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MotherMoon
Huang Yinglong
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Posted - 2008.08.02 04:58:00 -
[1]
Edited by: MotherMoon on 02/08/2008 05:01:49
basic tech 2 fits for interceptors are going as fast or faster with the changes. only snakes, nanos, boosters and overdrives are getting nerfed on the interceptor set up.
plus everything else is going slower
plus webs a weaker plus scrams shut down MWD
anything that could ever catch an interceptor will be met with a scram and a web, which will slower speeds even slower than webs do now on TQ, a total of 93% or so.
This means interceptors will now not opnly be the fastest ships in the game, but basic tech 2 fits will be viable and not caught by cruisers in expensive set ups. I mean fast is one thing but well :P
So yeah interceptors are ok don't worry the world is not ending :)
edit: also CCP are looking at nerfing missiles so that they are inline with current mechcanics, so really this change is all about keeping game play the same without the ability to move at 10,000 a second just to run away. And mostly because making missles faster to catch them broke the game engine in tests :P
so with missiles doing less damage to interceptors it will be more awesome!
and a final note I believe personally they will look at and improve defenders. Might be fun to fit one or two if they work to an inty so that we can negate that damage?
Originally by: Dapanman1 Terrible idea, you're an idiot
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MotherMoon
Huang Yinglong
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Posted - 2008.08.02 05:14:00 -
[2]
Edited by: MotherMoon on 02/08/2008 05:14:38 Edited by: MotherMoon on 02/08/2008 05:13:54
Originally by: Zeba Edited by: Zeba on 02/08/2008 05:06:25
Originally by: Lui Kai Log on Sisi and have a look at the changes for yourself.
Already did. Intys will be dying in droves if CCP doesn't tweak inty speeds to just barely take damage from missiles and drones unlike the omgpwnu damage they get now on sisi. As it stands even with an intelligently fit afterburner inty your still gonna get pwnd by the first missile spammer or any ship with a drone bay. Hacs getting the nerfbat for ludicrus speed a-ok. Intys getting it up the butt by taking away their role based tank is not a-ok. 
Originally by: MotherMoon basic tech 2 fits for interceptors are going as fast or faster with the changes.
Got stats?
I'll go get some I think it was my claw it was going faster than I remember by like 10m/s while using an t2MWD and nothing else.
no wait...edit that it's like 20m/s slower :P
Originally by: Dapanman1 Terrible idea, you're an idiot
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MotherMoon
Huang Yinglong
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Posted - 2008.08.02 05:18:00 -
[3]
Originally by: Nova Fox Edited by: Nova Fox on 02/08/2008 05:13:54 Currently there are issues with guns strikes hitting smaller class ships too, I forsee an increase in tracking disruptors.
I for one would like a rebalance in sig radius, but I think they are worried about putting it to slow as it counts for locking time as well...
but yeah the effect should multiple the transversal a little more so the angular velocity is more important to the point where a battleship sized gun has issues hitting a 300m/s frigate unless it has shield extenders on or something.
Originally by: Dapanman1 Terrible idea, you're an idiot
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MotherMoon
Huang Yinglong
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Posted - 2008.08.02 05:19:00 -
[4]
Originally by: Zeba
Originally by: MotherMoon so with missiles doing less damage to interceptors it will be more awesome!
and a final note I believe personally they will look at and improve defenders. Might be fun to fit one or two if they work to an inty so that we can negate that damage?
If missiles and drones are balanced to not wtfpwn intys but still do what they are supposed to do to other ship types after the patch then all is ok. However it is not on sisi yet so my whines about the inty nerf will continue until otherwise slayed. 
As well as your whines should continue :) I just happen to see the glass half full while you see it half empty :)
Originally by: Dapanman1 Terrible idea, you're an idiot
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MotherMoon
Huang Yinglong
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Posted - 2008.08.02 13:18:00 -
[5]
Originally by: Zeba Edited by: Zeba on 02/08/2008 05:46:07
Originally by: MotherMoon I'll go get some I think it was my claw it was going faster than I remember by like 10m/s while using an t2MWD and nothing else.
no wait...edit that it's like 20m/s slower :P
Dude. Ginsing is your friend. Before the nerf my Claw was hitting nearly 9000ms with a t2 mwd, two overdrives and two nanofibers with no rigs. Now after the nerf on sisi I get barely over 5000ms with three overdrives, 1 nanofibre and two thruster rigs whice are all stacking nerfed to each other unlike the previous setup. Thats a bit moar than a 20ms loss mate.
edit:btw that barely over 5000ms is with all nav skills at level 5. A player with the normal level 4 skills is gonna get his shit handed to him by Hobgoblins ffs..
sorry if I didn't make it clear I was talking without extra mods, just basic MWD or afterburner tests, no overdrives.
Originally by: Dapanman1 Terrible idea, you're an idiot
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