and I am probably not going to get what I want, or at least not going to get most of it.
But I like to at least get my idea's out there.
Liang Nuren wrote: Furthermore, your knowledge of current in game mechanics seems sorely lacking because you keep trying to improve cruiser hulls by turning them into low DPS battlecruisers with emphasized cruiser attributes! Again, your balancing approach would be a catastrophe.
-Liang
Low DPS, Low Tank Battlecruisers. They all have 20-35% less tank then the current Cane and Brutix. But I do not think that this is a catastrophe at all. I think that is where they should be and Battlecruisers slow by comparison and have a fatter sig but have 35-50% more tank and 20-30% more DPS.
As I said, I want to move Cruisers to the center. I want Battlecruisers to become what Destroyers are to Frigates and not the standard fleet ship like now. I want that to be Cruisers.
|

Liang Nuren
Parsec Flux
1105
|
Posted - 2012.03.21 18:38:00 -
[89] - Quote
Alara IonStorm wrote: I know I am and I am probably not going to get what I want, or at least not going to get most of it.
But I like to at least get my idea's out there.
You'd be better off discussing your ideas on a game developer's forum (for new games).
Quote: Low DPS, Low Tank Battlecruisers. They all have 20-35% less tank then the current Cane and Brutix. But I do not think that this is a catastrophe at all. I think that is where they should be and Battlecruisers slow by comparison and have a fatter sig but have 35-50% more tank and 20-30% more DPS.
As I said, I want to move Cruisers to the center. I want Battlecruisers to become what Destroyers are to Frigates and not the standard fleet ship like now. I want that to be Cruisers.
Two comments: 1) Why bother if you're just turning cruisers into battlecruisers and leaving nothing between frigates/destroyers and battlecruisers? 2) You are dramatically improving face tank ability while simultaneously suggesting improvements to cruiser attributes (which help in areas *OTHER* than face tanking). If you want to turn cruisers into BCs, you need to be nerfing their cruiser attributes.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
689
|
Posted - 2012.03.21 18:48:00 -
[90] - Quote
Alara IonStorm wrote:Make speed and sig a non issue and make the difference between Armor and Shield that of low slot vs mid slots.
See, people whine about Eve being dumbed down when it's just a simple name change, but a change like this one is true "dumbing down". The armor mass vs shield sig radius penalties are essential attributes of each type of tanking, and add flavor and depth to combat.
An Ares or Malediction is better at breaking the tracking of the ship it's tackling because it doesn't armor tank, whereas the Stiletto tries to solve that with raw speed due to its shield tank. The brickiness of fleet Drakes is countered by the fact that hitting one is as easy as hitting the broad side of a barn, while the brickiness of Harbingers is countered by the fact that they are slower than some battleships when fit for maximum tank.
On top of that, 1600mm plates should not be changed. 200mm and 400mm plates are frigate plates, and 800mm and 1600mm plates are cruiser plates. Battleships make do with 1600s, but in case you haven't noticed, the 1600mm plate does not take a significant amount of any battleship's fittings, just as LSEs do not. I would be fine with the addition of 3200mm and 6400mm plates for battleships, or of XLSEs, but the current tank progression is not the problem.
The problem is that across the board, at all tasks, battlecruisers are superior to cruisers. That is, there is not a single thing that a cruiser does well (excepting EWAR) that there does not exist a battlecruiser that does the same thing better. That is causing cruisers to fall into disuse. Changes to tank only doesn't do anything to create a niche for cruisers. It just changes mechanics for the sake of changing them.
If a battlecruiser is supposed to be a heavier cruiser, most things are already fine. "Heavier" implies a bigger tank and bigger damage, which are already the case. However, it also implies "slower, clumsier, easier to hit, and more difficulty against smaller targets", which are not the case -- at least, not significantly. Some solutions to this?
- Buff cruiser speed/agility, particularly in egregiously lacking cases like the Moa and Maller.
- Nerf BC speed/agility (increase their mass) to eliminate nano fit abuse.
- Nerf BC tracking (25% tracking penalty across the board, with equivalent explosion velocity/radius penalty on Drake?)
- Nerf BC signature radius (make 'em bigger)
- If mega-tanks are an issue (I'm not convinced they are), increase penalties of doing so (1600mm plate mass, LSE sig radius)
Simply tweaking tanks of ships doesn't balance them, and a base cruiser having many times the EHP of an assault frigate is not balance.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
|

Petrus Blackshell
Rifterlings
689
|
Posted - 2012.03.21 18:49:00 -
[91] - Quote
Liang Nuren wrote:If you want to turn cruisers into BCs, you need to be nerfing their cruiser attributes. Watch your pronouns. You make it sound like you want to nerf cruisers' cruiser attributes.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Tarryn Nightstorm
Hellstar Towing and Recovery
296
|
Posted - 2012.03.21 18:54:00 -
[92] - Quote
****, not this **** again In irae, veritas. |

Petrus Blackshell
Rifterlings
690
|
Posted - 2012.03.21 18:57:00 -
[93] - Quote
Tarryn Nightstorm wrote:****, not this **** again  You mad? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Alara IonStorm
1822
|
Posted - 2012.03.21 19:07:00 -
[94] - Quote
Petrus Blackshell wrote: See, people whine about Eve being dumbed down when it's just a simple name change, but a change like this one is true "dumbing down". The armor mass vs shield sig radius penalties are essential attributes of each type of tanking, and add flavor and depth to combat.
The brickiness of fleet Drakes is countered by the fact that hitting one is as easy as hitting the broad side of a barn, while the brickiness of Harbingers is countered by the fact that they are slower than some battleships when fit for maximum tank.
Not true, it just redefines the differences between them. The flavor will come from Mid Slot Utility vs Low Slot Damage.
Your theory falls apart when everything that can hit a Drake also hits a Harbinger. The Harbinger is not countered by the fact that is is slow, it is ignored or fit for Shield. and something must be done about that.
Petrus Blackshell wrote: On top of that, 1600mm plates should not be changed. 200mm and 400mm plates are frigate plates, and 800mm and 1600mm plates are cruiser plates. Battleships make do with 1600s, but in case you haven't noticed, the 1600mm plate does not take a significant amount of any battleship's fittings, just as LSEs do not. I would be fine with the addition of 3200mm and 6400mm plates for battleships, or of XLSEs, but the current tank progression is not the problem.
Battlships do not need more bricking, their EHP values are fine. If you are ging to fix Armor it isn't going to be more HP. 1600mm Plates have not helped all that much. Moving them to Battleship and moving 800mm's down will help.
Petrus Blackshell wrote: The problem is that across the board, at all tasks, battlecruisers are superior to cruisers. That is, there is not a single thing that a cruiser does well (excepting EWAR) that there does not exist a battlecruiser that does the same thing better. That is causing cruisers to fall into disuse. Changes to tank only doesn't do anything to create a niche for cruisers. It just changes mechanics for the sake of changing them.
I want them to keep the same tank most of them can get IE: 30-40k EHP. I just want those fits to be more viable.
Petrus Blackshell wrote: If a battlecruiser is supposed to be a heavier cruiser, most things are already fine. "Heavier" implies a bigger tank and bigger damage, which are already the case. However, it also implies "slower, clumsier, easier to hit, and more difficulty against smaller targets", which are not the case -- at least, not significantly. Some solutions to this?
They don't need to be worse against smaller targets. I think they should be heavier and slower but have more HP / DPS. They can keep the tracking. The first step to make them heavier is to put the Shield Tanked Armor ones back into the Armor category.
Petrus Blackshell wrote:
- Buff cruiser speed/agility, particularly in egregiously lacking cases like the Moa and Maller.
- Nerf BC speed/agility (increase their mass) to eliminate nano fit abuse.
- Nerf BC tracking (25% tracking penalty across the board, with equivalent explosion velocity/radius penalty on Drake?)
- Nerf BC signature radius (make 'em bigger)
- If mega-tanks are an issue (I'm not convinced they are), increase penalties of doing so (1600mm plate mass, LSE sig radius)
Simply tweaking tanks of ships doesn't balance them, and a base cruiser having many times the EHP of an assault frigate is not balance. That list doesn't change the fact that you are going to shoving Shields on every Armor Cruiser. That is a major problem with the game and should be addressed.
As for EHP. Frigates are up for a buff so who knows what they will do to them and Assault Frigates. Assault Frigates were changed to work in current environments and can be again. |

Tarryn Nightstorm
Hellstar Towing and Recovery
296
|
Posted - 2012.03.21 19:12:00 -
[95] - Quote
What is this, like thread #324,789,555,6732,659,578 on this?
With the usual gang of deliberately obtuse idiots (ohaidere Alara!) who don't understand balancing.
In irae, veritas. |

OfBalance
Caldari State
205
|
Posted - 2012.03.21 19:15:00 -
[96] - Quote
Not enough wordy posts ITT. Where is Tippia? |

Alara IonStorm
1822
|
Posted - 2012.03.21 19:16:00 -
[97] - Quote
Tarryn Nightstorm wrote: With the usual gang of deliberately obtuse idiots (ohaidere Alara!) who don't understand balancing.
Hi Back. o/
|

Liang Nuren
Parsec Flux
1106
|
Posted - 2012.03.21 19:19:00 -
[98] - Quote
Petrus Blackshell wrote:
- Buff cruiser speed/agility, particularly in egregiously lacking cases like the Moa and Maller.
- Nerf BC speed/agility (increase their mass) to eliminate nano fit abuse.
- Nerf BC tracking (25% tracking penalty across the board, with equivalent explosion velocity/radius penalty on Drake?)
- Nerf BC signature radius (make 'em bigger)
- If mega-tanks are an issue (I'm not convinced they are), increase penalties of doing so (1600mm plate mass, LSE sig radius)
With the proviso that "BC" implies the "brawling" Tier 1/2 BCs, I'm mostly fine with all of this. They're conceptually different from the cruisers-with-BS-guns that Tier 3s are. We discussed this earlier though. However: - It isn't necessary to nerf BC tracking along with the rest of your list. - It isn't necessary to nerf BC sig radius. They're already bigger than some battleships..... - Mega tanks aren't that big of an issue.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Alua Oresson
Demon-War-Lords BLACK-MARK
72
|
Posted - 2012.03.21 19:20:00 -
[99] - Quote
Personally, I think that the issue is with the tier 2 battlecruisers. I believe that when they get around to tiericide that the tier 1 battlecruisers should be the point that they balance from. Either that, or they should become more in line with the tier 3 battlecruisers and fit large weapons.
I think that the new emerging dynamic with the tier 3 battlecruisers is very intersting and dynamic from a large fleet standpoint. I've seen T3s Smash fleets apart, (Oracle Vs. Drake) and I've seen T3s smashed apart (Maelstrom vs Tornado (I think)). Actually, if they did that, they could turn the drake into a torp boat and make the Caldari missile spammers happy. |

Kaikka Carel
White syndicate BattleStar Alliance
12
|
Posted - 2012.03.21 19:24:00 -
[100] - Quote
Liang Nuren wrote:What makes you think that you should be able to face tank 4 BCs with a cruiser?
-Liang
Maybe because I'm primaried due to their knwoledge of my low EHP? Taking a t1 cruiser down is a nice opportunity. The only ways to avoid this is try to kite which is difficult due to abundance of HMLs or never enter the damn ship. |
|

Liang Nuren
Parsec Flux
1106
|
Posted - 2012.03.21 19:28:00 -
[101] - Quote
Alara IonStorm wrote: Your theory falls apart when everything that can hit a Drake also hits a Harbinger. The Harbinger is not countered by the fact that is is slow, it is ignored or fit for Shield. and something must be done about that.
Heh, the difference between shield and armor fit BCs is extremely obvious if you use torps. I took a torp Raven into 3 Hurricanes and ******* demolished 2 of them. DPS went to **** with the armor cane though - and I died. Same thing happens with bombers and BS sized guns (obvious if you use battleships or the new Tier 3s).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
CTRL-Q Iron Oxide.
285
|
Posted - 2012.03.21 19:32:00 -
[102] - Quote
Sooooooooo...
Cruisers need more capacitor. Everyone agrees? Most cruisers need a bigger fitting grid? Everyone agrees?
The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC. |

Kaikka Carel
White syndicate BattleStar Alliance
12
|
Posted - 2012.03.21 19:38:00 -
[103] - Quote
Zarnak Wulf wrote:Sooooooooo...
Cruisers need more capacitor. Everyone agrees? Most cruisers need a bigger fitting grid? Everyone agrees?
The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC.
approve since the whole conversation is pointless unless one of you guys is a hidden developer. |

Petrus Blackshell
Rifterlings
690
|
Posted - 2012.03.21 20:36:00 -
[104] - Quote
Kaikka Carel wrote:Zarnak Wulf wrote:Sooooooooo...
Cruisers need more capacitor. Everyone agrees? Most cruisers need a bigger fitting grid? Everyone agrees?
The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC. approve since the whole conversation is pointless unless one of you guys is a hidden developer.
You have no idea what sweet CCP _______ name my main has. I am the secret CCP developer that never posts on forums or devblogs, or shows up in videos, or comes to Fanfest, but is the one who actually does all of the work behind the scenes. It's a hobby of mine. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Parsee789
Immaterial and Missing Power
69
|
Posted - 2012.03.21 20:44:00 -
[105] - Quote
I think it was always a bit ridiculous that cruisers and battlecruisers can fit battleship plates.
I think one way to go at it is to remove their ability to fit 1600mm plates. |

Farang Lo
State War Academy Caldari State
11
|
Posted - 2012.03.21 21:12:00 -
[106] - Quote
BCs are simply good for their price tag, that's it. fly HAC, command ship and T3s, you'll see the difference |

V'oba
The Kairos Syndicate Transmission Lost
12
|
Posted - 2012.03.21 21:18:00 -
[107] - Quote
I feel like a lot of this conversation is moot, given that ccp announced they're basically rebalancing all classes of ships from the ground up.
I think it may be better to wait until the first wave of tiericide balancing takes place (T1 frigates, iirc), and then continue talking about further changes based on how that goes, rather than only thinking about the current soon-to-be-defunct balance framework. |

Trinkets friend
Obstergo NEM3SIS.
227
|
Posted - 2012.03.22 01:48:00 -
[108] - Quote
Liang, you are being deliberately obtuse, as usual, to continue raving on about what you percieve as the way the game works. You come from a lowsec/wormhole POV where its all small gang and you obviously have a lot of skill with Harpies and Talos's, but that doesn't mean you are right about everything - this will come as a shock to you. We are not discussing balancing the game for your skillsets or your way of flying, we are talking about changing the attributes of a whole class of ships to give them a role in current combat.
Yes, I was using the Bellicose as an example, because it frankly exemplifies the cruiser problem best; no cap, high sig/no tank. Saying CCP will turn it into a rupture, you are basically admitting that it needs more EHP (despite arguing against Alara's lunacy), PG, capacitor, etc. Sure. But the Rupture is not a particularly good example of a broken cruiser, and given CCP wants to balance for role, the Bellicose won't turn into a Rupture anyway.
If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus. My argument is that cruisers who attempt to use their maneuverability to sig tank simply DIAF, from lack of speed (see Celestis), too much sig (see Celestis) or not enough cap (see Bellicose). This is the maths. If as you suggest signature is not a factor a MWDing Bellicose should be as feared as a Cynabal because it is impossible to hit it, as sig doesn't matter. Clearly it does.
Lower signature, base, results in less effect on bloom, resulting in less landed DPS, and higher survivability.
Regarding the tank on cruisers vs the capabilities of AF's, I think these arguments that cruisers having 25-30k EHP is besides the point. Right now, AF's have more firepower than cruisers, will go faster, are much more difficult to hit, and can fit active tanks which are enough to outlast the actual applied DPS of even BC's. You show yourself soloing a Cyclone in a Harpy; against any cruiser that would have been just as achievable, simply done faster.
25K EHP for cruisers will give them survivability against alpha, not against being soloed by comptent AF pilots. Signature radius buffs of cruisers will make them survivable against BC's for a little bit longer; against an AF that gets into scram range and locks off your MWD, the point is moot because your MWD isn't on anymore. So what's your argument there? That a sig radius bonus which is irrelevant, coupled with a 25K EHP buffer will break the game because it takes you 25% longer to kill it? The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

OfBalance
Caldari State
206
|
Posted - 2012.03.22 01:54:00 -
[109] - Quote
Petrus Blackshell wrote:Kaikka Carel wrote:Zarnak Wulf wrote:Sooooooooo...
Cruisers need more capacitor. Everyone agrees? Most cruisers need a bigger fitting grid? Everyone agrees?
The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC. approve since the whole conversation is pointless unless one of you guys is a hidden developer. You have no idea what sweet CCP _______ name my main has. I am the secret CCP developer that never posts on forums or devblogs, or shows up in videos, or comes to Fanfest, but is the one who actually does all of the work behind the scenes. It's a hobby of mine.
I think you're fibbing. |

Liang Nuren
Parsec Flux
1108
|
Posted - 2012.03.22 02:35:00 -
[110] - Quote
Trinkets friend wrote:Liang, you are being deliberately obtuse .... Saying CCP will turn it into a rupture, you are basically admitting that it needs more EHP ... But the Rupture is not a particularly good example of a broken cruiser, and given CCP wants to balance for role, the Bellicose won't turn into a Rupture anyway.
I thought I was pretty clear - low tier cruisers could use a EHP buff but high tier cruisers are fine EHP-wise for the "assault" role. I'm also well aware that they're not going to turn the Bellicose directly into a Rupture, but they probably are going to give it similar slottage and fittings.
Quote:If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus.
What I said was that giving a role bonus to what is effectively an entire class of ship is pretty silly, and a far more direct solution is to alter the module to fit with the role its supposed to fill. Pretty much the only frigate ship class that doesn't sport sig bonuses are T1 and covert ops cloakers.
Quote:My argument is that cruisers who attempt to use their maneuverability to sig tank simply DIAF, from lack of speed (see Celestis), too much sig (see Celestis) or not enough cap (see Bellicose).
You're focusing too heavily on low tier cruisers when making this argument. You might as well say that T1 frigs are useless because the Condor sucks. The truth of the matter is that T1 cruisers are being buffed to near top tier stats (exact stats depending upon roles). Ranting about the ship tier system is useless at this late date when it's been promised to be exterminated.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
|

Crellion
Parental Control HELL4S
1
|
Posted - 2012.03.22 07:00:00 -
[111] - Quote
Liang Nuren wrote:Quote:If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus. What I said was that giving a role bonus to what is effectively an entire class of ship is pretty silly, and a far more direct solution is to alter the module to fit with the role its supposed to fill. Pretty much the only frigate ship class that doesn't sport sig bonuses are T1 and covert ops cloakers. -Liang
This is not as accurate as it should be Liang. Sig bonus works for AB and for dead cap orbitting too whereas mwd sig bonus does what it says. I disagree with the argument though and agree with the proposal. You could let ceptors keep their bonus and change 1mn mwd sig penalty for everything (including ceptors)... after all there is no specific reason why ceptors should not be better than AFs in mwd speed tanking so long as they are fit to be cap stable...
|

Liang Nuren
Parsec Flux
1109
|
Posted - 2012.03.22 07:47:00 -
[112] - Quote
I'm fine with that - my point is that there's a lot of suggestions floating around to have widespread role bonuses to overcome limitations inherent in certain modules. Just change the modules.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Ines Tegator
Towels R Us
156
|
Posted - 2012.03.22 18:48:00 -
[113] - Quote
OP- yes.
Hopefully the upcoming tiericide will narrow the gap between t1 BCs and the cruisers. If cruisers come out decent, with better agility and ewar (thanks to the specialized hulls) then the more powerful BC's I'll consider it balanced. Right now, there's two kinds of cruiser sized PVP ships: BC's, and Hurricanes. |

Petrus Blackshell
Rifterlings
693
|
Posted - 2012.03.22 18:56:00 -
[114] - Quote
Ines Tegator wrote:OP- yes.
Hopefully the upcoming tiericide will narrow the gap between t1 BCs and the cruisers. If cruisers come out decent, with better agility and ewar (thanks to the specialized hulls) then the more powerful BC's I'll consider it balanced. Right now, there's two kinds of cruiser sized PVP ships: BC's, and Hurricanes. And Drakes. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Noisrevbus
106
|
Posted - 2012.03.22 22:03:00 -
[115] - Quote
The problem i see with your ongoing discussion related to stats... or why i consider that bit balanced and discard it.
Is that the vast majority of you seem to lack an idea of how things relate and what you aim to achieve. It feels like you belive tweaking numbers here and there for the sake of it is the way to go - and then fill in the gaps as you go along the lines of "oh, changing that broke that, then we need to adress that as well afterwards".
Much - how much? The error of generalisation
When you generalise and say "Cruisers are not fast enough relative to BC" or "BS are not tanky enough relative to BC" how much would you consider relatively balanced and what do you envision for them to do? "More, just give them something" is not an acceptable answer. Do you consider the massive differences derived from role and bonus, that the span within a class is actually quite encompassing?
The difference between the slowest BC and the fastest Cruiser, as well as the most flimsy BC and the most rigid BS is extremely vast. Looking at average spreads you still see figures evening out around 50%, which is not a menial difference. It seems to me that alot of you, in your concept of balance (much like in the ongoing Tech III discussions), take positions based on individual ships you want to do something specific for your purpose; and then generalize that to class ("my tanky Cruiser isn't much faster than this fast BC, that have more tank and damage thanks to being a BC" - or "my tanky Cruiser is not near that tanky BC with it's extra core stats and slots inherent in being a larger class of ship").
Much - this much! The error of trivialisation
As has been mentioned recently in this thread every advantage on one end tend to come with drawbacks. You may not see them, they may lose relevance in certain trend or situation but just because your everyday player do not adapt to them doesn't make them nonexistant. You may consider it unfair because it's two different classes, but if you want to compare the slowest, largest and most tanky BC you should probably look up to inbetween BS. For example, look up the Drake's MWD-sig relative to the BS in the examples below, and then consider wether it needs a larger sig-bloom to be more inline with BS.
A Drake can be awesomely tanky yet an Abaddon has twice the tank. A Drake can be considered going too fast for it's EHP level but a Pest can still go faster on average slot-fill, fitting a similar tank, dealing twice the damage, sporting twice the utility in drones and projecting neuts twice the range and volume of a Cane (and yes, on the same MWD-sig). We are comparing two extremes of BS to one extreme of BC (one with the same role/bonus and how that scales, and one with the opposite role/bonus and how that relate). Looking at the average tank of a tanky BS and you will see them sporting a good 50% of extra tank, over all BC in their top-tank configurations - which is incidentally the same general figure as a Cruiser has speed.
Once again, for most intents and purposes most classes are balanced relatively well to each other: look at both ends, the congruence and the average.
What would you need to hit BC better for their signature to be relevant to you? It's already perfectly possible to hit with L-sig and bloom it to the sig of a XL-gun by force (that's why we have all these complaints about Titans; and you will eventually see the same complaints regarding Moroses).
Not enough - too soon! If it's not sheer class balance? Skill- and income-progression
The real problem lie in ISK-balance being out of whack - solve that and you not only solve class (5m free, 30m free) issues, but also tiering issues (20m free, 30m free). There initial investment mean essentially nothing if you can afford insurance.
The other problem lie in skilling up - these are classes that utilize the same modules and only have a single skill that separate them. You don't see a natural flow over to Pests because we're looking at months of training inbetween, while going from a well-skilled Rupture to a decently skilled Cane is a matter of nothing.
ISK is irrelevant and SP is irrelevant - thus the ships are relegated to stepping stones and peripheral roles (specialist bonuses, engagability or plain old sentimentality).
Well flown BS will chew up and spit out any pre-Crucible BC in most situations (even big fleets these days with the profileration of Baddons and Alpha; but even more important at smaller scales with nano-BS actually being quite viable BC-killers up to 50-man gangs; same as most things). The fastest BS is quicker than the slowest BC just the same as the fastest BC is quicker than the slowest Cruiser. You can't really change change the BC-SP without strongly affecting the NPE and introduction-level gameplay scaling (matching tier one progress to tiered mission-based gameplay; make new players wait around longer for a BC to their L3-L4 mission-progression and they will lose interest).
Thus, adressing the free ships is the way to go. |

Shrike Arghast
Aliastra Gallente Federation
0
|
Posted - 2012.03.23 11:10:00 -
[116] - Quote
Petrus Blackshell wrote:Yes.
Tier 2 BCs are too good, and obsolete cruisers, field command ships, and short range HACs. Tier 1s are fine-ish. Tier 3s almost completely obsolete sniper HACs.
It comes down to battlecruisers being way too light and agile for how much punch they pack. How a battlecruiser "should" be is represented by the Ferox or Prophecy -- perhaps with a bit more firepower tacked on. The Hurricane and Drake, plus the Myrmidon and Harbinger to some extent, are just way too powerful for their price.
The CSM minutes hinted at BCs getting the nerfbat soon. Let's hope those changes will be appropriate.
The T3 BCs got it right, IMO. Glass cannons are exactly what battlecruisers should be. You have a specialized ship with an extremely focused role that they are very good at performing, but thin armor that makes them vulnerable. It is essentially the 'promise' of the battlecruiser concept: big guns, high speed and light armor. It has all the dash and bravado of their real-life counterparts, along with the same weaknesses.
The fault lies with the T2 (and, to a lesser extent, T1) BCs, who are more like 'supercruisers' than they are true BCs. And that's where you run into the issue of 'why the **** should I fly cruiser X when I can pilot BC Y?' And the answer, of course, is you shouldn't, because the T2 and T1 BCs basically out-cruiser cruisers, and, in light of that, there is no strong reason to fly a cruiser at all.
Frankly, in the not-too-far-flung future, I wouldn't mind seeing the role of the T1 and T2 BCs changed signficantly. I know that would make the ubiquiotous drake owners all short circuit and threaten to cancel, but, as the OP said, the presence of these 'super ships' with all upside and very minor weaknesses has essentially nullified an entire class of vessel; something that really shouldn't be happening in this 'there's a role for every ship' universe.
But leave the T3s alone, please. |

Raven Ether
Republic University Minmatar Republic
113
|
Posted - 2012.03.23 12:31:00 -
[117] - Quote
It's the other ship classes that are **** |

FT Diomedes
Factio Paucorum
11
|
Posted - 2012.03.23 13:03:00 -
[118] - Quote
Shrike Arghast wrote:Glass cannons are exactly what battlecruisers should be. You have a specialized ship with an extremely focused role that they are very good at performing, but thin armor that makes them vulnerable. It is essentially the 'promise' of the battlecruiser concept: big guns, high speed and light armor. It has all the dash and bravado of their real-life counterparts, along with the same weaknesses. I mean, just read this little snippet from Wikipedia about the real-life BCs. It's essentially exactly what we got with the T3s, and it's no small wonder that that's the design of BC that makes the most sense: Quote:They were similar in size and cost to a battleship, but while they typically used the same large-calibre main armament as a battleship, battlecruisers sacrificed armour protection in exchange for speed.
Throughout the First World War, the battlecruiser was principally used to provide a fast and hard-hitting addition to a battleship fleet. Battlecruisers formed part of the navies of Britain, Germany, Australia and Japan in World War I. While battlecruisers took part in several raids and skirmishes as well as the Battle of Jutland, the latter was the only pitched battle of the war between dreadnought battleships. The fault lies with the T2 (and, to a lesser extent, T1) BCs, who are more like 'supercruisers' than they are true BCs. And that's where you run into the issue of 'why the **** should I fly cruiser X when I can pilot BC Y?' And the answer, of course, is you shouldn't, because the T2 and T1 BCs basically out-cruiser cruisers, and, in light of that, there is no strong reason to fly a cruiser at all. Frankly, in the not-too-far-flung future, I wouldn't mind seeing the role of the T1 and T2 BCs changed signficantly. I know that would make the ubiquitous drake owners all short circuit and threaten to cancel, but, as the OP said, the presence of these 'super ships' with all upside and very minor weaknesses has essentially nullified an entire class of vessel; something that really shouldn't be happening in this 'there's a role for every ship' universe. I'd love to see cruisers again, and I'd love to see all BCs become specialized (but powerful in their role) vessels.
I like this idea a lot. It strikes me that all BCs should use large weapons.
|

Perihelion Olenard
Federal Navy Academy Gallente Federation
7
|
Posted - 2012.03.23 14:29:00 -
[119] - Quote
FT Diomedes wrote: I like this idea a lot. It strikes me that all BCs should use large weapons.
What would be the point of the brutix, ferox, prophecy, harbinger, cyclone, and hurricane, then? The tier 3 would obsolete them all if they all became glass cannons with large weapons. The myrmidon would field five ogres again in addition to large hybrids and the drake would fire torpedoes or cruise missiles; since they have different weapon platforms they wouldn't be obsoleted. |

Petrus Blackshell
Rifterlings
695
|
Posted - 2012.03.23 15:06:00 -
[120] - Quote
Perihelion Olenard wrote:FT Diomedes wrote: I like this idea a lot. It strikes me that all BCs should use large weapons.
What would be the point of the brutix, ferox, prophecy, harbinger, cyclone, and hurricane, then? The tier 3 would obsolete them all if they all became glass cannons with large weapons. The myrmidon would field five ogres again in addition to large hybrids and the drake would fire torpedoes or cruise missiles; since they have different weapon platforms they wouldn't be obsoleted.
That's like saying that the Abaddon obsoletes the Armageddon, or that the Tempest is useless because the Maelstrom is just better. Each ship is good at something different, and there is enough variety in roles that the ships all having the same gun size can still result in variety.
That said, a change like this would hugely limit the effectiveness of battlecruisers. It gives them a nice niche, but I'm not sure it's that good an idea.
Personally, I would love it. I fly frigates. Tier 3 BCs as they are are wonderful fodder, and if they had smaller/weaker versions, those would be even more fun to kill. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
|

Perihelion Olenard
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.03.23 15:28:00 -
[121] - Quote
Petrus Blackshell wrote:Perihelion Olenard wrote:FT Diomedes wrote: I like this idea a lot. It strikes me that all BCs should use large weapons.
What would be the point of the brutix, ferox, prophecy, harbinger, cyclone, and hurricane, then? The tier 3 would obsolete them all if they all became glass cannons with large weapons. The myrmidon would field five ogres again in addition to large hybrids and the drake would fire torpedoes or cruise missiles; since they have different weapon platforms they wouldn't be obsoleted. That's like saying that the Abaddon obsoletes the Armageddon, or that the Tempest is useless because the Maelstrom is just better. Each ship is good at something different, and there is enough variety in roles that the ships all having the same gun size can still result in variety. That said, a change like this would hugely limit the effectiveness of battlecruisers. It gives them a nice niche, but I'm not sure it's that good an idea. Personally, I would love it. I fly frigates. Tier 3 BCs as they are are wonderful fodder, and if they had smaller/weaker versions, those would be even more fun to kill.
But he likes the idea that all the BCs should have large weapons like the tier 3. Why fly a lower tier of the same thing that has less slots and firepower (the exception being a different weapon platform)?
Each battleship has it's own role next to the other battleships in their own race. That's obvious from their ship bonuses. However, the guy I quoted would like all BCs to the be the same with large weapons and probably be a glass cannon. IMO, that would be bad. |

Tobiaz
Spacerats
46
|
Posted - 2012.03.23 18:52:00 -
[122] - Quote
Drop all damage bonuses on the Tier 3 BC Give all BC around 25% more mass.
Fixed http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Liang Nuren
Parsec Flux
1126
|
Posted - 2012.03.23 19:11:00 -
[123] - Quote
Tobiaz wrote:Drop all damage bonuses on the Tier 3 BC Give all BC around 25% more mass.
Fixed
Uh, that is not "fixed". That is "stupid".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Shrike Arghast
Aliastra Gallente Federation
1
|
Posted - 2012.03.23 21:25:00 -
[124] - Quote
Perihelion Olenard wrote:But he likes the idea that all the BCs should have large weapons like the tier 3. Why fly a lower tier of the same thing that has less slots and firepower (the exception being a different weapon platform)?
Each battleship has it's own role next to the other battleships in their own race.
Is there any reason the other two BCs for a race couldn't have similar bonuses? The problem with T1 & T2 BCs right now is that their 'mission' in combat is so non-specific and broad that they eat the cruisers' entire job. Nobody would argue with a battleship that the point of having them in EVE is so they can do everything BCs do but better, but that is precisely the relationship that BCs have with cruisers: anything you can do, I can do better, stronger, harder... and the result is, obviously, that an entire class of ships that were once a really big staple of combat situations in EVE have essentially been relegated to the dustbin of history.
If you gave all BC's battleship-sized weapons and made their bonuses (and, as a result, roles in combat) different, the the argument for 'why to fly one' would be the same reason one might choose a Geddon over and Apoc; cheaper, different, situationally better. That's a much better situation than the 'ultimate supercruiser derp-ships' that we have today. |

Liang Nuren
Parsec Flux
1131
|
Posted - 2012.03.23 21:30:00 -
[125] - Quote
The problem with T1 and T2 BCs is that T1 cruisers are overwhelmingly complete ****. There's no reason to so dramatically modify the game by making all BCs just like Tier 3s.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Perihelion Olenard
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.03.23 21:52:00 -
[126] - Quote
Maybe we should put large weapons on cruisers as well as all the BCs.  |

Liang Nuren
Parsec Flux
1132
|
Posted - 2012.03.23 21:58:00 -
[127] - Quote
Perihelion Olenard wrote:Maybe we should put large weapons on cruisers as well as all the BCs. 
We did. They're called Tier 3 Battlecruisers.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Jerick Ludhowe
Purification of Eden XIN DOA'ED
57
|
Posted - 2012.03.23 22:25:00 -
[128] - Quote
Problem has far more to do with relative cost of fitting post insurance than it does with the actual performance of the cruisers.
As stated previously in this thread a rigged and well fitted cruisers currently costs only a few mil less than Similarly fit BC after insurance pay outs. The solution is to increase the relative fitting cost between cruisers and bcs and I believe the best solution lies in the size of rigs. Changing cruisers to use small rigs could commonly save 8+ mil per hull making them easily 15 mil cheaper than a BC after mods, rigs, insurance. A small increase to speed and slight reduction to sig is also probably needed. |

Bouh Revetoile
The Scope Gallente Federation
2
|
Posted - 2012.03.24 00:20:00 -
[129] - Quote
I really think tier 1 and 2 BC are overpowered in regards to their ehp/mass and fitting Infact, I made some comparisons between BC and cruisers, and between destroyers and frigates
BC speed - cruiser speed ~= dessy speed - frig spee OK (mean that minmatar BC/dessy have same base speed than Caldari cruiser/frig respectively; others are between cruiser speed += 15-20% BC spee frig speed += 20-30% dessy spee
BC mass += 10-20% cruiser mas dessy mass += 50% frig mas
cruiser ti3 hp ~= 1600* BC ti1 hp ~= 4200* BC ti2 have a little more except the Drake which earn a little more than everyone over it's ti1 counterparts (but that put him in line with other BC ti2, because Ferox had a little less than it's counterparts BC hp += 250% cruiser h dessy hp ~= 700* frig ti4 hp ~= 400* dessy hp += 75% frig h
(stats of evelopedia this month IMO, mass and speed variation of BC is absolutely not correlated to their ehp/slot increase. Moreover, mass and speed variation of BC can be completely overcome by modules to reach the base stats of cruisers, and the slot increase allow them to do it The additional slots spread between high, mid and lows also allow them to be simply better than cruiser at cruising space. Infact, the problem of ti1 and 2 BC is that they are only super cruisers with ganglink option bonus
Looking at the stats, I even thought the dev who disigned them was just looking to make fleet cruisers without thinking to anything else
Considering the fitting, BC are a lot simpler to fit than any other ship in the game. On any ship except BC, you have to make a choice between your guns or your tank. BC take both
Why BC don't follow the same scheme than destroyers
I think they have too many of something: ehp, manoeuverability or firepower. |

Kaikka Carel
White syndicate BattleStar Alliance
12
|
Posted - 2012.03.24 05:25:00 -
[130] - Quote
@Bouh Revetoile yes you're right in that mass and speed do not correlate the same way as other good things do. But an armored Tempest already flies as fast or even faster than an armored BC. Nerfing BC's speed and mass would be just wrong. |
|

Liang Nuren
Parsec Flux
1141
|
Posted - 2012.03.24 05:38:00 -
[131] - Quote
Bouh Revetoile wrote: ... I think they have too many of something: ehp, manoeuverability or firepower.
Eve isn't a game played in a spreadsheet, and even if it were there's a lot of stuff missing from your comparison. The core problem you're observing is that T1 cruisers are kinda crap when trying to occupy a brawler role. I'm not sure that's a problem.
-Liang
Ed: And before you go off on me, I've already agreed that Tier 1/2 BCs could use some small mobility adjustments. But people are way underestimating the advantages of cruiser hulls. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Cyrina Manto
Masons of New Eden The Laughing Men
0
|
Posted - 2012.03.24 09:41:00 -
[132] - Quote
Despite it being a troll fit, I enjoyed bait prophecies alot
Epic EHP, crap mobility, crap dps. Even had one that could do logistics quite well as well
BC's have many possible uses, it just seems that people only want to go with FOTM (flavor of the past two years now it seems). My main issue with the BC class is that they have versatility in spades, and have no glaring drawbacks compared to HACs. HACs just dont have enough benefit over t2 BCs to warrant the cost (in most cases)
I fly Gallente, and a Myrm is just better than an Ishtar or Deimos 90% of the time. It has an astronomical tank and the DPS is similar, just more balanced between drones and guns. Its also only ~1/3 the cost. |

lanyaie
1
|
Posted - 2012.03.24 11:14:00 -
[133] - Quote
If they nerf the cane I want all the DAMN SP i spent into maxing it out back and spend that on training for my hulk. I dont post often, but when I do i'm probably trolling you |

Kn1v3s 999
Insurgent New Eden Tribe RAZOR Alliance
27
|
Posted - 2012.03.24 16:32:00 -
[134] - Quote
Answer to the OP: Yes, they are |

Archimedes Eratosthenes
Imperial Academy Amarr Empire
2
|
Posted - 2012.05.11 21:34:00 -
[135] - Quote
They own most cruisers and can neut most frigates to uselessness (and then kill them as well). They insta-pop destroyer hulls.
They can escape almost all unfavorable encounters (battleships) and hold their own long enough to do so.
They are hard to hit by caps and supercaps
No other ship class is this versatile |

Mfume Apocal
Origin. Black Legion.
436
|
Posted - 2012.05.12 01:33:00 -
[136] - Quote
Archimedes Eratosthenes wrote:
They are hard to hit by caps and supercaps
Not even remotely close to true. |

Archimedes Eratosthenes
Imperial Academy Amarr Empire
2
|
Posted - 2012.05.12 02:43:00 -
[137] - Quote
Mfume Apocal wrote:Archimedes Eratosthenes wrote:
They are hard to hit by caps and supercaps
Not even remotely close to true.
You're right, you could be a noob cane pilot and not be in motion |

Eternal Error
Exitus Acta Probant
6
|
Posted - 2012.05.12 04:31:00 -
[138] - Quote
It's less of an issue with actual BC balance and more of an issue with the cost risk/reward issues when comparing a t2 ship to an insured t1 ship. |

Majuan Shuo
Sons Of 0din
18
|
Posted - 2012.05.12 04:43:00 -
[139] - Quote
They are simply the most effective ship at the moment, nothing to worry about.
Also:
Why does reheated pizza taste EXTRA greasy?
Seriously: did the grease from last night's fresh pizza have funky greasy sex and have grease babies by the time I reheated it the next morning? G-R-O-S-S "I believe the Winter expansion needs to be a huge success, and so they are giving us ice cream, and cake, and ice cream cake, and pizza, and hookers, and blow, and pizza. Any and everything they think players want and they can do by winter, they will stuff into this expansion." |

Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
122
|
Posted - 2012.05.12 08:34:00 -
[140] - Quote
as for how good are T1 cruisers ? Obviously so good that Raiden needs 2 carriers (in undock) and a gang of baddons (10+) to kill a gang of 15 thoraxes.  
And as far as T3 BC's go they hit hard and die as fast, hell my thorax yesterday had more EHP then the Talos that I usually fly. |
|

Jerick Ludhowe
Wraiths of Abaddon Byzantine Empire
73
|
Posted - 2012.05.12 12:41:00 -
[141] - Quote
Liang Nuren wrote:
Ed: And before you go off on me, I've already agreed that Tier 1/2 BCs could use some small mobility adjustments. But people are way underestimating the advantages of cruiser hulls.
By the look of this quote i'd say that some people are way overestimating their advantages. Tech 1 cruisers other than maybe the rupture are more or less god awful when looking at training time investment and overall isk investment vs a bc...
As for the whole "this game is not played in a spreadsheet" bit. Kind of amusing considering you're one of the most famous eft warriors on these forums. Nice little case of pot kettle black Either way, no amount of "not playing in spread sheets" is going to reduce relative fitting cost of cruisers or make up for the 4ish slot deficit they have compared to bcs that allow for bcs to lock faster, or fly faster through the use of seboos and nanos while still retaining significant brawling advantages over cruisers.
t1 Cruisers need a buff, no ifs ands or buts about it.
|

Ymmi Stenson
Aquila Crysaetos
0
|
Posted - 2012.05.12 15:21:00 -
[142] - Quote
HACs are more mobile and have better resistances, but don-¦t have drones.
Give 25mb and 25m^3 for drones to all HACs and MWD cap bonus. |

wallenbergaren
University of Caille Gallente Federation
42
|
Posted - 2012.05.12 16:52:00 -
[143] - Quote
Zarnak Wulf wrote:If the discussion is BS vs. BC then I would suggest new mods before recreating the wheel with BS. I'm thinking 3200mm plates or XLSE.
Most Battleships are too CPU constrained to take advantage of that extra lowslot they would get, but in principle I like the idea. |

Tobiaz
Spacerats
402
|
Posted - 2012.05.12 18:55:00 -
[144] - Quote
Tr3 Battlecruisers shouldn't be able to fit all the largest battleship weapons without having to compromise (it's easier to make an Neutron-fit work on a Talos then on a Megathron) AND get the damage bonus on top of those EIGHT turrets as well. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
110
|
Posted - 2012.05.12 22:15:00 -
[145] - Quote
Tech 3 killed the HAC. |

Jerick Ludhowe
Wraiths of Abaddon Byzantine Empire
74
|
Posted - 2012.05.12 23:03:00 -
[146] - Quote
Jayrendo Karr wrote:Tech 3 killed the HAC.
Well when you implement a class of ship with more slots, more bonuses, better bonuses, better fittings, and 3 rigs instead of 2... on top of the same t2 resists... You usually end up with a ship far better than the other
What's sad is that tech 3 cruisers are not suppose to be specialized ships... This more or less holds true when comparing them to all other t2 cruisers other than hacs. For some reason a t2 combat cruiser is not defined as a specialized ship by this fail logic and leads to t3s being better than the specialized combat cruisers at combat.
Hell, t3 cruisers surpass field commands. Compare tengu to nighthawk, or legion to absolution. They are both better at being what those field commands are designed for than the field commands themselves. At least the Astarte and Sleipnir are better gankers than their races t3 so they are better at something .
|

Captain Campion
Synergy. Imperial Republic Of the North
0
|
Posted - 2012.05.13 11:56:00 -
[147] - Quote
Prophecy is one of the worst ships in the game.
Harbinger is good, but it's much more expensive than an Omen - and not particularly worth it. It's also similarly priced to a Navy Omen, which means there are two ships for the same role.
The Zealot's bang-for-buck is currently dead as it now costs about 3x as much as a Navy Omen.
Do I think BCs are overpowered? No not really. |

Petrus Blackshell
Rifterlings
966
|
Posted - 2012.05.13 19:28:00 -
[148] - Quote
Captain Campion wrote:Prophecy is one of the worst ships in the game.
Harbinger is good, but it's much more expensive than an Omen - and not particularly worth it. It's also similarly priced to a Navy Omen, which means there are two ships for the same role.
The Zealot's bang-for-buck is currently dead as it now costs about 3x as much as a Navy Omen.
Do I think BCs are overpowered? No not really. Harbinger is balanced, Prophecy is sort of underpowered. The issue people have is with the Drake/Hurricane and some of the other BCs. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Parsee789
Immaterial and Missing Power
101
|
Posted - 2012.05.13 21:53:00 -
[149] - Quote
Jayrendo Karr wrote:Battlecruisers killed the HAC.
Fixed.
Tier 2 Battlecruisers obsolete close range HACs and now Tier 3 Battlecruisers obsolete long range sniping hacs.
The only exception is probably the vagabond. |

Baron vonDoom
Scorn.
27
|
Posted - 2012.05.13 22:08:00 -
[150] - Quote
Jerick Ludhowe wrote:Hell, t3 cruisers surpass field commands. Compare tengu to nighthawk, or legion to absolution. They are both better at being what those field commands are designed for than the field commands themselves. At least the Astarte and Sleipnir are better gankers than their races t3 so they are better at something  .
And when it comes to ganking, you're usually better off using a Tier 3 BC rather than a Tech 2.
|
|

Parsee789
Immaterial and Missing Power
101
|
Posted - 2012.05.13 22:16:00 -
[151] - Quote
Baron vonDoom wrote:Jerick Ludhowe wrote:Hell, t3 cruisers surpass field commands. Compare tengu to nighthawk, or legion to absolution. They are both better at being what those field commands are designed for than the field commands themselves. At least the Astarte and Sleipnir are better gankers than their races t3 so they are better at something  . And when it comes to ganking, you're usually better off using a Tier 3 BC rather than a Tech 2.
Indeed, why use a shield Astarte when you can use a cheaper and more powerful shield Talos.
The Talos compared to the Astarte is:
-Cheaper -More DPS -Faster -More Range -Less of a Gank Me target. |

Noisrevbus
123
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Posted - 2012.05.14 02:36:00 -
[152] - Quote
Since this thread resurrected again, i can only repeat my argument from page one...
Battlecruisers are not too good. Most HAC flown as a comp proper will decimate any equal or even larger BC gang. In order to understand how or why you need to look past the direct comparison and understand some of the finer points of the game, like how mitigation apply to RR (appropriate, given how most Tech II have their class-trait of resists).
The problem came from the fact a BC would essentially cost it's 20-25m given insurance deposit and 20 odd slots filled by 1m mods, whereas a HAC would range around 200m possibly up toward 250m given some entry-level faction mod here or there. That means you'd be able to lose 10 BC for every single HAC loss.
The difference in price relative performance made HAC unappealing in the popular eye. BC are not better though, possibly barring Tier 3. They would have been perfectly balanced provided they'd do about half the DPS of what they currently push out. A 250-300 dps cheap sniper with the drawback of BS-turret resolution would have been as tolerable (or not) as other BC.
Once again though, don't make the mistake and think a BC comp would stand any chance against a similar HAC comp under any normal circumstances (eg., Tier 3 as SHAC removed from the equation). Even the infamous Drake get whipped by many HAC-comps out there, or should i say, particularily by HAC-comps as that class lend itself well to the intricate backsides of the mundane BC-class. |

Death Toll007
Fleet of Doom Psychotic Tendencies.
53
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Posted - 2012.05.14 11:22:00 -
[153] - Quote
Parsee789 wrote:I believe Battlecruisers must be brought down to earth in order to open way for other ships to shine.... But in order for balance to happen Battlecruisers must be brought down, because they are simply too good.
Why is every butt-hurt eve players first response to nerf it???
Based on what? Yes, if max skilled a BC obsoletes Cruisers. If a pilot is max skilled in cruiser fighting a noob/fledgling in a BC, the cruiser will win if they know what they are doing.
Battlecruisers are a good way for characters 6 months to 2 years old to engage in PvP while building support skills, and pursuing random skill trees to their fancy. If you nerf them you take away the long term vitality of the game in that players have nothing fun to fly for this time frame.
Yes you can fly HACs, but they are so prohibitively expensive there is no reason to for PvP when you know it's not a question of if you are going to lose your ship, but when.
You want to see more variety and distribution of roles... reduce the cost of T2 ships to about 50% more of T1 counterpart. Then keep faction stuff the same for cost due to the limited release.
Ferox... 24 mil, Vulture... 36 mil OMIGOSH... I will skill to fly the shiny for 12 mil more. Scorpion... 70mil, Widow... 105mil OMIGOSH... i can haz cloaks now?
If PvP is cheap there will be more of it, in shinnier ships, limited only by players skill.
This would all be possible if CCP KEEPS LEVEL FIVE SKILL REQUIREMENTS.
-DT
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DeBingJos
Avalon Project Shadow Rock Alliance
247
|
Posted - 2012.05.14 11:42:00 -
[154] - Quote
The best suggestion I read so far is still: Cruisers should use small rigs.
the cost would go down and more people would use them. Fix FW ! |

Lunkwill Khashour
Red Federation RvB - RED Federation
82
|
Posted - 2012.05.14 11:58:00 -
[155] - Quote
DeBingJos wrote:The best suggestion I read so far is still: Cruisers should use small rigs.
the cost would go down and more people would use them.
How about making BC's use large rigs instead? |

DeBingJos
Avalon Project Shadow Rock Alliance
247
|
Posted - 2012.05.14 12:10:00 -
[156] - Quote
Lunkwill Khashour wrote:DeBingJos wrote:The best suggestion I read so far is still: Cruisers should use small rigs.
the cost would go down and more people would use them. How about making BC's use large rigs instead?
Also fine. However that will make pvp een more expensive and as I'm always space-poor if prefer cheaper ships.
Small rigs will also allow new players to get into pvp more easy. Fix FW ! |

Pinstar Colton
Sweet Asteroid Acres
58
|
Posted - 2012.05.14 12:16:00 -
[157] - Quote
It could be that they are at the nexus of price and functionality. An increase in power would make an uncomfortably large increase in price/risk (Battleships) while a decrease in price causes too much of a drop in power (Cruisers). Thus BCs are at a 'sweet spot'.
Are they OP or not? I don't PVP enough to answer that. I *do* know that they are all I see in Low Sec. I've been shot at and popped by them, and they certainly have no trouble tanking the gate guns. I don't make minerals. I just make ore 20% cooler. |

Tub Chil
Heretic University Heretic Nation
20
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Posted - 2012.05.14 12:41:00 -
[158] - Quote
BC-s would be balanced if they'd follow same design principles as destroyers, lots of guns and few mid/low slots
But I don't support such change, because OP or not, I ******* love battlecruisers. |

FT Diomedes
Factio Paucorum
90
|
Posted - 2012.05.14 13:01:00 -
[159] - Quote
Lunkwill Khashour wrote:DeBingJos wrote:The best suggestion I read so far is still: Cruisers should use small rigs.
the cost would go down and more people would use them. How about making BC's use large rigs instead?
That's not a bad idea at all.
/me runs off to fit out dozens of BCs with cheap medium rigs before a dev sees this.
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Noisrevbus
123
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Posted - 2012.05.14 13:14:00 -
[160] - Quote
Lunkwill Khashour wrote:DeBingJos wrote:The best suggestion I read so far is still: Cruisers should use small rigs.
the cost would go down and more people would use them. How about making BC's use large rigs instead?
Simple, yet thoughtful .
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Alara IonStorm
2111
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Posted - 2012.05.14 13:16:00 -
[161] - Quote
DeBingJos wrote:The best suggestion I read so far is still: Cruisers should use small rigs.
the cost would go down and more people would use them. I doubt that if you tanked T1 Cruiser cost people would use them.
Right now Armor Rigged T1 Cruisers fitting even an 800mm plate like the Thorax, Maller, Vexor, Arbitrator are all slower then a Shield Hurricane and an Armor Rupture fitting a 800mm Plate not a 1600mm is only 3m/s faster. The Moa which is a Shield Cruiser is slower then a Shield Cane. This is all before you throw on the Nano or even Nano's.
I understand that Shield is supposed to be quicker then Armor but a Ship a class above.
The single biggest boost you can give to Cruisers is to remove Rig Penalties, right there every Armor Cruiser is now as fast or faster then Shield Battlecruisers. As a bonus Cruiser become harder to take down by Battleships while still being vulnerable to heavier Battlecruiser platforms designed to kill them. It also slightly buffs Armor Battlecruisers whose use currently is more limited. Not only that but it lets Shield Ships fit electronic rigs, Armor Ships fit Astronautics and tight PG / CPU Ships fit weapons rigs increasing potential rig variety.
Removing Rig Penalties would be a colossal buff to Shield / Armor Cruisers and Armor Battlecruisers.
The second biggest thing you can do is remove the Tier System and give every Cruiser the fitting. cap, slot number of ships like the Rupture and Thorax.
Make cruisers free and people will still save up up for Hurricanes. Hurricanes with Large Rigs at that. Make Cruisers well balanced fast attack platforms and people will fly them because they are good at their role and not because they are throwaway. |

FT Diomedes
Factio Paucorum
90
|
Posted - 2012.05.14 14:00:00 -
[162] - Quote
Alara IonStorm wrote:
Removing Rig Penalties would be a colossal buff to Shield / Armor Cruisers and Armor Battlecruisers.
The second biggest thing you can do is remove the Tier System and give every Cruiser the fitting. cap, slot number of ships like the Rupture and Thorax.
The first suggestion raises some potential concerns all around, but I'm not necessarily opposed to it. It does make calibration the only consideration when fitting rigs (whereas currently you must consider increased PG/CPU use, loss of EHP, etc).
The second suggestion is superb. I cannot wait for tiericide. I'm really looking forward to a time when the T1 cruisers are all equally viable options - but the difference is the role they fill. They don't necessarily need to same fitting, cap, slot layout, but they do all need to be viable options.
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Jerick Ludhowe
Wraiths of Abaddon Byzantine Empire
77
|
Posted - 2012.05.14 14:49:00 -
[163] - Quote
Alara IonStorm wrote:
The second biggest thing you can do is remove the Tier System and give every Cruiser the fitting. cap, slot number of ships like the Rupture and Thorax.
Thorax is no where near the rupture when it comes to fitting potential and cap stability, or even number of slots (ruppy gets +1). Thorax is basically 2 slots fewer than ruppy when fitting it with an armor buffer. -1 natural slot, and -1 for a fitting mod to fit a 1600 plate with smallest med guns, something a rupture does not require. They are not comparable based on the merits you have listed, rupture is in it's own class... A class that all cruisers including the thorax should be balanced against.
Other than that I pretty much agree with your post alara. While reducing the relative cost of t1 cruisers by having them fit small rigs is arguably a good solution I agree that people will not fly them with any consistency on that potential change alone. As you stated, cruisers need to be balanced against the top tier of t1 cruisers atm, aka rupture. An increase in speed is also mandatory allowing even armor buffer fit cruisers to be faster than shield nano canes as many have stated in this thread and others. |

Alara IonStorm
2111
|
Posted - 2012.05.14 15:06:00 -
[164] - Quote
Jerick Ludhowe wrote: Thorax is no where near the rupture when it comes to fitting potential and cap stability, or even number of slots (ruppy gets +1). Thorax is basically 2 slots fewer than ruppy when fitting it with an armor buffer. -1 natural slot, and -1 for a fitting mod to fit a 1600 plate with smallest med guns, something a rupture does not require. They are not comparable based on the merits you have listed, rupture is in it's own class... A class that all cruisers including the thorax should be balanced against.
Yes that is all very true but it doesn't mean you should be so quick to foresake the Armor Thorax. It has almost twice the Capacitor for a start letting it run its MWD longer. Even with the lowest weapons it does more DPS then a Ruptures guns with the option for medium drones that push it higher. It maintains near the same tank with that fitting rig do to a stronger base buffer and without that third rig its speed is comparable to an Armor Rupture.
I actually prefer flying the Armor Thorax to the Armor Rupture because of all that. It is my favorite Armor Cruiser.
[Thorax, Alara's Thorax] Magnetic Field Stabilizer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Experimental 10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Valkyrie II x5
I use this fit as a Cruiser killer overheating my MWD and Scram to get in range. In a Brawl scenario at range the Thorax is one of the best ships their is. Between the Valks, Web and Electrons most Frigates bite the dust pretty quickly too though it isn't as good as some of the other anti frigate options. |

Jerick Ludhowe
Wraiths of Abaddon Byzantine Empire
77
|
Posted - 2012.05.14 15:31:00 -
[165] - Quote
Alara IonStorm wrote: Yes that is all very true but it doesn't mean you should be so quick to foresake the Armor Thorax. It has almost twice the Capacitor for a start letting it run its MWD longer. Even with the lowest weapons it does more DPS then a Ruptures guns with the option for medium drones that push it higher. It maintains near the same tank with that fitting rig do to a stronger base buffer and without that third rig its speed is comparable to an Armor Rupture.
I'm not trying to forsake the armor thorax, I fly them all the time. All I was trying to do is highlight the obvious advantages the rupture has compared to the thorax in fitting potential as well as slotage. Longer range, and capless weapons and slightly more speed/smaller sig should be the ruptures advantage. Not +2 slots making it arguably the best brawling cruiser.
And btw alara, we fly the exact same thorax fit
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Alara IonStorm
2111
|
Posted - 2012.05.14 15:32:00 -
[166] - Quote
Jerick Ludhowe wrote:And btw alara, we fly the exact same thorax fit  Even the Valks?  |

Jerick Ludhowe
Wraiths of Abaddon Byzantine Empire
77
|
Posted - 2012.05.14 16:34:00 -
[167] - Quote
Alara IonStorm wrote:Jerick Ludhowe wrote:And btw alara, we fly the exact same thorax fit  Even the Valks? 
Depends on target really. I carry several types of drones in hold and if i have a chance to dock up and swap them around to suit a potential fight I will.
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