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Zeba
Minmatar Pator Tech School
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Posted - 2008.08.02 05:05:00 -
[1]
Originally by: Lui Kai Log on Sisi and have a look at the changes for yourself.
Already did. Intys will be dying in droves if CCP doesn't tweak inty speeds to just barely take damage from missiles and drones unlike the omgpwnu damage they get now on sisi. As it stands even with an intelligently fit afterburner inty your still gonna get pwnd by the first missile spammer or any ship with a drone bay. Hacs getting the nerfbat for ludicrus speed a-ok. Intys getting it up the butt by taking away their role based tank is not a-ok. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.02 05:18:00 -
[2]
Originally by: MotherMoon so with missiles doing less damage to interceptors it will be more awesome!
and a final note I believe personally they will look at and improve defenders. Might be fun to fit one or two if they work to an inty so that we can negate that damage?
If missiles and drones are balanced to not wtfpwn intys but still do what they are supposed to do to other ship types after the patch then all is ok. However it is not on sisi yet so my whines about the inty nerf will continue until otherwise slayed. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.02 05:29:00 -
[3]
Originally by: MotherMoon I'll go get some I think it was my claw it was going faster than I remember by like 10m/s while using an t2MWD and nothing else.
no wait...edit that it's like 20m/s slower :P
Dude. Ginsing is your friend. Before the nerf my Claw was hitting nearly 9000ms with a t2 mwd, two overdrives and two nanofibers with no rigs. Now after the nerf on sisi I get barely over 5000ms with three overdrives, 1 nanofibre and two thruster rigs whice are all stacking nerfed to each other unlike the previous setup. Thats a bit moar than a 20ms loss mate.
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.02 12:20:00 -
[4]
Originally by: Jim McGregor Edited by: Jim McGregor on 02/08/2008 06:52:08
Originally by: Zeba
btw that barely over 5000ms is with all nav skills at level 5. A player with the normal level 4 skills is gonna get his shit handed to him by Hobgoblins ffs..
From a thread in the Ships & Mods forum:
You can still be invulnerable.
I have no idea where those guys got those numbers Jim but on the current sisi build with the exact same fit on a Crow I can get 5183ms without Snakes and 6119ms with Snakes. Log on and try it. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.02 13:43:00 -
[5]
Originally by: MotherMoon sorry if I didn't make it clear I was talking without extra mods, just basic MWD or afterburner tests, no overdrives.
Ahh. KK. 
You are correct that intys on sisi are right about the same speed as they are on tq without any speed mods. Unfortunately the nerfed speed mods that are an intys tank won't help the inty out when its getting trashed by missiles and drones. Easiest way to boost inty speed without mucking up the new speed mod stats or boosting its normal speed to compensate or all that drone and missile retooling would be to reduce their mass. Base speed will stay the same but under mwd and ab you get the nice top speed and still nerf hacs and recons to sane speeds. 
And no problem with giving out the no-spin info to you Jim. Taking S&M posts at face value is like asking your bookie for a tip on who to bet on. The odds are gonna be pretty good that its not a winner. 
Solution for the Rax. Remove the mwd bonus and replace it with a web strength bonus.
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.06 02:10:00 -
[6]
Originally by: Decard Sune So Inty's and Nano HAC's will now actually be hit by the missiles designed to hit them and take some damage rather that taking 0 damage by out running them....yep total invulnerability vs missile boats I can see how that's balanced.....
Obvious troll is obvious but wtf why not as its an easy riposte. Check the post right above you for the reasons that intys are not and never will be considered nanofotm ships unlike cuisers and BS that for the moast part go even faster than intys. Killing inty speed is like having nascar races obey the highway speed limit. Its stupid because they are designed for speed as their sole tank unlike every single other nanofit ship. Kill the intys speed and you kill the intys role. Granted my past stance on permatackle intys was that they were indeed invulnerable to 99% of the ship fits out there and needed a slight tweak to make them just slightly less invulnerable but the changes on sisi make them 99% vulnerable to those same ships. That faaaaar too big of a balance swing for a ship that even with top skills can't kill even a properly tanked T1 cruiser. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.06 03:25:00 -
[7]
Originally by: Sylper Illysten So your justification to Inty's being able to easily outrun light misisles and rockets is that they should be able to....
I think there might be a hole in your logic.
If you really want to keep the Inty speed as is then the weapon systems designed to counter them need to be boosted to the point where they cna do so. So far all the threads whining about the proposed chanegs boil down to the following - We might actually be hit by missiles now! That's not fair! NERF MISSILES!
Interceptors with the warp disruptor/scrambler range bonus before the proposed speed nerfs = Permatackle vs anthing but a Huginn or Zealot and in need of a rebalance. Interceptors with the warp disruptor/scrambler range bonus after the proposed speed nerfs = wtfpwnd before the gang that was supposed to warp to you can even start alinging vs anthing with a drone bay, light missiles or even medium turrets. Sound like the intys role can be used to even the minimum usable effect? No? Thought not. CCP said the changes are completely dependant on player input for implimentation so here we are stating our opinion. Is it your opinion that intys as a whole class of ship should be tossed in the bin for the sake of reining in the recons/hacs? 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.06 05:31:00 -
[8]
Originally by: Ekrid But the physics engine says, and the devs say NO!.
So stop being idiotic and look at the real problem, which is a needed nerf to light drones.
Actually the physics engine only broke when they sped up missile velocity and the explosion radius to compensate for the high speed hacs and recons could reach. Slower cruisers and normal current tq speed intys with unchanged weapon mechanics will not break the physics engine. Read the dev blogs a little slower this time and don't be a f'ing nanotroll. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.06 06:27:00 -
[9]
Originally by: Ekrid Its more than obvious that if you cant achieve what you need without breaking the physics engine, then the acual REASON that you are trying to achieve it is fundamentally flawed.
See nano nerf dev blog. kkthx.
/facepalm
I did kkthx? Hacs and recons are the targeted ships for the nerf. The physics engine only broke down after they tried to counter them with faster drones and missiles. Slowing down hacs and recons and keeping intys current speed will not break the physics engine. I'm feeding the trolls. Fast interceptors have never been the target of whine threads like hacs and recons have. Hacs and recons had the amount of whine threads devoted to them due to the broken nature of the speed mods that let them dance out of range of anything they wanted whilst speed tanking the rest in a complete break from their designed roles which is to put out decent dps whilst tanking like a ship from a larger class. I'm writing run on sentences. Upcoming nerfs to speed are good. CCP inadvertantly nerfed intys in the process so its up to us the playerbase to let them know they need a bit of tweaking. I'm still feeding the trolls. Wtf are you on? Get on sisi and try to tackle a ship for anything near the time it takes for your gang only 1 belt away to warp to zero and take over the tackle before your target wtfpwns you and warps away giving you the finger in local as your gang arrives too late from 1 f'ing belt away. Try it and fraps it. Damn out of troll food. 
inappropriate signature. ~WeatherMan |
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