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Thread Statistics | Show CCP posts - 0 post(s) |
Jim Raynor
Shinra
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Posted - 2008.08.09 05:12:00 -
[31]
I agree. Rigs could be a lot more specialized. I'd like to see them add things to your ship you generally can't get via modules, right now they're just extra module slots.. especially with the CCC ones and stuff. ------ I'll make a sig later. |
Calla Vee
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Posted - 2008.08.09 09:50:00 -
[32]
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Jeirth
Republic Military School
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Posted - 2008.08.09 10:40:00 -
[33]
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Suitonia
interimo
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Posted - 2008.08.09 11:54:00 -
[34]
awesome |
Alaki Kant
Axiom Empire
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Posted - 2008.08.09 15:55:00 -
[35]
Support.
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Demus DaVet
Mythos Corp RAZOR Alliance
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Posted - 2008.08.11 15:46:00 -
[36]
Solid arguments very well thought out. ---------------------------- Implement Racial Fleet Setups
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Red Raider
Airbourne Demons
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Posted - 2008.08.11 16:43:00 -
[37]
Anything that makes each and every module and rig in the game a viable alternative is fantastic!
This also should apply to modules like a shield recharger since it is almost always better to simply add shield extenders and flux coils or PDU's than waste a mid slot on something less useful when the mid's are the most valuable slot to a shield tank.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |
Drolus
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Posted - 2008.08.11 19:36:00 -
[38]
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Gaius Terium
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Posted - 2008.08.11 20:07:00 -
[39]
Very good idea. Would take a lot of thought to avoid the same thing that this is meant to fix, but with attention and care, would be amazing. /signed
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El Yatta
Mercenary Forces
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Posted - 2008.08.12 19:58:00 -
[40]
Yet more positive feedback, thankyou.
Would any CSM (<3 Omber, btw, but amirite in thinking alternates cannot propose stuffs for meetings?) care to share their opinions on this matter
I feel its a simple one that could improve diversity of setups and bring a lot of stuff out of uselessness, with little risk of creating game-breaking setups and overpowered rigs, purely because the aim is to have less stats stacking up to huge multiples of their original number, not more. It would also not take vast amount of dev time to implement.
On a related note, how would it be for people if rigs were "forcing" diversity by only be allowed to fit one of any rig? I tried to acheive that idea in the OP without a hard limit, but now I think about it, it does make sense - after all, you cant replace your Engine Housings with polycarbon material more than once, can you? _______________________________________________ Mercenary Forces |
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dethleffs
FOUNDATI0N
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Posted - 2008.08.12 21:56:00 -
[41]
nice idea!
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Gneiss Guy
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Posted - 2008.08.13 06:56:00 -
[42]
Originally by: El Yatta
Would any CSM (<3 Omber, btw, but amirite in thinking alternates cannot propose stuffs for meetings?)
correct afaik.
also on the not doubling thing - I don't have an issue with multiple uses of the same rigs - you do have more than one engine your ship :)
oh, and posting with an alt to give it another thumb
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Pavlinka
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Posted - 2008.08.13 10:56:00 -
[43]
what to say .... great /signed
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.08.13 13:17:00 -
[44]
Diary of a pod pilot |
Hugo Rune
Ministry of Serendipity
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Posted - 2008.08.13 14:30:00 -
[45]
Supported!
Plenty of things in the game have gone from useless to useful, without verging on the overpowered - damage controls, inertial stabs, shield relays.
All the unused rigs should get the same treatment!! ------------ ||| ----------
Hugo Artemis Solon Saturnicus Reginald Arthur Rune
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Esmenet
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Posted - 2008.08.13 14:54:00 -
[46]
I dont agree with everything you said but rigs definetly need a review. Especially the penalties or lack therof for the rigs. Vote against the nano nerf! |
Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.08.15 11:00:00 -
[47]
Approving the principle
San Matari Official forums |
Gabriel Darkefyre
Crystal Ship
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Posted - 2008.08.15 11:15:00 -
[48]
Sounds like a good Idea.
Also, Hardin has proposed that this idea is brought onto the Agenda for the meeting on the 17th of August.
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AndzX11
Siorai Iontach
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Posted - 2008.08.15 19:27:00 -
[49]
/signed
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Irongut
M'8'S Frontal Impact
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Posted - 2008.08.15 23:05:00 -
[50]
We definitely need more rigs and a boost for the underused ones. You're ideas on how to improve them are also very well thought out, while reading them I saw several new ones I'd love to use. As a rig producer and user I wholeheartedly support your ideas.
--
The future is Black. Brace for Impact! |
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Arithron
Gallente Trade Alliance
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Posted - 2008.08.15 23:27:00 -
[51]
Definately good ideas for discussion and esculation!
You touched upong the T1/T2 rig problem (ie, why T2 rigs are under-utilised). The current situation where two T1 rigs (since zero stacking pens) are better than 1 T2 rig (for less cal in some cases)is frankly crazy. This situation, coupled with extremely vast differences in build costs between a T1 rig and T2 variety, means most T2 are never built and used at all.
Take care, Arithron
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DiamondEdges
Black Lotus Foundation Damned Pirates
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Posted - 2008.08.16 03:28:00 -
[52]
This post I must give a 9 out of 10, good job, well rounded thoughts and lots of info to think about.
I certianly agree that rigs need both a little balancing and prolly a few more new rigs as well. Though I am guilty of taking advantage of some of theese end all be all rigs in certian set ups I do agree that it is unbalanced and needs some careful attention.
However, I also think that salvage needs to be looked into as well to bring more salvage for people makign rigs, I personally think we need a hike of 100 percent on salvage that comes out of things however after discussion with others 20 percent seems a lot more balanced. The cost of some rigs, especially t2 rigs can get insane and tbh most t2 rigs are not worth what people try to get out of them unless you're an isk farmer and can afford to throw away a month of isk on a single t2 rig.
All in all I support this thread!
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Amarr Holymight
Bat Country Vanguard.
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Posted - 2008.08.16 03:46:00 -
[53]
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Leneerra
GenTech Consortium
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Posted - 2008.08.17 09:49:00 -
[54]
And do not forget to add a penalty on the rigs that currently have none
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.08.17 17:24:00 -
[55]
Originally by: Leneerra And do not forget to add a penalty on the rigs that currently have none
Why? ------------------ Fix the forums! |
Omber Zombie
Gallente Frontier Technologies
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Posted - 2008.08.18 07:52:00 -
[56]
just so you know, it was raised at the last csm meeting was approved for escalation ----------------------
CSM 08 Blog |
Akarr Creitos
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Posted - 2008.08.22 09:47:00 -
[57]
Yup, like this idea.
And nicely though out too.
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Mithrantir Ob'lontra
Ixion Defence Systems
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Posted - 2008.08.22 12:46:00 -
[58]
A nice write up and I agree that something must be done with the rigs that are specialized but not giving a bonus that would attract someone to use them.
And most importantly for Drone rigs, I'm waiting for something to happen since right now is almost impossible to use them on a drone boat (in general drone boats tend to have lower PG/CPU than the similar class ships of the other races).
Devs did a good start with introducing rigs, i hope they will continue this sooner than later. ------- Nobody can be exactly like me. Even I have trouble doing it. |
Strill
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Posted - 2008.08.22 13:29:00 -
[59]
Edited by: Strill on 22/08/2008 13:29:27
Originally by: El Yatta Here is a list of in-game statistics that could, without causing huge balance issues, be made into rigs. None of them have an associated module or non-ship skill bonus.
Drone Capacity (no longer a dps increase now we have Bandwidth) Turret/Launcher Ammunition Capacity Cloak Velocity Modifier Turret Signature Resolution Mining Laser Range Mining Laser Cap Use Bomb Launcher Cycle Time Bomb HP Tractor Beam Range/speed Max Locked Targets EW module Falloff
FYI there's already a set of modules for max locked targets, and a skill for EWAR falloff.
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.22 13:44:00 -
[60]
Originally by: El Yatta By contrast, loads of rigs go unused û weep for the Hyperspatial Velocity Optimiser (20% warp speed)
I disagree. They've helped a great deal in allowing my completion of the Kessel run in less than twelve parsecs.
Otherwise, nicely written posts - will read again more closely.
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